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  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Feb 2007
    Location
    Bristol, UK
    Gender
    Male

    Default [Feng Shui] FS Lite for fantasy (Redux)

    I had a little rethink about my last attempt at Feng Shui Lite for fantasy, and I didn't really feel I did a good job with either set of archetypes. The AD&D-inspired ones felt a little contrived, and the supposed "four corners" one didn't really work either to my mind. Now I've had a good old look at True20, it's given me the inspiration for how it should look (though in fairness people did actually say so in the other thread...:o ).

    Basic Rules

    So first up, it's Feng Shui Lite as usual.


    Same changes apply as in the original FS Lite.
    • D6s are replaced wholesale for D10s.
    • Fu is gone in it's entirety (attribute and schticks both). Too crunchy, too much resource management in tracking your level of Chi/Fu from round-to-round. Plus most of the effects are mechanics-heavy too.
    • Arcanotech and it's schticks are gone too. I've always disliked them, they weren't going to remain in any case.
    • Tranimal schticks are gone too, again many of them are pretty crunchy, like the Fu schticks.
    • Added to Gun schticks are Weapon schticks. Gun Schticks become Ranged, Weapon are Melee.
    • Creature Powers become Arcane Abilities, which are both non-human stuff like Infravision (a reworked Friend of Darkness) and also magic items. Anyone can add the Arcane Abilties skill at chargen, and switch up to two of their schticks for Arcane Abilities.
    • I'm not actually going to post re-workings of all the schticks, I'll leave that up to people to work out for themselves on a case-by-case basis.


    All the original archetypes go, replaced by ones built along the following lines:
    • 6 Primary + 6 Secondary attribute points
    • 30 Skill points - cap for any of the main skills is 14
    • 5 schticks
    • Default Wealth level is Working Stiff. Poor gives an extra schtick, Rich costs one. Should I ditch Wealth altogether?
    • 1 Primary attribute = 3 Secondary attributes = 1 Schtick = 5 Skill points.


    The new skill list is as follows:
    Agility
    Athletics (Martial Arts)
    Intrusion
    Melee* (Martial Arts)

    Charisma
    Deceit (includes Seduction)
    Intimidation
    Leadership

    Intelligence
    Info
    Medicine
    Survival

    Magic
    Sorcery*

    Manual Dexterity
    Ranged* (Guns)
    Riding (Driving)

    Perception
    Craft (Mr Fixit and Sabotage)
    Investigation (Detective and Police)

    Willpower
    Arcane Abilities (Creature Powers)

    You'll note that there have been some skills merged, and Martial Arts has been split out into two parts: Athletics (for all the agility-related stuff) and Melee (for the combat skills). This is deliberate; while it's in genre for Hong Kong action movies to use them interchangeably, it doesn't fit quite so well in fantasy.

    The Archetypes

    I'm going to steal the names from True20, they work.

    Adept

    Attributes
    Bod 4
    Chi 0 (Mag 7)
    Mnd 6
    Ref 5

    Add 5 points to Primary attributes and 2 points to Secondary attributes.

    Skills:
    Deceit +3 (9)
    Info/Magical Theory +4 (10)
    Info/[Your choice] +3 (9)
    Info/[Your choice] +2 (8)
    Medicine +3 (9)
    Sorcery +7 (=14)

    Add 8 points to Skills.

    Schticks: Any 5 Sorcery schticks.

    Weapons: One simple weapon of your choice.

    Quick Schtick Pick:

    Wealth Level: Working Stiff


    Expert

    Attributes
    Bod 5
    Chi 0 (For 3)
    Mnd 5
    Ref 6

    Add 5 points to Primary attributes and 3 points to Secondary attributes.

    Skills:
    Athletics +4 (10)
    Deceit +5 (10)
    Info/[Your choice] +1 (6)
    Intrusion +8 (=14)
    Melee +3 (8) [Max 12]
    Ranged +7 (=13)

    Add 12 points to Skills.

    Schticks: Any 3 Melee or Ranged schticks.

    Weapons: Three weapons of your choice.

    Quick Schtick Pick:

    Wealth Level: Working Stiff[/QUOTE]


    Warrior

    Attributes
    Bod 7
    Chi 0 [Max 3]
    Mnd 5
    Ref 5

    Add 5 points to Primary attributes and 3 points to Secondary attributes.

    Skills:
    Athletics +5 (10) [Max 12]
    Intimidation +3 (8) or Leadership +3 (8)
    Melee +9 (=14)
    Ranged +7 (=12)

    Add 6 points to Skills. Switch bonuses and caps for Melee and Ranged if desired.

    Schticks: Any 5 Melee or Ranged schticks.

    Weapons: Four weapons of your choice.

    Quick Schtick Pick:

    Wealth Level: Working Stiff


    Adept-Expert

    Attributes
    Bod 5
    Chi 2 (Mag 5)
    Mnd 6
    Ref 6

    Add 3 points to Primary attributes.

    Skills:
    Athletics +4 (9)
    Deceit +4 (10)
    Info/[Magic-related] +2 (8)
    Intrusion +3 (9) [Max 13]
    Melee +4 (10) [Max 12] or Ranged +4 (10) [Max 12]
    Sorcery +8 (=13)

    Add 10 points to Skills. Switch bonuses and caps for Melee and Sorcery if desired.

    Schticks: Any 4 Melee or Sorcery schticks, minimum one of each.

    Weapons: Two weapons of your choice.

    Quick Schtick Pick:

    Wealth Level: Working Stiff


    Adept-Warrior

    Attributes
    Bod 6
    Chi 0 (Mag 5)
    Mnd 6
    Ref 5

    Add 3 points to Primary attributes and 4 points to Secondary attributes.

    Skills:
    Athletics +3 (9)
    Deceit +4 (10) or Leadership +4 (10)
    Info/[Magic-related] +2 (8)
    Melee +5 (10) [Max 12]
    Sorcery +8 (=13)

    Add 6 points to Skills. Switch bonuses and caps for Melee and Sorcery if desired.

    Schticks: Any 5 Melee or Sorcery schticks, minimum one of each.

    Weapons: Two weapons of your choice.

    Quick Schtick Pick:

    Wealth Level: Working Stiff


    Expert-Warrior

    Attributes
    Bod 6
    Chi 0 (For 3)
    Mnd 5
    Ref 6

    Add 3 points to Primary attributes and 3 points to Secondary attributes.

    Skills:
    Athletics +4 (10)
    Deceit +4 (9) or Intimidation +4 (9)
    Intrusion +4 (10) [Max 13]
    Melee +6 (=12)
    Ranged +7 (=13)

    Add 10 points to Skills. Switch bonuses and caps for Melee and Ranged if desired.

    Schticks: Any 4 Melee or Ranged schticks.

    Weapons: Two weapons of your choice.

    Quick Schtick Pick:

    Wealth Level: Working Stiff
    Last edited by Kiero; 2007-08-27 at 06:53 PM.
    Wushu Open Reloaded
    Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
    Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
    In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.

  2. - Top - End - #2
    Dwarf in the Playground
     
    Ceres's Avatar

    Join Date
    Feb 2007
    Location
    Norway
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    Default Re: [Feng Shui] FS Lite for fantasy (Redux)

    Oooh, cool. I'm currently creating a system based loosely on Feng Shui (as well ad FUDGE, GURPS and some D&D), though I'm going the realism route rather than the simplicity route. Are you planning on adding any more rules to this system? It could probably help me in the development of my own system. Bookmarking the thread for now
    OotSP :D
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    My creations:
    Custom initiative system (shots)
    The Nameless [MitpII]
    D20 "total conversion" (will probably never be finished :P)

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Feb 2007
    Location
    Bristol, UK
    Gender
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    Default Re: [Feng Shui] FS Lite for fantasy (Redux)

    One of my rules of thumb is that I never add rules, only remove them. In the above the only addition is using Weapon schticks, but in a way that's just doubling up Gun schticks.

    Most of what I did was culling away the more complicated bits, and reducing the level of mechanical variety in general. Thus three of the schtick types (and the more complicated of them) I dropped. All done with a view to making the game simpler and smoother.

    So I won't be able to help much there.

    Something you might consider, though I don't know how much of Feng Shui you're using, is lethal damage. Namely when someone is using bullets or blades, only deduct half a PC/Named Character's Toughness from the damage.

    Another one might be dividing up some of the skills. Martial Arts, for example encapsulated acrobatic ability, unarmed combat and melee combat all in one package (aside from the knowledge and contacts bits).
    Last edited by Kiero; 2007-07-14 at 04:28 PM.
    Wushu Open Reloaded
    Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
    Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
    In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.

  4. - Top - End - #4
    Ogre in the Playground
    Join Date
    Feb 2007
    Location
    Bristol, UK
    Gender
    Male

    Default Re: [Feng Shui] FS Lite for fantasy (Redux)

    Looks like I'll be getting to use this soon, after discussion with a player, they prefer this over Wushu to begin with. Helps introduce a lot of the same concepts (particularly description and the mook/non-mook split) too.
    Wushu Open Reloaded
    Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
    Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
    In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.

  5. - Top - End - #5
    Ogre in the Playground
    Join Date
    Feb 2007
    Location
    Bristol, UK
    Gender
    Male

    Default Re: [Feng Shui] FS Lite for fantasy (Redux)

    Some pregens:

    Saint of Justice (Adept-Warrior)
    Attributes: Bod 7, Chi 0 (Mag 5), Mnd 7 (Cha 8), Ref 7
    Skills:
    Athletics 11
    Info/Heaven's Mandate 10
    Leadership 12
    Melee 13
    Sorcery 12
    Riding 12

    Schticks
    Weapon: Signature Weapon
    Sorcery: Divination, Healing, Influence, Summoning
    Wealth Level: Working stiff
    Weapons: Blade of Righteous Vengeance (14), mace (10)
    Other gear: Mail (+2 Toughness, -2 Agility), Shield


    Dwarf Stalwart (Warrior)
    Attributes: Bod 12, Chi 0 (For 1), Mnd 5 (Wil 7), Ref 5
    Skills:
    Athletics 10
    Intimidation 10
    Melee 14
    Ranged 12
    Info/Mining and Stonework 8
    Riding 6

    Schticks:
    Demi-human: Darkvision (Friend of Darkness)
    Constitution: Ich Bin Ein Bruiser
    Weapon: Razor-keen Reflexes, Fast Draw II
    Wealth level: Working Stiff
    Weapons: Greataxe (17), Shortsword (15),
    Other gear: Plate (+3 toughness, -3 Agility)


    Elven Thief (Expert)
    Attributes: Bod 5, Chi 0 (For 3), Mnd 6 (Cha 8), Ref 10 (Agl 11)
    Skills:
    Athletics 14
    Deceit 14
    Info/Underworld Politics 9
    Info/Gems and Jewelry 9
    Info/Fine Art 9
    Info/Antiques 9
    Intrusion 14
    Investigation 12
    Melee 12
    Ranged 13
    Riding 12

    Schticks:
    Agility: Catlike Balance
    Demihuman: Infravision (Friend of Darkness)
    Ranged: Eagle Eye, Shoot Weapon
    Wealth Level: Working Stiff
    Weapons: Bow (7), pair of daggers (7)
    Other Gear: Thieves tools


    Forester (Warrior-Expert)
    Attributes: Bod 8, Chi 0 (For 3), Mnd 5 (Per 7), Ref 7 (Agl 8)
    Skills:
    Athletics 12
    Crafts 11
    Info/Monsters 8
    Intimidation 9
    Intrusion 13
    Melee 13
    Ranged 12
    Survival 12

    Schticks:
    Weapon: Symphony of Slaughter II
    Ranged: Carnival of Carnage II
    Wealth level: Working Stiff
    Weapons: Bow (10), Sword (12)
    Other gear: Leather armour (+1 Toughness, -1 Agility)


    Dabbler (Adept-Expert)
    Attributes: Bod 5, Chi 2 (Mag 5), Mnd 7, Ref 8
    Skills:
    Athletics 12
    Deceit 12
    Info/Arcane Secrets 9
    Intrusion 12
    Investigation 10
    Leadership 10
    Medicine 10
    Melee 12
    Sorcery 13

    Schticks:
    Weapon: Fast Draw, Disarm (Shoot Weapon)
    Sorcery: Divination, Influence
    Wealth Level: Working Stiff
    Weapons: Sword (9), Dagger (7)
    Other gear:


    Sorceror (Adept)
    Attributes: Bod 5, Chi 0 (Mag 7), Mnd 9 (Int 10, Wil 10), Ref 6
    Skills:
    Deceit 12
    Info/Magical Theory 14
    Info/Demonology 13
    Info/Eldritch Secrets 12
    Investigation 12
    Medicine 13
    Riding 11
    Sorcery 14

    Schticks: Blast (Ice), Divination, Movement, Summoning, Weather
    Wealth Level: Working Stiff
    Weapons: Staff (8)
    Other gear:
    Last edited by Kiero; 2007-08-28 at 08:27 AM.
    Wushu Open Reloaded
    Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
    Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
    In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.

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