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Thread: Making Items
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2007-07-17, 02:30 AM (ISO 8601)
- Join Date
- May 2007
- Location
- TX
- Gender
Making Items
I have a quick question,
In ad&d to make an item permanent you needed to use permanency and lose a con for the work you did, or could get someone else to lose that con for you... In 3.5, xp is needed instead of con. Can you get someone else to donate the experience for you? Or was it lost in translation?The most awesome avi ever by Vael.
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2007-07-17, 02:33 AM (ISO 8601)
- Join Date
- May 2007
- Location
- A mound of Rainbowflesh
- Gender
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2007-07-17, 02:36 AM (ISO 8601)
- Join Date
- May 2007
- Location
- TX
- Gender
Re: Making Items
I don't think so, I'm way above their cr.
Forgot to mention, lv20 rank 1 divine. ^^;;The most awesome avi ever by Vael.
SpoilerAnd the most awesome sig ever by Necromimesis.
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2007-07-17, 02:40 AM (ISO 8601)
- Join Date
- May 2007
- Location
- A mound of Rainbowflesh
- Gender
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2007-07-17, 03:48 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Italy
- Gender
Re: Making Items
I'm not sure but I don't think it's possible.
My idea in the change for permanence on object was made because losing XPs is less "permanent" than losing CON.
You can always gain more XPs later.
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2007-07-17, 08:02 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- Tallahassee, Florida
Re: Making Items
In Book of Vile Darkness there are rules to use sacrifice to gain XP for creating magic items. The items created in this method are automatically considered 'evil' items.
The easy I do before breakfast,
The difficult I do all day long,
The impossible achieved during the workweek,
Miracles performed when possible.
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2007-07-17, 08:20 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Reykjavík, Iceland
- Gender
Re: Making Items
There are rules in the PHB2 for letting others take (part of) the xp cost for creating magical items. I don't remember them off the top of my head though, and I'm at work so I can't check. I remember them being more like ideas or guidelines on how to do it though, rather than actual rules.
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2007-07-17, 08:53 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Davis, California
- Gender
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2007-07-17, 09:05 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- London
- Gender
Re: Making Items
anyone can contribute to the creation requirements for making magic items, eg. someone with the creation feat, someone with the required level for the project and someone with the contribution of xp can work together. This is covered in the DMG, it's why eperianced wizards take on apprentices, how magocracies craft huge numbers of items and why wizards that open magic shops can still level up, if you get the client to donate the xp on their big buy then you can still improve as a mage while still making a big pile of cash.
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