Results 211 to 240 of 1475
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2017-01-08, 12:31 AM (ISO 8601)
- Join Date
- Jul 2009
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- Michigan
- Gender
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2017-01-08, 03:47 AM (ISO 8601)
- Join Date
- Dec 2013
- Location
- Western Spiral Arm
- Gender
Re: Community Tiering for all 3.5 Base Classes
Bard: 3,4
Insanely versatile but slow starters.
Battle Dancer: 6/5
Super MAD, I am honestly not sure they are better than warriors, or experts.
Beguiler: 2,3
Changed my mind spell list is super solid even with out the mind effecting stuff.
Binder: 3,2,1
Very versatile and with planing can usually have the right tools for the job. Only 1 vestige gets them close to game breaking though and I don't think it does enough for tier 2.
Cleric: 1
CoDzilla. I don't think there is discussion needed here.
Commoner: 6
I don't think there is discussion needed here either.
I know I'm late on theses but here goes.
Adept: 4,5
Archivist: 1
Ardent: cant vote never used 3.x psionics
Aristocrat: 6,5
Better than warrior or commoner but not as good as fighter. I think its a bubble class, almost makes 5 but falls short.
Artificer: 1
Barbarian: 4
They do their thing and do it really well.Last edited by Hurnn; 2017-01-27 at 12:34 AM.
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2017-01-08, 06:51 AM (ISO 8601)
- Join Date
- Feb 2015
- Location
- Italy
- Gender
Re: Community Tiering for all 3.5 Base Classes
I would like to point out that this voting system is not fair, and I will give examples to show this.
Spoiler: Example 1Suppose Alice and Bob are voting for choosing Cleric tier.
A thinks Cleric is low T1, while B thinks it's high T2.
Thus, A votes 123 and B votes 213.
As a consequence, the first preference is a tie between 1 and 2, and so is the second preference.
This voting system assigns Cleric to T3, while neither A nor B really wanted this outcome.
Spoiler: Example 2Suppose Alice, Bob, Carl and Daisy are voting for choosing Cleric tier.
A and B now both agree Cleric being in T1, while C and D think Cleric is T2.
If A and B both vote 123, and C and D vote 213, Cleric is again assigned to T3.
Now suppose D is clever, and tries to exploit the voting system, so she instead votes 231.
She thinks 213 is the right choice, but votes 231 in order to win.
Votes are: (123) (123) (213) (231).
As a result, the first preference results in a tie between T1 and T2, while the second preference is not a tie anymore and T2 wins, although unfairly.
However, as for Arrow's impossibility theorem, a fair rank-based voting system does not exist.Last edited by noce; 2017-01-08 at 06:53 AM.
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2017-01-08, 08:23 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Community Tiering for all 3.5 Base Classes
I imagine that most people even in the developing world still have too many skills to be an int 10 commoner. Spot, listen, knowledge local, survival, boom, too many to be a human commoner (given that they're almost certainly maxed out to have a decent chance of making the checks they rely on to survive). Add in profession and craft, one of which most people will have at least, plus a few other skills that people have because they're humans and they go and learn things just naturally in life...
In example 1, Tier 3 has already been eliminated. The cleric cannot be tier 3 if no-one voted for it in the first round. Nominations would be re-opened for a tie.
In the second case, if you don't want 1 to win, don't vote 1. You can just vote 2 and nothing else. I'm also banking on some combination of good will and sheer numbers making that kind of chicanery impossible anyway.
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2017-01-08, 10:08 AM (ISO 8601)
- Join Date
- Sep 2014
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2017-01-08, 10:25 AM (ISO 8601)
- Join Date
- Feb 2013
- Location
- Perfidious Albion
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2017-01-08, 10:25 AM (ISO 8601)
- Join Date
- Dec 2015
Re: Community Tiering for all 3.5 Base Classes
Uh, that's kind of my point? If you allow the game to break one way, why not allow an exactly equivalent way?
I'm not really talking about loops though. I'm talking about just, y'know, casting ice assassin. For value. You get what's still a sort of caster singularity, just because you can approximate any other spell effect, just as they can approximate any spell effect of yours.
Yeah, but people don't play a class. They play a build. So if you rank classes without considering PrCs, you get rankings that don't correspond to the playspace. How many 20th level Wizards (or Fighters, or pretty much any class other than Druid) do you think there are?
Babies start out with humanoid HD, which is replaced with whatever class they end up, which is probably Expert given the improved education system in the post-industrial-revolution world.
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2017-01-08, 11:12 AM (ISO 8601)
- Join Date
- Dec 2009
- Gender
Re: Community Tiering for all 3.5 Base Classes
But I don't think we are allowing the game to break one way, is my problem with that. Ice assassin is obviously amazing, but the intent here is to use it in a relatively "normal" manner.
And so can a dude using wish or planar binding abuse.
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2017-01-08, 11:21 AM (ISO 8601)
- Join Date
- Apr 2015
- Location
- Mid-Rohan
- Gender
Re: Community Tiering for all 3.5 Base Classes
Yeah, but we're ranking classes, not Builds. There's really no good way to rank the classes based on their related Builds since any one class could have several Builds that are too different to compare to each other.
The information could be more accurate, but less useful due to being overly technical. Class ranking is, by its nature, a generalization and people referencing the list should be aware of its limitations.
What class rankings measures is the theoretical power of a class so as to inform the player/dm as to how to expect a class to perform on its own so they can plan and prepare whatever extra assistance it needs to succeed (or have a fair chance at succeeding).
It's not meant to say, "class x is y tier no matter how you use it in your build." It says, "a build with strong dependency on class x will typically reach tier y."
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2017-01-08, 11:31 AM (ISO 8601)
- Join Date
- Jul 2015
Re: Community Tiering for all 3.5 Base Classes
Bard : 3
Battle Dancer: 5
Beguiler: 2
Binder: 3
Cleric: 1
Commoner: 6,1
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2017-01-08, 11:31 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Community Tiering for all 3.5 Base Classes
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2017-01-08, 11:57 AM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Frozen City
- Gender
Re: Community Tiering for all 3.5 Base Classes
"Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2017-01-08, 01:09 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: Community Tiering for all 3.5 Base Classes
Baby humans do not actually have any listed stats at all, so we don't know how they work.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
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Original Fiction: The Wizard's Familiar
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2017-01-08, 01:31 PM (ISO 8601)
- Join Date
- Apr 2015
- Location
- Mid-Rohan
- Gender
Re: Community Tiering for all 3.5 Base Classes
It wouldn't be hard to homebrew some reasonable stats.
Infant humans are by nature helpless, so they rely on their parents to protect them. They have a tiny size category and all the associated modifiers.
Their attributes likely start around 1 or 2 and grow rapidly towards 10 as they mature. They shouldn't have 0 in any stat unless they've been attacked by something. They are just so weak and confused as to be continuously helpless.
They have a special ability to scream when disturbed. It's actually real science that infants are natural diaphragmatic breathers, which allows them to scream all day without developing laryngitis (children learn to breathe with their chest around the age of 4 when their sense of fear begins to develop).
This scream ability is sonic, does not deal damage (not even nonlethal), but can disrupt concentration and make creatures with sensitive ears uncomfortable. Humans gain a massive racial bonus to listen checks to hear a baby crying and the infant's parent has the EX ability to sense the baby's distress even when they fail their listen check to hear the cry. The parent must still pass a wisdom check to sense the baby's cry without hearing it.
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2017-01-08, 01:36 PM (ISO 8601)
- Join Date
- Jan 2014
Re: Community Tiering for all 3.5 Base Classes
Nice try guys, but some dude already made the only baby stats you'll ever need!
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia
Avatar by AsteriskAmp
My Homebrew
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2017-01-08, 01:48 PM (ISO 8601)
- Join Date
- Apr 2015
- Location
- Mid-Rohan
- Gender
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2017-01-09, 12:14 AM (ISO 8601)
- Join Date
- Oct 2013
Re: Community Tiering for all 3.5 Base Classes
Bard : 3 poster child
Battle Dancer: 5 think monk
Beguiler: 3 no 3000 spells to chose from but still good.
Binder: 3 excluding that infinite summon monster ACF
Cleric: 1 duh
Commoner: 6 duh
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2017-01-09, 02:54 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: Community Tiering for all 3.5 Base Classes
Bard : 3
Battle Dancer: 5 I really wanted to put this at 6, but getting pounce, flight and water walking put it over the edge to me making it a low 5. A warrior is probably going to be better for half the levels, but the dancer has maneuverability going for it.
Beguiler: 3
Binder: 4 While the binder appears to be very versatile, his versatility very limited based on stats, equipment and the general weakness of Pacts outside of a few select choices. With Pact magic being so weak that a feat that lets him bind a higher level vestige at many levels not being mentioned as OP or broken.
Edit- The Binder might be an example of a class that changes tier as it levels up, because I do think when it gets the summoning vestige it jumps to tier 2. It may even jump to tier 3 when it gets the second vestige. I think Shadow casters, and Incarnates are in a similar boat.
Cleric: 1
Commoner: 6
Divine Mind Tier 4/5 compare it to the barbarian and he doesn't get overshadowed. Lets compare damage. At first level he is ahead of the barbarian by 1 point of damage except for when the barbarian is in rage, then he is behind 1 to hit and 2 on damage. Except if he takes the physical power mantle, then he can get +2 to strength for 1 round each combat, meaning he's behind by 1 point of damage. At 5th he can take adrenaline boost and get another +2 to strength meaning he is now 2 pts ahead on damage for the first round of combat against the barbarians rage, and is up on damage out side of rage by 2 points, and is only behind 1 point on the to hit vs the raging barbarian.
A few levels later the Divine Mind can get psionic lion's charge for multiple attacks on a charge making him a better charger than the barbarian. Now you might want to say what about lion's spirit ACF? Well, We agreed to not use ACFs in the tier discussions, and that the barbarian as stated in the players handbook is what we have to compare it to.Last edited by Lans; 2017-01-12 at 11:51 AM. Reason: adding details.
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2017-01-13, 02:53 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Community Tiering for all 3.5 Base Classes
Okay, round's over folks. Let's hear it for the:
Crusader (ToB)
Death Master (DrC)
Divine Mind (CPs)
Dragon Shaman (PH2)
Dragonfire Adept (DrM)
Dread Necromancer (HoH)
Results of the previous round: Bard 3 Battle Dancer 5 Beguiler 3 Binder 3 Cleric 1 Commoner 6Last edited by Jormengand; 2017-01-13 at 03:13 PM.
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2017-01-13, 02:55 PM (ISO 8601)
- Join Date
- Oct 2014
- Location
- Sub-Prime Material Plane
- Gender
Re: Community Tiering for all 3.5 Base Classes
I have little experience with these classes, but I look forward to seeing some debate over the first ToB class to come up :) Though Dragon Shaman will probly end up predictably low if I'm remembering the right class
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2017-01-13, 03:00 PM (ISO 8601)
- Join Date
- Jan 2014
Re: Community Tiering for all 3.5 Base Classes
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia
Avatar by AsteriskAmp
My Homebrew
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2017-01-13, 03:12 PM (ISO 8601)
- Join Date
- Dec 2016
Re: Community Tiering for all 3.5 Base Classes
But then why
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2017-01-13, 03:16 PM (ISO 8601)
- Join Date
- Dec 2009
- Gender
Re: Community Tiering for all 3.5 Base Classes
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2017-01-13, 03:18 PM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Arcadia
- Gender
Re: Community Tiering for all 3.5 Base Classes
Dragon shamans just aren't very versatile or powerful. They lack the BAB or weapons to be good melee characters, their breath weapon is very limited and honestly not that powerful, and the bonuses they give are somewhat useful at low levels, then get less and less interesting as other classes begin getting powers that far exceed it all.
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2017-01-13, 03:20 PM (ISO 8601)
- Join Date
- Dec 2016
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2017-01-13, 03:33 PM (ISO 8601)
- Join Date
- Jan 2014
Re: Community Tiering for all 3.5 Base Classes
The wings can be restricted, and come online
414 levels later than magic flight. The fire breath has decent damage, but fire is commonly resisted, you don't get the breath weapon often enough for it to be super-useful, and it can't really be changed after lvl 4. Compare it to Dragonfire Adept, which focuses on the breath weapon, and lets you choose between different breath weapon shapes, different damage types, lets you choose non-damaging effects, and gets other class features besides. Dragon Shaman moves in a bunch of different directions and ends up being mediocre at a bunch of things, rather than good or even decent at anything.
EDIT: Misread the class.Last edited by AvatarVecna; 2017-01-13 at 03:44 PM.
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia
Avatar by AsteriskAmp
My Homebrew
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2017-01-13, 03:36 PM (ISO 8601)
- Join Date
- Apr 2015
- Location
- Mid-Rohan
- Gender
Re: Community Tiering for all 3.5 Base Classes
Wings and fire breath are awesome.
But when you get these powers is important. Dragon Shaman gets access okay, but there's a number of other ways to get breath weapon. Some are definitively better ways to get that feature (or are just as good and get better stuff along with).
Getting the ability to fly at level 17 is kinda laughable.
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2017-01-13, 03:47 PM (ISO 8601)
- Join Date
- Apr 2015
- Location
- Mid-Rohan
- Gender
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2017-01-13, 03:47 PM (ISO 8601)
- Join Date
- Jan 2014
Re: Community Tiering for all 3.5 Base Classes
Dragon Shaman gets all-day, Ex) flight 60ft at lvl 19. Wizards could cast fly for the same fly speed 14 levels ago. Heck, if you're really optimizing, Artificers can be crafting magic items of Continuous Swift Flight from lvl 3 onward. Meanwhile, the kind of mobility boosts people are getting at lvl 19 are things like the "wish to be wherever you want" use of the Wish spell, or travelling between planes using the Gate spell, or using Shapechange to turn into a dragon that can fly faster than a Dragon Adept.
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia
Avatar by AsteriskAmp
My Homebrew
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2017-01-13, 03:59 PM (ISO 8601)
- Join Date
- Dec 2009
- Gender
Re: Community Tiering for all 3.5 Base Classes
Why not? It doesn't matter at all whether a class' abilities are pulled from some strong monster or not. It doesn't matter whether those abilities have the surface level appearance of goodness. All that matters is what the abilities actually do, and, when you get those abilities. So, for example, flight. Flight is generally a pretty strong ability. It's taken from dragons, and when dragons do it they do pretty well with it. When you get flight at level 19 though, many many levels after you're expected to have it, and in a form that isn't even all that great, it's not even really having a measurable impact on the power level of a class. Similarly, a breath weapon. Breath weapons can be pretty strong, but the damage progression associated with the dragon shaman in particular means you're often going to prefer just stabbing your opponents in the face. Or you would, if you had any particular ability to do that. Ignore how dragony these abilities look. Consider the class features in a vacuum. Would you rather have the stuff this class is offering than the stuff classes of higher tiers are offering?
Anyways, I also don't have much opinion on any of these. Except dread necro, which seems like a clear 3. Honestly, the fact that beguilers are getting the same rank as before in this thread is starting to diminish my interest in the whole thing. I mean, what's even the point if there's gonna be this flood of 3's largely premised on the old tier system, ones that don't even significantly engage with the argument on that topic taking place. I feel like healer is gonna come around, and I'm going to be like, "This class is probably a tier three, tier four at worst," and I'm going to put together a really convincing argument about that, and it'll all be rendered pointless by a bunch of people calling it a five because they haven't thought overmuch about that tiering since it showed up in the original thread. Same kinda thing happened with the adept, actually. I was on the winning side of that one, but I wasn't necessarily winning the argument. Tier momentum simply accounts for a lot of the number this thread arrives at.Last edited by eggynack; 2017-01-13 at 03:59 PM.