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2016-12-30, 07:22 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
On a practical note, the Taurox is good for sitting back and shooting, but Chimeras are what you need if you plan to get right up in the enemy's grill, and a formation whose entire job is to go take objectives away from your opponent is going to have to do exactly that.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2016-12-30, 07:35 PM (ISO 8601)
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2016-12-30, 08:00 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
Don't bring any Wraithknights, and I think that'll suffice really. Oh, and insist on running ITC rules for ranged D. And almost forgot, don't take any transports. If it's the march of the Wraiths, then have them march. (Also if you have Wave Serpents, the Wave Serpents will over shadow them.)
But I think you can simply ask people if you can test it out to see if it is OP, and they won't mind giving you that chance at least.
What in 6th?
Because in 5th they were basically D. 2+ to wound anything, AP 1, 6 is instant death. They didn't have the option for the template shots back then though.
Honestly, people make too much of a fuss over the basic Wraithcannon. The Template one is really scary. The single shot one is basically meltas for most of the units in the game.Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2016-12-30, 08:25 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
Ya, 6th, when you could field and entire army of the things. Also it was when Eldar where the most reasonable (except for Serpent Spam). On top of this im pretty sure they cost more in 5th, but thats off of memory.
Except vehicles, which they delete and multi wound units, which they delete, but it doesnt matter, they shouldnt have Strength D to begin with, their old weapon profile was fine enough.
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2016-12-30, 11:04 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
Really, there is very little that should have strength D. Gargantuans and Super-Heavies? Sure. The occasional special character. Okay. But that's about it. (Speaking of, what is that Dark Angels flyer that can shoot a D vortex. Because that thing is ridiculous.)
So yeah, I didn't mind uber-meltas either. That worked out well. It's just that walking Wraithguard with the regular cannons aren't overly OP. Get them in assault or shoot them from afar. There are plenty of tools to beat them, because they'll take their time walking over to get you in range.Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2016-12-30, 11:30 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
It shoots a small Blast S10, AP2 shot. It's basically a flying Vindicator. If it rolls doubles on its Scatter dice; Vortex. It even has Strafing Run for some reason. If you weren't already sold on it, well, if you look at the other DA Flier, well, the Dark Talon also gets Hover (i.e; The ability to Score), while the Jetfighter does not.
It's just that walking Wraithguard with the regular cannons aren't overly OP. Get them in assault or shoot them from afar. There are plenty of tools to beat them, because they'll take their time walking over to get you in range.
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2016-12-30, 11:50 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
Wait, wait, wait, wait. I think my opponent messed up big with that thing then. Vortex only kicks in on a doubles on the scatter dice? And it's S 10, not D? That would've made a massive difference in that game then.
Sure, but we're talking a theoretical thematic Wraith Legion. A bare minimum of not Wraiths to make it a CAD, and then as many Wraiths as you can stick in it as possible.Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2016-12-31, 12:30 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
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2016-12-31, 12:46 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2016-12-31, 05:55 AM (ISO 8601)
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- Nov 2006
Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
Sure, but we're talking a theoretical thematic Wraith Legion. A bare minimum of not Wraiths to make it a CAD, and then as many Wraiths as you can stick in it as possible.
So yeah, on second though a pure Eldar Wraith army without DE shennanigans might be fine after all. I would certainly say that if you allow a unit of Wraithguards to footslog across the table then you deserve to lose whatever super expensive unit that gets within their 12 range.
edit.
I wonder how much it would actually cost in points, the basic Wraith CAD?
2*SpiritSeer
2*10 guardians, with missile launcher and warlock leader.
10 Wraithblades
10 Wraithguards
2*Wraithlord with bright lance.Last edited by lord_khaine; 2016-12-31 at 06:24 AM.
thnx to Starwoof for the fine avatar
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2016-12-31, 10:14 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
We mostly play Eternal War thus far, but we'll probably be moving into Maelstrom games sometime soonish. Of course, I can always change the list to do.
Given that, I'm starting to wonder if the Warlock Leader is worth it for the Guardians. I mean, the unit is basically there to take objectives and bring their Scatter Laser - I'm not sure how much the Warlock adds to this, he really only brings Conceal to the party, which is helpful, but by cutting him out, I think I could probably work in another Troops, meaning I can use the Aspect Host, and the Guardians get better at taking objectives. I guess there's his 'combat ability', but if the Guardians are in assault with anything half capabale, they're dead, Warlock or not.
Thanks for the clarifications guys, that's gone a fair way towards making me feel like I actually know what's going on.
The Harlies have got to stay (all hail fluff!), but I'm thinking you might be right about the weapon loadouts on the War Walkers. I've tried a new list:
Primary Detachment - Codex Craftworlds (Combined Arms)
HQ
(W) 1 Farseer, Singing Spear, Spirit Stones of Anath'Lan (120)
1 Farseer, Singing Spear (105)
Troops
10 Guardian Defenders, Scatter Laser (105)
5 Rangers (60)
Elites
5 Wraithblades with Ghost Axes and Forceshields (150)
Fast Attack
1 Vyper, Shuriken Cannon and Brightlance (60)
1 Vyper, Shuriken Cannon and Eldar Missile Launcher (65)
Heavy Support
3 War Walkers, 3 Scatter Lasers, 3 Starcannons (225)
Aspect Host Formation
10 Dire Avengers, Exarch with Power Weapon and Shimmershield (160)
6 Striking Scorpions, Exarch with Scorpion's Claw (142)
5 Dark Reapers, Exarch (140)
Allied Harlequin Detachment - Cast of Players
1 Troupe (7x Players, 1x Troupe Master), 3x Harlequin's Caress, 2x Harlequin's Embrace, Haywire Grenades (179)
1 Death Jester (60)
1 Shadowseer, Mastery Level 2, Mask of Secrets (75)
I've knocked off the Warlock Leader, and streamlined the WW's weapon choices. 5 Rangers make up the Troops choices, allowing me to use the Aspect Host to boost the Aspect Warriors, while still keeping ObSec. Also, I thing Rangers are cool, and they fit my fluff. The Harlequins have been changed to a CoP, in which the DJ is essentially a tax, but nothing fun comes free, right? The SS has been dropped down to ML1, given that his role is basically to keep Veil of Tears up, and hit things with his staff. If I could find the points, I'd rather keep him ML2 for LD shennanigans, but you can't always get what you want.
How does this look? Still not super beardy, I hope, but a little tidier. Any and all C&C greatly appeciated!Avatar by Ninja Chocobo. He's made of awesome.
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2016-12-31, 10:41 AM (ISO 8601)
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2016-12-31, 11:23 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
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2016-12-31, 11:31 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
Last edited by peacenlove; 2016-12-31 at 11:33 AM.
Complete Shadow Magic! for Pathfinder Rules. (Google Docs PDF)
Newest: Shadowcaster Archetypes
WIP:Wordcasting Shadowcaster
Previous games: Life in Hell
as Moira
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2016-12-31, 11:32 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
Nobody uses anything that is written in DFTS, because its a really, really REALLY crappy book.
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2016-12-31, 11:32 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
Ok, then im just thinking of the Spess Whoof one, cuz its got something special (go figure) that lets it do that.
Hey, i know that, and you know that, and the entire thread knows that, but do the people who still think Terminators are amazing know that?Last edited by Blackhawk748; 2016-12-31 at 11:33 AM.
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2016-12-31, 12:23 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
Yes, even them.
To be honest though, these days you got a handful of good terminators out there.
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2016-12-31, 01:46 PM (ISO 8601)
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- May 2006
Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
In that case, instead of a "casual" list, what about a list for YOUR meta? I know you're a competitive player but it sounds like even you wouldn't find a hyper-optimized Eldar Wraith list terribly fun to play against. What would a Wraith-themed list that you'd find enjoyable to play against look like?
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2016-12-31, 01:47 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
I dunno, the Dark Eldar player in my meta consistently wants to use Death From the Skies, and I have to keep stomping on him, because no, we are not adding a fifth phase to the game turn.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2016-12-31, 02:19 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
Don't underestimate Conceal when you are hiding in cover. But yeah, generally it's a safe bet to drop it.
You need to state which bonus the Aspect Host formation is giving. Likely the +1 BS.
I would advise against the Eldar Missile Launcher. They kinda suck for being so expensive. Another Brightlance would be better.
Huh, I did think that was the other way around.
I was in Hover mode at the time. It was the D3 Hull points lost that killed it.Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2016-12-31, 03:53 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
No idea how reliable to consider this...but...
https://www.reddit.com/r/Warhammer40...nite_cultists/
Says that the rules don't stack, which is the worst possible interpretation from all standpoints. Wow, I hope it is false.Buying a magical sword-
(Merchant)- This blade has bathed in the blood of dragons!
(PC)- But it's USED!
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2016-12-31, 04:10 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
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2016-12-31, 04:43 PM (ISO 8601)
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- Oct 2012
Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
A buddy is selling his Raven Guard army. Talon Strike Force with Demi Company, Shadowstrike Kill Team and Skyhammer Annihilation Force, less than half MSRP. I'm half tempted to buy it... though the wife would force me to sell a bunch of other stuff (probably all my Scions for starters).
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2016-12-31, 08:06 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
Guardian Defenders aren't worth it anyway. That's what Dire Avengers are for. But, yes...
The Warlorck Leader doesn't even give an extra point of Leadership to the unit, and that's as many as four tens, and that's terrible for a 'Sergeant' that costs 35 Points.
Conceal; Yep. 3+ Cover is for winners.
1. Does nothing.
Embolden; Gain Fearless. Fearless ObSec is for winners. But you're playing Eternal War, so this is less useful. But, Fearless is a rule that helps you stay on the board 'til the end of the game, so it isn't nothing.
3. Does nothing.
4. 4+ Armour means not dying to Boltguns, means staying on the board until the end of the game. Usually you'll be shooting for this Power on a Warlock in a unit of Defenders.
5. If you're not playing Maelstrom, this does nothing.
6. Does nothing.
So, 5/6 Powers are basically useless for Defenders, except for Embolden which is situational. Well, a lot of the Powers are situational, but the only reliable one is Protect. So, no. A Warlock is pretty bad, especially 'cause it doesn't even bring +1 Leadership like a 35 Point Character should.
I think I could probably work in another Troops, meaning I can use the Aspect Host, and the Guardians get better at taking objectives.
1 Farseer, Singing Spear, Spirit Stones of Anath'Lan (120)
1 Farseer, Singing Spear (105)
10 Guardian Defenders, Scatter Laser (105)
5 Rangers (60)
You have 15 ObSec'd models with 5+ Saves. How do you even Score?
5 Wraithblades with Ghost Axes and Forceshields (150)
1 Vyper, Shuriken Cannon and Brightlance (60)
1 Vyper, Shuriken Cannon and Eldar Missile Launcher (65)
Vypers are one of the very few actually bad units in the Eldar book. You should take almost anything else. MoreGuardiansDire Avengers in your Troops slots, for example.
3 War Walkers, 3 Scatter Lasers, 3 Starcannons (225)
10 Dire Avengers, Exarch with Power Weapon and Shimmershield (160)
6 Striking Scorpions, Exarch with Scorpion's Claw (142)
5 Dark Reapers, Exarch (140)
1 Troupe (7x Players, 1x Troupe Master), 3x Harlequin's Caress, 2x Harlequin's Embrace, Haywire Grenades (179)
1 Death Jester (60)
1 Shadowseer, Mastery Level 2, Mask of Secrets (75)
Any and all C&C greatly appeciated!
In a CAD, and not a Wraith Host?
In my meta, Wraithblades aren't rated unless accompanied by a Farseer or two for Invisibility. Usually a Phoenix Lord is in there as well to pick up Challenges or bring some very high Initiative attacks. Asurmen or Jain Zar is the standard. Though Fuegan and Karandras have also been spotted more than zero times.
Wraithguard aren't rated unless they have the D-Scythes, and only then, only in a Webway Portal. With the regular weapons, they're not rated unless you have 2 or 3 of them, and if you're taking three units of Wraithguard with the point-and-shoot weapons instead of the Templates that auto-hit, you may as well just be running the Wraith Host and give them all re-rolls To Hit so it actually matters.
So...Don't do those things, and you'll have a 'Wraith' list that's fun to play against.
It is terrible RAW. But using Lost and the Damned in the Insurgency Force is one of the worst ways to play Alpha Legion. It's not good and it sucks. In Alpha Legion, Cultists belong in a CAD, or in a Lost and the Damned Detachment added to another Legion. Who needs Infiltrating Cultists that aren't even ObSec'd, when Alpha Legion have access to Infiltrating Warbands in Rhinos?
The only reason to ever run a Lost and the Damned Formation in an MFD, is if it's Core, and it's not. Except in Traitor's Hate where Cultists re-rolling on the Boon Table turns a 14 Point model into a 145 Point model on Turn 1.
So I don't care about the bad ruling, because it's crap anyway, and now it's more crap. So what's the change? You shouldn't be taking it before, and you certainly aren't taking it now. There's no problem.
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2016-12-31, 09:20 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
Stuff went up, it's basically a 25% discount if you want the models in the box.
Warrior Ark Phalanx: Warriors are fine. Scarabs will get you to a Canoptek Harvest. Ghost Arks are not okay. If Warriors need to get anywhere, they should be teleporting or in a Night Scythe. Not good.
Tervigon Brood Progenitor: Yes. Similar to the Tau Start Collecting! box, everytime you buy a Tervigon now, pay $10 to get Termagants and a Ripper base. One of the biggest problems with Tervigons is getting the Termagants to make them actually matter. Now that you can buy 12 Termagants for the price of 5, Tyranid players should be real happy.
Blood Angels Gauntlet Tactical Squad: Blood Angels get Heavy Flamers in their Tactical Squads, and ObSec'd Drop Pods are for winners. This isn't good. In fact, you may even say that this is bad. 25% discount or not.
Dark Angels Gauntlet: Well, again, the only reason to take Tactical Marines is for Dedicated Drop Pods. If you aren't abusing Drop Pods, then you should use Scouts instead. PROTIP: The only reason competitive Space Marine (including Dark Angels) players don't use Scouts, is because the Battle Demi-Company exists. CAD-Marines use Scouts or Tacticals in Drop Pods, no middle ground. If forming The Lion's Blade, don't be afraid to pick up the Space Marine one.
Dark Eldar Skysplinter: A Venom would be better. But Raiders with Splinter Racks is a very close second. The only way to play Dark Eldar is spamming Transports, and now the units you want come at 25% discount. If you were to play Dark Eldar, but a Start Collecting! box, and then spam this box. As mentioned, you don't get Venoms, but you do get discounted (in currency) Raiders, and that does make up the difference. Especially for casuals.
Ork Trukk Boyz: Yep. If you aren't going to buy x20 or x30 Boyz in one slot, you'd better be buying a Trukk. Now all's you need is the 4+ Big Meks with KFFs to make it viable.
Astra Militarum Cadian Armoured Fist: Mech is Still King.
Chaos Space Marines Chaos Desolator Squad: It's so Chaos they named it twice! With Warbands being almost mandatory for all Legions and Cultists getting put on the shelf, throwing in a Dedicated Rhino isn't actually an awful idea. Even World Eaters like Rhinos (even if they don't get in them) for access to Dirge Casters, and, if your opponent deploys first against World Eaters and actually asks to see your army list, he may do the one defense against that works most of the time - deploy slightly back - and in that case, World Eaters still need Rhinos.
Space Wolves Skyhammer Wolf Pack: If you're a Space Wolf player and actually care about your Troops units; Yes. ObSec'd Drop Pods are for winners.
Tau Optimised Pathfinder Team: Way to fail in your advertising, GW. Pathfinders aren't Troops. This box is actually almost bad because you have no use whatsoever for Pathfinders. However, this box is made up for by the Tau Start Collecting! box basically being the best. Because Farsight is the best.
Eldar Dire Avenger Skyblade: If you aren't running Jetbikes, this is the next best thing for Eldar.
Space Marines Skyhammer Tactical Squad: Buy three of these for x3 Drop Pods. Buy three of the Dark Angels' ones for the Rhinos. Buy a Devastator kit for Heavy weapons. You're most of the way to a Gladius/Lion's Blade. Winnar.
When it comes to Troops (Objective Secured), Mech is Still - usually - King, and most of these boxes are where it's at for all Factions. The only true failure of the bunch is the Tau box, because Pathfinders aren't Troops. The Necron one isn't good because Ghost Arks aren't good anyway, and the only way to screw up a Blood Angels' Tactical Squad is to give them a Rhino instead of a Drop Pod - oh look!
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2017-01-01, 12:45 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
What would be the best way to use assassins in a Dark Angels army? I could see taking one or two Callidus and infiltrating them right next to the warlord for a turn one charge and a VP point. Vindicare seems pretty sweet but one shot per turn kind of limits his contributions to transport popping/special weapon sniping, which could be worth his cost but isn't necessarily. Eversor could mulch hordes, but I would prefer to just drop pod in some double flamer assault sqauds with a fulmination librarian if that's the case. Culexus could see some use against psychic heavy armies, but requires me to use my own psychic charges to power him. Meh. Everyone shooting snap shots against him could make him a decent DISTRACTION CULEXUS if I infiltrate him right in front of something important.
I'm willing to tailor my list to accomodate/synergize with the assassins, but I'm not really looking for anything super cheesy or gimmicky. I tend to use mechanized greenwing in a Lion's Blade with either scouts or Ravenwing filling in the rest of the points. Which assassins would synergize best?
EDIT: I can kinda of sorta see a high point game list with Azrael (who could be attached to Guard blob with a priest for an immovable objective camping unit) and a Callidus and maybe a Eversor. Azrael modifies Seize the Initiative by one, Callidus grants rerolls. 5+ rerollable gives me a good shot of going first, where the Eversor and the Callidus can plow into something valuable (Eversor's 3d6 charge range hopefully making up for not being able to deploy right next to the enemy). Combined with drop pod spam and some infilitrating scouts, that could be a pretty sweet alpha strike.Last edited by Bobby Baratheon; 2017-01-01 at 12:53 AM.
“Stupid entropy ruins everything.”
-Jennifer Ouellette
My divine portfolio (cred goes to Jormengand):SpoilerBobby, the Twist in Time
Divine Rank: 4
Deity of: Twisted Truth, Time
Symbol: A pair of wings made of fossils
Alignment: True Neutral
Worshipers: Archaeologists, forgers
Cleric Alignments: Any neutral
Domains: Artifice, Creation, Knowledge, Time
Favoured Weapon: Longsword
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2017-01-01, 01:17 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2017-01-01, 02:43 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
You can't charge if you infiltrate. Assassins are best left on the shelf most of the time unless you have a cunning plan.
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2017-01-01, 03:42 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
“Stupid entropy ruins everything.”
-Jennifer Ouellette
My divine portfolio (cred goes to Jormengand):SpoilerBobby, the Twist in Time
Divine Rank: 4
Deity of: Twisted Truth, Time
Symbol: A pair of wings made of fossils
Alignment: True Neutral
Worshipers: Archaeologists, forgers
Cleric Alignments: Any neutral
Domains: Artifice, Creation, Knowledge, Time
Favoured Weapon: Longsword
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2017-01-01, 03:50 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXVIII: Drasius Can't Have Nice Things
Same she doesn't have some kind of.... like, some kind of Poisoned(2+) AP2 Flamer? And Invisibility to weather return fire. If only she had both of those, then it would be really good. But alas.
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