A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Orc in the Playground
     
    Kobold

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    Default Arrow Variations: Any exist?

    I'm making a ranger for a campaign and I haven't had much luck digging up magical/trick arrows to use for 5e so I come to you wonderful people here to see if you have ideas or sources I didn't see.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Where did you start yours?
    Planeswalking from Kamigawa to an unnamed Plane. Where I was immediately attacked by a giant beast.

  2. - Top - End - #2
    Pixie in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Arrow Variations: Any exist?

    Take a look at the Fighter UA with Arcane Archer. That could be a place to start.

  3. - Top - End - #3
    Ettin in the Playground
     
    DwarfFighterGuy

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    Default Re: Arrow Variations: Any exist?

    Arcane archer is one choice, others include Battlemaster (several maneuvers can be used with ranged weapons) and Ranger (have some archery related spells, or spells that go well with ranged attacks).
    Quote Originally Posted by Elderand View Post
    You and your common sense again ! :P

  4. - Top - End - #4
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Arrow Variations: Any exist?

    I'd suggest borrowing liberally from the Pathfinder SRD. Should be a bunch of arrow types in there.

  5. - Top - End - #5
    Orc in the Playground
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    Default Re: Arrow Variations: Any exist?

    The 5e SRD has +1 +2 +3 arrows listed as magic items as well as arrows of slaying
    which does a DC 17 saving throw or take an extra 6d10 damage with half damage on a successfull saving throw but only work on a certain subset of creatures

  6. - Top - End - #6
    Orc in the Playground
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    Default Re: Arrow Variations: Any exist?

    Arrow of ricochet: ignores full cover at disadvantage
    Heavy arrow: Cuts range of bow in half, deals bludgeoning damage, stuns on crit (1 round)
    Arrow of invisiblity: the arrow itself is invisible
    Misty Arrow: A target hit with this arrow is transported as if using misty step directly away from the archer to the furthest point possible. If the archer is not concentrating on any other spell, make a DC20 concentration save to direct the spell. DC15 allows the spell to go in the intended direction but without choosing the distance.
    Arrow of Persistance: This arrow strikes through the first target and hits the second target in a direct line of fire.
    Arrow of barbs: This arrow gets stuck and any attempts to remove it cause damage equal to the number of attempt to remove it. Only a dispel magic or remove curse make the arrow removable.
    Arrow of loud noises: this arrow simply distracts the target, any spell caster hit with this arrow must make a concentration check before casting a spell as the arrow yells some nonsensical word or sound every time the target begins to speak. This lasts for 1 minute.
    Arrow of love: think cupid.
    Arrow of Transmutation: Think basilisk eye on an arrow.
    Arrow of Hypnosis: This is actually a single target hypnotic pattern arrow.
    Airrow: This arrow is as light as air. It does not fall due to gravity, and it's range is limited only by eyesight, typically double the range of a typical arrow.

  7. - Top - End - #7
    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: Arrow Variations: Any exist?

    Really, just ask the DM, providing ideas for non-magical arrows, such as flame or grapple arrows

    Flame arrows would deal fire damage and possibly cause ignition

    Grapple Arrows provide rope connecting to the target

    Think along those lines, perhaps taking a leaf out of Cadderly's book, and put oil of impact in them
    Quote Originally Posted by RickAllison View Post
    And you instantly made me start humming the song from Pirates of the Caribbean. I hope you are proud of yourself
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Where did you start yours?

    On a Merchant ship traveling through "Cutthroat's Pass," which has quite the abundance of pirates, because it's the only viable route to get between an Island City-State and the Mainland.

  8. - Top - End - #8
    Dwarf in the Playground
     
    ClericGuy

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    Default Re: Arrow Variations: Any exist?

    I've been working with a friend to come up with some trick arrows for his ranger. Some are you're basic Silvered/Fire/Cold/Acid arrows but the ones getting the most mileage so far are:
    • Net Arrow, does no damage but Restrained is a great effect, not to mention forcing a creature to waste an action to get out of the net.
    • 100 Pound Arrow, on a hit the arrow releases its magic adding 100 pounds of encumbrance to the target for 3 rounds.
    • Smoke Arrow, creates a 20-foot radius are of obscuring smoke.
    • Shrapnel Arrows, deals an extra 1d4 damage to the target and any adjacent creatures.


    Each arrow is custom made by gnomish followers of Gond and costs 5-30 gp each.

  9. - Top - End - #9
    Ogre in the Playground
     
    pwykersotz's Avatar

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    Default Re: Arrow Variations: Any exist?

    Quote Originally Posted by Hudsonian View Post
    Arrow of ricochet: ignores full cover at disadvantage
    Heavy arrow: Cuts range of bow in half, deals bludgeoning damage, stuns on crit (1 round)
    Arrow of invisiblity: the arrow itself is invisible
    Misty Arrow: A target hit with this arrow is transported as if using misty step directly away from the archer to the furthest point possible. If the archer is not concentrating on any other spell, make a DC20 concentration save to direct the spell. DC15 allows the spell to go in the intended direction but without choosing the distance.
    Arrow of Persistance: This arrow strikes through the first target and hits the second target in a direct line of fire.
    Arrow of barbs: This arrow gets stuck and any attempts to remove it cause damage equal to the number of attempt to remove it. Only a dispel magic or remove curse make the arrow removable.
    Arrow of loud noises: this arrow simply distracts the target, any spell caster hit with this arrow must make a concentration check before casting a spell as the arrow yells some nonsensical word or sound every time the target begins to speak. This lasts for 1 minute.
    Arrow of love: think cupid.
    Arrow of Transmutation: Think basilisk eye on an arrow.
    Arrow of Hypnosis: This is actually a single target hypnotic pattern arrow.
    Airrow: This arrow is as light as air. It does not fall due to gravity, and it's range is limited only by eyesight, typically double the range of a typical arrow.
    This list was fun to read. Nicely done.
    Attacking the darkness since 2009.

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    Huh...Apparently I'm Agony Blood Blood, Half-orc Shadow Sorcerer. I killed a Dragons. I'm Chaotic Good, probably racist.

  10. - Top - End - #10
    Bugbear in the Playground
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    Default Re: Arrow Variations: Any exist?

    Quote Originally Posted by Hudsonian View Post
    Arrow of ricochet: ignores full cover at disadvantage
    Heavy arrow: Cuts range of bow in half, deals bludgeoning damage, stuns on crit (1 round)
    Arrow of invisiblity: the arrow itself is invisible
    Misty Arrow: A target hit with this arrow is transported as if using misty step directly away from the archer to the furthest point possible. If the archer is not concentrating on any other spell, make a DC20 concentration save to direct the spell. DC15 allows the spell to go in the intended direction but without choosing the distance.
    Arrow of Persistance: This arrow strikes through the first target and hits the second target in a direct line of fire.
    Arrow of barbs: This arrow gets stuck and any attempts to remove it cause damage equal to the number of attempt to remove it. Only a dispel magic or remove curse make the arrow removable.
    Arrow of loud noises: this arrow simply distracts the target, any spell caster hit with this arrow must make a concentration check before casting a spell as the arrow yells some nonsensical word or sound every time the target begins to speak. This lasts for 1 minute.
    Arrow of love: think cupid.
    Arrow of Transmutation: Think basilisk eye on an arrow.
    Arrow of Hypnosis: This is actually a single target hypnotic pattern arrow.
    Airrow: This arrow is as light as air. It does not fall due to gravity, and it's range is limited only by eyesight, typically double the range of a typical arrow.
    I ditto the statement this was a nice list.

    Heck, several of you all have very good suggestions. Situational, fun, not over powerful. One of my favorite threads on here.

  11. - Top - End - #11
    Dwarf in the Playground
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    Default Re: Arrow Variations: Any exist?

    It really depends on how kewl your DM wants to be.
    Most mundane magical items are one shot level 1 or 2 spells, see if there's anything there that doesn't break the game and ask if that's something someone around town would sell!

  12. - Top - End - #12
    Orc in the Playground
     
    Kobold

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    Default Re: Arrow Variations: Any exist?

    You guys are all wonderful.

    My DM is usually a pretty Rule of Cool type guy, so as long as something isn't inherently broken or too shark jumpy then he's willing to work with it or adjust it in other cases.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Where did you start yours?
    Planeswalking from Kamigawa to an unnamed Plane. Where I was immediately attacked by a giant beast.

  13. - Top - End - #13
    Dwarf in the Playground
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    Default Re: Arrow Variations: Any exist?

    Some basic elemental arrows are fun. +1 arrows that do an extra d4 of damage and have another status effect.
    Cold- target moves at half speed for next turn
    Lightning- target must make con St or be stunned for 1 round
    Fire- target takes d4 fire damage on the next turn
    Sonic- creatures within 5ft make con saving throw or take d4 of sonic damage
    Poison- target is poisoned for one round
    Acid- target takes an extra d4 damage on the next turn

    Other than that you could make exploding arrows, or you could just attach low level spells to the arrow.

  14. - Top - End - #14
    Bugbear in the Playground
     
    TurboGhast's Avatar

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    Default Re: Arrow Variations: Any exist?

    Ice Shard Arrow
    This arrow is made out of magical ice that doesn't melt, even in extreme heat. It deals damage like a normal arrow if it hits a creature. Upon impacting a surface going decently fast, e.g. hitting a creature after being fired or hitting a surface after being thrown, the arrow will explode into a freezing blast. Any creatures within a 7.5ft sphere of the arrow must succeed on a DC 13 Dexterity Saving throw or take 2d6 cold damage. (Said sphere has a diameter of 3 spaces.)

    Echo Arrow
    This arrow is enchanted to amplify noise and vibrations to a painful degree. When it hits a creature, it sticks to the creature. When that creature takes thunder damage with the arrow stuck in them, they take an additional 5 thunder damage. It requires an action to remove from a creature.
    Last edited by TurboGhast; 2018-07-24 at 11:15 PM. Reason: Bad Wording
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  15. - Top - End - #15
    Orc in the Playground
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    Default Re: Arrow Variations: Any exist?

    Here are some less deadly arrows that do more than cause extra damage.

    Stonebiter arrow

    When this arrow impacts stone, it penetrates and lodges in the stone and cannot be removed. It has a shackle for connecting a rope. Perfect for scaling the wall of a castle.

    Distraction Arrow

    The this arrow impacts, it makes a noise. This noise can be anything (2 people taking, a dog barking, A woman yelling help) and is set when the arrow is built.

    Parachute Flare Arrow

    This arrow bursts into a bright light at the top of is ballistic arch and then slowly descends via a small parachute. The light will illuminate a large area for 2d6 rounds.

    Clairvoyance Arrow

    This arrow has a glass globe mounted between the arrow head and the shaft and comes with a small silver bracelet. The wearer of the bracelet can see everything in line of sight to that glass globe while concentrating. If the globe becomes shattered, the arrow no longer works.

  16. - Top - End - #16
    Orc in the Playground
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    Default Re: Arrow Variations: Any exist?

    Boxing Arrow: Straight up Bugs Bunny. Non-Lethal. Crits on 19 or 20. A Nat 1 makes it bounce around and strike yourself instead.
    ragerow: this legendary item causes any target struck to enter a rage as a barbarian (even spellcasters, who would lose all concentration and spellcasting abilities) Wis save each turn.
    Screaming arrow: This arrow is hollowed out with a wistle in the shaft. Wis Save vs. fear for the target DC10 for miss, DC20 for hit. The arrow shatters upon impact due to fragility.
    Dayrow: this arrow has an impact triggered daylight spell on the fletching. Perfect for all your drow killing needs.
    Arrow of Endless twine: Seems useful, but you can't actually pull on the arrow with the twine because it simply produces more twine. Failed attempt at a grappling hook.
    Returning arrow: The timing of this arrow is a little off, it typically returns just before impact. Darn it.
    Arrow of Touch: This arrow can be charged with a range: touch spell for up to one minute. Upon impact the spell will be cast on the target. The magic allowing this arrow to charge spells protects the arrow and prevents it from doing additional damage to that of the spell. This arrow requires an action to shoot.


    And an idea I just had is to have a magical bow that is like the bag of tricks. each shot roll an additional d10: the "arrows" are as follows
    1 - Small mouse, Deals 1d4 bludgeoning damage
    2 - Snail, Deals 1d4 + 1 bludgeoning damage
    3 - Rat, Deals 1d4+1 Piercing damage each round, can be killed with a BA by target
    4 - Snake, deals 1d6 piercing damage Spell Save DC against poison for 1 round
    5 - Bull frog, deals 1d6+1 bludgeoning damage
    6 - Kitten, 1d8 slashing damage
    7 - Giant Snail, 1d8+1 Bludgeoning
    8 - Hornet nest +2 to accuracy, 2d4+2 piercing (The hornets then fly away having fulfilled their need for justice.)
    9 - A bleating rams head, 1d10 piercing
    10 - roll again, 1-5: 2 rats as above, 5-9: An octopus, 1d10 piercing (bite) plus action to remove from face, 10: an actual full grown pig, 2d12 bludgeoning damage, the pig has now suffered injury and has a maximum life expectancy of 1 minute and the meat is inedible.

    Edit: More arrows because I'm having fun
    Bol-arrow: You know... a bolero
    Arrow of Blink: The target gets transported to the ethereal plane until the end of their next turn. They can see the events happening but cannot be seen or interact with the environment in that time
    Arrow of Miniturization: Spell Save DC each turn against the effects of the reduce version of Reduce/Enlarge spell.
    Ballistarrow: This single use arrow transforms into a ballistae bolt mid travel, 1d12 bludgeoning+1d12 piercing damage
    Arrow of gravity: This arrow increases the gravity on the target to the point of encumberance. Movement speed is halved for 1 minute.
    Lift arrow: this arrow can lift up to 5 pounds. There is no limit to how high this arrow will go, so be careful not to lose it. This enchantment is always active.
    Tube arrow: This arrow says "mind the gap" on the shaft. For some reason, this arrow stops twice before hitting its target. But it really hits like a train. 1d10 piercing damage
    Trickshot arrow: +5 to accuracy/performance check to make a trick shot in front of a crowd.
    Magnetic arrow: roll a d4, 1: arrow sticks to greaves 1/2 movement, 2: arrow sticks to chest -1 AC, 3: Arrow sticks to helmet - 2 accuracy, 4: weapon -1 to damage. Takes one action to remove.
    Sticky arrow: same as magnetic... Does not require metal to attach.
    Arrow of Hailing: This arrow can record a message or sound and store it for one minute. This sound clip is replayed upon impact.
    Last edited by Hudsonian; 2017-01-05 at 02:16 PM.

  17. - Top - End - #17
    Bugbear in the Playground
     
    ElfMonkGuy

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    Default Re: Arrow Variations: Any exist?

    Quote Originally Posted by napoleon_in_rag View Post
    Stonebiter arrow

    When this arrow impacts stone, it penetrates and lodges in the stone and cannot be removed. It has a shackle for connecting a rope. Perfect for scaling the wall of a castle.

    Distraction Arrow

    The this arrow impacts, it makes a noise. This noise can be anything (2 people taking, a dog barking, A woman yelling help) and is set when the arrow is built.
    I like these very much. I like the idea of a flechette arrow, as it hit terminal velocity it splits into 4 smaller shards and can damage multiple enemies, but obviously with a lower hit die.

  18. - Top - End - #18
    Bugbear in the Playground
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    Default Re: Arrow Variations: Any exist?

    you could add some expensive elemental arrows:

    +d6 elemental damage
    • ice
    • fire
    • lightning


    various poisons kinds of arrows.
    exploding arrow +d6 to target d6 to adjacent squares

    some other random status arrows:
    • ensnaring arrow
    • stun arrow
    • adamant arrow (armor piercing)
    Last edited by N810; 2017-01-05 at 02:22 PM.

  19. - Top - End - #19
    Orc in the Playground
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    Default Re: Arrow Variations: Any exist?

    Teleport Arrow

    After being loosed, the archer can teleport instantly to the location of the arrow by saying the word "MALOR". The arrow is consumed immediately after teleportation.

  20. - Top - End - #20
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: Arrow Variations: Any exist?

    Arrows that change the piercing into elemental damage by either transforming into a fire, lightning, ice, burst of sound/force upon impact or having the coop magical effect and magically non-lethal/contained until fired from an arrow.

    An arrow with a slot in the center of the arrow pointing for firing vials of acid, alchemists fire, holy water , fuel, etc.

    Reinvent tanglefoot bag and have an arrow tip that releases it.

    Cantrip charged arrows that turn an arrow into a one time use scaling version of acid splash, Eldritch blast, firebolt, etc.

  21. - Top - End - #21
    Ogre in the Playground
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    Default Re: Arrow Variations: Any exist?

    My favorite magic arrow, from 2e:

    Arrow of Sleighing: Shoot this arrow, and a toboggan appears from your bow.

  22. - Top - End - #22
    Dwarf in the Playground
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    Default Re: Arrow Variations: Any exist?

    god i hope my players don't read these forums!
    Anyway, they recently recruited 2 gnomes to work in their keep. The gnomes are mechanics, tinkerers of sorts.
    The devices they build usually work but sometimes weird stuff can happen.

    2 arrow prototypes that they're currently working on:

    Arrow of teleportation
    Target struck by arrow is teleported 200ft straight up from it's current position. No feather fall included, sold seperately.

    B.D.P. arrow
    as in bovine delivery projectile. The arrow has a blue crystal where an arrow head should be. strike the crystal with the provided magic mini-mallet. Fire at enemy, but in way that the arrow will be 5ft away from the enemy in 10 seconds after striking said crystal. After 10s expires, crystal will polymorph into a cow.
    Last edited by StoicLeaf; 2017-01-07 at 06:53 AM.

  23. - Top - End - #23
    Barbarian in the Playground
     
    Plaguescarred's Avatar

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    Default Re: Arrow Variations: Any exist?

    Here's a variety of nonmagical arrows;


    Blunt Arrow: Deals bludgeoning damage instead of piercing damage.
    Flare Arrow: Deals piercing and fire damage if lit.
    Acid Arrow: Deals piercing and acid damage.
    Poisoned Arrow: Deals piercing and poisoned damage.
    Armor Arrow: Advangate against armored AC.
    Sharp Arrow: Deals slashing damage instead of piercing damage. May be used to cut rope and other object.
    Whistling Arrow: Makes a whistle sound.
    Message Arrow: Shaft is hollowed enabling to fit a tightly rolled scroll inside.
    Hook Arrow: Arrow with a grappling hook and ring to attach a rope.
    Ice Arrow: Deals bludgeoning and cold damage. May vanish by melting
    Marking Arrow: No disadvantage from obscurement to attack a target until an action is taken to remove this bright arrow.
    Improved Arrow: No disadvantage to attack at long range.
    Range Arrows: 50% more normal and range.
    Adamantite Arrow: Damage creature that would otherwise resist or be immune.
    Silver Arrow: Damage creature that would otherwise resist or be immune.
    Cold-iron Arrow: Damage fiends that would otherwise resist or be immune.
    Sheaf Arrow: Deals an extra 1d4 piercing damage.
    Wounding Arrow: Deals 1d4 piercing damage every turn until an action is taken to remove the arrow.
    Melee Arrow: No disadvantage to attack targets within 5 feet.
    Light Arrow: Can be lit and burn for 1 minute, providing bright light in a 10-foot radius and dim light for an additional 5 feet.
    Antitoxin Arrow: Target ignores the poisoned condition for 1 minute.
    Holy Arrow: Damage undead that would otherwise resist or be immune.
    Last edited by Plaguescarred; 2017-01-07 at 09:09 AM.
    Yan
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  24. - Top - End - #24
    Bugbear in the Playground
     
    ElfMonkGuy

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    Default Re: Arrow Variations: Any exist?

    Quote Originally Posted by Plaguescarred View Post
    Holy Arrow: Damage undead that would otherwise resist or be immune.
    Does Holy count as non magical?

  25. - Top - End - #25
    Barbarian in the Playground
     
    Plaguescarred's Avatar

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    Default Re: Arrow Variations: Any exist?

    Quote Originally Posted by Fishyninja View Post
    Does Holy count as non magical?
    Up to DM, personally i wouldn't treat them as magical but more like a blessing.
    Yan
    D&D Playtester

  26. - Top - End - #26
    Firbolg in the Playground
     
    MonkGirl

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    Default Re: Arrow Variations: Any exist?

    While 5e doesn't really support (or need) a lot of fiddly bonuses and bits; especially perhaps in the domain of non-magic equipment... but I do have a player who sometimes uses 'sport arrows' (that deal less damage but have better range) for trick shots/battlemaster maneuvers

  27. - Top - End - #27
    Bugbear in the Playground
     
    ElfMonkGuy

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    Default Re: Arrow Variations: Any exist?

    Quote Originally Posted by Plaguescarred View Post
    Up to DM, personally i wouldn't treat them as magical but more like a blessing.
    Fair enough been stuck playing a load of FF recently and I see Holy and instantly think "Ah Magic".

  28. - Top - End - #28
    Orc in the Playground
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    Default Re: Arrow Variations: Any exist?

    I am bored so I came up with an Artifact Arrow capable of destroying a city. Very OP. Use at your own risk.

    Arrow of Planar Tearing

    This arrow opens a rift with a randomly selected Plane (outer or inner) as it travels through the air. The rift is as long as the arrow's flight path. If the DM roles the same plane as the archer, the rift connects to a different location on the same plane. This rift will close itself at the next full moon or can be closed by a strong spell caster. A spell caster can close the rift by casting a PLANE SHIFT spell and passing a DC 25 roll. Failure means the spell is wasted and another spell must be cast.

    This unique and apparently indestructible arrow was create by the mad sorcerer Olbaraith over 1000 years ago. The arrow killed Olbaraith when he was sucked into a 100 yard rift with the Quasi Elemental Plane of Vacuum on the arrow's first use. Since then, several wizards have unsuccessfully tried to control this arrow. Thsee attempts almost always end in large scale death and destruction. For Example: the necromancer Elvira attempted to use the arrow to open a large portal with the Negative Plane. However, she instead opened a long rift with the Elemental Plane of Fire which covered her castle in a thick layer of lava and released a large number of Fire Elementals on the region.

    This arrow is now protected by a small order of Lawful Paladins who have it hidden in a secret monastery on a mysterious island somewhere far from shore.
    Last edited by napoleon_in_rag; 2017-01-07 at 05:18 PM. Reason: Edited for grammar

  29. - Top - End - #29
    Barbarian in the Playground
     
    Plaguescarred's Avatar

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    Default Re: Arrow Variations: Any exist?

    Quote Originally Posted by Fishyninja View Post
    Fair enough been stuck playing a load of FF recently and I see Holy and instantly think "Ah Magic".
    I have many non-magical items in my 5E GREYHAWK campaign that i label as exceptional, having properties without being inherently magical. Here are a few exemples;

    Spoiler
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    KRON HILLS IRON RING
    Exceptional item, rare
    This pain ring bearing gnomish runes is usually given as a gift to creatures that performed great services for gnomes in Kron Hills. The iron ring is recognized by most of them as a boon so it gives you advantage on Charisma checks when interacting with gnomes from Kron Hills.


    ADAMANTINE MACE
    Exceptional Weapon (mace), rare
    This hammer is made of adamantine. You gain a +1 bonus to damage rolls made with this magic weapon and may hurt some creatures that would be otherwise not as vulnerable.


    APHRODISIAC OIL
    Exceptional item, uncommon
    This perfumed cologne gives you advantage to any Charisma check to interact with creatures of similar race and orientation, feeling a certain attraction for you while within 5 feet of you.


    DLARUN
    Exceptional item, uncommon
    This bone-white metal can take a high polish and is often mistaken for ivory when seen in finished items, but it has a distinctive greenish sheen in candlelight. Dlarun is a little-known metal worked by halflings. Derived from roasting clay dug from the banks of certain rivers, dlarun is first gathered as white chips among fire ash that are then melted in a hot crucible that is filled with a liquid. It has property of steadying the mind of any being in direct (bare flesh) contact with forehead, allowing them to have advantage on any saving throws against charm or illusion effects (and similar psionic or spell-like power).Its usually mounted on a diadem for maximum potency.


    Last edited by Plaguescarred; 2017-01-07 at 10:10 PM.
    Yan
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  30. - Top - End - #30
    Dwarf in the Playground
     
    SolithKnightGuy

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    Default Re: Arrow Variations: Any exist?

    Another idea I had years back. Take Brown mold and put it in a sealed tube on the tip of an arrow and set up a fire trap in it.

    When it hits the target takes no final fire damage but gets a patch of Brown mold on it sucking their body heat away quickly. Best part is that this is low magic but very dangerous anyhow.

    A variant is one that put a bag of holding into a portable hole and cause a planar rift. Rather powergaming though.

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