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- Join Date
- Oct 2008
- Pabrygg Keep
Vestige Patrons #5 - Andromalius, the Repentant
Your patron is Andromalius, a mischievous demon who grew tired of the Blood Wars and sought to change his ways. Now reduced to a vestige of his former self, the only way for him to truly exist is by granting power to mortals with sense of humor enough to seek his name and carve his sign.
EXPANDED SPELL LIST
Spell Level Spells 1st Disguise Self, Tasha's Hideous Laughter 2nd Alter Self, Find Traps 3rd Blink, Feign Death 4th Freedom of Movement, Polymorph 5th Animate Objects, Modify Memory
You are proficient with the Deception and Sleight of Hand skills and you know the Vicious Mockery cantrip. Whenever a hostile creature within 30 feet misses you with an attack, fails a saving throw, or is hit by an attack you may use your reaction to cast Vicious Mockery on that creature.
Starting at 6th level you may do any of the following as a bonus action on your turn - apply poison to a weapon, use an item, use the Sleight of Hand skill, or Help any ally within 30ft of you.
Starting at 10th level, whenever you cast Vicious Mockery on a creature you may expend a spell slot to cause a different creature within 30 feet to make a Wisdom saving throw against your spell save DC. If the creature fails its saving throw it bursts into a fit of laughter, falling prone and becoming incapacitated until the end of its next turn.
Starting at 14th level, when you make a weapon attack against a creature and have advantage, you may declare a Fiendish Blow. If you do, and your attack hits, it deals 14d4 additional damage and unless the struck creature succeeds at a Constitution save against your spell save DC it is poisoned for the next minute. A creature poisoned in this way gets a new saving throw at the end of each of its turns to remove the poisoned condition. After you hit with a Fiendish Blow you cannot attempt to make another one until you have completed a short or long rest.
Prerequisite: Warlock with a Vestige Patron
Through your Patron and your own research, you have learned of the existence of a whole pantheon of dead gods, mysterious beings, and lost legends known collectively as Vestiges. You gain the ability to conduct a forbidden ritual to make contact with these powers beyond the fragile veil of reality and bind them to your very soul.
- You can use the Bind Vestige ritual to replace the abilities and features granted by your Patron with those of any other Vestige Patron. This ritual requires 1 hour of concentration as if you were casting a spell and also verbal and somatic components, as well as Material components valued at 150 gold pieces each time it is performed. Each time you perform this ritual you may choose one of the spells you know and replace it with another spell of the same spell level from the Expanded Spell List offered by the Vestige you are binding yourself to.
- You must succeed at a Charisma check in order to bind yourself to a Vestige that you have cast aside anytime within the last week. The DC of this check is up to the DM but always increases by at least 5 if you are trying to bind yourself to the Vestige you chose as your Patron at 1st level. Depending on the circumstances of the environment, the Vestige being contacted, and the nature of your plea, your DM may declare your Charisma check to be a Deception or Persuasion check, or grant the check advantage or disadvantage, at his or her wish. If your Charisma check fails, so does the ritual.
- Whenever you are bound to your Patron Vestige you gain temporary hit points equal to your Charisma modifier. If you have at least six Warlock levels you also gain a +1 bonus to AC. If you have at least ten Warlock levels you also have advantage on saving throws made to resist being charmed, frightened, or stunned.
Vestige Patrons #1 - Acererak, the Devourer.
Vestige Patrons #2 - Agares, Truth Betrayed
Vestige Patrons #3 - Amon, the Void of Compassion
Vestige Patrons #4 - Andras, the Grey Duchess