A Monster for Every Season: Summer 2
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    Default Yeti Runt - single hit die version of Frostburn Yeti

    So I want a weaker version of the Yeti, and for campaign specific reasons, I'd rather have LA than extra hit die... Does this look reasonable for the LA?

    Scrawny Yeti
    Monstrous Humanoid type
    Cold subtype: grants immunity to cold and vulnerability to fire
    Large
    Speed: 40 ft land, 20 ft climb
    Starting Ability Score Adjustments: +4 Str, +2 Con, -2 Int, +2 Wis.
    Languages: Giant. Bonus Languages: Common, Sylvan, Goblin, Orc
    Snowsight (Ex): A yeti can see in snow as per the snowsight spell.
    +4 on Hide checks in snowy conditions
    +1 natural armor
    2 claws (1d4 damage each)
    Constrict (claw damage plus 1d6 cold)
    LA: +3

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    Default Re: Yeti Runt - single hit die version of Frostburn Yeti

    Quote Originally Posted by Ranged Ranger View Post
    Does this look reasonable for the LA?

    Scrawny Yeti
    LA: +3
    That LA looks too high for what you'd get.

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    Default Re: Yeti Runt - single hit die version of Frostburn Yeti

    Quote Originally Posted by Nifft View Post
    That LA looks too high for what you'd get.
    How much too high? In order to bring the abilities/features in line with the LA should I
    • Increase the hide in snowy conditions to +8?
    • Increase the claw attacks to 1d6 each?
    • Increase the natural armour to 2 or 3?
    • All of the above?


    Thanks for the input.

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    Default Re: Yeti Runt - single hit die version of Frostburn Yeti

    Quote Originally Posted by Ranged Ranger View Post
    How much too high? In order to bring the abilities/features in line with the LA should I
    • Increase the hide in snowy conditions to +8?
    • Increase the claw attacks to 1d6 each?
    • Increase the natural armour to 2 or 3?
    • All of the above?


    Thanks for the input.
    *Reduce the LA to +1

    :)

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    Default Re: Yeti Runt - single hit die version of Frostburn Yeti

    The Frostburn Yeti is stated at ECL 7 (4 Hit Die + LA 3)...

    Is it really underpowered for that rating?

    If not, if I really wanted to make a Yeti that was at ECL 4 (1 class level + LA 3) how much should I leave on the yeti's stat block?

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    Default Re: Yeti Runt - single hit die version of Frostburn Yeti

    Quote Originally Posted by Ranged Ranger View Post
    The Frostburn Yeti is stated at ECL 7 (4 Hit Die + LA 3)...

    Is it really underpowered for that rating?

    If not, if I really wanted to make a Yeti that was at ECL 4 (1 class level + LA 3) how much should I leave on the yeti's stat block?
    Your version looks somewhere between LA +1 and LA +2; for LA +3... honestly, I might keep everything. LA is a pretty huge tradeoff.
    Last edited by Grod_The_Giant; 2016-11-27 at 08:57 PM.
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    Default Re: Yeti Runt - single hit die version of Frostburn Yeti

    Quote Originally Posted by Grod_The_Giant View Post
    Your version looks somewhere between LA +1 and LA +2; for LA +3... honestly, I might keep everything. LA is a pretty huge tradeoff.
    Thank you very much... sorry to have to ask for more clarification but keep everything I listed, or everything in the Frostburn Stat block including improved grab?

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    Default Re: Yeti Runt - single hit die version of Frostburn Yeti

    I think LA+2 is a good spot to aim for. The LA+2 Half Ogre in Races of Destiny is very similar and is reasonable to use in play in many contexts, you might want to take a look at that if you're not sure of a balance point.

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    Default Re: Yeti Runt - single hit die version of Frostburn Yeti

    So with everything but the HD, I've got:

    Yeti Adolescent
    Monstrous Humanoid type
    Cold subtype: grants immunity to cold and vulnerability to fire
    Large
    Speed: 40 ft land, 20 ft climb
    Starting Ability Score Adjustments: +8 Str, +2 Dex, +4 Con, -2 Int, +2 Wis.
    Languages: Giant. Bonus Languages: Common, Sylvan, Goblin, Orc
    Snowsight (Ex): A yeti can see in snow as per the snowsight spell.
    +12 on Hide checks in snowy conditions
    +4 natural armor
    2 claws (1d6 damage each)
    Constrict (claw damage plus 2d6 cold)
    Improved Grab (Medium or smaller creatures)
    LA: ?(+2/+3)
    Last edited by Ranged Ranger; 2016-12-05 at 11:15 AM.

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