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2017-01-16, 10:47 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
That's not what I was saying. I'm asking whether, in terms of sheer tier system themed problem solving capacity, the sorcerer is capable of beating the beguiler at any particular level. Can you pick spells that are, if not more illusiony than those of the beguiler, at least, y'know, better? For example, you're essentially certain to fail to pick a better spell list at first level. After all, do you really think you can pick two spells that are better than the 14 spells on the beguiler list, keeping in mind that some of those beguiler spells are ones the sorcerer might well pick if trying to optimize? So, if they fail at that level, when do they succeed? If possible, support your answer with some justification.
What the sorcerer can do, however, is outdo the beguiler at pretty much anything else you would play an arcane caster as. If you want a tricksy illusion/enchantment specialist, you're usually better off as a beguiler instead of a sorcerer.
Which level, and what spells?
And, IMO, that ability to pick your trick(s) can be valuable. I suppose that it's probably somewhat campaign and DM dependent as to whether the sorcerer's ability to pick outweighs the specialist's stronger focus.
Maybe you have a different level, and/or maybe you evaluate that kind of comparative power differently. This is the comparison that exists though, both with the beguiler and with the dread necromancer. And, again, if your only basis for tier three is that you can build sorcerers in multiple ways, and that you can build them specifically for niches that a beguiler can't touch all that well, then I don't think you have any basis for tier three whatsoever.
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2017-01-16, 10:50 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
If all of the possible permutations of a Sorcerer are at the same level as T3 classes, then the Sorcerer is T3. Simple enough, yeah?
Rhymes with "Protracted."
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2017-01-16, 10:53 PM (ISO 8601)
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2017-01-16, 10:56 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
That'd be such a weird outcome. Sorcerers are essentially the defining class of tier two. If they were shunted to tier three, because of the rating of fixed list classes combined with logic, then tier two would more or less not exist. Should tier two not exist? Maybe. It'd produce a tier three even more ridiculously broad than it already is though. I think I have to let that settle in my head as a possibility for a bit.
Edit: For the record though, I'm inclined to think that the opposite path makes a lot more sense. Sorcerers, beguilers, and dread necromancers all hanging out in tier two, and the significantly less magically oriented bards representing approximately the high water mark of tier three.Last edited by eggynack; 2017-01-16 at 10:58 PM.
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2017-01-16, 10:59 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Maybe we should revote on fixed-list casters once the tier list is completed. It's all relative anyway.
EDIT: eggynack keeps taking thoughts out of my head
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2017-01-16, 11:28 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Rhymes with "Protracted."
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2017-01-16, 11:33 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
After seeing everyone's arguments for and against those three classes, I would agree that they're probably well-suited for T2.
I don't think anyone even touched on the DN's rebuke undead, which aside from DMM, can also be used for devotion feats, powering up your CL, or flat-out winning encounters against anyone who has a subtype or opposed alignment. I haven't done an in-depth look on it, but the DN's fear aura could probably stack with one of several Cleric fear spells to create a potent fear-based build (provided they're necro, not ench). Scabrous Touch is a nice addition to a debuffing build. With advanced learning for Undead Lieutenant (a weak choice compared to some options, sure, but I had fun with it in a build), the DN can even do two approaches at once, leaving the minionmancy to the Lieutenant while they debuff/ blast/ fear-stack.
Dread Necromancer: 2, 3, 1
I think with some decent optimisation, DN could be pushed to T1. I'm not familiar enough with optimising the class to definitively state that, but from my vantage point, they're essentially a Cleric with fewer "I win" buttons, but they do have at least one, and possibly 3 or 4. Is 3-4 win buttons enough for T1? Maybe not, and maybe they're not all possible on the same build. But I am confident enough to say that they can definitely break the game in at least one dimension, consistently. I'll admit that a less-experienced player that doesn't utilise their available options will probably end up in T3, but that's true of all classes.
I'd also like to apologise to everyone participating in all the great discussion/ arguments in the thread -- I've been reading all the arguments, and they have certainly helped me to better understand the capabilities of some classes; I regret that I wasn't able to put in a vote for Beguiler at T2. I'll try to pay better attention to the schedule so that I can post near the end of the week once I've taken in all the discussion for future classes. I still probably won't vote for anything I haven't spent a decent amount of time building/ optimising myself, though.
@Jormengand: You mention in the OP that "any variants may be considered separately", after all the primary classes are complete. Do you have a list of those variants somewhere? I'd like to make sure that the Religious Adept (ECS 256), Urban Adept (S:CoT 167), Religious Urban Adept (S:CoT 167), Alternate Clerics (Drag311), Alternate Druids (Drag311), Cloistered Cleric (UA 50), Divine Bard (UA 50), and Spontaneous Cleric (UA 64) aren't overlooked.Minmax + Brilliant Gameologists Thread Index
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2017-01-16, 11:59 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Variants from books
Variants from Dragon Magazine
Most variants don't affect a class's tiering.Rhymes with "Protracted."
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2017-01-17, 01:37 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Jormengand: If DN ends up in T2 because of this discussion I'd like to appeal the Beguiler decision and re-vote in light of new judging criteria. That just doesn't seem right to me.
Changing my vote for Dread Necromancer to 2,3,4
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2017-01-17, 02:34 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
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2017-01-17, 02:44 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
The fixed list casters are simply not as good as a sorcerer. Dread Necromancer is cool and has some good spells but if you compare their 5 9th spells to the possible list a sorcerer can pick for their 3 it is no contest who comes out better. Same thing with Beguiler. It doesn't matter that they know more spells than the sorcerer, if the sorcerer knows the 3-5 (or more) best spells of every level. If either of these is really tier 2, and I don't think they are its the very bottom of tier 2.
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2017-01-17, 02:47 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
What is your justification for Divine Mind being the same tier as Samurai and lower than the Dragon Shaman? If you read my comparison between divine mind and the barbarian, the comparison with the samurai is even worse. It basically gets an initiative boost, which 2 levels later the divine mind gets and gives to his allies.
Compared to the dragon shaman the divine mind gets additional auras at 10th, and 20th, his attack boost aura is better, affecting attack rolls and ranged weapons. Comparable healing power, or blasting is obtainable.
The issue is more on the earlier levels, at 1st for example. What spells can a sorcerer take that can compare to all of what a beguiler gets at 1st. My best guess would be power word pain, launch bolt, and maybe grease.
Crusader Going to hold off on this till I can take a closer look. I think its lower amount of manuevers known with his recovery method might make it a high tier 4.
Death Master 2,3,1 Has a lot of powerful spells, but his spell list doesn't seem to have the number of game breaking options that the wizard list has.
Divine Mind 543 I think i've argued my point on how this compares to barbarian. It falls just short enough to not be in tier 4 with out ACFs
Dragon Shaman (PH2) 5,4,6 Doesn't do much, but I imagine it can do a little in most situations.
Dragonfire Adept (DrM) 3,4 does a lot more and has invocations that cover versatility,
Dread Necromancer (HoH) 3,2 good power of spells, and minionmancy. I can't envision the undead not filling the role of the tier 4 beat stick and trap springers, then spells on top of that make this an easy tier 3, the power of those spells make tier 2 a better second guess than tier 4.Last edited by Lans; 2017-01-17 at 03:11 AM.
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2017-01-17, 02:59 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
But they're still getting like 3 of the top 5 core spells of each level, plus more. (Maybe the Dread Necromancer gets a little fewer than that.) I don't think the power differential is as high as you're making it out to be, if there's even a differential in the Sorcerer's favor at all.
Even then, how about the Favored Soul? The Cleric spell list is missing many of the best game-breaker spells from the Sor/Wiz list. Is it still T2? Are you going to vote Favored Soul down to T3?
Despite the floccinaucinihilipilification I've been heaping on it, I do think Divine Mind is better than Dragon Shaman. It has better scaling, which is actually kind of ironic.Last edited by Troacctid; 2017-01-17 at 03:06 AM.
Rhymes with "Protracted."
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2017-01-17, 03:32 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
If you want to claim that, then again, I ask, tell me the first level where you can pick spells known whose power exceeds that of the beguiler and/or dread necromancer's list at that level, and, further, tell me what that spells known list looks like. Also, specifically in the case of the dread necromancer, I suspect that it's somewhat plausible at 6th and 7th, and stops being plausible for awhile after that, so if that's the level you pick, also name the first level that occurs after those at which it's possible.
Dread Necromancer is cool and has some good spells but if you compare their 5 9th spells to the possible list a sorcerer can pick for their 3 it is no contest who comes out better. Same thing with Beguiler.
So, point in short, naming between one and three levels where the sorcerer is better isn't exactly impressive when I can point out about half of the levels where the inverse is true. Frequently, these classes get way more than five spells, frequently, the sorcerer gets fewer than three spells at the same time, and frequently, those spells are really frigging good.
It doesn't matter that they know more spells than the sorcerer, if the sorcerer knows the 3-5 (or more) best spells of every level. If either of these is really tier 2, and I don't think they are its the very bottom of tier 2.
I'll give you an example, which'll give some insight into how these low to mid level comparisons play out. Consider 8th level. Arguably, the best spell at this level is polymorph. And polymorph is really great. Does all kindsa things, and its versatility means it plays well with the sorcerer's spells known limitation. But, as good as polymorph is, would you rather have it than greater invisibility, solid fog, and freedom of movement? These are great spells too, after all, full of the meat of utility. Maybe you'd prefer polymorph, but maybe not. It has its limits, after all. And that's only three of the beguiler's eleven spells at that level. Add on locate object, greater mirror image, and hell, the kinda mediocre phantom battle too, and consider the comparison again.
Now note that I haven't named a single mind-affecting spell, so often supposed to be the beguiler's only trick that will inevitably be met with immune enemies. The crippling overspecialization that is meant to lead to the class' doom. They have those spells too, of course. They have charm monster, confusion, and all the rest of these sometimes extremely potent spells. At this level, not necessarily at every level but at this one at least, they can probably out-magic the sorcerer without even touching those spells. It speaks to a significantly greater power, a varied and versatile one at that, than the sorcerer can pull off, whether the beguiler is running spell adding methods or not.
And, oh yeah, the beguiler can also add spells. Almost forgot. Frequently, just by picking the right feat, right item, or maybe right prestige class (haven't gotten much push-back on my assertion that these classes are incapable of capitalizing on the rare domain adding PrC that'll let in an arcane caster), the beguiler or dread necromancer can gain a spell at this spell level where the sorcerer can supposedly outdo those classes with only one spell chosen, and the spell chosen can be the exact spell the sorcerer picked. Not always, cause there are some limits to how well these classes can do this stuff, but enough to make me doubtful that a sorcerer could ever have the advantage.
So, I repeat, name the level, and name the spells. We can proceed from there.Last edited by eggynack; 2017-01-17 at 04:31 AM.
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2017-01-17, 07:30 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Most of these are good points, but I will point out that DN can't use their Rebuke Undead to power DMM (and neither can the Death Master, for that matter). Still, that means they'll at least be getting more use out of devotion feats, although it sucks that Death Devotion and Evil Devotion aren't all that good.
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2017-01-17, 08:12 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
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2017-01-17, 08:16 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Originally Posted by Divine Metamagic
EDIT: Yep, just checked Complete Divine and its errata: the original book version doesn't specify divine spells, and you don't even have to know the metamagic feat you're applying it to, but the errata clarifies that you need to know the feat and that it only applies to divine spells.
EDIT 2: So I guess if you don't consider errata official, you can say it can apply to arcane, but that also means you don't need to take Extend Spell or Persistent Spell to use DMM Persist. Heck, I guess if we're going that route, you could take DMM Intensify at lvl 1.Last edited by AvatarVecna; 2017-01-17 at 08:20 AM.
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2017-01-17, 08:23 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
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2017-01-17, 08:28 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
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2017-01-17, 08:28 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Prestige Domains and the Beguiler: The relevant section is Complete Divine, page 20. There is not a reference to Warmages, but there is one to "a spontaneous caster like a sorcerer or favored soul". In this case she may "select a domain spell to add to her spells known whenever she would have an option to choose a new known spell". Since the Beguiler knows all spells on her list, she automatically knows these spells.
Perhaps one could argue that the spells are not actually added to the list, and as such cannot be learned by Dread Necromancers, but that makes prestige domains as a whole non-functional, because they are not added to other people's lists, and as such could not be cast by anyone.
It's also worth noting that the FAQ explicitly says that the Rainbow Servant capstone works with Warmage casting, and the capstone has the same "learn" wording as prestige domains.
Yes, it is.
The errata'd version differs from the original in two ways. It requires that you select a metamagic feat you have for Divine Metamagic, and it only allows you to use the feat for divine spells.Last edited by Cosi; 2017-01-17 at 08:39 AM.
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2017-01-17, 10:53 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Uhm, take feats and items if you want. I'm almost certainly going to need them when we get near "T" on the list. ACFs are essentially not the same class - if you think the paladin of slaughter is a different tier from the normal paladin, you're free to raise it as another thing to vote on. And archivists don't even need scrolls of all spells, and ardents don't even need linked power shenanigans, so I don't even know what you're about there.
I just think that a trick that I've never seen used in multiple games of playing with dread necromancers (obviously I've seen people raise things other than just skeletons and zombies, but raising a higher-level caster than yourself to cover your own deficiencies should be something that obviously doesn't occur in most games) isn't massively relevant.Last edited by Jormengand; 2017-01-17 at 11:03 AM.
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2017-01-17, 11:21 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Here's my conclusion based on the ongoing discussion.
Dread Necromancer: 21X3
Dread Necromancer Is Tier 1 If
they have unrestricted access to minion fodder, and can therefore prepare minions like a wizard prepares spells.
Dread Necromancer Is Tier 2 If
they are permitted to expand their spell list OR are allowed quality above-CR minions.
Dread Necromancer Is Tier 3 If
they use minionmancy on low quality minions to shore up the holes in their spell list.
The Dread Necromancer Might Be In Tier X Because
their ability to play uptier depends on campaign details like corpse availability rather than the inherent power of the class.Last edited by Bucky; 2017-01-17 at 11:24 AM.
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2017-01-17, 11:39 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Last edited by Grod_The_Giant; 2017-01-17 at 11:40 AM.
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2017-01-17, 11:54 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Corpses of level-appropriate enemies aren't enough. For tier 2, I'm talking about corpses of things that could squish the DN in a fair fight. For tier 1, the DN needs to be able to obtain the corpse of a specific creature 4+ CR ahead of them on short notice, and do so using only a fraction of the party's daily resources.
In comparison, bringing an encounter worth of undead meatshields to the next encounter feels like T3 material.Last edited by Bucky; 2017-01-17 at 11:59 AM.
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Re: Community Tiering for all 3.5 Base Classes
Last edited by Doctor Despair; 2017-01-17 at 12:07 PM.
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2017-01-17, 12:21 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Beguiler never gets an opportunity to choose a new spell known so they never get to choose a domain spell as a spell known. You contradicted yourself in your own argument.
Shrink Item by itself is better than the entire Beguiler 1st-5th level lists. You can use Magecraft + Aid Another from a familiar to make whatever items you want to shrink down. With a duration of six days when you can first get the spell to over two weeks with an Extend Shrink Item at level 8, you're converting downtime into power that you can give to whoever you want. You can even leave used items where they are after you're done with them to be retrieved later. Give everyone a few cones to block line of effect from whatever spells or traps may come your way. Lead-lined adamantine just seems useful for something (maybe hiding from a crystal ball for a while). Give certain cones and area to look out of and have like gloves built into the side so you can open doors without leaving yourself open to things requiring line of effect or contact poison. Sure, you might start facing inhaled poisons on every door and sunder-monkeys with adamantine weapons around every corner eventually, but facing more expensive obstacles means you get more expensive loot.
If you need to use your only 3rd level spell on every obstacle at 6th level, maybe you should have picked a more useful second level spell. You have all those extremely useful evocations that wizards usually ban to choose from."Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
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2017-01-17, 12:28 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
@ Doctor Despair
Granted, but you're still an order of magnitude less powerful than a Dread Necromancer with couple of mail order bosses as minions. And you lack T1 flexibility without the ability to reanimate things the DM doesn't themselves use.Last edited by Bucky; 2017-01-17 at 12:28 PM.
The gnomes once had many mines, but now they have gnome ore.
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2017-01-17, 12:47 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Rainbow Servant explicitly works, per FAQ, and Prestige Domains are very similar to that. Compare:
Originally Posted by Complete Divine, Rainbow ServantOriginally Posted by Complete Divine, Prestige Domains
Shrink Item by itself is better than the entire Beguiler 1st-5th level lists. You can use Magecraft + Aid Another from a familiar to make whatever items you want to shrink down. With a duration of six days when you can first get the spell to over two weeks with an Extend Shrink Item at level 8, you're converting downtime into power that you can give to whoever you want.
Also, shrink item can be yours for the low, low price of a Runestave, at which point the Sorcerer is back to crying. In actual play, you aren't comparing the best Sorcerer spell to the whole Beguiler list, because the Beguiler can grab the first four to six good Sorcerer spells trivially. You're comparing the fifth best Sorcerer spell to the whole Beguiler list, because that's the real trade-off. Remember, rational people think on the margin.
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2017-01-17, 12:59 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
What are you reading? Shrink Item is a third level spell, not fifth, and it's core. Where did charmed monsters risking their life on contact poison come from to beat Shrink Item? You aren't risking anything when using Shrink Item. You risk losing a charmed monster when using Charm Monster. There's a difference between the two.
How exactly is Charm Monster going to save you from a dozen Goblins on Worgs keeping their distance from you with short bows and javelins? Goblins on Worgs seems like an appropriate encounter for 3rd-4th level spells. It's not like everyone has a dozen shelters they can just throw down and walk into because a friendly sorcerer had spell slots they needed to use last week."Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2017-01-17, 01:13 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Several whats:
1. Where did I say shrink item was 5th level?
2. charm monster and silent image are core spells.
3. You said, and I quote, "Shrink Item by itself is better than the entire Beguiler 1st-5th level lists." Which would seem to justify adding 5th level spells, unless you meant "the entire Beguiler list up to 5th level". In which case, that's kind of weird, because Beguilers only get Advanced Learning to expand their spell list at 5th level.
4. charm monster is a fourth level spell. silent image is a first level spell.
Where did charmed monsters risking their life on contact poison come from to beat Shrink Item? You aren't risking anything when using Shrink Item. You risk losing a charmed monster when using Charm Monster. There's a difference between the two.
How exactly is Charm Monster going to save you from a dozen Goblins on Worgs keeping their distance from you with short bows and javelins? Goblins on Worgs seems like an appropriate encounter for 3rd-4th level spells. It's not like everyone has a dozen shelters they can just throw down and walk into because a friendly sorcerer had spell slots they needed to use last week.