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  1. - Top - End - #1
    Ettin in the Playground
     
    Maquise's Avatar

    Join Date
    Dec 2009
    Location
    St. Louis

    Default Guide to Dungeon Design

    I often find that the hardest part of DMing is trying to design a good dungeon. I like them to be interesting, with good descriptions, varied rooms within a discreet "theme" and various puzzles/things my players can work out.

    This being said, I think it would be a good idea for the Playground to put together a guide or workshop, or some sort of collection of advice and suggestions for making good, interesting dungeons.
    "For it is in passing that we achieve immortality" - Pyrrha Nikos

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    Troll in the Playground
     
    BardGuy

    Join Date
    Aug 2014

    Default Re: Guide to Dungeon Design

    Whenever I see a post on dungeon-building, I like to imagine a business card that reads:

    E.G.G. Architecture
    Temple, Tomb, Caſtle, Keep, & Donjon Deſign & Conſtruction
    Caſtle Greyhawk, Ste. 756
    Ye Free City of Greyhawk
    Aſketh about our "Acererak Special!"

    If you want to scare the heck out of any grognards in the group, just leave that on the ground near the entrance.
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    - If it's something mortals were not meant to know, I've already found six different ways to blow myself and/or someone else up with it.
    Gnomish proverb


    I use blue text for silliness and/or sarcasm. Do not take anything I say in blue text seriously, except for this sentence and the one preceding it.

  3. - Top - End - #3
    Barbarian in the Playground
     
    Dragonexx's Avatar

    Join Date
    Feb 2011
    Location
    Behind you!
    Gender
    Male

    Default Re: Guide to Dungeon Design

    There's this insightful guide to building dungeons.

    https://dnd-wiki.org/wiki/Dungeonomi...structanomicon
    Pokemon Mystery Dungeon D20: A system designed for adventuring in a Pokemon Mystery Dungeon world.

    The Review/Analysis Thread: In-depth reviews of various games and RPG products.

    The New/Redone Monsters Thread: Taking bad or bland monsters and making them more interesting and challenging.

    Yu-Gi-Oh!: Realms of Myth: In the world of monsters, Winda and Wynn go on an "epic" journey to find the legendary Dark Magician.

    Keys to the Contract: A crossover between Madoka and Kingdom Hearts.

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