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Thread: Dragon Knight [PEACH]
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2016-11-24, 03:37 PM (ISO 8601)
- Join Date
- Apr 2014
- Gender
Dragon Knight [PEACH]
So I worked up the drive to make something for the first time in a while, and I came up with a sort of martial class based around dragons. It's meant to be a bit over the top (though not in the sense of "ungodly strong"). Please, do be honest about what does and doesn't work, what needs changes, and so on.
https://docs.google.com/document/d/1...it?usp=sharing
Previously I had been aiming to give them a dragon companion, but that wound up being too much like the Dragonrider third party class for my tastes, so I switched over to a more "Big Warrior" type character. It's not really meant to be a dragon-hunter, nor a dragon-paladin, rather a warrior who is like a dragon in many ways.
Is the class too front-loaded? Too specialised? Too bursty? Dragon Leap and Dragon Charge were two things in particular I had to fiddle with for a while to make work how I wanted.Apologies for any poor wording, my brain is always broken
Thanks for making me best axolotl avatar 2015, smuchmuch!
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2016-11-24, 05:23 PM (ISO 8601)
- Join Date
- Aug 2014
- Location
- 'Murica
- Gender
Re: Dragon Knight [PEACH]
Have you seen/hear of the thing about humans being dire halflings? I've found a reason to take Racial Heritage (Halflings), and truly make a dire halfling dragon critter dude thing person.
Anyway I think the class is pretty good as is. I'd let someone play it in my games, but I would say for the one you smack someone out of the air, make the DC something achievable, same as breath weapon or like 5+1/2 damage, damage can scale pretty well, especially since you've got the count as mounted while charged by then and you can one hand a lance.
I'd also put in a remark about dragons that have non standard breath weapons as their main one. Like I think the esoteric astral and nightmare dragons both have force breath, and one of the dragons main one is an ability damage cone.Last edited by nikkoli; 2016-11-24 at 05:25 PM.