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2017-01-26, 03:13 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Oops. I think I started voting on things once or twice and then had to go somewhere because I had a tendency to get long-winded so I didn't end up voting. That said, let's try this time.
Druid: 1. You're a day away from any solution with divine spellcasting, and you can solve a lot of problems between now and then with judicious application of summons, wild shape, and your animal companion.
Duskblade: 43 It's in the awkward Tier 3.5 area. They're good at combat, they're moderately diverse in what they can do with relation to combat, but they tend to only be adequate at things that aren't combat. Find a way to add spells to their list and they might be able to hit 3 proper.
Expert (NPC): 65 A fair number of class skills, but you're pretty strictly working off just your numbers. With some trickery you can make them into better numbers, but you don't have any sort of improvements you can pull.
Expert (UA): 45 Create-your-own-roguish-archetype, with a bunch of class features you can mix and match. Can fall to T5 if the "bonus feats" get used for regular feats instead of "insert class feature here".
Factotum: 3 Enough spells that you can contribute to help solve problems but not so much you start swinging around Mjolnir. Skills and the class features to boost them. Extra Standard Actions never go amiss.
Favored Soul: 2X A good chunk of spells known. An entirely adequate spell list. Do you have win buttons? At pretty much every level, if you pick spells well. If you don't? You could have trouble.Last edited by BaronDoctor; 2017-01-26 at 03:14 PM.
Player >>> Build >>> Class. I'm running a game where two very effective characters are a Warlock (ranged touch attacks hit a lot. Who knew?) and a Daring Outlaw with a few maneuvers (full sneak attack and Island of Blades Stance generates a lot of damage quickly) and the Druid mostly uses the class as an excuse to live out lifelong dreams of being best friend to animals.
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2017-01-26, 03:52 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Isn't it pretty straightforward? If beguiler is better than, equal to, or even a bit worse than sorcerer, and sorcerer is tier two (they are), then beguiler should be tier two. You, in countering the notion that beguilers are at the same power level, are pointing to shrink item, and only to shrink item. I don't think it's enough to establish sorcerer superiority. I don't think it's even enough to establish sorcerer superiority at that spell level, because beguiler thirds are really good, and really numerous. I think that, while a sorcerer with shrink item as their only third might potentially be better against a weird goblin scenario (not even sure on that account, given how many applicable options the beguiler has), they're not the better class.
I hope to prove all of that to you, such that you will be convinced that beguilers are tier two. Overcoming shrink item is not itself sufficient for that, but it is necessary, and I think I can prove that beguilers do in fact overcome that spell. And, even if they fail to overcome shrink item somehow, such that they are at all levels at the mercy of this one weird spell, I'll probably wind up pointing out that the vast majority of sorcerers are unlikely to take this apparently top level optimization spell, meaning that beguilers still aren't necessarily weaker, because anything below that highest optimization scenario might leave sorcerers behind. And if sorcerers are behind at anything besides the highest level of optimization, then I think any reasonable weighting of optimization levels will put sorcerers behind on average.
So, yeah. That's what I think this will actually prove.
Edit: By the way, I should have dread necromancers at 2 on that spreadsheet. Pretty much changed my ranking here, and if not there then in my arguments for it that followed, and if not there also then over here in this moment.Last edited by eggynack; 2017-01-26 at 04:29 PM.
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2017-01-26, 04:29 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
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2017-01-26, 04:55 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Proving Beguilers are better than Sorcerers doesn't prove they have enough Tier 1 capabilities to get into Tier 2. I find it hard to believe any class can get into Tier 2 without being able to target an enemy's fortitude or reflex saving throws effectively. Even something as simple as Destruction and Flame Strike would work.
"Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2017-01-26, 05:03 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Minmax + Brilliant Gameologists Thread Index
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I do still exist. I'm active on discord. Priestess of Neptune#8648
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2017-01-26, 05:17 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
A lot of really cool beguiler stuff doesn't target fortitude or reflex, because it doesn't target a save at all. Obscuring mist at first, with silent image thrown in if your opponents don't interact with it (I'll just skip listing other image spells from here), invisibility, mirror image, fog cloud, and even glitterdust for the revealing part at second, dispel magic, glibness, and haste at third, and solid fog at fourth (there are others, but I think this one is really important). Fifth level spells don't have all that much along these lines, but sixth has greater dispel and true seeing, and sevenths and eighths, while they do have relevant stuff, are kinda past the point where I'm positing major beguiler advantages. And, along with all of that, you're getting charm/dominate based minionmancy applied to stuff without high will saves, and advanced learning for stuff like simulacrum, ice assassin, and shadow whatever. So, while beguilers are bad at directly targeting low fortitude and reflex saves, they make up for it with the ability to attack those opponents in a number of different ways. And I'd take solid fog over flame strike any day.
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2017-01-26, 05:17 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
"Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2017-01-26, 05:23 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Minmax + Brilliant Gameologists Thread Index
Cleric + Favoured Soul Spell Recommendations ⊰⊷ Resources ⊶⊱ Giles' Comprehensive Bonuses Character Sheet
Wands of Lesser Vigour ⊰⊷≟⊶⊱ 3.X WotC Thread Index
Cleric Quick-Builder
"Gentlemen, you can't fight in here. This is the War Room!" – Kubrick, "Dr. Strangelove"
I do still exist. I'm active on discord. Priestess of Neptune#8648
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2017-01-26, 05:33 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Last edited by Grod_The_Giant; 2017-01-26 at 05:33 PM.
Hill Giant Games
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2017-01-26, 05:43 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Well, that too. But a big part of my point is that this idea of "tier one capabilities" doesn't actually mean that much. If the sorcerer is doing "tier one" stuff, and the beguiler is generally more useful than the sorcerer, then the beguiler is either doing "tier one stuff" better than a sorcerer (because, y'know, they get more of these wizard spells than the sorcerer), or that "tier one stuff" is a meaningless concept. All these evaluation tools, like access to game breaking tricks, or general graph of versatility versus power as you move up in tiers, they're useful to a point, but they don't erase the fact that the beguiler is really close in challenge destruction ability to any sorcerer you could construct (if we take a weighted average across the range of levels, rather than considering at a single high level), and that's the case with or without these spell adding features, or even significant use of minions.
The minions help, and arcane disciple helps a lot, but the beguiler is extremely comparable without them. That they are, in fact, present in the game, pushes that extreme comparability to the point where the beguiler is probably advantaged even if you evaluate them lower than I'm indicating.Last edited by eggynack; 2017-01-26 at 05:44 PM.
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2017-01-26, 06:02 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Oh I guess I haven't voted.
Druid is T1.
Expert is T6.
Factotum is T3.
Duskblade is better enough compared to T4 classes to be T3. Yeah, yeah, it pretty much only does combat, but it's highly effective, it can fill multiple roles in combat besides just striking, it has a little bit of utility mixed in, and it compares well against T3 classes.
Favored Soul is a reasonable benchmark for T2.Rhymes with "Protracted."
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2017-01-26, 06:03 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Going Down:
Obscuring Mist, Invisibility, Mirror Image and True Seeing are on the Adept list. Those will get you to Tier 4.
Dispel Magic, Greater Dispel Magic, Glibness, Glitterdust, Haste, Shadow Whatever, and the Image line are on the Bard list. Those will get you to Tier 3.
Charm based minionmancy... Divine Mind can be doing that at level 6. Bard gets Charm Monster at level 7. Beguiler has to wait until level 8. Late access to a tier 5 ability won't bring you out of tier 5. Sorry.
So that leaves Fog Cloud, Solid Fog, and Dominate, plus Simulacrum and Ice Assassin through a class feature.
I'm seeing Fog Cloud in the Water Domain. Tier 1 class has it, so it must be Tier 1. Technically, Bard can cast it through Shadow Conjuration, but that's just a terrible version of Fog Cloud with a will save and spell resistance. That doesn't even feel like the same spell. Still Tier 1.
Dominate can be picked up by Ardent, which is in Tier 2. Tier 2 abilities don't exist, so bump it up to Tier 1.
That leaves Solid Fog, Simulacrum and Ice Assassin unrated. They stay in Tier 1 until proven otherwise. Saying they are Tier 3 because the Beguiler has access to them is disingenuous; I'm not going to compare a class to itself in a comparison. It doesn't make any sense to do so.
So five Tier 1 abilities. I don't necessarily think that's enough to get into Tier 2, especially since Ardent is rebuilding it's entire character from scratch every round. Maybe I can be convinced if you can produce effects that target reflex and fortitude saves? Even Adept gets Burning Hands, Touch of Fatigue, Cause Fear and Scorching Ray as a variety of ways to target a variety of defenses, no matter how bad those spells actually are. Even Divine Mind can get a variety of ways to attack, however poorly.
What you need to do is get me some other way of attacking someone that doesn't go through a will save. Barbarian has more than one avenue of attack through attack actions and intimidating rage, you should too."Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2017-01-26, 06:05 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Rhymes with "Protracted."
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2017-01-26, 06:10 PM (ISO 8601)
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2017-01-26, 06:11 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Ardents don't get Psychic Reformation.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
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2017-01-26, 06:18 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
According to Karl's standard scorch (a spell that deals 1d8/2 levels fire damage) is a Tier One capability because it is available only to Wizards and Sorcerers, but dominate person is a Tier Three ability because it's available to Bards.
I think we can all agree that Karl's standard is a bad standard.
In any case, if you want to prove that the Beguiler is worse than the Sorcerer, you can just test it.
Pick a set of build restrictions (e.g. Core + PHB II), pick a set of encounters (e.g. the 10th level SGT) and run a Beguiler and a Sorcerer built under those restrictions through those encounters.
Arguing about whether charm monster is really a Tier Three or a Tier One or a Tier Seven ability is unhelpful when you have actual empirical testing you can just do.
By using the Linked Power feat with the ACF that (apparently) allows you to make up your own mantle. However, when you suggest that the Beguiler might use Arcane Disciple to expand her spell list, Karl rejects your argument.
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2017-01-26, 06:22 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
"Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2017-01-26, 06:30 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
I'm not sure what you're saying here.
I assume you are complaining about comparing the Beguiler to the Sorcerer on the grounds that the Sorcerer has not been tiered yet. This is, obviously, true. But, as has been pointed out, this position would cause us to never compare the Beguiler to the Sorcerer as discussion for the Beguiler would nominally be over by the time the Sorcerer's turn arrived. Also, no class has shifted a tier from its original ranking, at it seems unreasonable to assume the canonical example of Tier Two will do so.
If the Sorcerer ends up lower than Tier Two, I will formally retract any argument I have made about where the Beguiler ought to be based on its capability relative to the Sorcerer.
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2017-01-26, 07:09 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
"Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2017-01-26, 07:29 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2017-01-26, 09:15 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
I think you're missing the point. That wasn't a list of things beguilers can do. That was a list of things beguilers can do offensively against opponents with a good will save. In other words, it was specifically and only a response to the last thing you said in this post. Specifically, this:
What you need to do is get me some other way of attacking someone that doesn't go through a will save.
What you need to do is get me some other way of attacking someone that doesn't go through a will save.
Moreover, it's not just about specific spells and whether they appear on specific lists. Give an adept a significantly faster progression and a better casting mechanic and you could probably get them to tier three. It's about the confluence of all these spells, and the rate you're casting them at. You don't look at a class' power by discounting everything that doesn't pop up on a lower tier list. Putting it simply, the power of the beguiler is that they can charm people where that's effective, do a completely different thing when neither thing is effective, do a third thing when those two above things are ineffective, and go pretty deep with that process.
The not simple version of the above is the whole level by level comparison between beguilers and sorcerers, first assuming close to optimal sorcerer spell selection and no list expansion for the beguiler, and then determining how much you have to relax those assumptions, if you have to at all, to get the two classes to the same place. And I suppose another assumption is that sorcerers are tier two, but given that you rank favored souls as tier two, I feel like that's a fair assumption to make about your class placement. Further stuff on that point is below.
Arbitrarily deciding a class is in a tier with no discussion and then comparing a class you just complained was placed in a tier with little discussion is somehow better? I'm feeling some double standards here.
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2017-01-26, 11:06 PM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
While I don't think anybody's going to argue the first point, specifically, I would argue that at Rainbow Servant 10th, the fact that you started out as a beguiler is almost entirely irrelevant. You're primarily going to be running on full spontaneous access to the entire Cleric spell list, not the beguiler's spell list (and the advanced learning is capped at Beguiler 10th, assuming you didn't take another PRC). Rainbow Servant is a major fluff, concept, and mechanical alteration/divergence from the baseline Beguiler.
That is, if you go Rainbow Servant 10, you don't count as a Beguiler anymore, at least, for the purposes of determining how the Beguiler/DN/Warmage base class itself should be classified. That interaction, IMO, is something that should be noted with the Rainbow Servant entry in a PRC list, and/or as a footnote in the Beguiler/DN/Warmage "why" entry. Possibly expand that footnote to include some of the other forms of spell list expansion.
Because we cannot assume that every Beguiler/Dread Necromancer/Warmage is going to go Rainbow Servant 10. One of them that has gone Rainbow Servant is massively different from one that has not. And a Rainbow Beguiler probably isn't going to end up all that different from a Rainbow Warsnake or a Rainbow Necromancer/Dread Rainbow.
Some will, yes, but it's always been noted that a higher optimization can raise a class's effective tier. While Rainbow Servant is relatively straightforward as optimization goes, it also sits at a significantly above average level of optimization, IMO, at least in effect. So too do some of the other list expansion options, although they're not as high an effective op level as Rainbow Servant.
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2017-01-27, 02:53 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Not picking your post for any particular reason Troacctid except it was the latest one I saw on the point I wish to discuss here - there are many others who seem to share your viewpoint on this, I acknowledge that.
I want to ask if being effective at combat alone, and only in an "apply damage" fashion, is really enough for people to consider such a class as Tier 3? I ask because I really feel it does not, unless your campaign is combat only and only requires damage to be applied.
It seems that there is not really an debate on capability of the class here, but what tier that capability falls into. This says to me that we aren't all in agreement as to what the tiers mean - which sort of makes a tier list seem useless.
I would like to refer here to the descriptions given by JaronK, who's tiers we are using:
Tier 3: Capable of doing one thing quite well, while still being useful when that one thing is inappropriate, or capable of doing all things, but not as well as classes that specialize in that area. Occasionally has a mechanical ability that can solve an encounter, but this is relatively rare and easy to deal with. Can be game breaking only with specific intent to do so. Challenging such a character takes some thought from the DM, but isn't too difficult. Will outshine any Tier 5s in the party much of the time.
Tier 4: Capable of doing one thing quite well, but often useless when encounters require other areas of expertise, or capable of doing many things to a reasonable degree of competence without truly shining. Rarely has any abilities that can outright handle an encounter unless that encounter plays directly to the class's main strength. DMs may sometimes need to work to make sure Tier 4s can contribute to an encounter, as their abilities may sometimes leave them useless. Won't outshine anyone except Tier 6s except in specific circumstances that play to their strengths. Cannot compete effectively with Tier 1s that are played well.Last edited by Aimeryan; 2017-01-27 at 03:02 AM.
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2017-01-27, 03:08 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
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2017-01-27, 03:11 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
You might want to take a closer look at the duskbades spell list. It has a few movement spells, buffs, and save or loses. In addition it is possible to add spells to the list.
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2017-01-27, 03:11 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Could I ask you to expand upon this for me?
This sounds similar to the Psychic Warrior of which I am familiar, with the exception of the save or loses. From my experience there, movement spells (or powers, as the case may be) can be useful outside of combat in some situations, but not enough to invalidate the Tier 4 description. Buffs, at least for Psychic Warrior, are of the type that are rarely useful outside of combat or have some other limitation (got too late, cost too many power points, don't last long, etc.).
Adding spells (or powers); would that be considered average optimisation? Considering that a tier list is probably most useful to the uninitiated.Last edited by Aimeryan; 2017-01-27 at 03:20 AM.
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2017-01-27, 03:48 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Sooo it's literally midnight and I should probably do this when I'm awake but here's what a typical Duskblade's spell list by level might look like off the top of my head.
Level Spell level Spell Function 1 1 Swift Expeditious Retreat Mobility 2 1 Resist Energy Defense 3 1 Shocking Grasp Melee damage 4 1 Chill Touch Melee damage/Debuff 5 2 Ghoul Touch Save or lose 6 2 Spider Climb Mobility 7 2 Scorching Ray Ranged damage 8 2 Swift Fly Mobility 9 3 Dispelling Touch Debuff/Healing 10 3 Vampiric Touch Melee damage/Defense 11 3 Halt Action economy 12 3 Greater Magic Weapon Buff 13 4 Dimension Door Mobility/Utility 14 4 Channeled Pyroburst AoE damage/Action economy 15 4 Dispel Magic Debuff/Healing/Utility 16 4 Phantasmal Killer Save or lose 17 5 Disintegrate Ranged damage/Utility 18 5 Clenched Fist Action economy/Save or lose 19 5 Chain Lightning AoE damage 20 5 Hold Monster Save or lose
As you can see, a typical Duskblade can fill multiple roles in combat outside of simple melee damage.Rhymes with "Protracted."
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2017-01-27, 04:09 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Thanks!
That pretty much agrees with Lans' post: damage, movement, and some (mostly at the very end) SoL - at least as far as I can see. Oh, and dispel. Are these mostly self-only (for those of which it is relevant)?
Do you find that negates this description?:
DMs may sometimes need to work to make sure Tier 4s can contribute to an encounter, as their abilities may sometimes leave them useless.
Then again, maybe that is just me. Maybe this is campaign-dependent. What do other people think - is being good at damage and movement enough to be considered as negating the above quote?Last edited by Aimeryan; 2017-01-27 at 04:22 AM.
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2017-01-27, 04:22 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
In what scenarios do you think a duskblade is going to be useless?
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2017-01-27, 04:23 AM (ISO 8601)
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Re: Community Tiering for all 3.5 Base Classes
Pretty much anything social, unless your movement tricks entertain. Do they get the ability to fly? If not, there is a major source of non-contribution as well. Then there is anything non-combat of which neither damage nor movement will help.
To turn it around, what encounters would you find they are able to contribute in that a Barbarian could not?Last edited by Aimeryan; 2017-01-27 at 04:32 AM.