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The Virtuoso (3.5 Hypermundane bard, PEACH)The Virtuoso
Real music comes from the heart, not from the weave.Alignment: Any
Level BAB Fort Ref Will SpecialOvercome WoundsPower Limit 1st +0 +0 +2 +2 Shrug Off, Righteous Desperation, Ancient Tradition, Song (1/time)-- 2nd +1 +0 +3 +3 Power Chord-12 3rd +2 +1 +3 +3 Trick-18 4th +3 +1 +4 +4 Song (2/time)-24 5th +3 +1 +4 +4 Power Chord-30 6th +4 +2 +5 +5 Overcome Wounds, Trick136 7th +5 +2 +5 +5 Song (3/time)142 8th +6/+1 +2 +6 +6 Power Chord248 9th +6/+1 +3 +6 +6 Trick254 10th +7/+2 +3 +7 +7 Song (4/time)360 11th +8/+3 +3 +7 +7 Power Chord366 12th +9/+4 +4 +8 +8 Trick472 13th +9/+4 +4 +8 +8 Song (5/time)478 14th +10/+5 +4 +9 +9 Power Chord584 15th +11/+6/+1 +5 +9 +9 Trick590 16th +12/+7/+2 +5 +10 +10 Song (6/time)696 17th +12/+7/+2 +5 +10 +10 Power Chord6102 18th +13/+8/+3 +6 +11 +11 Trick7108 19th +14/+9/+4 +6 +11 +11 Song (7/time)7114 20th +15/+10/+5 +6 +12 +12 Power Chord8120
Hit Die: 1d8
All skills except for Lucid Dreaming (Wis), Truespeak (Int), Use Magic Device (Cha) and Use Psionic Device (Cha) are class skills of the Virtuoso.
Skill Points at 1st Level: (8 + Int modifier) ◊ 4
Skill Points at Each Additional Level: 8 + Int modifier
Weapon and Armour Proficiency
The virtuoso is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Virtuosi are proficient with light armor and shields (except tower shields).
Shrug Off (Ex)
The virtuoso has the Shrug Off class feature.
Righteous Desperation (Ex)
The virtuoso has the Righteous Desperation class feature.
Levels in virutoso are considered to be levels in bard for the purposes of class features or effects which call out the bard class in particular, and its Song class feature is considered to be the same as the Bardic Music class feature for effects which rely on it having that class feature (but it cannot spend uses of its bardic music). It is not otherwise considered to have any properties of the bard class which it doesn't genuinely have, however.
Bardic Knowledge (Ex)
A virtuoso may make a special bardic knowledge check with a bonus equal to his virtuoso level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the virtuoso has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)
A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A virtuoso may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
DC Type of Knowledge 10 Common, known by at least a substantial minority of the local population. 20 Uncommon but available, known by only a few people legends. 25 Obscure, known by few, hard to come by. 30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who donít understand the significance of the knowledge.
A virtuoso can make a powerful performance which can sway hearts and minds. While it is called a "Song" for convenience, it can refer to almost any kind of musical performance, as well as perform (dance) or (oratory). Perform (weapon drill), (tea ceremony) and (sexual techniques) are not suitable for this kind of performance!
A virtuoso can perform any song as long as the prerequisites are met, and from fourth level, multiple songs can be performed at once - one for each three levels after first, in addition to the one that can be performed from first level. Each round, no matter how many songs are active, the virtuoso makes a single perform check which is usually factored into the effect of the performance. The performance affects any creature who witnesses it in any way. Changing which songs are being performed is not an action - the virtuoso chooses which songs to perform at the start of the virtuoso's own round. Even if the virtuoso's turn is delayed or moved for any reason, the perform check is only re-rolled after at least a full round.
Songs usually - but not always - grant a morale bonus or penalty, which makes them mind-affecting in this case. However, they ignore all resistance or immunity to mind-affecting abilities short of actually being mindless. Intelligent undead and constructs (such as vampires and inevitables) aren't granted immunity from their type, for example.
See below the virtuoso's class features for a list of songs.
Power Chord (Ex)
Starting from second level, the virtuoso knows a single power chord, plus one per three levels after second. These power chords affect opponents with a number of hit points lower than or equal to the power limit. The power limit for a power chord is six times the virtuoso's level (which is the value given on the table), plus six times the difference between the vitruoso's level and the minimum level required to use that power chord. For example, a tenth-level virtuoso is using a power chord which is available starting from 5th level. The power limit for that power chord is 90 (6*10+6*(10-5)). It may help to think of this as "The virtuoso's level, plus the number of levels the chord has been available for, times six".
Any foe affected by the virtuoso's song suffers the effects of the power chord every round that their hit point total is equal to or less than the power limit. The virtuoso can swap out a single power chord for a new one once per day. See below the virtuoso's songs for a list of power chords.
The virtuoso selects one trick per three levels from the mundane trickster list. Learning a mundane trickster trick works essentially exactly the same as learning a feat; indeed, they work in nearly the exact same way as feats, they just can't be taken as actual feats. You learn them when you gain the relevant level, and then retain them for use later.
The main difference is that it's a lot easier for a virtuoso to pick up new tricks. Indeed, once per day a virtuoso can simply pick up a trick that is useful in the current situation. However, she must choose and discard a previous mundane trickster trick to do this.
Most mundane trickster tricks can only be taken once.
Overcome Wounds (Ex)
A virtuoso of at least 6th level is very hard to kill, and no wound inflicted on them hinders them long. They gain fast healing as given on Table: The Virtuoso.
Minimum Level 1st:
Confidence: Add quarter of perform check result as morale bonus to allies' attack and damage rolls.
Countersong: As Countersong except as a song rather than bardic performance (uses song's range, is extraordinary)
Fascination: As Fascinate bardic music except as a song rather than bardic performance (uses song's range, is extraordinary).
Minimum Level 4th:
Competence: Add a quarter of skill check result as morale bonus to allies' skill checks (except your own song roll).
Distraction: Enemy spellcasters must concentrate with DC equal to perform check when attempting to cast spells.
Suggestion: Make suggestion (as spell) each round, with DC equal to perform check, to one affected creature.
Minimum Level 7th:
Boom: Deal sonic damage equal to perform check result per round to each enemy.
Greatness: For each 10 points of perform check, allies get a bonus d10 hit die (and relevant temporary hit points), +1 morale to attack rolls and fortitude saves.
Precision: Morale bonus to range increment equal to result of the perform check for thrown weapons, or twice that for projectile weapons, rounded down to nearest 5 ft.
Minimum Level 10th:
Doom: For each 6 points of perform check, enemies get a -1 morale penalty on all d20 rolls and damage rolls.
Resilience: For each 4 points of perform check, allies get a +1 morale bonus to all saves and armour class.
Vigour: Allies heal hit points equal to result of the perform check, or those hit points can be spent to Shrug Off as the class feature, or a combination.
Minimum Level 13th:
Alacrity: Allies gain morale bonus to speed equal to perform check result rounding down to nearest five feet, and extra attack at full base attack bonus for each 10 points of check.
Immortal Soul: Allies gain morale bonus to resistance to everything and DR/-, as well as to pre-existing DR.
Minimum Level 16th:
Control: Allies gain morale bonus to reach equal to quarter of performance check rounding down to nearest 5 feet, and an extra attack of opportunity each round for each 5 points of performance check.
Mass Suggestion: As suggestion, but once per enemy.
Strategy: Bonus on initiative checks and checks made to perform or resist a Bull Rush, Disarm, Feint, Grapple, Overrun, Pin, Sunder or Trip.
Minimum Level 19th:
Ardour: Allies heal hit points equal to double the result of the perform check, or those hit points can be used to Shrug Off as the class feature, or a combination.
Bust: Deal sonic damage equal to double check result per round to each enemy.
Excellence: Add a half of skill check result as morale bonus to allies' skill checks (except your own song roll).
Gloom: For each 4 points of perform check, enemies get -1 morale penalty to all d20 rolls and damage rolls.
Power Chord List
Minimum Level 2nd:
Fatigue: Enemies are fatigued while the song continues (a fatigued enemy instead is exhausted while the song continues, then becomes fatigued again afterwards).
Pain: Enemies take 1d6 points of damage per round while the song lasts.
Sicken: Enemies are sickened while the song continues.
Minimum Level 5th:
Deafen: Enemies are deafened while the song continues. (They may only be subject to the effect on alternate rounds if they have no non-auditory method of experiencing the song).
Maladroit: Enemies take 2 dexterity damage each round that the song continues.
Weaken: Enemies take 2 strength damage each round that the song continues.
Minimum Level 8th:
Distract: Enemies are flat-footed while the song continues.
Madness: Enemies take 2 wisdom damage each round that the song continues.
Wither: Enemies take 2 constitution damage each round that the song continues.
Minimum Level 11th:
Discord: Enemies are confused while the song continues.
Hysteria: Enemies are panicked while the song continues.
Nauseate: Enemies are nauseated while the song continues.
Minimum Level 14th:
Blind: Enemies are blinded while the song continues. (They may only be subject to the effect on alternate rounds if they have no non-visual method of experiencing the song).
Hurricane: Enemies are blown away while the song continues.
Lethargy: Enemies are exhausted while the song continues.
Minimum Level 17th:
Deception: Enemies regard you as their trusted friend while the song continues.
Disable: Enemies are disabled while the song continues.
Stun: Enemies are stunned while the song continues.
Minimum Level 20th:
Command: Enemies regard you as their superior while the song continues.
Kill: Enemies die.
Microcosm: Enemies are unaware and helpless while the song continues.
Last edited by Jormengand; 2017-02-11 at 09:36 PM.