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Thread: Them

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    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Them

    If you are in Blood Tithe, NO LOOKING! THAT MEANS YOU! :P

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    Sher'Tul Scout
    Size/Type: Medium Aberration (Extraplanar, Shapechanger)
    Hit Dice: 12d8+12 (66 hp)
    Initiative: +3
    Speed: 30 ft (6 squares), fly 60 ft (Perfect maneuverability)
    Armor Class: 13, touch 13, flat-footed 10 (+3 dex)
    Base Attack/Grapple: +9/+11
    Attack: Tentacle +11 (1d6+2)
    Full Attack: 4 Tentacles +11 (1d6+2)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Spells
    Special Qualities: Darkvision 60 feet, Formless, Sanguinius Potentia Est
    Saves: Fort +5, Ref +7, Will +9
    Abilities: Str 14, Dex 16, Con 12, Int 18, Wis 12, Cha 16
    Skills: Concentration +16, Knowledge (Arcana) +19, Listen +16, Spot +16, Spellcraft +19, Use Magic Device +18
    Feats: Empower Spell, Eschew Materials, Flyby Attack, Improved Natural Attack (Tentacle), Quicken Spell
    Enviroment: ???
    Organization: ???
    Challange Rating: 16
    Treasure: Standard
    Alignment: Usually Neutral Evil
    Advancement: 13-18 HD (Medium), 19-24 HD (Large), 25-30 HD (Huge)

    Spells: A Sher'Tul Scout casts spells as a 9th-level wizard.

    Formless (Sp): A Sher'Tul Scout is constantly subject to a Shapechange spell (using its hit dice in place of its caster level). This ability can be dispelled, but the Sher'Tul can restart it as a free action.

    Sanguinius Potentia Est (Su): Sher'Tul scouts revel in the power of blood. For each creature who made an attack within one mile of the Sher'Tul last round (to a maximum of 20 creatures), it gets a +1 bonus to attack rolls, damage rolls and its caster level (including for its shapechange ability) for that round, and also gains fast healing equal to that number. If its caster level for shapechange is reduced below the hit dice of the form it's in (other than its natural form), it must change into a different form that round before taking any more actions.


    Full credit to this goes to Jor, since they're the one who actually made this, but I wanted some feedback from the forum at large.

    This is designed to go up against a party of 4 or 5 12th level gestalt characters.
    I have a LOT of Homebrew!

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    Default Re: Them

    There's a different monster with that exact name (and punctuation) in Tales of Maj'Eyal, a recent Roguelike game.

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    Default Re: Them

    I know. Where do you think I got the name from?
    I have a LOT of Homebrew!

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    Default Re: Them

    Quote Originally Posted by JNAProductions View Post
    I know. Where do you think I got the name from?
    I think you said you got it from Jor.

    Meh, whatever.

    I think the "within 1 mile" buff will make them impossible to model.

    I think that giving them Shapechange at-will means their base form combat stats are irrelevant.

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    Default Re: Them

    I got the STATS from Jor. Not the name.

    And I think that, due to the conflict they'll be bringing, that will functionally be at +20 at all times.
    I have a LOT of Homebrew!

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    Ettin in the Playground
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    Default Re: Them

    I expected huge radioactive ants.

    I am disappoint.
    I've started streaming again.


    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    I started my first campaign outside of an abandoned mine, just as soon as a meteor storm from the moon hits.

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    Default Re: Them

    Quote Originally Posted by Nifft View Post
    I think that giving them Shapechange at-will means their base form combat stats are irrelevant.
    Oh, absolutely, right up until they get stuck in an AMF, NPF or dead-magic zone.

    And yeah, I was just given a vague prompt and built stats based on that, so YMMV.

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    Default Re: Them

    Quote Originally Posted by Jormengand View Post
    And yeah, I was just given a vague prompt and built stats based on that, so YMMV.
    In the game...
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    They have 4 tentacles, but they're their arms & legs. You see pictures of them walking around on two tentacles, holding weapons & shields in the other two.

    You can meet one, and it's got a psychic "voice" which makes you black out.

    They aren't necessarily evil. They made the planetary shield, after all, and they left the planet in a pretty decent state when they departed for ... wherever it is they went.

    Their thing is killing gods. They don't like gods. They killed their creator, and all his pantheon, and they did the same -- mostly -- to some nearby worlds, which are now seeking revenge against the game's homeworld, which is a bit like watching Tolkein get invaded by Spelljammer.

    Maybe there's been more lore drops since I finished the game, so take that with a grain of salt.

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