Results 1 to 28 of 28
Thread: Weird class idea
-
2016-12-26, 12:19 AM (ISO 8601)
- Join Date
- Oct 2016
- Location
- California
- Gender
Weird class idea
Ok so I had a weird idea for a class for D&D, what if it was some kind of highly specialized wizard savant who only knew one spell, but had a ridiculous amount of spell slots?
"A necromancer is just a really late healer."
-
2016-12-26, 01:45 AM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
- Gender
-
2016-12-26, 01:56 AM (ISO 8601)
- Join Date
- Feb 2014
- Gender
Re: Weird class idea
There are, in fact, two (two? I think it's two) prestige classes that kind of do this, although one is Cleric and I think the other is still not wizard. They give you one spell per spell level, with as many slots as normal, but with typical sped-up progression for 9th-level spellcasting prestige classes.
It can't be much different than one spell per spell level - getting one spell exactly would be either useless or broken with no in between, since spells don't really scale. So you either start with a low-level spell and become useless pretty fast, or start with a high-level spell and wreck the entire game for however long it takes for people to get equally powerful abilities... and then get left behind again if there's still more advancement to go, come to think of it.Last edited by Vrock_Summoner; 2016-12-26 at 01:56 AM.
-
2016-12-26, 05:26 AM (ISO 8601)
- Join Date
- Oct 2016
- Location
- California
- Gender
Re: Weird class idea
well like I was thinking, wizard with 15 slots of whatever spell they choose at their level or something, and maybe they know swords and armor too? And I was thinking too that like, every time the class would gain access to a new spell level, they could swap out their spell forba new one of the appropriate level
Last edited by TheManicMonocle; 2016-12-26 at 05:38 AM.
-
2016-12-26, 06:13 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Arcadia
- Gender
Re: Weird class idea
How do you propose making the class stay fun if all a player can do is 'I cast spell X'?
Either you'll have people sitting around resignedly, or you end up with people picking a highly versatile spell (Summon Monster line, Alter Self/Polymorph/Shapechange) and not playing too different from a normal wizard.Last edited by Inevitability; 2016-12-26 at 06:13 AM.
Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
Extended signature!
-
2016-12-26, 07:23 AM (ISO 8601)
- Join Date
- Oct 2016
- Location
- California
- Gender
-
2016-12-26, 07:41 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Arcadia
- Gender
Re: Weird class idea
I think the average superpower is slightly broader than a spell, though.
Heroes like Superman have a ton of powers with no unified theme. To duplicate all that, you'd need at least a dozen spells, probably more.
Even a hero with only a single power, such as 'ice manipulation', still needs multiple spells to be accurately duplicated. There's something needed for turning water into ice, melting ice down, throwing shards of ice, sculpting ice, perhaps some ice monster-summoning...
Really, what's wrong with a warlock with some homebrewed invocations?Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
Extended signature!
-
2016-12-26, 10:50 AM (ISO 8601)
- Join Date
- Mar 2013
-
2016-12-26, 11:26 AM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Weird class idea
Maybe a class that can continually create new variations on a theme?
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
-
2016-12-26, 12:26 PM (ISO 8601)
- Join Date
- Oct 2016
- Location
- California
- Gender
-
2016-12-26, 01:00 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Dallas, TX
- Gender
Re: Weird class idea
In 3.5, you can come close to this with Silent Image, and go Shadowcraft Mage as early as possible. It's one spell, but will allow a huge number of options.
Alternatively, you'd want a flexible spell, which does different things at different levels.
-
2016-12-26, 06:04 PM (ISO 8601)
- Join Date
- Feb 2009
Re: Weird class idea
I think the Spheres of Power subsystem does something like this. It was designed for Pathfinder, but would work equally well with 3.5.
-
2016-12-27, 10:27 AM (ISO 8601)
- Join Date
- Nov 2015
- Location
- 41°6'53N, 73°24'21W
Re: Weird class idea
I've the sudden urge to play a "force missile mage" from DRAGON Magazine #328/DRAGON Compendium.
3e │ 5e : Quintessa's Dweomerdrain (Drain power from a magic item to fuel your spells)
3e │ 5e : Quintessa's Dweomershield (Protect target from the full effects of a magic item)
3e │ 5e : Hordling Generator (Edit "cr=" in the address bar to adjust the Challenge Rating)
3e │ 5e : Battle Sorcerer Tables (For Unearthed Arcana)
-
2016-12-27, 10:43 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- where the wind blows
Re: Weird class idea
Seconding that your idea is basically just warlock who focuses on eldritch blast. You can play it that way, and still got some variation spells if you feel like it.
You got Magic Mech in My Police Procedural!
In this forum, Gaming is Serious Business, and Anyone Can Die. Not even your status as the Ensemble Darkhorse can guarantee your survival.
Disciple of GITP Trope-Fu Temple And Captain of GITP Valkyrie Squadron.
Awesome Elizabeth Shelley by HollamerSpoiler
The OTP in the playground.
My Gallery/My Star Wolves 3 LP
-
2016-12-27, 04:33 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Weird class idea
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2016-12-27, 04:58 PM (ISO 8601)
- Join Date
- Dec 2016
- Gender
Re: Weird class idea
Well, you see, I think some spells, like shape water, could be used in a variety of ways. I form an ice wall in front of me! I shoot icicles at him! I grab him with the water and pull him into the river! These
are all things you can do with one spell (Cantrip) but the variety of things you can do prevents you from just saying "I cast shape water." Personally, I think Cantrips would definitely be more fun to use repeatedly, as they are way more flexible.
-
2016-12-28, 01:07 AM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Waterdeep
- Gender
Re: Weird class idea
What edition of D&D by the way?
Roll for it 5e Houserules and Homebrew
Old Extended Signature
Awesome avatar by Ceika
-
2016-12-28, 01:53 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Arcadia
- Gender
Re: Weird class idea
Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
Extended signature!
-
2016-12-28, 02:13 AM (ISO 8601)
- Join Date
- Dec 2016
- Gender
Re: Weird class idea
Well, eldritch bolt can't do any of the three, and still shape water can do lots of things sorta similar to those.
Last edited by Freed; 2016-12-28 at 02:47 AM.
-
2016-12-28, 03:58 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Arcadia
- Gender
Re: Weird class idea
Those 'lots of things sorta similar' are mostly just fluff, though. How often are you in a situation where coloring water helps solving encounters? 80% of the cantrip is useless in any but the most contrived circumstances; creating an entire class around it is a horrible idea.
Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
Extended signature!
-
2016-12-28, 04:12 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- where the wind blows
Re: Weird class idea
Or you could, you know, play Mutant and Mastermind and make a character with "control water" as power.
You got Magic Mech in My Police Procedural!
In this forum, Gaming is Serious Business, and Anyone Can Die. Not even your status as the Ensemble Darkhorse can guarantee your survival.
Disciple of GITP Trope-Fu Temple And Captain of GITP Valkyrie Squadron.
Awesome Elizabeth Shelley by HollamerSpoiler
The OTP in the playground.
My Gallery/My Star Wolves 3 LP
-
2016-12-28, 11:08 AM (ISO 8601)
- Join Date
- Dec 2016
- Gender
-
2016-12-28, 11:47 AM (ISO 8601)
- Join Date
- Sep 2016
Re: Weird class idea
I did that once, two sorcerers who only knew one spell but as they level up the spell magnitude changes.
Higher levels can affect whole cities and epic levels entire kingdoms.
It worked well with silent image not so well with fireball.
But the fireball sorcerer had a blast with it... No pun intended.Last edited by Perch; 2016-12-28 at 11:50 AM.
-
2016-12-28, 12:15 PM (ISO 8601)
- Join Date
- Jul 2010
-
2016-12-28, 10:25 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- where the wind blows
Re: Weird class idea
You got Magic Mech in My Police Procedural!
In this forum, Gaming is Serious Business, and Anyone Can Die. Not even your status as the Ensemble Darkhorse can guarantee your survival.
Disciple of GITP Trope-Fu Temple And Captain of GITP Valkyrie Squadron.
Awesome Elizabeth Shelley by HollamerSpoiler
The OTP in the playground.
My Gallery/My Star Wolves 3 LP
-
2016-12-29, 05:04 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Arcadia
- Gender
Re: Weird class idea
With Shape Water, you mean? I fail to see how changing the water's color is making the king think 'I have been poisoned' as opposed to 'some guy is changing the water's color'.
If your saving argument for a caster, of all things, is 'can still use weapons', something somewhere has gone horribly wrong. The ability to use weapons is no perk, it's a default trait of all characters.Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
Extended signature!
-
2016-12-29, 05:44 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Sweden
- Gender
Re: Weird class idea
Sounds like you could get the effect you want (sort of) by playing a battle sorc or some other variant, and just picking spells according to a very limited theme (like only fire spells, or only illusions). It's not perfect, but it's covered in the standard mechanics, so you don't have to invent and balance a whole new class.
You can fight, sort of. You can essentially have a single power with some variety (different ways of making illusions, different ways of setting stuff on fire). And because you're charisma based, you might actually be able to pull off that spandex-and-cape look so many super heroes seem to like!
-
2016-12-29, 05:45 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Weird class idea
There are a number of homebrew classes on TGD that seem similar to what the OP's looking for - single element theme, mostly unlimited use abilities.
This page has a list that includes most of them. Off hand, Energy Mages, Fire Mage, Force Mage, Force Potentate, Snowscaper, Storm Lord, and Time Mage would fit. Also I think there are several more ice themed ones not linked on that page. Power level varies considerably.