A Monster for Every Season: Summer 2
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  1. - Top - End - #61
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    NineOfSpades's Avatar

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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Quote Originally Posted by Eldest View Post
    I'm afraid balancing a class by making one end super awesome and one end sucky isn't enough. Denied.
    I'd be upset, but I knew going in that it was a longshot, and so I can't really argue with you.

    Requesting two classes

    1: The Charlatan. A non-magical master of trickery, deception, and mistchief. They can't kill a dragon, but they can tell a story so convincing that everyone will think they did.

    2. This Beguiler Fix. Its The Beguiler! But with some modifications and improvements to iron out the kinks in the original.

  2. - Top - End - #62
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Quote Originally Posted by Eldest View Post
    Tone, my friend, I'm not asking for much but it fitting a fantasy, western European tone is one of them. Denied.
    I figured as much. I'm fresh out of character concepts, so I swung for an old one that was still rattling about in my brain. I shall be dropping interest due to a lack of ideas.


    Best of luck to all other players/applicants. Hope you enjoy the game.

  3. - Top - End - #63
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    3.5 or Pathfinder wbl?

  4. - Top - End - #64
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    You've piqued my interest. I have a homebrew class I'd like to try out, the Caryatid Column, which is like a stone-flavored Warforged hero with a melee fighter chassis and earth-themed control effects. It would be neat to keep it solo or at most pair this with something MAD like the Monk.

    If not, how about an Assassinand a Daring Outlaw?

    Assassin: As it sounds, it blends a deadly rogue-class with a bit of Int-based casting (to a tailored list).

    Jiriku's Daring Outlaw blends the rogue and swashbuckler into a solid chassis, adds luck features and proposes (reasoned) restrictions and expansions to Sneak Attack: That is, restricts its weapons usable and expands the monsters it applies to.
    Last edited by ~Corvus~; 2016-12-21 at 07:12 AM.
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  5. - Top - End - #65
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Interested. Maybe something like...Green Man//Wildwood Knight. Maybe going into Crow Court Knight at some point. Slash a homebrew Incarnum PrC, if I find one I like with Green Man.

    Wildwood Knight - Fae-Themed Martial Initiator. Has abilities to make them a heavy armored Dex based warrior, able to choose between serving the Summer and Winter Courts. Has access to Star Dream, Crushing Avalanche, and Flashing Lightning Disciplines.

    Crow Court Knight - Assassin PrC designed for the Wildwood Knight, though a Swordsage could in theory use it too. Executioner and assassin for the Crow Court, Crow Court Knights gain abilities focused on tracking down and slaying those who have come to their final end, which become more powerful when following their Duty - assigned by the Fates or the Queen of the Crow Court. Gains access to Edge of Apocalypse.

    Green Man - Plant-focused Meldshaper. Does plant-like things, but also gains the ability to share their Soulmelds with others, so has minor buffing capabilities.
    ATTENTION ANYONE WHO I'M PLAYING WITH:
    No news is good news.

  6. - Top - End - #66
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Requests:

    Champion, which was already approved earlier in the thread.

    Proud Warrior: Agile fighter that uses Charisma for things and has a speed boost.

    Aerial Mage: Tome of Radiance PrC that makes flight faster and gives more abilities while flying.

    The proposed build is Champion 6//Proud Warrior 6, extending (tentatively) to Champion 6/Aerial Mage 5/Champion +9//Proud Warrior 20 at level 20.
    Avatar of Furude Setsuna, by Telasi.
    Quote Originally Posted by Mephit View Post
    Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
    Quote Originally Posted by Akagi
    Don't hesitate to tell the people you care about the feelings you have for them, because they may not be there tomorrow.

  7. - Top - End - #67
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Abjurant-Champion

    Phantom-Knight


    are two I'm looking for here so far.
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  8. - Top - End - #68
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Quote Originally Posted by Eldest View Post
    The fancy special abilities for each armor, I am going to nix, but the armors themselves are neat. You could probably take a feat for (eyeballing it) access to those specials and +1 AC, call it armor mastery or something.
    Good enough! This may well end up being the first time in my D&D history I take a feat for armor

    EDIT: Wait, I misread the Botanist class and saw it as having full BAB. I'll get back to you soon enough
    Last edited by wkwkwkwk1; 2016-12-21 at 05:41 AM.
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    Quote Originally Posted by fyleisch View Post
    It's come to my attention that some people don't know how to pronounce the name of the deity Fharlanghn. It's simple though - you begin with a Ff- sound, then flap your mouth at random as sounds come out. Continue for 2-90 seconds, depending on devoutness and saliva levels.
    Quote Originally Posted by Dark Shadow View Post
    I think this is the most civil battle between Good and Evil I've ever seen...
    10 Commandments of Op./Practical Op.
    3.5 WBL/GP
    Cleric Domains

  9. - Top - End - #69
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Quote Originally Posted by Eldest View Post
    Approved.
    In that case, here is my sheet.

    And now to roll hit points.
    Spoiler
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    (1d10)[9]
    (1d10)[8]
    (1d10)[6]
    (1d10)[6]
    (1d10)[9]
    Avatar by Miss Nobody
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    Quote Originally Posted by Anuan
    Yes, but that's Fred. He radiates awesomeness.
    Quote Originally Posted by Bhu View Post
    I like Fred. I shall make him an honorary Pimpsquatch.
    Quote Originally Posted by A Rainy Knight View Post
    I love Fred because he returned from the dead in a form that doesn't hunger for the flesh of the living! Also, he's a nice guy.
    Quote Originally Posted by MageOfCakes View Post
    You're chibi and that's awesome. n_n

  10. - Top - End - #70
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    I'm on mobile so I can't quote well, but all the requests since my last post are approved and man that fey court one is neat.
    LGBTA+itP

  11. - Top - End - #71
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    I didn't have a request, just a question about WBL. Pathfinder or 3.5?

  12. - Top - End - #72
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Quote Originally Posted by Deadguy View Post
    I didn't have a request, just a question about WBL. Pathfinder or 3.5?
    My apologies! 3.5. 3.5 everything, save pf point buy. If you need something pf direly, request it.
    LGBTA+itP

  13. - Top - End - #73
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    I'd like to use the pathfinder version of Half-Elves.

  14. - Top - End - #74
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    So no sort of tech class?

  15. - Top - End - #75
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Rolling for HP: (5d10)[9][6][8][3][7](33)

    Questions:
    1. Retroactive skill points?
    2. Traits/flaws?
    Last edited by Morcleon; 2016-12-21 at 10:56 AM.
    Avatar of Furude Setsuna, by Telasi.
    Quote Originally Posted by Mephit View Post
    Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
    Quote Originally Posted by Akagi
    Don't hesitate to tell the people you care about the feelings you have for them, because they may not be there tomorrow.

  16. - Top - End - #76
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Yes to half elves without the floating ability boost.

    No, no tech classes. One day I'll run a arcana punk game. Today is not that day.

    No skill traits. Yes retroactive skill points. No flaws.
    LGBTA+itP

  17. - Top - End - #77
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Luckily, I had two ideas.

    Dark Knight; Based off Final Fantasy, it's like a better melee warlock that eldritch stabs.

    Sentai Knight; Power Ranger. Has timed transformations that gives boasts, some customizable features, has an elemental strike, and is a martial class. Planning to pick the more knightly stuff. While Sentai may seem weirdfor a more traditional campaign, just consider it another source of power thacan only be used in spurts.
    Last edited by YuweaCurtis; 2016-12-21 at 12:30 PM.

  18. - Top - End - #78
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Those are okay, please be careful with your character fluff.
    LGBTA+itP

  19. - Top - End - #79
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Quote Originally Posted by Lix Lorn View Post
    I'm the one!

    Currently thinking something castery/initiaty, but havent worked out the details. In the progress of homebrewing a giant hand to serve as my best buddy forever and carry me around!
    Current classes are: Mage of the Unseen Hand, Beastmaster (With both final ACFs and some heavy refluffing).
    Updated plans!
    Having just finished a second piece of homebrew specifically for this character...
    I'm going to be playing an Elocater//Beastmaster
    Spoiler: Fixed Elocater table:
    Show
    Level BAB Fort Save Ref Save Will Save Special Power Points/Day Powers Known Power Level
    1st +0 +0 +2 +2 dimension hop, Opportunistic Strike +1d6 2 2 1st
    2nd +1 +0 +3 +3 Dodge, Scorn Earth 5 3 1st
    3rd +2 +1 +3 +3 Opportunistic Strike +2d6, Sidestep Charge 9 4 1st
    4th +3 +1 +4 +4 Capricious Step 14 5 2nd
    5th +3 +1 +4 +4 Mobility, Opportunistic Strike +3d6 20 6 2nd
    6th +4 +2 +5 +5 Transporter, Up the Walls 27 7 2nd
    7th +5 +2 +5 +5 Opportunistic Strike +4d6, Spring Attack 35 8 3rd
    8th +6/+1 +2 +6 +6 Adaptable Flanker 44 9 3rd
    9th +6/+1 +3 +6 +6 Opportunistic Strike +5d6, Scorn Gravity 54 10 3rd
    10th +7/+2 +3 +7 +7 Dimension Step, Quicken Power 65 11 4th
    11th +8/+3 +3 +7 +7 Dimensional Assault, Opportunistic Strike +6d6 77 12 4th
    12th +9/+4 +4 +8 +8 Bounding Assault 90 13 4th
    13th +9/+4 +4 +8 +8 Opportunistic Strike +7d6 104 14 5th
    14th +10/+5 +4 +9 +9 Rending Psychoportation 129 15 5th
    15th +11/+6/+1 +5 +9 +9 Opportunistic Strike +8d6 145 16 5th
    16th +12/+7/+2 +5 +10 +10 temporal acceleration 162 17 6th
    17th +12/+7/+2 +5 +10 +10 Opportunistic Strike +9d6 180 18 6th
    18th +13/+8/+3 +6 +11 +11 Psychoportive Strike, Rapid Blitz 199 19 6th
    19th +14/+9/+4 +6 +11 +11 Opportunistic Strike +10d6 219 20 7th
    20th +15/+10/+5 +6 +12 +12 Accelerated Action 240 21 7th
    "

    Hand companion! I acquired special permission to take this as an 'animal' companion.
    Newly made discipline! Literally just finished it, hot off the presses. Likely needs a few passes.

    Character is an intensely curious knowledge seeker. Slightly amoral, but neutral good. Probably Nature's Wrath for her second discipline, not entirely certain yet.
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
    Homebrew Signature | NEW Homebrew Collection
    Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  20. - Top - End - #80
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    (5d8)[6][4][8][4][5](27) rolling hitpoints, if I remember how rolling works.

    Edit: Elocater feels disappointing. Not giving me much I want beyond Inertial Armor, and I could really use more maneuvers. Considering Harrier instead.
    Last edited by Lix Lorn; 2016-12-22 at 01:14 AM.
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
    Homebrew Signature | NEW Homebrew Collection
    Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  21. - Top - End - #81
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Posting interest before the thread closes for having far too much awesomeness! Will get browsing homebrew in a bit, but expect a meaty bruiser type character.
    Avatar by MeanMrsMustard

  22. - Top - End - #82
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Posting interest. My concept is something like Barbarian/Warhulk with a Huge weapon, but I'll have to look around for some Homebrew that helps that concept along. Anyone have any ideas? I don't know much Homebrew classes.

    Can I use the Troll Blooded feat?

  23. - Top - End - #83
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Quote Originally Posted by Yabex View Post
    Posting interest. My concept is something like Barbarian/Warhulk with a Huge weapon, but I'll have to look around for some Homebrew that helps that concept along. Anyone have any ideas? I don't know much Homebrew classes.

    Can I use the Troll Blooded feat?
    No to the feat. No to war hulk. I suggest grod the Giants Barbarian, for the feel of a furious hulk.
    LGBTA+itP

  24. - Top - End - #84
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    OrcBarbarianGuy

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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Okay, I can't resist, posting interest as....an exiled princess.

    Side 1: Zaydos's Princess

    Side 2: Grod's Barbarian

    Going for the feel of something along the lines of a rebel princess badass barbarian queen ala Princess Leia (Star Wars), Lagertha (Vikings), Tamora (Titus Andonicus).

  25. - Top - End - #85
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    I couldn't decide which two characters I wanted to develop, so I intertwined their backstories, and should one story be accepted, the other will be wandering Arval. They will stay in contact as best they can as pen pals.

    Andra Rose is a Caryatid Column mixed with a SoulForge Warrior. Theme: stone-flavored warforged warrior
    Spoiler: Andra at a glance
    Show

    Quotes:
    Yes, I have a soul now. Do not try to push your personal code on me; it will not end well.

    I do not expect anyone to live up to my standards. I will not persecute another because they can't cope with my ideals; they still suffer.

    Oh this book? It has to do with a noble woman and a barbarian man who repeatedly ravishes her in the jungle and they fall in love. Honestly, you humanoids are strange.

    Notable Skills:
    Experienced with Diplomacy, Spot, and Sense Motive and knowledgeable in the Arcane. Can identify more than your average share of monsters despite her smattering of knowledge.

    Contact & Friend
    Cedric Llongwen, a roguish elf whose knowlege and resourcefulness has proved helpful to Andra.
    The Wizards' college off the coast of Arval

    Renya Abdul, a seamstress and leatherworker from the East, befriended Andra amidst the troubles of the town. When Renya learned that Andra knew several traditional Eastern dances, they bonded over travel stories and clothes.

    Spoiler: Backstory
    Show

    Guard 76" Rose had been created as an apprentice guard for a wizard's college. After years of encouragement from students, it spent down-time reading. It read so many novels and books of adventure that 76 Rose began to develop its own opinions. When the wizards who maintained 76 Rose noticed her outspoken judgements--especially about pranksters--and they became fascinated with the possibilities. They locked the guard away and after years of experiments, could not grant it a soul but gave it autonomy. Since its favorite character, "Andraste," was from a series of stories about gods that walked among mortals in a land called Greece, they dubbed it "Andra Rose." They would watch 76 with interest to see how its "life" proceeded, and gave it a few enchanted items to ease its adventures.

    Andra found work as a caravan guard. Not long after, she encountered Cedric Llongwen pretending to be a spice trader. Andra watched the elf like a hawk but didn't have any trouble, and when they were in town the elf tried to catch up with her--the last thing she wanted to do--and she negotiated their conversation into remaining "pen pals" so she could keep him at a distance. Better yet, she convinced caravan men that Cedric would be a reasonable replacement as a guard, since he loved to travel and had a comfort with reading others. Andra, for her part, settled into a town that she enjoyed.

    Far from it that she could have made a good life. Soon after she'd established a friendship with a cloth-merchant, Renya, trouble began. She and a group of others routed a den of cultists and soon heard of trouble to the east. But that was where Cedric was headed...


    Spoiler: Appearance
    Show

    Clothed in what appears to be only rags, Cedric is a light-grey-skinned elf whose rags hide his nobles' uniform. He sports nonmagical blades at his side to fool others in thinking he is not so dangerous.
    Spoiler: Cedric at a Glance
    Show
    Gendry, the local town guard, describes him so: Cedric? He gets into trouble, then he picks the locks and saves a poor common lady and her kids. He steals a gem from some noble and then a week later, when we're out looking to arrest him, we realize folks have stopped disappearing. So...we have our eye on him, but something about him seems to OK.

    Notable Skills: Experienced Disguise and Forgery-crafter and Painter. Expert Bluffer in the making.

    Quotes:
    "Life doesn't have straight lines, it's got twists and turns and dead-ends, and I will follow them to do what's best for others."

    "Look-- loook--, Where there's a cult, there's some horrible god, and where there's a horrible god, there's tentacle monsters. I know its bad, but it could also be worse. So let's just focus less on what we should have done and more on what to do next."

    "Of course painting has its uses! How else are you going to have a man capable of engaging with nobles and still remain unnoticed?"

    "I didn't steal that merchant's jewel because I wanted it; I stole it because it's the most expensive one that I know belongs to a corrupt man!"

    Contact:
    Renya Abdullah, Cloth Merchant, Leatherworker and covert smuggler. This woman has many customers and regulars, but she also serves as a contact for Cedric for less-savory enterprises and goods.

    Friend: Besides these darn adventurers? Okay.
    Andra 76 Rose, a former guard of the Wizard's college, roams the lands of Arval and has remained his pen pal. She has favorable standing with the college, and may prove useful if he needs to contact the college.

    Enemies:
    Since Cedric's participation with the elimination of the cult in Arval, he's certainly made enemies of the merchants that secretly supported it. They probably aren't all gone.

    Yo'sef Hamamjy, a slick and corrupt trader from the East, despises the fact that Cedric's debts were forgiven and believes he is due considerable interest.
    Spoiler: Cedric Llongwen & some of his story.
    Show

    Cedric was sent to an wizard college off the coast of Arval to learn in the great magical traditions of his elven family. Although Cedric proved to be a genius at conjuration is his own right, he could not stand the long hours and rigorous studies arcane magic required. He plied and refined his skill at manifesting tricks and even engaged some of the (bored) college-guards in swashbuckling duels and chases. His desires precipitated no end of trouble, including the disappearance then unofficial banishment of guard 76 Rose. Cedric left the academy without properly analyzing the situation, and although he caught up with 76 Rose, he had to deal with some unfortunate truths.

    His life had to change. Guard 76 was now "Andra Rose," and although she was touched by his regard, didn't want to travel with him, and would remain what she called "pen pals." He had disgraced his family, was forbidden re-entry to the academy because of his unofficial departure, was cut off from his family's support and hounded by debt-collectors. Cedric settled into a small town, decided to let the past be the past, and to enjoy his life as best he could. He made a small name for himself through less-savory jobs, paid off his worst debts from the University, and didnt look back. Much.

    In the midst of his new life, Cedric got himself mixed up into a horrible cult. He wanted nothing to do with the strange god-worshippers, and set them up for some nasty surprises. Upon his escape with a lucrative sum of money, he encountered an adventuring troupe that plied him for knowledge and for help. They (somehow) overlooked his near-involvement with the cult; with such good fortune, he threw in his lot with the adventurers, saved the town, and had (some) debts forgiven. Just as he was going to escape into the wilderness and move on to another town, it seemed they wanted to drag him along to the East, where trouble was again brewing.

    Just as well. Renya was from the East, and if the quality of her silkswere any indication of its richness...it would be a good trip. Probably.
    Spoiler: References
    Show

    Longstrider Boots, Cowl of Disguises: SRD's Magic Item Creation rules
    - These items were provided by Renya's contacts. Cedric has not, as of yet, paid for their "finder's Fees."

    NB:I retrained Quickdraw since the Soulknife grants it to gain Expanded Knowledge for a total of 3 1st-level powers.
    Mindarmor Enchantment: MIC
    Elven Lightblades: Races of the wild
    Swordsage, disciplines: Tome of Battle
    Shadow Hand Aptitude Enchantment: Tome of Battle Ch 9
    Last edited by ~Corvus~; 2017-01-06 at 08:21 PM.
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  26. - Top - End - #86
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Princess and Barbarian are okay: I will let you be /minor/ nobility if you want (non heir child of a count, as an example) or you can just be pure of soul.

    Both those characters look great at first look.

    Edit: psionics is amazing and I love it yes
    Last edited by Eldest; 2016-12-22 at 09:07 PM.
    LGBTA+itP

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    Default Re: The Eastern Mountains (3.5 Gestalt)

    More questions:
    1. What pantheon are we using?
    2. Is Arval a town, a city, a nation, or something else?
    3. Do we have any other world information?
    Avatar of Furude Setsuna, by Telasi.
    Quote Originally Posted by Mephit View Post
    Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
    Quote Originally Posted by Akagi
    Don't hesitate to tell the people you care about the feelings you have for them, because they may not be there tomorrow.

  28. - Top - End - #88
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    Default Re: The Eastern Mountains (3.5 Gestalt)

    Query. Wildwood Knight's section on Martial Disciplines is missing the language that governs actually learning the maneuvers. May I assume it works as standard for Initiator classes, including the ability to exchange maneuvers at even levels starting at 4?

    EDIT: Also, does anybody have an idea on making wooden weapons/armor? I'm aiming for a wooden Elven Courtblade and wooden Plate armor of some description.
    Last edited by THEChanger; 2016-12-22 at 11:22 PM.
    ATTENTION ANYONE WHO I'M PLAYING WITH:
    No news is good news.

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    Default Re: The Eastern Mountains (3.5 Gestalt)

    That should be assumed, especially since a major theme of nature-like classes is changed. Zaydos sometimes misses these things.
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  30. - Top - End - #90
    Ettin in the Playground
     
    Eldest's Avatar

    Join Date
    Apr 2011
    Location
    Someplace Nice
    Gender
    Female

    Default Re: The Eastern Mountains (3.5 Gestalt)

    Greyhawk Pantheon, it is a duchy in the kingdom of as yet unnamed. Different races are mostly associated with their location or country. For example, the Easterners are goblins. You will encounter at least one Easterner who is a natural citizen of the realm. But the majority of gobbos are in the East.

    Yes, assume normal initiator rules for wildwood knight. I'll let you have ironwood equipment for the cost of two ironwood spells or 500gp, whichever is less. If you want a special material to do something else, run an idea past me.
    LGBTA+itP

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