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  1. - Top - End - #1
    Titan in the Playground
     
    PaladinGuy

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    Default Pokémon Thread XXVIII: Get. In. The. BAG.

    PEW!
    Spoiler
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    3DS Friend Codes and XY Friend Safaris

    Remember, these are your 3DS Friend codes, so these are good both for Generation VI games (XY and ORAS) but also for the Generation VII games (Sun and Moon) and any other 3DS game you and another Playgrounder might decide to play (Smash, Mario Kart, Fire Emblem, Metroid Prime: Federation Force, etc.). Don't forget to PM the player you're looking to add as a Friend, so they can add you back.

    Spoiler
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    You can only have 100 Friend Codes registered at a time.

    To use XY's Friend Safari, you need to have defeated the Elite Four, and both you and your friend must have added each other. For more details, see here.
    GitPName Code CharacterName 3DS(Mii)Name SafariType Pokémon1 Pokémon2 Pokémon3
    Alaris 1907-9395-1731 Tom Alaris Flying Farfetch'd Swanna
    Aotrs 5172-0494-3728 Bleakbane Normal Lillipup Kecleon Smeargle
    Arcran 2294-3882-2896 Arcran Water Octillery Wartortle Azumarill
    Armaius 3239-3640-9568 Timothy Ice Spheal Beartic Lapras
    AstralFire 0834-1672-7022 Adorabelle Cinder Bug Ledyba Volbeat Venomoth
    AtlanteanTroll 4055-3788-4115 Fresca Normal Lillipup Loudred
    bluewind95 0473-9066-8078 Raziel Kallie Grass Tangela Swadloon Gogoat
    boj0 1693-1768-6943 boj0 boj0 Fairy Swirlix Togepi Floette
    Burley 1547-6257-5822
    Burnerpower 0645-6906-6047 Chase Burner Fire Pansear Pyroar Braixen
    ChaosArchon 4742-5730-4052
    Codswallop 1650-2047-0584 Dan Ghost Lampent Phantump Spiritomb
    CynanMachae 2964-9109-7883 Cynan Pancham Hariyama Mienfoo Pancham
    DMan7733 0104-0178-9108 Dennis Psychic Duosion Espurr Munna
    DarkTira 4012-4193-6629 Flair DarkTira Grass Ivysaur Sunkern Quilladin
    DarkLightDragon 3110-5232-7003 Gwendolyn DLD2 Water Krabby Floatzel Azumarill
    Derjuin 2063-0607-0374 Gwen Derjuin Flying Tropius Doduo Tranquill
    Domino Quartz 3024-8274-5412 Dexter Ignispirus
    DiegoHavoc 5343-7951-5809 Diana Diego Ghost Lampent Phantump Spiritomb
    Dihan 3909-7507-9532 Cai Bryn Fairy Kirlia Mawile Floette
    Drakenkin 1220-6369-1867 RC Steel Forretress Magneton Klefki
    Dvil 1891-1492-0775 Lorzo Ghost Shuppet Pumpkaboo Dusclops
    Elhann 4656-7012-2957 Afo Afo Normal Lillipup Loudred Ditto
    EmperorIng 1134-7922-2243 Rand EmpI Ground Phanpy Dugtrio Palpitoad
    FallenGeek 2938-7158-7152 UberGeek Fairy Dedenne Mawile Floette
    FoolishTeeth 2965-0036-6655 Jerome 80s Flying Farfetch'd Woobat Rufflet
    Forrestfire 0044-4109-2187 Linae Normal Kecleon Dunsparce Smeargle
    Freudianship 0791-1490-0816 Victoria Ice Delibird Bergmite Piloswine
    Gengy 1762-3248-0955 Genaur (Redacted) Dark Pawniard Crawdaunt Liepard
    geonova 3625-8744-4346 Geo Geo Water Wartortle Panpour Poliwhirl
    GiftJeraff 0662-3715-4355 Venkman Fighting Mankey Throh Hariyama
    Goldfly 1203-9717-6298 Gold Gold Electric Pikachu Electrode Luxio
    GreenSerpent 0662-3910-6053 Jaegar
    Gulaghar 4012-3882-1934 Nadia Ghar Fairy Dedenne Mawile Floette
    HandsomeGoblin 0920-0919-2787
    HappyGravity 2208-5735-4223 Eileen -_- Poison Swalot Kakuna Croagunk
    Harnel 5472-7302-7698 Halae Halae Water Krabby Gyarados Frogadier
    Hogwarts9876 3024-5607-5601 Adam Adam
    HunterNoventa 0189-8423-5030 Emi Emi Electric
    InfernallyClay 1891-1230-7244 Alice Winny Psychic Sigilyph Grumpig Duosion
    JustPlayItLoud 4785-6164-8724 Toaster Brett Fire Magmar Charmeleon Ninetales
    Keris(Full) 2423-2600-9179 Tarn Tarn Water Bibarel Floatzel Frogadier
    Kurgan 1478-3987-4689 Kurhanik Kurgan Steel Magneton Forretress Klefki
    Kuroten 2809-8617-8608 Raijin/Akemi Water Panpour Floatzel Frogadier
    Kuulvheysoon 5257-9453-0107 Ariik
    LawlessIII 5129-1568-6363 Gorgeous Andrew Flying Farfetch'd Woobat Fletchinder
    LordFullbladder 5343-8973-8240 SheG Normal Aipom Minccino Ditto
    Mando Knight 4742-9573-4652 Chris Chris
    MaryRing 5215-0045-7397
    Mattarias,King 5343-8171-8375 Mattarias Mattarias Water Bibarel Floatzel Frogadier
    MeatShield#236 1950-7553-3565 Thomas Meatshield Bug Combee Beautifly Pinsir
    MercenaryPen 4227-2044-9144 MercenPen Flying Pidgey Tranquill Hawlucha
    Mtg_player_zach 1590-5500-0148 Zach Zach Electric Pikachu Dedenne Luxio
    NeoPhoenix0 2852-8259-2899 Victoria NeoPhoenix Water Octillery Floatzel Azumarill
    noparlpf 0705-3326-2027 Jude Jude Flying Spearow Woobat Rufflet
    OracleofWuffing 2234-7142-0224 T-Dawg Dragon Dragonair Gabite Sligoo
    Othesmo 0533-5350-5769 Gaius Electric Emolga Electabuzz Manectric
    Partof1 4313-0044-7312 Magnus Tom Bug Ledyba Beautifly Vivillon
    Peelee 5370-1262-5440 Peelee Peelee Flying Pidgey Tranquill Rufflet
    Peelee'sWife 4339-2708-2563 Sephrenea Sephrenea Ice Delibird Sneasel Lapras
    Perkinz 1993-7396-5551 Armads Fighting Pancham Mienfoo Riolu
    PingPongAlong 4914-4022-6171 Pierre Jake Psychic Wobbuffet Gothorita Abra
    ProphetRipley 3437-3875-9174 Artemis Carebear Water Bibarel Gyarados
    Psychotic 2836-0282-0242 Jimmy Jimmy Steel Forretress Mawile Klefki
    Quietus 3067-5701-8746
    Qwertystop 1805-2284-9978 Qwertystop Qwerty Dark Mightyena Crawdaunt Absol
    Rezkeshdadesh 0104-0343-1530 Gaston/Sylthia Rezzy Psychic Espurr Grumpig Girafarig
    RisingPhoenix 2492-5555-9928 Mortimer Dimi Psychic Sigilyph Abra Xatu
    RyuhoTsugu 3823-9797-6825 Periphas εχθρός Fire Growlithe Charmeleon Fletchinder
    SaintRidley 1650-2179-8114 AElfgif/DońaXimena ColbertJr Ice Beartic Snover
    Sajiri 0748-2783-1667 Sadi Sajiri Psychic Abra Espurr Xatu
    Sasaisen 2380-3648-0994 Trevor Sasaisen Grass Pansage Petilil Maractus
    ScowlingDragon 2148-8339-5834 Ground Sandshrew Marowak Diggersby
    Seerow 4184-2537-0787 Jack Psychic Grumpig Gothorita Sigilyph
    Shinken 4442-0172-6654 Shinken Flying Pidgey Hoothoot Fletchinder
    ShinyRocks 2294-4502-1203 Joelio Ice Snover Beartic Cloyster
    SKarious 2449-5207-9736 Shai Poison Kakuna Ariados Drapion
    spectralphoenix 1864-9713-0312 Alex Normal Teddiursa Minccino Smeargle
    Squark 4571-1588-1000 Squark Fighting Meditite Sawk Hariyama
    Svata 5215-0731-7054
    Talvereaux 2406-5576-5996 Poison Seviper Ariados Toxicroak
    TamerBill 4828-4410-2451 Bex Bill Poison Venomoth Gloom
    Terazul 3411-1167-8365 Pen Pen Water Frogadier Wartortle Bibarel
    TheSuccubus 4613-7683-1174 Doc
    TheGeckoKing 4098-2424-2486 Martin Martin Psychic Grumpig Espurr
    ThelazyMage 2938-7262-8516 Eric Eric Dark Nuzleaf Sandile Absol
    ThePhantom 2680-8881-4704 GR Ghost Shuppet Pumpkaboo Drifblim
    Thormag 0619-3578-2378 Thormag Grass Oddish Petilil Quilladin
    Togath 1650-2364-0504 Merry Ken Flying Pidgey Tranquill
    Tono 1478-3812-1377 Tono Bug Butterfree Heracross Masquerain
    truenekomancer 0619-4369-0275 TSK Bug Butterfree Illumise
    Tylorious 3668-7804-7430 Tylor Tylor Fire Charmeleon Magmar Braixen
    urbanwolf 4425-1730-5201 King Fighting Pancham Mankey Tyrogue
    userpay 2036-6900-9795 userpay Fairy Togepi Spritzee
    Winterfate 1246-9091-8502 Winterfate Ice Snorunt Bergmite Cloyster
    WJMill 3625-8308-8437 Whitney Whitney Fighting Machoke Throh Breloom
    Woodzyowl 0834-2121-7393 Woodzy
    Wookieetank 5386-8601-6140
    YukiAkuma 1633-4400-9136 Yuki Will Ghost Shuppet Phantump
    ZamielVanWeber 3067-5161-6274 Zamiel Electric Electabuzz Pachirisu Galvantula
    ZeltArruin 3840-5756-8123 ZeltArruin Rock Corsola Dwebble Rhydon
    Olinser 1564-3913-5983 Rock Nosepass Pupitar Barbaracle
    Razade 0748-3672-5689
    Svata 1135-1418-6004


    Pokémon GO Trainer Codes

    Pokémon GO uses a 12-digit Trainer Code for long-range interaction between players, similar to (and the same code length as) the 3DS Friend Codes.

    Spoiler
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    GitP Username PoGo Username Trainer Code
    LoyalPaladin LoyalPaladin 5954-8354-6061
    Red Fel RedFel 4859-1642-8609
    Unseenmage Draqoun 7679 1541 1229


    Helpful Links/Hints For Adventuring Ten Year Olds
    Bulbapedia: Like Wikipedia, but Pokémon.
    Smogon: In-depth discussion and analysis of competitive Pokémon.
    Serebii: Comprehensive fansite that can be useful in how it organizes information differently from Bulbapedia. Also has an IV calculator.
    Pokémon Showdown: For playing competitive Pokémon battles, without the need to actually manually train your team.

    Spoiler: Breeding for Dummies
    Show
    So, you're tired of navigating a Pokemon thread where everyone uses fancy words and stuff? Well no worries! Here's a guide on... BREEDING FOR DUMMIES!

    One of the first things to remember in breeding is that there are Natures that help and ones that hinder. For instance, a Special Attacker such as Mewtwo would be hindered by an Adamant nature, but helped in his stat growth by a Modest nature. To improve your chances for getting a particular Nature in a child Pokémon, use at least one parent with the Nature you want, and give it the Everstone. In Gen IV, the Everstone doesn't guarantee the inherited Nature, though it does in Gen V and VI.

    Brilliant Spreadsheet for Growth.

    Some IVs (don't know what an IV is? Check the next spoiler box!) are randomly inherited from the parents. You can lock in a maximum of one IV by giving a parent the corresponding Power training item (Power Bracer for Attack, Power Lens for Special Attack, and so forth), or (starting with XY) randomly inherit 5 (instead of the normal 3) by holding the Destiny Knot. Use Flat Battles to determine the IVs of a hatched Pokémon, or if you only care about the highest IV and the sum of all of its IVs, you can take it to a guy who's in the lobby of either the Battle Tower or the Battle Subway in the DS games, depending on the generation, and in the Kiloude City Pokémon Center in XY. You're looking for them to judge it Relatively Superior overall and Can't Be Better in its best stat. The XY judge will also tell you about any really bad IVs the Pokémon has.

    The third main thing with breeding is Egg Moves. Egg moves are moves the parent has, and passes down to a child. For instance, in my breeding of Chimchar, the egg moves are Grass Knot and Swords Dance, which are passed down to the child who gets said moves from the start. In order to pass on most Egg Moves, the father must know the move (Genderless Pokémon never learn Egg Moves). These include all of the moves that are listed as the child Pokémon's Egg Moves in a move list chart, as well as any compatible TMs or HMs. You can also pass on moves that the child would learn by level-up that aren't in those two lists--for these, both parents must know the move. In XY, some moves can be inherited from the mother...

    The fourth and final thing to keep in mind are Hidden Abilities. Starting in Generation V, most Pokémon were assigned an additional ability that they could only get if you caught them under certain circumstances (the special Darmanitan in Desert Resort, or Pokémon found in hidden grottoes, the Dream World, or some in Friend Safaris). Some Hidden Abilities are highly sought-after, like Dragonite's Multiscale. If the mother has the Hidden Ability, the children will inherit it. The father can occasionally pass down the Hidden Ability if bred with a Ditto.


    Spoiler: A Primer on How Stats Work
    Show
    Don't feel the need to bother with this stuff unless you're playing against humans or at one of those "Battle Whatever" places. You shouldn't need it for most of the game, and it can be kind of a pain.

    First, the equations. These are how the game calculates the Pokémon's final stats.
    HP = (IV + 2*Base + EV/4) * Level/100 + 10
    Others = ((IV + 2*Base + EV/4) * Level/100 + 5) * Nature
    So, at level 100, 1 IV or 4 EV raises a Pokémon's stat by 1 while a 1 point difference in Base stat is worth 2.

    Nature
    Most natures raise one stat and lower another, while some don't change any stats. A raised stat has a multiplier of 1.1 (or +10%), a lowered stat has a multiplier of 0.9 (or -10%), and a neutral stat has a multiplier of 1.0.

    Base Stats (Base)
    With a new generation just out, there's a lot of talk about finding out about a Pokémon's base stats. What are these, some of you ask? Well, they're modifiers to stats that a Pokémon gains just by being that kind of Pokémon. A (normal) Tyranitar has a base Attack of 135, a Mewtwo has 154 base Special Attack, and so on. When a Pokémon's stats change as it Mega Evolves or changes Form, it does so by changing the set of base stats it looks at. Otherwise, these base stats can't be changed (hence the "base"). At level 100, a Pokémon gets twice its Base stat to its final stats.

    Individual Values (IV)
    In addition to base stats, every Pokémon gets a bonus of 0-31 points applied to each stat. So a level 100 Tyranitar could have an attack stat of 273, or it could have a attack of 304. That bonus is the IV.
    A Pokémon has its IVs generated the moment you meet it, or accept its egg, and there's no way to change them (though Hyper Training in Sun/Moon gives you the stat bonuses as if the IVs were 31, but you have to train the Pokémon up to level 100 first). You're stuck with what you've got. However, you can influence them a little, if you're willing to breed. Bred Pokémon don't randomly generate all their IVs, they inherit up to 3 from their parents. Starting in XY, giving a parent the Destiny Knot causes them to inherit five random IVs instead. There's a few other ways of influencing IVs in bred Pokémon, which are explained in the breeding section.
    In addition, starting in XY, some Pokémon are guaranteed to have some "perfect" (31) IVs. Pokémon found in the Friend Safari will have two random perfect IVs, while Pokémon that can't breed will have 3.

    Effort Values (EV)
    Every time you win a fight, your Pokémon get experience, but that's not all they get. Every Pokémon also gives out effort points. For every 4 effort points in a particular stat, your Pokémon gains 1 point in it. So if that Tyranitar from earlier with 304 attack had 4 attack EVs, his actual attack would be 305. If he had 252 attack EVs, it'd be 367. Sounds handy, but there are limits. You can't have more than 255 points in a single stat, and you can't have more than 510 EVs in total.

    You'll see a lot of Pokémon with 252 attack/special attack EVs, 252 speed, and 4 HP, but there are a lot of ways to configure them. Defensive Pokémon will obviously focus on different things, Pokémon which use both physical and special attacks will need to split EVs between them or possibly sacrifice speed, and so on.

    It's a tremendous pain to work out what EVs your Pokémon has (if you weren't keeping track, anyway), so you'll likely want to start with a Pokémon that you freshly hatched and work from there, though you don't have to. There are 6 berries that reduce EVs in a single stat each, so you can use those to reset your Pokémon and start from scratch. After that, just keep a careful record of what you fight, and only take down Pokémon that you know give you the EVs you want.

    EV training takes a while, but there are a few ways you can speed it up. The first is an astonishingly rare status condition called Pokérus. Any Pokémon with Pokérus gets double EVs from fights, and will spread the Pokérus to any Pokémon in your party for the first 72 hours after it catches it. After those 72 hours it stops being contagious, but still gets double EVs. Pokérus has something like 1/20000 chance to appear on wild Pokemon, but with the magic of the internet I'm sure you can obtain it.

    The second way to speed up EV training is through Power Items. If a Pokémon is holding the right item, they get bonus EVs from every fight. For example, a Pokémon holding a Power Lens will get 4 special attack EVs. A Pokémon holding a Power Anklet will get 4 speed EVs. A Pokémon holding a Macho Brace will just get double the EVs of whatever they're fighting. These bonuses are doubled if you have Pokérus.

    The third way to speed up EVs is through vitamins. Each vitamin given to a Pokémon gives them +10 EVs in a certain stat, up to a limit of 100. 1 protein gives 10 attack EVs, 10 give 100. These unfortunately aren't doubled by Pokérus or items, so you'll have to pay for the full amount. Luckily money is easy to come by in these games.

    Just as an example, I'll show how I EV'd my Gengar.
    First, I gave him 10 calcium, and 10 carbos, so 100 special attack and 100 speed already.
    After that, I gave him Pokérus and a lucky egg, got him to meet a Floatzel (2 speed EVs, doubled to 4 because of Pokérus), and then sent out my Weezing to explode on it so Gengar could get all the experience, for a higher level and 100 special attack, 104 speed.
    After that, I gave him a Power Lens, flew over to the Old Chateau, and killed 15 Gastly (1 special attack from Gastly, 4 from the lens, doubled to 10 from Pokérus) for 150 special attack EVs, bringing my total to 250 special attack, 104 speed.
    After that I equipped a power anklet and killed one more Gastly (1 special attack from Gastly, 4 speed from the anklet, doubled to 2 and 8 from Pokérus), meaning Gengar had 252 attack, and 112 speed.
    Leaving the anklet equipped, I flew to Route 201, and killed 14 Starly (1 speed from Starly, 4 from the anklet, meaning 10 speed per starly thanks to Pokérus), for a total of 252 attack, 252 speed.
    All that was left after that was to kill a Bidoof with a Power Weight (1 HP from Bidoof, 4 from the Weight, 10 thanks to Pokerus, although I only gained 6 points because I hit the EV cap), leaving my Gengar with 252 special attack EVs, 252 Speed, and 4 HP, just how I wanted him.
    Roughly an hour's work, and one Pokemon down.

    In XYORAS, you can alternatively train your Pokémon through Super Training, a set of minigames accessed through the bottom screen. In Sun and Moon, you can instead use Isle Evelup, which isn't fast, but can train up to 18 Pokémon at a time even when you aren't playing the game.


    tl;dr: The simplified version of EVs/IVs - EVs are gained by fighting other Pokémon. They vary by the Pokémon defeated. They increase your stats for every 4 gained. IVs are inherent to a Pokémon. They increase stats for every point possessed, and range from 0 to 31. EVs have to be manually tracked or else removed entirely with certain berries. IVs can be checked by knowing the EVs of a Pokémon and then plugging its stats into an IV calculator. The higher the Pokémon's level, the more accurate; level 100 wifi battles provide maximum accuracy. Additionally, Sun/Moon offers a graphical representation of a Pokémon's IVs if you unlock the Judge by visiting the Battle Tree.

    How do you get those accented e's? On a PC, change your keyboard layout to US-International, and press 'e. For some versions of Windows, if you don't want the US-International keyboard on all the time, you can also have it switch between different registered keyboards with a press of Ctrl+Shift. On a Mac, you can type Option+e, followed by the letter to which you want to apply the accent, i.e. Option+e, followed by e. You can also copy-paste them from someone else's posts. Or the thread title.

    Previous Pokémon Thread: GO Recharge Your Phone!
    Last edited by Mando Knight; 2018-08-24 at 11:06 AM.

  2. - Top - End - #2
    Colossus in the Playground
     
    Flickerdart's Avatar

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    Default Re: Pokémon Thread XXVIII: Get. In. The. BAG.

    The Pokemon GO starters event is over, and I still don't have a viable Squirtle to evolve. It's just as well - Vaporeon blows Blastoise out of the water in every respect.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  3. - Top - End - #3
    Troll in the Playground
     
    Hunter Noventa's Avatar

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    Default Re: Pokémon Thread XXVIII: Get. In. The. BAG.

    You forgot the angry face on the title. D:<

    Which is about as angry as Lillie could possibly get, and is therefore adorable.
    "And if you don't, the consequences will be dire!"
    "What? They'll have three extra hit dice and a rend attack?"

    Factotum Variants!

  4. - Top - End - #4
    Titan in the Playground
     
    PaladinGuy

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    Default Re: Pokémon Thread XXVIII: Get. In. The. BAG.

    New update for Sun/Moon is live, which includes the fix for Kadabra not learning Confusion when it evolves.

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    Titan in the Playground
     
    Aotrs Commander's Avatar

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    Default Re: Pokémon Thread XXVIII: Get. In. The. BAG.

    Quote Originally Posted by Mando Knight View Post
    New update for Sun/Moon is live, which includes the fix for Kadabra not learning Confusion when it evolves.
    *skulldesk*

    Now it's patched...!

    Still, nice to know it was a bug, not a feature!



    Edit: Is anyone surprised the global mission failed...? 66%... Not even close, though compared to the 16% last time...



    Edit edit: By the by, how to you get the better festival plaza stores? I know that you are supposed to be abe to get them from other players, but how do they get them? I've got to festival level 12 and so far, every time aside from the first, the due has offered a one-star facility. (And, as far as I know, there don't upgrade like the ones in B2W2, do they?)
    Last edited by Aotrs Commander; 2017-01-10 at 09:31 PM.

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    Titan in the Playground
     
    PaladinGuy

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    Default Re: Pokémon Thread XXVIII: Get. In. The. BAG.

    Quote Originally Posted by Aotrs Commander View Post
    Edit edit: By the by, how to you get the better festival plaza stores? I know that you are supposed to be abe to get them from other players, but how do they get them? I've got to festival level 12 and so far, every time aside from the first, the due has offered a one-star facility. (And, as far as I know, there don't upgrade like the ones in B2W2, do they?)
    It's random. There are ways of manipulating the system so you can soft-reset for better ones, but it's all random. Higher ranks in the Festival Plaza might help.

  7. - Top - End - #7
    Barbarian in the Playground
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    Default Re: Pokémon Thread XXVIII: Get. In. The. BAG.

    Even at higher levels, 5* facilities are still pretty rare. I soft-reset for three days off and on to get a Rare Kitchen 5* around rank 85 or so, and even into the 130s-140s I mostly see 2*/3* facilities on offer.

    ---

    Speaking of facilities, if anyone has a Friendship Cafe 5*, I'll "trade" a Rare Kitchen, Friendship Parlor, or any Bounce House 5* for it.

    ---

    Speaking of trading, if you're still interested in trading for a Galvanize Geodude, Seerow, let me know what time works best for you and I'll see if I can make it.

  8. - Top - End - #8
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: Pokémon Thread XXVIII: Get. In. The. BAG.

    So that's why I needed to update to fight.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

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    Spore's Avatar

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    Default Re: Pokémon Thread XXVIII: Get. In. The. BAG.

    Is it wrong that I now want to base a Pathfinder villain on the concept of "totally not world domination" aka Guzma?
    Until further notice 21st of October, please DM me for important stuff, and let the game master control my characters

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    Troll in the Playground
     
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    Default Re: Pokémon Thread XXVIII: Get. In. The. BAG.

    Quote Originally Posted by Sporeegg View Post
    Is it wrong that I now want to base a Pathfinder villain on the concept of "totally not world domination" aka Guzma?
    Why would it be wrong? The world(s) need more Guzma.
    The stars predict tomorrow you'll wake up, do a bunch of stuff, and then go back to sleep.~ That's your horoscope for today.

    01001110011001010111001001100100

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    Firbolg in the Playground
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    Default Re: Pokémon Thread XXVIII: Get. In. The. BAG.

    Quote Originally Posted by Sporeegg View Post
    Is it wrong that I now want to base a Pathfinder villain on the concept of "totally not world domination" aka Guzma?
    The reskinned (advanced) Awakened Giant Mantis Shrimp (cave variant for First Impression) best friend is absolutely mandatory. Other vermin teammates are optional, but one giant spider is preferred.
    Used to be DMofDarkness
    Old avatar by Elagune.
    Spoiler: Collection of Signature Quotes
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    Ettin in the Playground
     
    Kobold

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    Default Re: Pokémon Thread XXVIII: Get. In. The. BAG.

    So, having caught all the Ultra Beasts, I'm currently working on finishing my legendary hunting in Sun. However, I'm really not sure what nature I should shoot for on Silvally. Any ideas?
    Steam ID: The Great Squark
    3ds Friend Code: 4571-1588-1000

    Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe

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    Bugbear in the Playground
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    Default Re: Pokémon Thread XXVIII: Get. In. The. BAG.

    Well, the majority of Silvally's moves are physical, so Adamant or Jolly would be the more practical options, however the special moves it can learn offer quite the coverage. It has a few status options and utility moves (ie Swords Dance/Sub/Toxic), but not something that would build around. Since it can be any type, I would say take a look at an Arceus set that looks neat and try to match up with Silvally.
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    Default Re: Pokémon Thread XXVIII: Get. In. The. BAG.

    Quote Originally Posted by Squark View Post
    So, having caught all the Ultra Beasts, I'm currently working on finishing my legendary hunting in Sun. However, I'm really not sure what nature I should shoot for on Silvally. Any ideas?
    In the end, I went with Naive with Z-Parting Shot, Explosion, and some Special coverage moves. What Silvally gets over Type: Null is access to Special moves and a slightly faster speed; that should be capitalized on, rather than ignored. STAB Explosion is ridiculously powerful, even at 4 attack EVs, and Z-Parting Shot's full heal + stat drop makes him amazing for one pivot.

    Quote Originally Posted by boj0 View Post
    Well, the majority of Silvally's moves are physical, so Adamant or Jolly would be the more practical options, however the special moves it can learn offer quite the coverage. It has a few status options and utility moves (ie Swords Dance/Sub/Toxic), but not something that would build around. Since it can be any type, I would say take a look at an Arceus set that looks neat and try to match up with Silvally.
    Noooo, don't look at Arceus sets. The 120 Speed of Arceus matters a lot in making it good, and the plates' damage boost is likewise a huge edge over Silvally. Silvally is just too fragile and too slow by comparison to try and imitate Arceus in any capacity, despite initial impressions.
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    Default Re: Pokémon Thread XXVIII: Get. In. The. BAG.

    Quote Originally Posted by Fable Wright View Post
    Noooo, don't look at Arceus sets. The 120 Speed of Arceus matters a lot in making it good, and the plates' damage boost is likewise a huge edge over Silvally. Silvally is just too fragile and too slow by comparison to try and imitate Arceus in any capacity, despite initial impressions.
    Also the extra base Attack, and the extra base Defense and HP for bulk. Silvally is generally a weaker Mew when it's not being used for its Z-Parting Shot or STAB Explosion.

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    Another series of Japanese Pokemon toys and, though I really shouldn't be surprised, still no Sun and Moon stuff. As much as I would want to go on a tirade about again keeping X&Y in focus with the presence of Froakie despite it being past it's relevencey, this set of toys (water squrters) focused on water starters in general (and Pikachu, because because) so it would be hard to argue that Froakies' presence isn't justified. But still, would it have really been so hard to have included Popplio? Popplio still is hardly a favorite of mine but damnit I just want to see some Sun and Moon stuff finally.
    In any case thank goodness that most Japanese 'blind-bag' toys like this more often aren't actually blind and actually indicate what one you will get on the package somewhere if you know where to look and in the end managed to get a pretty cute rubber Mudkip out of it.

    At least this time the water starter squirter toys made sense, last time they did this kind of squrter toy they had things like Zygarde Cell and Mega Charizard X.
    Last edited by BiblioRook; 2017-01-11 at 07:18 PM.

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    Default Re: Pokémon Thread XXVIII: Get. In. The. BAG.

    Quote Originally Posted by Fable Wright View Post
    Noooo, don't look at Arceus sets. The 120 Speed of Arceus matters a lot in making it good, and the plates' damage boost is likewise a huge edge over Silvally. Silvally is just too fragile and too slow by comparison to try and imitate Arceus in any capacity, despite initial impressions.
    Well yeah Arceus has base 120 speed, Arceus is also Uber, sure Silvally is only base 95, but compared to the rest of the SM meta it has decent speed. When I said look at an Arceus set and see what you can copy, I was implying that there are some similar roles that Silvally can copy, not all of them (mainly lacking Recover).

    But if we want to compare Silvally to what is available as a whole, then I would simply say don't use it, when your big competitive niche is pivot or choice band, there are better options; and if we're not talking about competitive..then who cares?
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    Quote Originally Posted by boj0 View Post
    Well yeah Arceus has base 120 speed, Arceus is also Uber, sure Silvally is only base 95, but compared to the rest of the SM meta it has decent speed. When I said look at an Arceus set and see what you can copy, I was implying that there are some similar roles that Silvally can copy, not all of them (mainly lacking Recover).
    It can't match Water Arceus's functionality for lack of Recover; it can't match Normal Arceus for lack of Extremespeed; it might be able to do something with Ghost, but it's outmatched there by Alolan Marowak. Arceus is a bad parallel to Silvally, despite the multitype similarities.
    Last edited by Fable Wright; 2017-01-11 at 08:48 PM.
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    Quote Originally Posted by Fable Wright View Post
    The reskinned (advanced) Awakened Giant Mantis Shrimp (cave variant for First Impression) best friend is absolutely mandatory. Other vermin teammates are optional, but one giant spider is preferred.
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    Quote Originally Posted by Sporeegg View Post
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    Something has been bothering me about the Sun/Moon storyline...

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    When forming Alola's brand, spanking new Pokémon League, the logical choice was to draft the four Kahunas for the responsibility. Hala and Olivia are there as expected to represent their islands.

    Acerola the Ghost captain is there instead of Nanu, but it's explained that Nanu declined the position because he's a surly "too old for this crap" kind of guy so it's perfectly in character.

    But then the brand new Kahuna of Poni Island, the Grount type use Hapu, the one Kahuna who kind of gets her own almost plot arc, is ignored. Instead, Kahili is brought in as the final E4 member, a golfer who supposedly retired from Pokémon training. She doesn't even seem to be FROM Poni Island. I think it's implied she owns one of the resorts on the second island. No explanation is given for why Hapu is ignored.

    But the implications go further than just disrespecting the new girl on the Kahuna block. The Kahuna is more than just a position. They have to be chosen and blessed by the Tapus as we see of Hapu during the main storyline. The last time a Tapu was pissed off, an entire portion of the island was given the scorched earth treatment, becoming the haunted megamart Ghost trial today.

    Was this deliberate or inadvertently insulting Hapu, or even Poni Island as a whole? Does this mean that Tapu Fini may seek retribution against the Pokémon League for ignoring her chosen one? Did Alola just doom its own Pokémon League?

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    You are right I think in that that is pretty shaky from a story prospective and I don't really have an explanation there but best I can guess is mechanically they were probably trying to avoid 'Well you literally just fought this person but here she is to fight once more'. Maybe they thought that considering she was only just so recently made kahuna that it would be inappropriate to tear her away from the island and whatever back-log of duties she needed to take care of.

    Granted when it comes to representing Poni Island I guess there's not really many options to chose from outside Hapu. There is, however, the Seafolk though and if Hapu wasn't an option (for whatever reason) it would have been cool to see them represented. Maybe as the unrepresented Ice type trainer even.
    Last edited by BiblioRook; 2017-01-14 at 11:34 AM.

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    I don't think it was supposed to come across as a slap to the face of Hapu, she literally just got the kahuna position, so it would seem strange that she abandons it for another job within the week.

    As for tradition and the blessings of the Tapu: the League and the E4 is all the professor's idea, nothing to do with the Tapu or Alolan tradition, the Tapu might not even acknowledge or care about the League.

    Finally, as we see by the final roster, it looks like Kukui was going for Kahunas because they were supposed to be the four strongest of the islands, Nanu passed because that's how he rolls, and Hapu didn't even become a kahuna until the League was already being developed. Kahili was already a former island champion, so she had already proven she could defeat the trials and kahunas, and Acerola is a fairly strong trial captain so since he couldn't really bank on anyone else, he took what he had.
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    Default Re: Pokémon Thread XXVIII: Get. In. The. BAG.

    Quote Originally Posted by boj0 View Post
    I don't think it was supposed to come across as a slap to the face of Hapu, she literally just got the kahuna position, so it would seem strange that she abandons it for another job within the week.

    As for tradition and the blessings of the Tapu: the League and the E4 is all the professor's idea, nothing to do with the Tapu or Alolan tradition, the Tapu might not even acknowledge or care about the League.

    Finally, as we see by the final roster, it looks like Kukui was going for Kahunas because they were supposed to be the four strongest of the islands, Nanu passed because that's how he rolls, and Hapu didn't even become a kahuna until the League was already being developed. Kahili was already a former island champion, so she had already proven she could defeat the trials and kahunas, and Acerola is a fairly strong trial captain so since he couldn't really bank on anyone else, he took what he had.
    They could've gone with fairy captain over Acerola so she wasn't completely irrelevant (I instantly forgot her name), but otherwise yeah.

    If it was up to me I wouldn't have had Hala just from a game design standpoint... another fighting-type Elite 4 member? And we'd already fought him earlier? That has nothing to do with what makes sense for Alola, though.
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    The first time you fight her, she says it is because she has been travelling the world and is a former Champion, she hasn't given it up.

    The laying waste to the Thrifty, is because the Tapus are Commie Bastards.

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    Spent a fair bit of time today levelling stuff up (seeing as I got a 5-IV Contrary female Snivy - wrong IVs, naturally) and working on the VI living dex. Very little to go now, the biggest outstanding one being Yveltal which I will need to actually play my Y for...!

    Slight bugger, the make I was training to levle up (rto make sure they didn't lose the moves I wanted) evolved in a moment of inattention.

    Not a problem at time I thought, but now I'm back on the breeding again, I realised that dropped my egg chances somewhat - up until now, I was using the serperior I got from which ever one of you chaps is Boffinspark.

    Ho hum. Given how painful this is turning out to be (I got one egg and hatched it before I got a second...), I might train up the only other all-but attack make I've got, or just use the all-but SpA one I have been using another day.

    Typical...

    Edit: Ye gods, yeah, I'm going to have to do that, it took FOREVER to get five eggs.
    Last edited by Aotrs Commander; 2017-01-14 at 09:23 PM.

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    Someone already mentioned it, but I think the in-universe reason Hapu isn't in the Elite Four is because she wasn't a kahuna yet. The events on Poni Island (where she becomes the kahuna, you catch Lunala/Solgaleo, etc.) are taking place at pretty much the same time as the Pokemon League is finishing construction. I think it's likely that Kukui hasn't even heard that Poni Island has a kahuna yet by the time the Elite Four are chosen.

    And speaking of the Elite Four, I'm finally ready to challenge them. Now it turns out that soloing 90% of the game with my Incineroar was probably not so smart, nor was making 2 of my 3 next highest level team members also dark type. I got flattened by Hala on my first attempt at challenging him. Time to add a psychic-type to my team and bench my Hydreigon for awhile, since there's no way I'm removing Incineroar or Pangoro from my team.

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    Quote Originally Posted by Velaryon View Post
    And speaking of the Elite Four, I'm finally ready to challenge them. Now it turns out that soloing 90% of the game with my Incineroar was probably not so smart, nor was making 2 of my 3 next highest level team members also dark type. I got flattened by Hala on my first attempt at challenging him. Time to add a psychic-type to my team and bench my Hydreigon for awhile, since there's no way I'm removing Incineroar or Pangoro from my team.
    You could alternatively go with a Bug or Fighting type. Or Ghost. Aegislash is pretty amazing against Hala, Shadow Sneak is great against Ghost type members, and Aegislash's Steel typing makes it resistant to Olivia's Rock team.
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    Hey, I have a friend code now. It's 2552 - 5402 - 0700. Character name Temotei.
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    Quote Originally Posted by Aotrs Commander View Post
    Spent a fair bit of time today levelling stuff up (seeing as I got a 5-IV Contrary female Snivy - wrong IVs, naturally) and working on the VI living dex. Very little to go now, the biggest outstanding one being Yveltal which I will need to actually play my Y for...!

    Slight bugger, the make I was training to levle up (rto make sure they didn't lose the moves I wanted) evolved in a moment of inattention.

    Not a problem at time I thought, but now I'm back on the breeding again, I realised that dropped my egg chances somewhat - up until now, I was using the serperior I got from which ever one of you chaps is Boffinspark.

    Ho hum. Given how painful this is turning out to be (I got one egg and hatched it before I got a second...), I might train up the only other all-but attack make I've got, or just use the all-but SpA one I have been using another day.

    Typical...

    Edit: Ye gods, yeah, I'm going to have to do that, it took FOREVER to get five eggs.
    I make no claim to understanding anything about pokemon breeding or competitive, but do IVs really matter anymore now that you can just change them?

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