Results 1 to 17 of 17
Thread: Scout questions
-
2007-07-17, 05:13 PM (ISO 8601)
- Join Date
- Jun 2007
Scout questions
In preparation for a character dieing in my current campaign, I decided that I was going to make a scout who specializes in either throwing weapons or bows, but I've run into the problem of multiple attack in a round with skirmish. Originally, I was going to have the character duel wield throwing weapons, but in order to attack with both weapons, she would need to use a full attack action, which means I couldn't move and gain the skirmish bonus. I encountered the same issue with many-shot on an archer scout. Is there a feat that I'm skipping over or just something I'm missing in general which will allow me to use either many-shot or a full attack action with my skirmish so I can apply it to all of those attacks, or am I just SOL?
Last edited by Aurion; 2007-07-17 at 05:16 PM.
-
2007-07-17, 05:18 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Oregon, USA
Re: Scout questions
Manyshot is a standard action, not a full-round action. You can move, then Manyshot.
You'll want greater manyshot to get your skirmish damage on each arrow, though.FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
-
2007-07-17, 05:40 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Scout questions
I knew about greater manyshot.... but I could have sworn it was a full round action. Hmmm... but is there anyway to use skirmish with multiple throwing weapons?
-
2007-07-17, 05:57 PM (ISO 8601)
- Join Date
- Apr 2006
Re: Scout questions
A single level of Master Thrower can get you the Doubletoss ability, which lets you attack with two thrown weapons as a standard action. It has a range limit of 30 feet, but then, so does Skirmish. It'll require three feats (but gives you Quick Draw for free at 1st level, essential for most throwers), base attack bonus +5, and a few ranks in Sleight of Hand.
Avatar by GryffonDurime. Thanks!
-
2007-07-17, 06:05 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- N. California
- Gender
Re: Scout questions
I guess you could take Dual Strike (idk where that's from), it lets you attack once with each weapon as a standard action. I'd advise just taking manyshot and a bow.
Lantanese gnome avatar by the talented Honest Tiefling.
Don't call it a rework - 5e Ranger optional class features
-
2007-07-17, 06:25 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Scout questions
Rapid shot is a full-round: http://www.d20srd.org/srd/feats.htm#rapidShot so that may be your problem.
I get Many and Rapid confused all the time.I reserved the right to be wrong. I just try not to exercise it.
Avatar by Jacklu
Trophies:
Spoiler
-
2007-07-17, 07:52 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Easton, PA
- Gender
Re: Scout questions
Eh...go with the charging scout, they're better if you do it right. My friend made (i.e. I told him how to make), and charging Scout and ended up doing 10d6+6 damage (2d6 greatsword, 2d6 greater powerful charge, 4d6 improved skirmish). And on undead he did 10d6+12 (swift hunter feat with the elf substitution ranger) and undead bane. He was an amazing tank that beat out the Werewolf Barbarian and one-shot killed almost everything.
-
2007-07-17, 07:54 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Scout questions
One could play an awakened rhinoceros Scout and really liven things up.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2007-07-17, 07:59 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Scout questions
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
-
2007-07-17, 08:29 PM (ISO 8601)
- Join Date
- Oct 2006
- Gender
Re: Scout questions
Your best bet with a Scout is always Greater Manyshot.
There's a weapon enhancement in Champions of Ruin called Splitting. It only works for bow, and will basically double your damage (including skirmish damage) for a +3 bonus. If you have the book, check it out.
-
2007-07-17, 08:42 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
Re: Scout questions
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
-
2007-07-17, 08:51 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
-
2007-07-17, 10:06 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: Scout questions
Be sure to pick up Improved Skirmish from Complete Scoundrel, it increases your Skirmish damage by +2d6 for 1 feat.
Also, I vote for using Greater Manyshot. It's far easier to increase damage using a magical bow and magical arrows. It doesn't require multi-classing. And with your Fast Movement, Flawless Stride, and Tumble, you have an easy time staying away from the front line of combat, which is a good thing, since you're very squishy. It's what the Scout was designed to do.
-
2007-07-17, 11:03 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Scout questions
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2007-07-18, 01:52 AM (ISO 8601)
- Join Date
- Oct 2006
- Gender
Re: Scout questions
I really think the feat is worth taking.
If you are outdoors, it shouldn't be a problem. The only issue is during dungeon/underground adventuring (which could mean anything from most to none of the time depending on the campaing), but even then you should be able to qualify most of the time. And when you don't qualify you'll just have to deal with 2d6 less damage per attack.
-
2007-07-18, 09:13 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: Scout questions
-
2007-07-18, 09:20 AM (ISO 8601)
- Join Date
- Mar 2007
Re: Scout questions
Yeah, Splitting is nice. Too nice. Which is why it hasn't been replicated in any of the newer sourcebooks or the MIC. A +3 that is actually better than the Speed magical effect (also a +3 bonus)??? Just doesn't make any sense from a balance point of view.
That said, yes, Greater Manyshot is your easiest ticket to fame and fortune.