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  1. - Top - End - #1
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Incarnate Soulknife (advice requested)

    I am going to be running a game that heavily uses Magic of Incarnum, both mechanics-wise and plot-wise, but I have a player that wants to play a soulknife. I don't really want psionics in the game, and I have also heard that Soulknife is quite underpowered. To that end, I need to modify Soulknife to make it both more effective and more in keeping with a Magic of Incarnum flavor as opposed to a Psionics flavor. So really I have two questions:

    1)What changes should be made to Soulknife to make it more viable as a class?

    2)What changes can be made to Soulknife to make it more of a Incarnum-flavored class?
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  2. - Top - End - #2
    Bugbear in the Playground
     
    Artemician's Avatar

    Join Date
    Dec 2006
    Location
    Singapore.

    Default Re: Incarnate Soulknife (advice requested)

    Well, I would advise making it into a prestige class, like that (other) PrC in Magic of Incarnum. Except better.

    Grant them the ability to shape a custom "Soul Blade" soulmeld, with enhancement bonus based off essentia invested.

    At later levels, let them do more things with the Soul Blade. Like, at level 4, they gain

    That's basically how i see it as going, anyway. I've always though it strange that the Soulknife is a Psionic class.

  3. - Top - End - #3
    Sheriff in the Playground Administrator
     
    Roland St. Jude's Avatar

    Join Date
    Sep 2005
    Gender
    Male

    Default Re: Incarnate Soulknife (advice requested)

    Sheriff of Moddingham: I moved this here from Homebrew because I think the OP will get more help here.
    Forum Rules

    Roland in the Dark by Djinn in Tonic

  4. - Top - End - #4
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Re: Incarnate Soulknife (advice requested)

    Thanks. However, I have addressed this question by posting a homebrew souknife. If you want to look at/make suggestions/fun of said homebrew, here is a link: Link.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  5. - Top - End - #5
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Dec 2005
    Location
    A long time ago in a ... well, you get the idea.
    Gender
    Male

    Default Re: Incarnate Soulknife (advice requested)

    Well, what I would do is take the soulknife, remove the Psychic Strike feature, and "meld" it with the Incarnum Blade Prestige class (no pun intended )Since the Incarnum Blade is only 5 levels, you may want to scale the power of the Blademelds accordingly.

    Also, some of the ability changes that I can think of off the top of my head:

    1: Remove Psychic Strike and replace with expanded Blademeld features
    2: Remove "Wild Talent" and have it be 1 point of Essentia instead. However, it can only be used to create the Blademeld; and follows the normal procedure for meldshaping.
    3: Keep the same BAB and saves. Giving this character a full BAB would be overpowering.
    4: Adjust the "Mind Blade Enhancement" with non-Psionic abilities; such as the Elemental enhancements, Ghost Touch, Incarnum weapon enhancements, etc. I would keep collision though, that is a really nice bonus.

    EDIT: I Swear unto thee that I did not click that link before I posted this! Perhaps I should have... Any thoughts though?
    Last edited by Quirinus_Obsidian; 2007-07-28 at 09:38 PM. Reason: "That was not funny" ; "I did not click the link"
    Funny, I always figured I'd be killed by a paladin.
    So, what you're saying is we rolled a 1 on our credit check?

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