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  1. - Top - End - #631
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    HalflingRangerGuy

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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Second post explains it, though I remember something more vaguely sin like rather than something you could choose.

    I think V5's humanity change is one of the more worthwhile and interesting additions. I don't know if it's better or worse, but I don't think it's good for roads.

    I personally run a lose v20 humanity where you can gain humanity back by being a top bloke and trying hard, without expending xp. The hierachy of sins for humanity is a very lose guideline.


    (also, I'd welcome a more active thread here)
    Last edited by The Jack; 2019-06-04 at 07:25 PM.

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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Ahhh, I like this. It's more open to the ST's interpretation.

    Does V5 use Self-Control, Conscience and Courage at all? I'm thinking of just making Appearance a Merit, and borrowing Composure from Requiem.
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by The Jack View Post
    But Night still has painful rules and you're lending yourself into the whole exaggeration of your parasitism that I like. Plus for such an evil path You can't kill or diablerize (maybe you can kill if you work it to traumatise someone else, that's probably just a pet thing.)

    You've got that religious aspect of 'My god-given job as vampire is to make everyone else suffer' which is just a parody of basically every other vampire.

    Maybe I'm sick, but Night's funny. You always find yourself trying too-hard to terrorise people. I played a path of night character briefly, and I had an epic struggle trying to kill someone's cat.


    Meta/Bones is just too one-track. It's like if your life revolved around perfect gun building and you'd lose yourself if you went a night without shooting or machining or attempting a frivolous build. Or if you dedicated your life to music and fell to the beast should you cease playing. The other paths are lifestyles, philosophies and religions but meta/bones is just an occupation.

    Granted, there are a few freaks on this earth that can dedicate themselves to a hobby, but I don't think meta/bones is a likely thing to be codified.

    (also, I don't like most of paradox because it's not survivable. You need moderation if you're going to kill others not on your path.)
    Ah, that sounds more like Bones and Metamorphosis are just not interesting for you to play, which is different from implying they shouldn't exist at all. That's of course perfectly valid.
    And I admit I'm not deeply into V:tM, since it doesn't appeal to me much. Give me W:tA every day.

    Quote Originally Posted by Jeivar View Post
    Is anyone willing to converse with my by PM on the whole Humanity thing? I don't want to clog up the thread with question after question.
    But isn't that what this thread is here for in the first place?
    Last edited by Morgaln; 2019-06-05 at 06:41 AM.
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  4. - Top - End - #634
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    HalflingRangerGuy

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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    WTA's renown is steps beyond a vampire's road. Garou are absolute sociopaths; they're great.
    Werewolf's renown system's a work of genius
    "aw, did the good doggy do his duties to the letter of the law? Have an Honour"
    I just love that social conditioning.


    As for those damn roads: Indeed, I don't like them because they're too clinical, but I genuinely believe they're some of the least realistic options. I pride myself into being able to play anything but I just can't justify those paths mulling them around in my head. They're so -has no time for anything else- that I can't see them spreading. The ideals work well for a character but the exclusion doesn't.
    Last edited by The Jack; 2019-06-05 at 07:00 AM.

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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by The Jack View Post
    WTA's renown is steps beyond a vampire's road. Garou are absolute sociopaths; they're great.
    Werewolf's renown system's a work of genius
    "aw, did the good doggy do his duties to the letter of the law? Have an Honour"
    I just love that social conditioning.
    That's less than half the intention of the setup. The 2nd edition player's guide notes that to make a difference, characters will have to step outside of this system of rewards and possibly give them up or outright eat the scorn of the system and its champions, and the game as-written tends to place characters in thorny decisions that go beyond simply just doing deeds to raise your status. This is because W:tA is not a game about the slow degeneration of the character into a shambling horror, but in seeing what actions a character will take and how they deal with the consequences. After all, everyone had other ideas about how the world worked, or should work, before their First Change and proper induction into Garou society. Those don't just go away.

  6. - Top - End - #636
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    I'm in the process of reworking some of the Camarilla disciplines a bit, and I thought I'd take a look at the Salubri while I was at it. I've always felt that Obeah/Valeren... well... suck. I felt the Healers took too long to actually become worthwhile healers, and the Warriors weren't badass enough for supposedly being ultra-badass demon hunters and policemen of the vampire world.

    And, frankly, if the Salubri are hunted, maligned, almost extinct and just generally a rarity for anyone to encounter, it seems that their abilities should be damn impressive.

    I'm done with a beta version of Valeren, and I'd love to hear what people think of it:

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    Valeren

    * Morphean Blow: The warrior makes a contested Willpower roll against touched target. If successful, a mortal target falls asleep. A vampire is left numb and sluggish, losing one die from its pool for every success by which the Salubri beat it. The vampire regains one die per round.

    ** Purging Flame: The Salubri draws one BP of its blood by cutting itself, inflicting one lethal wound. The blade is sheathed in scorching flames for one turn, making its damage Aggravated, and it forces a Rotschreck roll for any vampire the weapon is wielded against.
    If the Salubri has no weapon it may also simply bite or scratch its palm, allowing it to inflict the effect with its bare hand for one turn.

    *** Armor of Caine’s Fury: Spent one BP and roll Stamina+Melee (difficulty 6). Each success adds a point of armour, to a maximum of five. For every two successes the vampire gains an extra die to resist Rotschreck.

    **** Samiel’s Vengeance: Costs a Willpower point and a BP. A blow ignores Defence and lands perfectly, as if every die had succeeded, with two extra die to roll damage.

    ***** Dream Combat: The Salubri locks eyes with the target and makes a contested Willpower roll. If the Salubri wins the target is drawn into a dreamscape.
    Dream fighting: Manipulaton replaces strength, Charisma replaces Dexterity, and Composure replaces Stamina. Damage applies to maximum Willpower. If reduced to zero WP a mortal becomes comatose, a vampire falls torpid for one night and picks up a derangement, and ghosts and demons may be destroyed.


    I cut Sense Vitality out completely, because it is completely useless. A Medicine roll can achieve the same result. And I replaced Burning Touch with something more effective.

    (Oh yeah, and I'm also working on replacing Appearance with Composure.)
    Last edited by Jeivar; 2019-06-06 at 03:05 AM.
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by Jeivar View Post
    I'm in the process of reworking some of the Camarilla disciplines a bit, and I thought I'd take a look at the Salubri while I was at it. I've always felt that Obeah/Valeren... well... suck. I felt the Healers took too long to actually become worthwhile healers, and the Warriors weren't badass enough for supposedly being ultra-badass demon hunters and policemen of the vampire world.

    And, frankly, if the Salubri are hunted, maligned, almost extinct and just generally a rarity for anyone to encounter, it seems that their abilities should be damn impressive.

    I'm done with a beta version of Valeren, and I'd love to hear what people think of it:

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    Valeren

    * Morphean Blow: The warrior makes a contested Willpower roll against touched target. If successful, a mortal target falls asleep. A vampire is left numb and sluggish, losing one die from its pool for every success by which the Salubri beat it. The vampire regains one die per round.

    ** Purging Flame: The Salubri draws one BP of its blood by cutting itself, inflicting one lethal wound. The blade is sheathed in scorching flames for one turn, making its damage Aggravated, and it forces a Rotschreck roll for any vampire the weapon is wielded against.
    If the Salubri has no weapon it may also simply bite or scratch its palm, allowing it to inflict the effect with its bare hand for one turn.

    *** Armor of Caine’s Fury: Spent one BP and roll Stamina+Melee (difficulty 6). Each success adds a point of armour, to a maximum of five. For every two successes the vampire gains an extra die to resist Rotschreck.

    **** Samiel’s Vengeance: Costs a Willpower point and a BP. A blow ignores Defence and lands perfectly, as if every die had succeeded, with two extra die to roll damage.

    ***** Dream Combat: The Salubri locks eyes with the target and makes a contested Willpower roll. If the Salubri wins the target is drawn into a dreamscape.
    Dream fighting: Manipulaton replaces strength, Charisma replaces Dexterity, and Composure replaces Stamina. Damage applies to maximum Willpower. If reduced to zero WP a mortal becomes comatose, a vampire falls torpid for one night and picks up a derangement, and ghosts and demons may be destroyed.


    I cut Sense Vitality out completely, because it is completely useless. A Medicine roll can achieve the same result. And I replaced Burning Touch with something more effective.

    (Oh yeah, and I'm also working on replacing Appearance with Composure.)
    Overpowered as hell. Salubri are not supposed to be the best combat specialists in the game. Gangrel and Brujah are at least as good, or, arguably, better. This variant, at 4 dots, produces the best combat results ever. You autohit with Aggravated fire damage, which basically is a oneshot against everyone who's not a Fort 6 elder. I'll post suggestions later, at work currently...

    Also that 5th dot basically destroys Willpower builds and combat guys who are not good with raw social stats or who rely on disciplines to be a good fighter.
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by Ignimortis View Post

    Also that 5th dot basically destroys Willpower builds and combat guys who are not good with raw social stats or who rely on disciplines to be a good fighter.
    I did take Dream Combat straight from the book. I just changed it from a six-dot to a five-dot. Same with Vengeance of Samiel. I just made it available earlier. Although the option to couple it with Aggravated is maybe a bit much, yes.

    EDIT: Maybe I'll just have Purging Flame add a single point of Aggravated.
    Last edited by Jeivar; 2019-06-06 at 06:22 AM.
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by Jeivar View Post
    I did take Dream Combat straight from the book. I just changed it from a six-dot to a five-dot. Same with Vengeance of Samiel. I just made it available earlier. Although the option to couple it with Aggravated is maybe a bit much, yes.
    Therein lies the rub, as they say. 6th dots are, usually, incredibly overpowered compared to earlier ones. The jump from 5 to 6 is usually larger than it is from 1 to 5 unless we're talking about Potence. Celerity 6 or Celerity 7 is outright better than having Celerity+Potence+Fortitude 5, for instance. Protean 6 (Marble Flesh) is better than Fort 5, usually, unless you're dealing with Aggravated damage.

    Samiel's Vengeance used to be a 7th dot, if I recall correctly. If you want it to be anywhere near balanced as a 4th dot, it should be done something like this: You automatically succeed on all your offensive dice, but you can only attack on this turn. This attack cannot miss by itself, but it can still be dodged, parried or blocked, even if not completely.

    Dream Combat is a bad thing for a non-elder to have. It's too upsetting to the paradigm of combat. It's basically forcing people into Astral Combat shenanigans, which are usually very rare unless you really love your 5th dot of Auspex.

    Purging Flame should work like a torch and add, I dunno, two AGG damage instead of converting the whole thing? Imagine getting hit by a Salubri with a few Potence dots (which aren't hard to get) and a zweihander for 13 aggravated before net successes add to the damage? It's a oneshot machine, for 1 BP. It's basically a better (1 lethal, especially for people with innate Fortitude, isn't anything to worry about, even if you can't soak it) version of Protean 2, which is already overpowered.
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by Ignimortis View Post
    Samiel's Vengeance used to be a 7th dot, if I recall correctly.
    In my 20th Anniversary book it's a five-dot.
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by Jeivar View Post
    In my 20th Anniversary book it's a five-dot.
    Ah, right. But even there it takes what, three blood points, you can't do anything but attack for full dice, and it still can be parried or blocked, right? So it's deadly, but it takes time to wind up (a reminder that none of the playable Salubri come with the ability to spend more than 2 BP per turn out of the box - they're explicitly limited to 9th to 12th generations at chargen) - so you have to take a turn to prep it and then a turn to use it, at the very least, and it leaves a chance for a good fighter to block or parry it instead of just taking the damage. It's much more limited, but it's still very dangerous, since your soak dice are insane enough that you don't really need to dodge once in a while.
    Last edited by Ignimortis; 2019-06-06 at 08:53 AM.
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    I have another homebrewing question. This time it's combat.

    I am, among other things, trying to reduce the amount of rolls in combat, so that only the attacker rolls dice, first their dice pool minus the target's defence pool, then a damage pool minus the target's soak.

    Examples:
    (Strength+Melee skill) minus (lower of Dexterity or Wits)
    (Result+Weapon damage) minus (Stamina+Armour+Fortitude)

    (Dexterity+Firearms) minus (Celerity+cover)
    (Result+Weapon damage) minus (Stamina+Armour+Fortitude)


    What I'm less than sure about is what attributes to use. What is the logical one to pair with Firearms? Wits? Dexterity? Perception?

    And then there's close combat. It feels like Dexterity is the logical attribute for LANDING hits, but adding Strength to the damage roll makes melee a touch too damaging, I feel, unless I really bring down the base damage number for melee weapons.

    What do you think?
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by Jeivar View Post
    I have another homebrewing question. This time it's combat.

    I am, among other things, trying to reduce the amount of rolls in combat, so that only the attacker rolls dice, first their dice pool minus the target's defence pool, then a damage pool minus the target's soak.

    Examples:
    (Strength+Melee skill) minus (lower of Dexterity or Wits)
    (Result+Weapon damage) minus (Stamina+Armour+Fortitude)

    (Dexterity+Firearms) minus (Celerity+cover)
    (Result+Weapon damage) minus (Stamina+Armour+Fortitude)


    What I'm less than sure about is what attributes to use. What is the logical one to pair with Firearms? Wits? Dexterity? Perception?

    And then there's close combat. It feels like Dexterity is the logical attribute for LANDING hits, but adding Strength to the damage roll makes melee a touch too damaging, I feel, unless I really bring down the base damage number for melee weapons.

    What do you think?
    Dexterity is often considered the god stat because it is what is generally what is used. But you can mix it up with making it an either/or setup. Dex or Str for close-combat; Dex or Per for guns; Dex ot Wits for thrown attacks. Then you can have several character who use the same weapons, but do so with different styles.
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by lightningcat View Post
    Dexterity is often considered the god stat because it is what is generally what is used. But you can mix it up with making it an either/or setup. Dex or Str for close-combat; Dex or Per for guns; Dex ot Wits for thrown attacks. Then you can have several character who use the same weapons, but do so with different styles.
    Ahhh, that's a fair point. Strength for smashing through defences and inflicting brute damage, Dexterity for precisely getting past defences and hitting vulnerable spots.

    Still, when it comes to guns I feel it should be a particular Attribute. I'm just not sure which one.
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Use perception for ranged attacks.

    Edit: Dark Ages V20 Companion introduced streamlined combat rules. Check that out.

    CofD has combat rules that are just as streamlined.
    Last edited by fishyfishyfishy; 2019-06-07 at 07:29 PM.
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    On second thought, making Dexterity and Strength interchangeable in melee combat rather undercuts the usefulness of Potence...
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by Jeivar View Post
    On second thought, making Dexterity and Strength interchangeable in melee combat rather undercuts the usefulness of Potence...
    I see it the other way. It makes Potence that much more powerful on those builds.
    Last edited by lightningcat; 2019-06-08 at 01:58 PM.

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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Rose Bailey, who was in charge of Requiem for years and oversaw the release of 2E, released a short booklet on Storyteller's Vault about the Strix. This includes what she imagined their origin as. Which isn't canon anymore than anything else in CofD, but still really cool. It definitely made me want to run a chronicle that involves the Strix someday.
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by Morty View Post
    Rose Bailey, who was in charge of Requiem for years and oversaw the release of 2E, released a short booklet on Storyteller's Vault about the Strix. This includes what she imagined their origin as. Which isn't canon anymore than anything else in CofD, but still really cool. It definitely made me want to run a chronicle that involves the Strix someday.
    Hmmm... It's five and a half quid. Is there anything else in there that makes it worth the purchase? I'm interested, but £5.50 is a lot for twenty pages.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    It's nothing earth-shaking, but it's a pretty cool source of inspiration for chronicles involving Strix.
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    She's been going ham this week with mini-releases on her design debates and bits of game design that didn't make the cut that she thinks is worth returning to. It's really interesting!
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by Morty View Post
    It's nothing earth-shaking, but it's a pretty cool source of inspiration for chronicles involving Strix.
    Reading through it now, I'll agree with that. I'll say I do think it should probably have been either a bit cheaper or a bit more expansive, £5.50 is a lot for the amount of text you get, but the inromation is certainly interesting. I won't really say more, because it's so short I could probably paraphrase most of the useful information in a decent sized paragraph.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by Anonymouswizard View Post
    Reading through it now, I'll agree with that. I'll say I do think it should probably have been either a bit cheaper or a bit more expansive, £5.50 is a lot for the amount of text you get, but the inromation is certainly interesting. I won't really say more, because it's so short I could probably paraphrase most of the useful information in a decent sized paragraph.
    True enough, but if I'm going to overpay for anything, supporting independent RPG creators isn't bad.
    Last edited by Morty; 2019-06-11 at 04:09 AM.
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by Morty View Post
    True enough, but if I'm going to overpay for anything, supporting independent RPG creators isn't bad.
    True. It's one of those where I'm not annoyed that I bought it or anything, but I'm unlikely to buy the other small bits she's been releasing for a while. Because ouch, I'm not earning a decent salary and that makes the length a bit of a hard sell.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by Anonymouswizard View Post
    True. It's one of those where I'm not annoyed that I bought it or anything, but I'm unlikely to buy the other small bits she's been releasing for a while. Because ouch, I'm not earning a decent salary and that makes the length a bit of a hard sell.
    It's definitely a bit of a luxury purchase for the amount of content.

    Meanwhile I'm sort of sitting here hoping that the next Kickstarter announcement will involve Hunter: the Vigil 2E. Not sure when the next one is due.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
    Interested in the Nexus FFRP setting? See our Discord server.

  26. - Top - End - #656
    Barbarian in the Playground
     
    fishyfishyfishy's Avatar

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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    The weekly Monday Meeting Notes discuss all their kickstarter projects and the stages of development current projects are in.


    Spoiler
    Show
    And now, the new project status updates!

    DEVELOPMENT STATUS FROM EDDY WEBB (projects in bold have changed status since last week): I only copied the text, if you want to see what was bolded go to the link above
    First Draft*(The first phase of a project that is about the work being done by writers, not dev prep)

    M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)

    Geist 2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)

    Exalted Essay Collection (Exalted)

    Trinity Continuum Jumpstart (Trinity Continuum Core)

    Wraith20 Fiction Anthology (Wraith: The Oblivion 20th Anniversary Edition)

    One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e)

    Dragon-Blooded Novella #2 (Exalted 3rd Edition)

    Exigents (Exalted 3rd Edition)

    Terra Firma (Trinity Continuum: Aeon) Titanomachy (Scion 2nd Edition)

    Crucible of Legends (Exalted 3rd Edition)

    Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition)

    Redlines

    Monsters of the Deep (They Came From Beneath the Sea!)

    Tales of Aquatic Terror (They Came From Beneath the Sea!)

    Scion: Dragon (Scion 2nd Edition)

    Kith and Kin (Changeling: The Lost 2e)

    Masks of the Mythos (Scion 2nd Edition)

    Scion: Demigod (Scion 2nd Edition)

    Second Draft

    Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

    Dragon-Blooded Novella #1 (Exalted 3rd Edition)

    Across the Eight Directions (Exalted 3rd Edition)

    Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)

    City of the Towered Tombs (Cavaliers of Mars)

    TC: Aeon Jumpstart (Trinity Continuum: Aeon)

    Legendlore core book (Legendlore)

    Development

    WoD Ghost Hunters (World of Darkness)

    Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)

    M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)

    Creatures of the World Bestiary (Scion 2nd Edition)

    Heirs to the Shogunate (Exalted 3rd Edition)

    Scion Companion: Mysteries of the World (Scion 2nd Edition)

    Deviant: The Renegades (Deviant: The Renegades)

    Chicago Folio/Dossier (Vampire: The Masquerade 5th Edition)

    Let the Streets Run Red (Vampire: The Masquerade 5th Edition)

    Cults of the Blood Gods (Vampire: The Masquerade 5th Edition)

    Heroic Land Dwellers (They Came From Beneath the Sea!)

    TC: Aeon Ready-Made Characters (Trinity Continuum: Aeon)

    Manuscript Approval

    Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)

    Pirates of Pugmire (Realms of Pugmire)

    Hunter: The Vigil 2e core (Hunter: The Vigil 2nd Edition)

    DR:E Threat Guide (Dystopia Rising: Evolution)

    DR:E Jumpstart (Dystopia Rising: Evolution)

    Editing

    Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition)

    Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)

    Spilled Blood (Vampire: The Requiem 2nd Edition)

    Lunars: Fangs at the Gate (Exalted 3rd Edition)

    Post-Editing Development

    M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)

    V5 Chicago By Night (Vampire: The Masquerade)V5 Chicago By Night Screen (Vampire: The Masquerade)

    CofD Contagion Chronicle (Chronicles of Darkness)

    Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)

    Distant Worlds (Trinity Continuum: Aeon)

    Scion Ready-Made Characters (Scion 2nd Edition)

    Dark Eras 2 (Chronicles of Darkness)

    Indexing
    ART DIRECTION FROM MIRTHFUL MIKE!
    In Art Direction

    Contagion Chronicle

    Dark Eras 2

    M20 Book of the Fallen

    VtR Spilled Blood – in the worx.

    Trinity Continuum Aeon: Distant Worlds – AD’d.

    Trinity Continuum Aberrant – Sketches coming in.

    Hunter: The Vigil 2e

    Ex3 Lunars

    They Came From Beneath the Sea – final art notes in.

    Ex3 Monthly Stuff

    In Layout

    V5: Chicago

    Trinity Core

    Trinity Aeon

    CoM – Witch Queen of the Shadowed Citadel*

    Proofing

    WtF Shunned by the Moon

    Signs of Sorcery – At WW for approval

    DR: E

    Scion Jumpstart

    Aeon Aexpansion

    C20 Cup of Dreams – This week.

    Ex 3 Monthlies – At WW for approval

    Scion Ready-Made Characters – 2nd proof.

    At Press

    Dragon Blooded – Deluxe Printing

    Dragon-Blooded Cloth Map – printed and being shipped to Studio2

    Dragon-Blooded Wallpapers – Going out to backers

    Dragon-Blooded Screen – Printing

    The Realm – Reviewing errata

    Trinity Core Screen – Printing

    TC Aeon Screen*– Printing

    Trinity Core Digital Screen and Reference – Going out to backers

    Trinity Core Wallpapers – Going out to backers

    TC Aeon Digital Screen and Reference – Going out to backers

    TC Aeon Wallpapers – Going out to backers

    Tales of Excellent Cats –*PDF and PoD versions available Wednesday on DTRPG!

    C20 Player’s Guide – PoD files uploaded

    Adventures for Curious Cats –*PDF and PoD versions available Wednesday on DTRPG!

    Geist 2e – Gathering Errata

    Book of Oblivion – Putting in errata

    Trinity: In Media Res – PoD files uploaded

    Blood Sea: The Crimson Abyss (Scarred Lands) – Advance PDF files getting uploaded
    Last edited by fishyfishyfishy; 2019-06-12 at 11:23 AM.
    Most of my posts are made on my mobile device. Please excuse any errors from auto correct.

  27. - Top - End - #657
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Meanwhile, I'd be happy to see an updated version of Hunter: The Reckoning.

    And Ghost Hunters? As in... the "reality" TV show stuff??
    "Is this 'cause I killed the hippie? Is that even illegal?"

  28. - Top - End - #658
    Titan in the Playground
     
    Morty's Avatar

    Join Date
    Jun 2006
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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by fishyfishyfishy View Post
    The weekly Monday Meeting Notes discuss all their kickstarter projects and the stages of development current projects are in.


    Spoiler
    Show
    And now, the new project status updates!

    DEVELOPMENT STATUS FROM EDDY WEBB (projects in bold have changed status since last week): I only copied the text, if you want to see what was bolded go to the link above
    First Draft*(The first phase of a project that is about the work being done by writers, not dev prep)

    M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)

    Geist 2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)

    Exalted Essay Collection (Exalted)

    Trinity Continuum Jumpstart (Trinity Continuum Core)

    Wraith20 Fiction Anthology (Wraith: The Oblivion 20th Anniversary Edition)

    One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e)

    Dragon-Blooded Novella #2 (Exalted 3rd Edition)

    Exigents (Exalted 3rd Edition)

    Terra Firma (Trinity Continuum: Aeon) Titanomachy (Scion 2nd Edition)

    Crucible of Legends (Exalted 3rd Edition)

    Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition)

    Redlines

    Monsters of the Deep (They Came From Beneath the Sea!)

    Tales of Aquatic Terror (They Came From Beneath the Sea!)

    Scion: Dragon (Scion 2nd Edition)

    Kith and Kin (Changeling: The Lost 2e)

    Masks of the Mythos (Scion 2nd Edition)

    Scion: Demigod (Scion 2nd Edition)

    Second Draft

    Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

    Dragon-Blooded Novella #1 (Exalted 3rd Edition)

    Across the Eight Directions (Exalted 3rd Edition)

    Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)

    City of the Towered Tombs (Cavaliers of Mars)

    TC: Aeon Jumpstart (Trinity Continuum: Aeon)

    Legendlore core book (Legendlore)

    Development

    WoD Ghost Hunters (World of Darkness)

    Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)

    M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)

    Creatures of the World Bestiary (Scion 2nd Edition)

    Heirs to the Shogunate (Exalted 3rd Edition)

    Scion Companion: Mysteries of the World (Scion 2nd Edition)

    Deviant: The Renegades (Deviant: The Renegades)

    Chicago Folio/Dossier (Vampire: The Masquerade 5th Edition)

    Let the Streets Run Red (Vampire: The Masquerade 5th Edition)

    Cults of the Blood Gods (Vampire: The Masquerade 5th Edition)

    Heroic Land Dwellers (They Came From Beneath the Sea!)

    TC: Aeon Ready-Made Characters (Trinity Continuum: Aeon)

    Manuscript Approval

    Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)

    Pirates of Pugmire (Realms of Pugmire)

    Hunter: The Vigil 2e core (Hunter: The Vigil 2nd Edition)

    DR:E Threat Guide (Dystopia Rising: Evolution)

    DR:E Jumpstart (Dystopia Rising: Evolution)

    Editing

    Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition)

    Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)

    Spilled Blood (Vampire: The Requiem 2nd Edition)

    Lunars: Fangs at the Gate (Exalted 3rd Edition)

    Post-Editing Development

    M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)

    V5 Chicago By Night (Vampire: The Masquerade)V5 Chicago By Night Screen (Vampire: The Masquerade)

    CofD Contagion Chronicle (Chronicles of Darkness)

    Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)

    Distant Worlds (Trinity Continuum: Aeon)

    Scion Ready-Made Characters (Scion 2nd Edition)

    Dark Eras 2 (Chronicles of Darkness)

    Indexing
    ART DIRECTION FROM MIRTHFUL MIKE!
    In Art Direction

    Contagion Chronicle

    Dark Eras 2

    M20 Book of the Fallen

    VtR Spilled Blood – in the worx.

    Trinity Continuum Aeon: Distant Worlds – AD’d.

    Trinity Continuum Aberrant – Sketches coming in.

    Hunter: The Vigil 2e

    Ex3 Lunars

    They Came From Beneath the Sea – final art notes in.

    Ex3 Monthly Stuff

    In Layout

    V5: Chicago

    Trinity Core

    Trinity Aeon

    CoM – Witch Queen of the Shadowed Citadel*

    Proofing

    WtF Shunned by the Moon

    Signs of Sorcery – At WW for approval

    DR: E

    Scion Jumpstart

    Aeon Aexpansion

    C20 Cup of Dreams – This week.

    Ex 3 Monthlies – At WW for approval

    Scion Ready-Made Characters – 2nd proof.

    At Press

    Dragon Blooded – Deluxe Printing

    Dragon-Blooded Cloth Map – printed and being shipped to Studio2

    Dragon-Blooded Wallpapers – Going out to backers

    Dragon-Blooded Screen – Printing

    The Realm – Reviewing errata

    Trinity Core Screen – Printing

    TC Aeon Screen*– Printing

    Trinity Core Digital Screen and Reference – Going out to backers

    Trinity Core Wallpapers – Going out to backers

    TC Aeon Digital Screen and Reference – Going out to backers

    TC Aeon Wallpapers – Going out to backers

    Tales of Excellent Cats –*PDF and PoD versions available Wednesday on DTRPG!

    C20 Player’s Guide – PoD files uploaded

    Adventures for Curious Cats –*PDF and PoD versions available Wednesday on DTRPG!

    Geist 2e – Gathering Errata

    Book of Oblivion – Putting in errata

    Trinity: In Media Res – PoD files uploaded

    Blood Sea: The Crimson Abyss (Scarred Lands) – Advance PDF files getting uploaded
    Thanks. I need to pay more attention to those.

    Quote Originally Posted by Jeivar View Post
    Meanwhile, I'd be happy to see an updated version of Hunter: The Reckoning.
    It'd need to be a serious update because boy, was Reckoning a mess.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
    Interested in the Nexus FFRP setting? See our Discord server.

  29. - Top - End - #659
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    Quote Originally Posted by Morty View Post
    It'd need to be a serious update because boy, was Reckoning a mess.
    Yes, exactly. That's why I want an update.
    "Is this 'cause I killed the hippie? Is that even illegal?"

  30. - Top - End - #660
    Titan in the Playground
     
    Morty's Avatar

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    Default Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness

    I think that before getting to the mechanics, Reckoning would need to decide what it even is. Its premise is mortals empowered by mysterious forces to fight evil, but their powers are wimpy and the narration constantly emphasizes how screwed and likely to die horribly or go insane they are. It feels like trying to have their cake and eat it too. Like they wanted the underdog position inherent to hunters in WoD, but also that they need to have powers. I'm guessing it was because of the Exalted tie-in that never went anywhere.
    Last edited by Morty; 2019-06-14 at 03:32 PM.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
    Interested in the Nexus FFRP setting? See our Discord server.

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