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Thread: I present - The Summoner
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2016-12-29, 06:04 AM (ISO 8601)
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- Dec 2016
I present - The Summoner
Comments and critiques welcome.
I've always loved pet classes in RPGs and while the UA Beastmaster Ranger makes me happy, having a class solely devoted to a summon mechanic is something I wanted to try to explore. Unfortunately, creating a new class is apparently super hard, but I have finally finished my take on a Summoner class. I've put a lot of thought into this and I'm definitely breaking new ground so there are bound to be some glaring issues.
It's a bit of a read, so thank you very much in advance to anyone who takes the time to read through this.
Without further adieu, I present: The Summoner
http://homebrewery.naturalcrit.com/share/SJl1o2byeLast edited by Ethambutol; 2016-12-29 at 06:27 AM.
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2016-12-29, 11:07 AM (ISO 8601)
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- Jun 2016
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- Underdark
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Re: I present - The Summoner
i think this will be fun but what about elemental evil like ice knife
Skully boyfriend's lead to skully wendigo weddings.Spoiler: Linklelelinklele you have brought a beautiful and favorite character of mine as well as fluffy to life i wanted to thank you. i may never again switch my avatar
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2016-12-29, 06:07 PM (ISO 8601)
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- Dec 2016
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2016-12-29, 08:31 PM (ISO 8601)
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- Jun 2016
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- Underdark
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Re: I present - The Summoner
Skully boyfriend's lead to skully wendigo weddings.Spoiler: Linklelelinklele you have brought a beautiful and favorite character of mine as well as fluffy to life i wanted to thank you. i may never again switch my avatar
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2016-12-29, 09:32 PM (ISO 8601)
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Re: I present - The Summoner
I'd make the summoned elementals immune to their own damage type.
Also, Summoners shouldn't have to concentrate on their summons. It makes getting hit way too nasty. It also gives an incredible amount of power to the Sleet Storm spell when used vs summoners. If you need to make the summoned critters weaker to counterbalance the lack of concentration, that's fine by me. When I have time, I'll run some damage numbers to see how balanced they are in that regard.Last edited by Potato_Priest; 2016-12-29 at 09:32 PM.
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2016-12-30, 07:53 AM (ISO 8601)
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- Dec 2016
Re: I present - The Summoner
If you'd be willing to crunch some numbers, that'd be great! Thanks kindly.
I don't know about immunity, but I'll definitely make them at least resistant to their damage type, that was an oversight.
With regards to concentration, I've given the summoner a few tools to work with to maintain concentration though. I've given them natural Constitution saving throw proficiency for one, and they also eventually gain the ability to choose to succeed on Concentration saves once per short rest. Plus they have a few summoner points to work with to resummon should they fail their concentration saves in a pinch.
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2016-12-30, 03:09 PM (ISO 8601)
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Re: I present - The Summoner
Summoners don't seem too bad in the damage department. They are fairly on par with dual wielding creatures through the first few levels, but then tend to sort of fall behind their companions once multiattack and fireball are achieved.
One thing that summoners could use is cantrips. They seem like a class that should get them, as they don't have any class features that encourage them to use weapons, such as the other half-casters, the ranger and paladin.
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2016-12-30, 03:11 PM (ISO 8601)
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2016-12-30, 07:22 PM (ISO 8601)
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- Dec 2016
Re: I present - The Summoner
Enchant is a class feature that is cantrip-like and meant to encourage them to use their weapons a bit more. I have actually provided each summoner subclass with a corresponding damaging cantrip already that is supposed to add something to their repertoire that their 'enchanted' weapon can not:
* Fire: Bonfire to give them a resourceless damaging cantrip that uses a saving throw
* Ice: Ray of Frost for some CC
* Lightning: Shocking grasp for escaping and enhancing freedom of mobility
* Force: Sword Burst for an AoE
* Radiant: Sacred flame, again a resourceless damaging cantrip that uses a saving throw
* Necrotic: Chill touch to remove healing for a round.
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2016-12-30, 07:25 PM (ISO 8601)
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Re: I present - The Summoner
Right. Didn't notice those. Sorry. By level 5, those cantrips are already arguably as good as their weapon attacks, though, and by level 11, they are straight up better, which puts something of an expiration date on the usefulness of Enchant.
Last edited by Potato_Priest; 2016-12-30 at 07:27 PM.
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2016-12-31, 06:06 AM (ISO 8601)
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- Dec 2016
Re: I present - The Summoner
No worries! Any suggestions for changes to Enchant then? Enchant will end up much more reliable than cantrip damage due to the +3 to attack rolls so there is still scope for use later on, but am open to changing things. As is, it's basically a better version of the Shillelagh cantrip already.
Even if you don't factor in Enchant's reliability, I think it's still okay as is.
It's obviously better from Level 1-4 than the cantrips. It's comparable from level 5-10 and it's inferior in damage but superior in reliability from 11+, for a level 1 feature I think that's a decent length of relevance.Last edited by Ethambutol; 2016-12-31 at 06:08 AM.
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2017-01-01, 05:56 AM (ISO 8601)
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- Dec 2016
Re: I present - The Summoner
Any other comments/critiques?
I'd be interested to hear if anyone would be willing to play test for me as well!
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2017-01-03, 04:18 AM (ISO 8601)
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- Dec 2016
Re: I present - The Summoner
Changed a few things:
* Base class skill list altered slightly: Deception changed to Performance
* Added in a paragraph in main body of class about Rite of Contracts at 3rd level
* Changed Arcane focus --> Druidic focus to better capture shamanistic feel
* Changed the name of 'Attunement' (7th level ability) --> 'Resonance' to avoid confusion with reference to attuning to magical items
* Added in a Ribbon ability at level 11 - 'Comprehension'
* Added in damage resistance to appropriate damage types to summons
* Changed 'dispel magic' to 'counterspell' in Spirit of Might's Contract spell list
* Minor topographical corrections
* Reaffirmed my suspicions that it is extremely difficult to create a lightning themed spell listLast edited by Ethambutol; 2017-01-03 at 04:20 AM.
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2017-01-06, 08:09 PM (ISO 8601)
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- Dec 2016
Re: I present - The Summoner
Minor changes:
* Added duration of fear effect for Blazing Wrath + Ill Omen
* Added duration for War Cry
Would like some feedback regarding the following:
* Damage balance - too much? Too little?
* Some thoughts on the more untested/unprecedented skills/effects: E.g. Emissary, Icy Step, Feed the Flame, Overcharge, Greased Lightning, Entrust, Transposition, Wither.
* Spell list choice. It's not a good spell selection, which is intentional seeing as a large proportion of your spells known come from your Contract.
* Invigoration on a half caster: I've moved it to level 15 for obvious reasons, is it still too powerful? Or relatively okay at such a high level?
* Any other comments welcome
* I realise Enchant intrudes into Magic Weapon territory (though you explicitly can't enchant someone else's weapon). I still don't think it's too powerful a feature, but any suggestions about how to change it if deemed necessary would also be welcome.Last edited by Ethambutol; 2017-01-06 at 08:12 PM.