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  1. - Top - End - #1
    Orc in the Playground
     
    Goblin

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    Default Have there been any efforts to make Spontaneous Wizards?

    Just wondering.

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    Titan in the Playground
     
    Nifft's Avatar

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    Default Re: Have there been any efforts to make Spontaneous Wizards?

    In 5e, a Wizard prepares a number of spells, and then can cast any of those spells as many times as his and/or her spell-slots allow.

    In 5e, a Wizard is basically spontaneous already.

    So... what are you asking?

  3. - Top - End - #3
    Orc in the Playground
     
    Goblin

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    Default Re: Have there been any efforts to make Spontaneous Wizards?

    Basically not worrying about scribing spells into my spellbook :P

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    HalflingPirate

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    Default Re: Have there been any efforts to make Spontaneous Wizards?

    I believe the term you are looking for is Sorcerer.

    To my knowledge, all wizards need to use a spellbook, although if they lose it they can keep the spell list they had prepared at the time of loss.

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    Bugbear in the Playground
     
    Goblin

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    Default Re: Have there been any efforts to make Spontaneous Wizards?

    Take wizard. Replace Spellbook with Bard, Warlock, or Sorcerer spells known progression. Remove the 2nd level scribe spell ribbons. Done.

  6. - Top - End - #6
    Orc in the Playground
     
    Beholder

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    Default Re: Have there been any efforts to make Spontaneous Wizards?

    Keen Mind Feat.

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    Grod_The_Giant's Avatar

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    Default Re: Have there been any efforts to make Spontaneous Wizards?

    Quote Originally Posted by Secret Wizard View Post
    Basically not worrying about scribing spells into my spellbook :P
    You could give them a spells known progression of some description and be fine, sure. Giving them Cleric-style "prepare any spell from your class list" is more problematic. I don't know that it's really broken-- Druids do the same thing and their list is nearly as good-- but it's a huge versatility hike and doesn't really fit with the Wizard themes, either.
    Hill Giant Games
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

  8. - Top - End - #8
    Bugbear in the Playground
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    Default Re: Have there been any efforts to make Spontaneous Wizards?

    Problem is, if you drop the spellbooks and give them a Sorcerer's spells-known progression, that just weakens them. You'd need to add something else to balance it out.

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    Grod_The_Giant's Avatar

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    Default Re: Have there been any efforts to make Spontaneous Wizards?

    Quote Originally Posted by Sicarius Victis View Post
    Problem is, if you drop the spellbooks and give them a Sorcerer's spells-known progression, that just weakens them. You'd need to add something else to balance it out.
    The Sorcerer progression is pretty pathetic; they at least are supposed to make up for it with metamagic. I'd base it off the Bard. Or maybe Sorcerer, but add two spells/spell level from your favored school.
    Hill Giant Games
    I make indie gaming books for you!
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

  10. - Top - End - #10
    Bugbear in the Playground
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    Default Re: Have there been any efforts to make Spontaneous Wizards?

    Quote Originally Posted by Grod_The_Giant View Post
    The Sorcerer progression is pretty pathetic; they at least are supposed to make up for it with metamagic. I'd base it off the Bard. Or maybe Sorcerer, but add two spells/spell level from your favored school.
    That was kind of my point. If you give them a Sorcerer's spells known, they'd just be inherently weaker than they were before. That last idea could be interesting, but often there aren't enough usable spells to actually do that.

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