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2018-08-30, 11:17 AM (ISO 8601)
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- Feb 2006
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- NYC
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Some of the spooky magic turns you into an NPC (insect spirit totem, cyber zombie, sheddim).
Some of the spooky magic turns you into THE MAN (toxic magic is about pollution, and what creates pollution is the establishment against which you are rebelling) or THE WORSE MAN (blood magic is associated with Aztechnology, which is also the establishment yet somehow worse).
The reasons for avoiding mechanics which turn your PC into an NPC should be obvious, and you can't ameliorate them without changing the mechanics.
The reasons for avoiding tonal dissonance like being a rebel who apes the sins of the establishment are amenable to house-ruling. For example, in one game I made it so rudimentary ritual blood magic was widely available and generally benign, so pretty much every place the PCs cared about had a Blood Barrier put in place weekly (using runes drawn in blood on paper, placed in each corner of each room). The characters in this city extracted blood using syringes intended for a "clean needles" program (i.e. stolen). It wasn't much blood, and it wouldn't stop a mage for more than an action (at most), but it did keep you safe from casual astral spying.I want you to PEACH me as hard as you can.
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2018-08-30, 11:39 AM (ISO 8601)
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- Apr 2007
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- Lemuria
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Re: General Shadowrun Questions III: Ya like that, Chummer?
None of those things are NPCs by default, and that's the attitude I'm talking about. "This arbitrary evil thing is NPC only" in past editions, that was an actual rule, but now it seems to only really keep going through inertia.
And who is rebelling against the establishment? You work FOR the establishment. You are the establishments daggers in the night. Bringing down their enemies in the dirty ways they can't be seen doing.
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2018-08-30, 11:58 AM (ISO 8601)
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- Aug 2015
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Hmm. I do have access to the earlier edition books, might peruse them for some rules, thanks.
As for the other stuff...if limits mostly stop spellcasters from being brokenly good, that might change a lot of things and we might keep them intact.
Bonus contacts and all that is also nice, but since we all tend to create somewhat fleshed-out characters, it'll either be a universal buff or nobody will get extras. Then again, it's far less gamebreaking than most things, and I might be able to persuade my friend to do that.Elezen Dark Knight avatar by Linklele
Favourite classes: Beguiler, Scout, Warblade, 3.5 Warlock, Harbinger (PF:PoW).
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2018-08-30, 07:48 PM (ISO 8601)
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- Apr 2007
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Well on Insect Shamans the answer is pretty clear: Everyone responds to one of those with a 'KILL IT WITH MORE FIRE' response. So you can't really take significant advantage of it without giving yourself away and ending up on EVERYONE'S to kill list.
The others are more an issue of the general code of proffesionalism. The whole not killing/ruining more than needed to get the job done. Because killing all the guards in a location, or leaving an entire building lethally radioactive tends to quickly kill offers of new jobs.
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2018-08-30, 08:49 PM (ISO 8601)
- Join Date
- Apr 2007
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- Lemuria
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Admittedly, I do hold Insect Shamans to definitely lean closer towards NPC only, simply because what motivates an Insect Shaman is so at odds with what makes a person Shadowrun. They find a place where the mana is aligned, then they build a hive. That's.... just what they do. Going on Shadowruns is not only entirely irrelevant to this motivational set, it's actively detrimental to the goals of the hive to which the Shaman holds themselves as part.
Toxic, Blood, and Faustian magi on the other hand? Have no such issues. Sure Toxic Magi might be prone to grand and destructive magic. Blood Magi are murderous maniacs, and Faustian Magi have some really nasty friends...
But then again, you could have the troll street sammy with their rocket launcher. The Razorboy with a body count in the triple digits, or the Face with contacts among Tamanous or Organized Crime.
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2018-08-30, 09:15 PM (ISO 8601)
- Join Date
- Aug 2015
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Re: General Shadowrun Questions III: Ya like that, Chummer?
The only magic that is really, really off limits to players is Insect Shaman magic. Everything else is a question of moral fiber of those you run with. As long as you can get the job done and conduct your business properly, that's good enough for most runners. Insect Shamans can't do that, because they're being influenced by a hivemind and are basically on a short road to becoming an NPC hostile to all other non-insect life.
Last edited by Ignimortis; 2018-08-30 at 09:16 PM.
Elezen Dark Knight avatar by Linklele
Favourite classes: Beguiler, Scout, Warblade, 3.5 Warlock, Harbinger (PF:PoW).
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2018-08-30, 10:59 PM (ISO 8601)
- Join Date
- Mar 2005
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- 61.2° N, 149.9° W
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Re: General Shadowrun Questions III: Ya like that, Chummer?
I never got deep enough into the magic splats to have the best grasp of insect shamans & spirits, but were there not mantis spirits that were less hive-y and more hunter/stalker?
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2018-08-31, 12:42 AM (ISO 8601)
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- Mar 2013
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Just because you are a criminal doesn't mean that there aren't things that are beyond the pale. As a shadowrunner, you are probably not associating with human traffickers, serial rapists or pedophiles. And toxics and insect shamans are basically on that level, if not worse: the active and malevolent destruction of people for no other sake as the destruction or the invasion of personal bodies to create obedient slaves is kind of horrible.
Speaking of parasites, the Shadowrun society is so seriously damaged that the average corportate middle management guy is probably not better than an insect spirit. Hell, for most employees it is probably a significant improvement of the workplace environment when their boss is taken over by an insect spirits: Both see their staff as worthless drones whose gross body functions and needs are bascially theft of the productivity he is entitled to, but Mr. Bzzzzz the literal Wasp has no interest in coercing sexual favors to establish his dominance.Play the world, not the rules. Numbers don't add up to a game - ideas do.
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2018-08-31, 05:15 AM (ISO 8601)
- Join Date
- Apr 2007
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- Lemuria
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Re: General Shadowrun Questions III: Ya like that, Chummer?
I mean. There are human traffickers on jackpoint.
Also, that was a litteral thing in Canon. The Universal Brotherhood.
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2018-08-31, 08:09 AM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: General Shadowrun Questions III: Ya like that, Chummer?
I think it's totally implied that these sorts of people are around, and that some of them are running the shadows. While SR1s emphasis on Neo-Anarchists persists, and Shadowrunners have the glow of "sticking it to the man", there's no doubt that you've got a lot of other people in the shadows for other reasons... and all sorts of human nastiness might be included. Serial rapist who happens to be an adept? Combat medic who's also an organlegger? Wizard who uses his money from running to buy children? All are viable character concepts... though they better be NPCs at any table I'm at. They're also examples of the sort of people who'd be in the shadows by choice.
As others have pointed out, there are a few invae who are focused on hunting other invae, and those have been suggested for PCs in the past... Mantis shamans and Spider Shamans (not Spider the totem, but Spider the insect spirit). I think it's going to be an odd character, but one that can work with the rest of the team, especially when the team is directly engaged in things that further their goals... I'm just picturing a few Spider physical magicians bounding into combat against the UB.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2018-08-31, 09:14 AM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: General Shadowrun Questions III: Ya like that, Chummer?
My old SR group (the first I ran 4e on) was usually pretty good about not killing on their jobs. It made sense from a runner's perspective--law enforcement's desire to hunt you down is often proportional to the body count you leave at the scene of the crime. They often balked at wetwork jobs, taking assassinations only if the target was a big enough jerk that they wouldn't be seriously missed if they vanished (it's fun how many middle-managers disappear and the company is like 'Eh, guess Bob gets a promotion now.')
Contrast with the last SR group I played in a few years back was pretty kill-happy. I was the team's combat mage and I prided myself in non-lethal takedowns and battlefield control, but we had the equivalent of Legolas and Gimli trying to 1-up each other in how many notches they could put on their gun stock. By the end of the first story arc we pretty much left Seattle for another venue because the heat was just too much.
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2018-08-31, 10:06 AM (ISO 8601)
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- Apr 2007
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- Lemuria
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Re: General Shadowrun Questions III: Ya like that, Chummer?
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2018-08-31, 11:16 AM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: General Shadowrun Questions III: Ya like that, Chummer?
In most SR games I've been in, the team tends towards non-lethal, low-impact, whenever possible... except for one guy. There's always the one guy. Maybe he's playing a troll with an axe. Maybe he insisted on playing an AI. But they go high-body-count, high-impact. Did we set it up so the guards are clearly not to blame? He's going to use the guard's credstick to buy a ticket to CalFree before killing him and dropping the corpse off with ghouls. Are we trying to minimize kill counts? Well, he's got a dikoted axe and a huge dice pool, and SOMEONE put those guards in the way.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2018-08-31, 12:07 PM (ISO 8601)
- Join Date
- Aug 2011
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- Sharangar's Revenge
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Buy the troll a staff. Then tell him he'd better save the axe for drones, critters, and corrupted dragons, or you're going to go all Zazu on him:
"There's oneinon everyfamilyTeam,Sire, twoinon mine! And they always manage to ruin special occasions."
"What am I going to do with him?"
"He'd make a very nice throw rug! And just think, whenever he gets dirty, you can take him out and beat him!"Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2018-08-31, 12:14 PM (ISO 8601)
- Join Date
- Apr 2007
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- Lemuria
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Always a fun occasion when someone gasses a crowd with k-10. (Or was it k-12? Whatever the super kamikaze chem was. That drove you berserk.) As a distraction.
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2018-08-31, 12:54 PM (ISO 8601)
- Join Date
- Sep 2006
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- England
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Re: General Shadowrun Questions III: Ya like that, Chummer?
My Shadowrun groups tend to be pretty 'minimal violence' but in Cyberpunk they really cut loose. Best (?) was the ones that formed a Booster gang called P.A.G.A.N ( People Armed with Guns and Napalm) to help them with the old ultravioence
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2018-08-31, 01:06 PM (ISO 8601)
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- Mar 2013
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Re: General Shadowrun Questions III: Ya like that, Chummer?
In my SR groups, psychopaths are usually shot. The whole murder spree game style only ever works if the gamemaster is absurdly lenient and willing to sacrifice any plausibility of the game world to cater to the fantasies of violance for some players. We usually don't, so when a PC starts to target SINners or worse, cops, it's time for a mercy killing, before associating with a terrorist or psychopath taints your reputation (and self-respect).
Play the world, not the rules. Numbers don't add up to a game - ideas do.
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2018-08-31, 05:13 PM (ISO 8601)
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- Apr 2007
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- Lemuria
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Re: General Shadowrun Questions III: Ya like that, Chummer?
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2018-09-02, 03:48 PM (ISO 8601)
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- Mar 2013
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Sure, if you are a mage, and likes to spam the Sterilize spell and astral scrubbing (and you always have the time for all the astral scrubbing), you can be fine for a long time. However, by making the steps from criminal nuisance to terrorisand finally to public enemy, you lose one of the most helpful protective screens in a runner's arsenal: the lack of interest of the law. As soon as you kill people that matter (or at least, people that matter to the cops, like other cops), they are suddenly motivated to actually investigate you.
There is almost never a situation in a Shadowrun game where a lethal option is anything but an ultima ratio - even if it is simply for the fact that it is a lot simpler to kill a stunned opponent than it is to interrogate a dead one.Play the world, not the rules. Numbers don't add up to a game - ideas do.
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2018-09-04, 07:45 AM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: General Shadowrun Questions III: Ya like that, Chummer?
I got a new group together to run SR 4a with. Our "the one guy" is a veteran player who essentially styled his ork biker after Lobo, but so far hasn't gotten out of control (I figure he's just warming up). The team was hired to break into a "closed" lab and steal some paydata for their Johnson. Managed to only trigger two security measures by going through the back way. The first was a flying attack drone. In first two rounds of combat they could not land a hit on it, and it couldn't target worth beans. Round three the combat mage and biker finally landed hits to take it down.
The second security measure they triggered was more of an accident. They squeezed through an unconventional path meant for HVAC and pipes, landing in a room guarded by a paracritter--a kirin with a control collar. The players appealed to its base desires by feeding it and managed to keep it neutral enough so that the Rigger could remove the collar. With some more food the creature is now following them around, thinking these runners are a meal ticket (I hope they realize this critter isn't something you can keep in an apartment like a trained pet. Someone's couch is gonna have a bad day).
They found the paydata and are now leaving via the "front door", which is sadly going to trigger a third security measure if they go that way. Session ended before they set foot out, just to give them a bit of time to reconsider before we go for session two.Last edited by DigoDragon; 2018-09-04 at 07:47 AM.
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2018-09-04, 09:45 AM (ISO 8601)
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- Apr 2007
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- Lemuria
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Re: General Shadowrun Questions III: Ya like that, Chummer?
You mean other cops, from the same corporation. SINner or not, life is cheap in the sixth world. Almost noone is truly irreplaceable.
And while the sec team might be a little cheesed that some runner killed their pal, they just lost three more to gangers last week. And another dozen to the interdepartmental conflict between marketing and accounting.
Yes. You suddenly become more interesting, rather than non-interesting. You're still one small factor of the constant casualties of the sixth world.
True, outright terrorism gets more attention still, both because of the price tag on the damage and because of the excellent PR of being the Corp who takes them down.
But we're talking about a society where driving on the highway at night can get you killed by go gangs that are kitted out like some kind of Mad Max wasteland army. Complete with AIR SUPPORT.
The cops have plenty of issues that aren't you to worry about.
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2018-09-04, 09:58 AM (ISO 8601)
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- Sep 2006
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- England
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Re: General Shadowrun Questions III: Ya like that, Chummer?
I wouldn't underestimate the universal hatred of cop-killers by any cops. Not to mention the fact that if they're killing Renraku cops today and getting away with it then it could be you on the next Run they pull. That kind of thing is likely to get around and drastically increase a 'Runners chances of being 'shot trying to escape'
And another dozen to the interdepartmental conflict between marketing and accounting.All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2018-09-04, 11:33 AM (ISO 8601)
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- Apr 2007
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- Lemuria
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Well... The first mistake is assuming Corp sec think of themselves as cops. They're closer to gang enforcers or Mercenaries then they are cops.
Secondly, they outright encourage a disdain for the lives and livelihoods of other corporations.
Thirdly, the friendly 'do as little damage as possible and we will go easy on you.' is explicitly an Ares thing. Meanwhile Mitsuhama has the Zero Zero policy, Saeder Krupp is the poster boy for long grudges over insignificant slights. Aztechnology is similarly grudge carrying and with the magical muscle to back that up, better hope you left nothing that could be a sympathetic link...
And? Again, yes if you get caught you're in trouble. But you were already in trouble if you get caught. How many people are going to know it was you? Assuming you're properly disguised? The only person who knows who did what job is your fixer. Who's paid handsomely for their discretion. And the only person who knows who fixed what job was your employer.
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2018-09-04, 12:22 PM (ISO 8601)
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- Sep 2006
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- England
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Really ? I never got that impression.
How many people are going to know it was you? Assuming you're properly disguised? The only person who knows who did what job is your fixer. Who's paid handsomely for their discretion. And the only person who knows who fixed what job was your employer.
Not to mention if the Corps are ought for revenge they don't need irrefutable proof. The fact that the Runner team X (RTX) is two humans an elf and a troll who uses a two handed axe and that's who they were hit by, using tactics favoured by RTX, who are currently spending as though they just had a big score is probably going to be all they need
And? Again, yes if you get caught you're in trouble. But you were already in trouble if you get caught.Last edited by comicshorse; 2018-09-04 at 12:25 PM.
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2018-09-04, 12:52 PM (ISO 8601)
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- Apr 2007
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- Lemuria
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Re: General Shadowrun Questions III: Ya like that, Chummer?
I mean, anyone who makes a habit of blabbing about who they sold weapons to, or patched up after a run is going to be dead pretty quickly. After all, if he blabs on THAT team, what's to stop him blabbing on some other team?
In which case it's pointless trying to hide, because they'll go after you because you look like rtx. Even if you're rty.
But in the end forensic evidence is all but useless. Why? Because there's no database to check and you have no suspects to check it against. Unless the runner in question is a SINner.
And they only have access to the spending data you make available to them. Shop with their competitors and they've got no clue.
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2018-09-04, 01:13 PM (ISO 8601)
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- Sep 2006
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- England
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Re: General Shadowrun Questions III: Ya like that, Chummer?
But how would anybody know it was him who gave up the team ? Its not like anybody will be deploying a team of trained investigators to find out why RTX (gotta put a rival Runner team with that tag in my next game) got killed. Believe me the list of criminals who got the police to look the other way by feeding them the occasional really highly wanted criminal is long and inglorious. Which is why its always better to not be the really highly wanted criminal who left a bunch of bodies in your wake.
The more bloody the crime, the more pressure the Corps. will apply and the more likely people are going to squeal or be forced to squeal
But in the end forensic evidence is all but useless. Why? Because there's no database to check and you have no suspects to check it against. Unless the runner in question is a SINner.
And they only have access to the spending data you make available to them. Shop with their competitors and they've got no clue.All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2018-09-04, 01:29 PM (ISO 8601)
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- Apr 2007
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- Lemuria
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Re: General Shadowrun Questions III: Ya like that, Chummer?
The Fixer who made large amounts of money off of a running team isn't going to look into what meddled in his business?
Mind you, there is a market for terrorists in the sixth world. It's a darker shade of grey than typical Shadowrun, but it's there.
And regardless of circumstances, unless you're the head of a shadow community, selling someone out is a big way to die.
And that narrows it down to any of an entire metavariant. Assuming you can prove the hair was the attackers. While most runners are born SINless, or had their SINs burned.
Spies and informants? You mean like.... Other shadowrunners? A datasteal is a BIG deal. It's not something done casually. Whether that's design specs or just marketing info, Datatheft is one of the most expensive and difficult types of run, only topped by extraction or structural hits.
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2018-09-04, 02:15 PM (ISO 8601)
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- Sep 2006
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- England
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Re: General Shadowrun Questions III: Ya like that, Chummer?
He might or he might just decide to save his money and time and just find a new team. Particularly if the dead guys were pissing off the Corps by leaving bodies behind unnecessarily. Something that could very easily lead trouble to his door.
And that narrows it down to any of an entire metavariant
Spies and informants? You mean like.... Other shadowrunners? A datasteal is a BIG deal. It's not something done casually. Whether that's design specs or just marketing info, Datatheft is one of the most expensive and difficult types of run, only topped by extraction or structural hits.All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2018-09-04, 07:52 PM (ISO 8601)
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- Apr 2007
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- Lemuria
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Re: General Shadowrun Questions III: Ya like that, Chummer?
That's not saving his money and time. That's him shooting his business in the foot. Whether they stepped out of line or not, if a fixer vouches for a shadow merchant, and that merchant sells out his team? You're being very generous towards the 'Sell out the PC's' line of thinking, because it makes things easier for you. But that's not how that would work out. Now mind you, the FIXER might cut them loose if they pull a stunt they don't like, but that's a matter of finding the right fixer for the right group. A fixer with a taste towards simple B&E work, some theft or sabotage probably isn't gonna like it if you blowing up museums as your backup plan. But a Fixer who arranges teams for Structural hits and Wetwork, might well love the very team that the above fixer hates.
Not really? There are 106,260 Elves in the Puyallup Barrens alone. Not even all of Seattle. And that's only the SINners. Who knows how many are out there unrecorded. That's a LOT of people. And as for Magicians? There's 27,930 registered Magicians in Seattle. Again, who knows how many unregistered. As for street samurai, that's literally anyone with a decent amount of ware and some skills in a fight. That's the thing about Shadowrun. The PC's are not special. You're not the first street kid to get a body full of ware and go ham on some guys. You're just one of a few million before you. Magicians are a bit rarer, and powerful magicians even more rare. But the trappings of magic are the same regardless of mojo.
So in the end, you're talking about Corporations spending billions of nuyen on the OFF chance they MIGHT catch these guys, but they're probably going to catch someone else completely because they're throwing a net so broad a whale could swim through it and never touch the edges? Again, you assume that everyone knows the PC's run together. Which is very rarely true. Because in the end, you're talking about them paying off the literal hundreds of thousands of people in the barrens, hoping they catch someone.
Also hoping that their payments to their barrens informants don't just get hijacked by gangers.
EDIT: Another point to make. People in the Shadowrun world are majorly desensitized to violence. Urban Brawl, that common sport that's basically replaced most major sports.... is literally based on the time french TV decided to just broadcast Gang Warfare. And fatalities happen constantly. Because as mentioned, it's a formalized version of GANG WARFARE. That people watch on TV. For Fun.Last edited by druid91; 2018-09-04 at 09:17 PM.
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2018-09-05, 08:25 AM (ISO 8601)
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- Sep 2006
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- England
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Why is that shooting his business in the foot ? He can find other teams ( less blood thirsty, wave making ones) or he can expend precious time and resources on trying to find out something that won't help his business at all. And that's assuming he even finds out how the P.C.s were found. It's not like he, unlike the Corps., retains a division of people who specialize in this kind of thing. If he doesn't, and there are sooooo many ways they could be found everyone that must be looked into, then he's just wasted the very significant time and money he put into it.
And I'm using 'sell out the P.C.s' because that's how a lot of criminals get caught. It happens, quite literally, all the time, especially to criminals who make waves by getting their gun off at any excuse. And this is with police who aren't prepared to pull the nasty stuff Corp. security can get away to 'persuade' people to talk and who don't have magic
Not really? There are 106,260 Elves in the Puyallup Barrens alone. Not even all of Seattle. And that's only the SINners. Who knows how many are out there unrecorded. That's a LOT of people. And as for Magicians? There's 27,930 registered Magicians in Seattle. Again, who knows how many unregistered. As for street samurai, that's literally anyone with a decent amount of ware and some skills in a fight. That's the thing about Shadowrun. The PC's are not special. You're not the first street kid to get a body full of ware and go ham on some guys. You're just one of a few million before you. Magicians are a bit rarer, and powerful magicians even more rare. But the trappings of magic are the same regardless of mojo.
So yes 'Runners are rare. You want Gangers with a level of Boosted and a pistol you can get a small army but proper 'Runners ; with the 'Ware or the Mojo and the skills and the professional nature are rare
So in the end, you're talking about Corporations spending billions of nuyen on the OFF chance they MIGHT catch these guys,
And yes they don't want to spend that time and money which is why they normally don't. Shadowrunners exist in the sweet spot of 'its too much trouble to find and kill them and we might be using them next year'. This is the unspoken agreement between the Corps and 'Runners and everybody is ,more-or-less, fine with it. Which is why smart 'Runners keep things low-key and minimal violence. But the one's who insist on pissing off the high up's and making the Corp. look weak by slaughtering their workers, sooner-or-later they cross the line to 'ok its worth the effort to kill these bastards'
Again, you assume that everyone knows the PC's run together. Which is very rarely true. Because in the end, you're talking about them paying off the literal hundreds of thousands of people in the barrens, hoping they catch someone.
And I'm not talking about paying off 'literally hundreds of thousands of people'. That's not how intelligence services work. They have a handful of informants who make their living keeping an ear open for rumours and boasts and pass them onto the Corp. where they are collated and anazlyzed.
Also hoping that their payments to their barrens informants don't just get hijacked by gangers.Last edited by comicshorse; 2018-09-05 at 10:11 AM.
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem