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  1. - Top - End - #721
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Colonial Upstarts II IC

    Nodoa steps foreward, not too intimidated by the display. After all, she has her bombs ready. "You may Call Me Nodoa. ANd We come with a warning of a threat that will soon be arriving to your doorstep. Imperials. Acompanied by an Inquisitor we had come in contact with in the past. We know that you store your goods here and that many of them are the sorts of items the Imperials would find illegal. We arrived in order to intercept the imperials on tehre way and warn you of there purpose in order to fight this threat plaguing both of us. Together"

  2. - Top - End - #722
    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Default Re: Colonial Upstarts II IC

    "We got most of the info about your operations from the Imperial database when we cracked it. It seems they're fully aware of your interests. In fact, I believe they already made a move against some of your own in a spaceport on Sindarin."

    Zo shifts a little, unconsciously shifting his weight ready to defend himself. Beneath his cowl the colours of his crest shift and swirl a little.

    "I know they'll be here very very soon. Your best bet is to work with us to ambush the Inquisitor that's been investigating your artifact collecting habits. We already pissed her off when we got some of the people you see here out of a prison transport, so we want rid of her as well, so would be happy to work with you on this."

  3. - Top - End - #723
    Barbarian in the Playground
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    The Admiral chortles as he listens to first Nodoa and then Zo. "So that's what happened on Sidarin. The question then becomes just how are you going to help me ambush this Inquisitor? All you came with was one rather damaged-looking ship. Unless you're one of those fallen Jedi that the Inquisition left by, I can't see how the eight of you are going to make any-"

    The Admiral is interrupted by a someone gesturing to him off of the edge of the holoprojection. The hand looks gloved and in another well-kept jacket, almost like a uniform. The Admiral walks out of the area being projected a full minute. A proximity-alarm klaxon goes off on the bridge of the ship, audible as a faint electronic chirping. Whispers and murmurs ripple through the communications room of the ship where Zo and Nodoa are. When the Admiral reappears, he is wearing a very distinct frown, with much of his pompousness gone. "Your predictions are so timely I'd almost think you planned it. Now, what is your plan?"

  4. - Top - End - #724
    Orc in the Playground
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    Default Re: Colonial Upstarts II IC

    Yijz pops up in between Ed and Zo.

    Wez areza fearzome galcticz outlawz, za-b-b-bbane ofzar imperialzez enemiezzz zandza bringerz of allz za nightz and marez for zallza zpaze frogzy-ladiez wizardriezzzz zeverywerzz!

    He triumphantly folds his arms across his chest and give his best tough guy stare at the admiral.
    Last edited by Ofmossandmoose; 2018-09-18 at 02:08 PM.

  5. - Top - End - #725
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Colonial Upstarts II IC

    Nodoa makes a prideful smirk "Imperial Communications is child's play compared to the intricate art of aligning one's nerves with filiment. Our plan included rigging one of your Warehouses to explode once the Inquisitor arrived, perhaps with a false transaction or transitioning of artifacts tahat may prove important to the Inquisitors search. Perhaps a few speeders to swoop in and capture her. If we could capture an inquisitor though..I imagine it would be worth a good amount to the empire. Or as a symbol for the other pirate clans to fear your power. Imagine, Her weapons and armor as a trophy on your ship. Of course, If I could have her physical body, prefiribly alive, I would be willing to pay a cost for it. Whether it be work or credits. I would liek to see what makes these Inqusitors special. Via an opertaing tale of course"

  6. - Top - End - #726
    Orc in the Playground
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    Default Re: Colonial Upstarts II IC

    He turns to the others as he realizes hes behind in the conversation and slumps his arm and retreats behind Zo and Ed.

    Iz thoughtz wez-waz allz stillz doingz the introziez and the boaztingingzes, hey Ed... Ed...

    He taps Ed on the shoulder.
    Last edited by Ofmossandmoose; 2018-09-18 at 04:45 PM.

  7. - Top - End - #727
    Barbarian in the Playground
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    The Admiral smirks a grin for a moment at Nodoa's proposal and then regains his unfazed composure. "So, you wish to capture the Inquisitor... and then, experiment on her... to learn exactly how she has the... capabilities... that she does?" he says. "Interesting idea. There is more to it than you could find on a dissection table, that I can assure you. Perhaps my collection of artifacts will teach you that. Then, perhaps, you can gain some real understanding. But I admire your curiosity. I could have use for you."

    The Admiral then gestures off to his side and says "More presently, you say Imperial communications are child's play. It just so happens that your child's game has jumped into the system with a small fleet. If you can get into their communications, then it would make luring them into a trap so much easier. Captain, show the Chiss to a terminal. The rest of you, what do you intend to do?"

  8. - Top - End - #728
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Colonial Upstarts II IC

    Nodoa nods, heading to the terminal. "I had attatched a bug within the imperial transmissions formerly, I can try to tap into it again" she says, hooking up her implant to the nearby console as she attempts to reactivate her bug. If not, she will try to splice into it regularly

    Spoiler: Rolls!
    Show

    : 1eP+3eA 4 successes, 2 advantage




  9. - Top - End - #729
    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Default Re: Colonial Upstarts II IC

    "We were hoping we could draw her into a warehouse we'd prepared with explosives, or ambush her up close where their numbers couldn't be brought to bear and I excel....just how big is a small fleet?"

  10. - Top - End - #730
    Barbarian in the Playground
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    Nodoa opens up the terminal. What quickly becomes apparent is something that would make the people of most systems turn white with terror. The "small fleet" consists of one Imperial-class star destroyer, as well as three medium-sized frigates. The star destroyer appears do be deploying a fighter wing. Cort, who is familiar with Imperial tactics, guesses that the fighters are an escort detail and not a strike force, seeing as how they are already taking positions around the fleet rather than forming up into a tighter group. The entire group is moving at a somewhat leisurely pace toward the planet. Their scanners are actively surveying the planet - so far no overtly hostile activity is evident, but there is no reason why an Imperial-class star destroyer would be at a supposedly uninhabited system if it weren't expecting a fight.

    Clearly, the Fourth Sister has taken the bait.

    To Nodoa's dismay, the bug that she transferred into the Imperial network back on Sidarin is not on the star destroyer or its escorts. She cannot hack directly into their computer system without an active link. The active scanning equipment does provide her with one in, however: the active scanners are using a particular frequency. If she could get access to the various transmitters on the planet, then she could transmit a signal that could create destructive interference in the star destroyer's sensors, allowing her to create the illusion of habitation or activity at a location of her choice.

  11. - Top - End - #731
    Ogre in the Playground
     
    NecromancerGuy

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    Eldrith looks over the group and back at the admirslh

    I can patch people up if something goes sideways but Nodea and I pretty handy with computers so I can help there too.

    Like my blue friend said between all of us we have quiet the useful cross section of skill sets so if your ever looking to outsource anything after we wrapping this crazy thing up we'd be open to talking more about some possibilities. But you know what let's take care of the impending fleet, and imperials, and crazy strong inquisitor first and we can go from there.

    .

    Eldrith follows Nodea to the terminal to help her all the while Yijz tapping him on the shoulder. Finally losing patience

    Yes, yijz, what can I do for you?
    I check Giantitp at least once or twice a day

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  12. - Top - End - #732
    Bugbear in the Playground
     
    SamuraiGuy

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    Cort steps forward tapping his blaster "Yeah, I'm okay at putting some holes in Imps, but I tend to be more useful after the battle. What I can tell ya, is that they seem to have fighters, but they are dedicated to escort duty, doubt they will come planet side."

  13. - Top - End - #733
    Bugbear in the Playground
     
    NecromancerGuy

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    Nodoa's eye twitches. Hmm. That was a response, but more then she had expected. It was in fact rather massive. "It..Seems the Imperial response is somewhat overwhelming. I would think that a proper response to this would be to try and limit there communications. A massive force with no order does little to combat a threat. If I can get to a transmitter I beleive we would have the ability to tap into there communications. Perhaps even lead them to a diffrent location. If we could cause there search to be spread out, I think we may be able to take them piecemeal."

  14. - Top - End - #734
    Barbarian in the Playground
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    The Admiral steps off of the holoprojector for a moment, and then steps back on. "Captain, give the Chiss transmitter code L," he says. A moment later, a transmitter lights up.

    What does Nodoa do?

    Spoiler: ooc
    Show
    Be specific. If you're going to redirect the Imps, tell me where, as well as any details you might want!

  15. - Top - End - #735
    Bugbear in the Playground
     
    NecromancerGuy

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    Nodoa looks over the screen, able to transmit a signal to the Imperial forces that may prove vital "Admril...What sort of fleet do you have" she says standing up at the console, tapping her chin "Because I believe we may have a solution...THe Imperials want to be able to take the specialty cargo that you ahve procured..what if instead of arming a warehouse, we arm one of your frighters to explode. We would be bettingg on teh hubris sof the Inquisitor or on the liklihood that they would use a tractor beam in order to take the frighter from mid air. We fill it with as many explosives as we can muster, and once the inquisitor boards, or when they take it into there ship, we set off the explosives. Or, maybe ram the ship into there bridge"

  16. - Top - End - #736
    Orc in the Playground
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    Default Re: Colonial Upstarts II IC

    Edzy, whenz i waz inza minez, wez uzed too-mezz withza bozzez...

    Everyzwon wouldz havez a littlezy problem. Wez wouldz keepz zome lookzingz fromz herez t-t-to zer andz they'dz getz zoooo madz theyz wouldz ztop comingz aroundz... But-t-t thenz whenz wez haz za realzyz problemz zay wouldz bez thinkingz zat itz be juzt uz mezzing withzem... Zay thinkzingz wez juzt cryzingz allz za lothwolfz... Butz noooooz...

    Hahazhazha, nooz itz wouldz be realz andz it-t-t wouldz be zooo badz by-za timezez theyz bez realizez, zhutz zee minez downz for a wholze zhiftz zometimezez! Zo... Ifz wez couldz keepz zem bounzingzez from thizez tooz zatz theyz willz getz allza madz andz irratatedz andz dropz zer guardz andz thingzez wez waz juzt tryzingz t-t-to trickzzem notz layzez a trapz zay'll dropz zer-guardz, they'llz keepz goingz "ohz thiz za trapz... Ohhz wait-t-t, okaz diz za trapzez... Ohhzwaitz nooz... Iz ziz za trapz... Nooz... Zay'll be droppzingz zer guardz!

    Zo whenz itz a trappzez thetz juzt thinkzingz itz a zilly littlez trickz notz the bigz trapzyz!
    Last edited by Ofmossandmoose; 2018-09-26 at 08:51 PM.

  17. - Top - End - #737
    Barbarian in the Playground
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    Default Re: Colonial Upstarts II IC

    The Admiral furrows his brow and purses his lip, moving his jaw from side to side as he thinks. "We would have to convince them that the... specialty cargo in question is on that freighter," he says. "Blowing it up would be easy. Pulling the ruse would be the hard part. Would the Inquisitor happen to have any cargo herself that we could procure? That might be good to acquire, too," he adds.

    Spoiler: OOC
    Show
    I am not sure exactly what Yijz is referring to, but as he's speaking to Eldrith I'll let cybric figure that out!

  18. - Top - End - #738
    Ogre in the Playground
     
    NecromancerGuy

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    Quote Originally Posted by Ofmossandmoose View Post
    Edzy, whenz i waz inza minez, wez uzed too-mezz withza bozzez...

    Everyzwon wouldz havez a littlezy problem. Wez wouldz keepz zome lookzingz fromz herez t-t-to zer andz they'dz getz zoooo madz theyz wouldz ztop comingz aroundz... But-t-t thenz whenz wez haz za realzyz problemz zay wouldz bez thinkingz zat itz be juzt uz mezzing withzem... Zay thinkzingz wez juzt cryzingz allz za lothwolfz... Butz noooooz...

    Hahazhazha, nooz itz wouldz be realz andz it-t-t wouldz be zooo badz by-za timezez theyz bez realizez, zhutz zee minez downz for a wholze zhiftz zometimezez! Zo... Ifz wez couldz keepz zem bounzingzez from thizez tooz zatz theyz willz getz allza madz andz irratatedz andz dropz zer guardz andz thingzez wez waz juzt tryzingz t-t-to trickzzem notz layzez a trapz zay'll dropz zer-guardz, they'llz keepz goingz "ohz thiz za trapz... Ohhz wait-t-t, okaz diz za trapzez... Ohhzwaitz nooz... Iz ziz za trapz... Nooz... Zay'll be droppzingz zer guardz!

    Zo whenz itz a trappzez thetz juzt thinkzingz itz a zilly littlez trickz notz the bigz trapzyz!
    Spoiler: translation request
    Show

    Moose you know I love yijz but I'm going to need to ask for a translation on that. It's a lot of drunken slurring to read through lol

    I check Giantitp at least once or twice a day

    Current Games:
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  19. - Top - End - #739
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Colonial Upstarts II IC

    Nodoa shakes her head "Of we reveal our hand in that everything is just a false signal, they may just leave. Or worse,e bombard the planet from orbit. That would leave us in an awful situation. THough, having teh signal come from multiple locations isnt a bad idea. It may split there forces, but we would not be able to know which patrol would have the inquisitor. If we could stage a desprete escape that would look to have cargo, it may be a good way to trick them into thinking the cargo is on the frieghter."

  20. - Top - End - #740
    Bugbear in the Playground
     
    OrcBarbarianGuy

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    "I think you may need to cut back on the booze Yijz, so that these nice people who've only just met you can actually understand what you're saying."

    Even amidst the stress, Zo manages a chuckle.

    "I'd have to disagree Nodoa. I think putting a whole host of fake signals out there does sound good, to keep them chasing sensor ghosts and false positives, and then when they're expecting nothing, that's when they strike. If they do start bombarding the false signals that are all split up....well, we'll just have to put them somewhere there isn't important valuables or people!"

    His false joviality drops.

    "If it comes to it...I...I think I might be able to let you know which ship the Inquisitor is on if we can tempt her down."

    He looks to the Admiral.

    "For this to work well, we'd need to know exactly what you have to interest the Inquisitor. Are there any....artifacts you'd be willing to sacrifice to draw her into making a mistake?"

  21. - Top - End - #741
    Barbarian in the Playground
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    The Admiral raises an eyebrow at Zo's mention of being able to identify which ship the Inquisitor is on, but then grimaces at the mention of sacrificing an artifact. "I can tell you right now they won't just leave." he says. "They won't bombard the planet either. They would already be doing that if that were their plan. If they figure out that we're trying to spoof them, the probable response would be to call for reinforcements. If no reinforcements came, they would then send ground forces to sweep the planet while keeping a patrol in space to make sure nobody leaves. If the Inquisitor is like any other Imperial commander, she won't come down until the ground patrol finds something, but something tells me that this situation is a bit different."

    The Admiral then grimaces and sighs. "I have artifacts that I could sacrifice, I guess. Perhaps, just perhaps, you could start by sending out spoof signals to delay them, while I get the artifacts ready... he says. "Make your decoys obvious enough that they realize they're being spoofed. Then when it comes time to spring the real trap, you can make a decoy that really will fool them. Can you do that?"

  22. - Top - End - #742
    Bugbear in the Playground
     
    SamuraiGuy

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    Cort looks back and forth as the group discusses planes. He is familiar with basic warfare tactics, but this cloak and dagger methods are beyond him. In truth, he thought fighting this evil Jedi, would be a bad plan to start off with.

  23. - Top - End - #743
    Bugbear in the Playground
     
    NecromancerGuy

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    Nodoa sits down at the console, starting to get the spoofs ready "I suppose. I'll try forming the spoofs. While I do, prepare your ambush Admril. As well, If you have a few weapons and equipment we can borrow, it may be useful. I have a few explosives in The warehouse, use them as you'd like"


    : 1eP+3eA 3 successes, 4 advantage
    (Computers!)

  24. - Top - End - #744
    Barbarian in the Playground
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    Nodoa begins trying to manipulate signals to create spoof images. The star destroyer settles into a hovering position - colloquially referred to as an "orbit", although anybody with any understanding of how natural gravity actually works could quickly point out that it is not an orbit, but rather moving at a speed corresponding to the rotation of a planet well inside of geosynchronous orbit. A half hour passes as the fighters launched by the ship take up positions and begin patrolling a perimeter around the star destroyer and its three escort frigates. It does not appear as if they have even noticed Nodoa's spoofs.

    The Admiral, for his part, seems unconcerned at the lack of activity. He cuts off the communication with Nodoa and the others as he gives more directions to his other people. The star destroyer continues to remain idle. Hours begin to pass. Finally, after three hours, the star destroyer begins a maneuver to take position over the mountain cave system that Nodoa detected initially and believed to be the Admiral's hideaway.

    At that moment, a ship is launched out of the hideaway. It takes an evasive course, as if trying to dodge the destroyer, but is the bait for the trap. The star destroyer lets it go as the ship leaves the atmosphere on an escape trajectory. Then, finally, the Admiral calls back. "It seems our Inquisitor has some means of discerning what artifacts are on board a ship or at least how valuable they are without even scanning the ship to see what they are. Are you surprised at this?" he asks Nodoa in particular, but glances at the others, particularly Zo.

  25. - Top - End - #745
    Bugbear in the Playground
     
    NecromancerGuy

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    Nodoa dislikes it when one gets an upper hand against her "Perhaps I can fool them into thinking assault fighters are approaching there position instead?"

  26. - Top - End - #746
    Orc in the Playground
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    Yijz helps in whatever ways he can. But mostly he's trying to pick out which of the pirates might break from the admiral if things go south. He chitters and chats offering booze and friendly conversation to break the nervous mood.
    Last edited by Ofmossandmoose; 2018-10-15 at 03:53 AM.

  27. - Top - End - #747
    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Default Re: Colonial Upstarts II IC

    "She's demonstrated skill with the Force, so if the artifacts have a presence in the Force it makes sense that she might be able to detect them if she is concentrating on pushing her awareness outwards."

    Zo sighs, then takes some of Yijz' offered booze and takes a deep swig.

    "She hunts artifacts, people and places linked with the Force. And it looks like she's got a whiff of your artifacts now. If it helps, it looks like she wants to recover them intact rather than destroy them. If you have some sort of dark holocrons, I'm sure she'd love to get her hands on them in the hopes they'd teach her something new, which should terrify us all."

    Zo looks around the crew, trying to press home how dangerous their situation is.

    "And your fate is practically sealed if you have any items like lightsaber crystals or hilts! You'll need every ship you got to make it out of this. Get us back to our ship and we can help more effectively."


    Spoiler: OOC
    Show

    Lore on what sort of artifacts he may have. I gave myself a boost dice due to my background, but if that's not what you had in mind just subtract it from my total. I've mentioned holocrons in my post, but if that's not what I'd know let me know and I can edit.

    Lore roll (force artifacts): 2eA+1eB 2 successes, 3 advantage



  28. - Top - End - #748
    Barbarian in the Playground
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    Spoiler: ooc
    Show
    Zo is going to need to make a diplomacy roll to convince the Admiral that you won't just split and leave him hanging. That could be done with either charm or deception. Eldrith has been trying to charm people, too, so I'll let him assist if Cybric wants to roll.

    Meanwhile, boost dice are so weak that I think I'll give another one (actually, they're strong advantage-generators, but poor success-generators). Still, I rolled two failure and one threat, even with the extra boost, so it's a net of two advantage.


    Zo isn't sure what the artifacts could be, although there was a reference to statuary earlier, so it's possible that the Admiral doesn't actually have any force-empowered artifacts - or at least none that he's been willing to risk. Unfortunately that doesn't tell him much - what he does realize is from the Admiral's response is that the Admiral is testing him. The Admiral is not surprised that the Inquisitor is using the Force, and wanted to find out if Zo were surprised. Since he's focusing on Zo, the Admiral may also realize or guess the truth about Zo, as well.

    "Lightsaber crystals or hilts, you say? You know of any locations where one could find any of those that work?" replies the Admiral. "I suppose this Inquisitor might know. What's your plan with your own ship? Can you, say, disable the Inquisitor's hyperdrive, or something like that? I have some options of my own, but I'd rather the Imp navy not know that I have them..."

  29. - Top - End - #749
    Bugbear in the Playground
     
    NecromancerGuy

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    Nodoa starts working on the comms. If the Inquisitor could not be tricked...then perhaps her men could. They were only human after all. She got to crating a new series of fake signals. One's that she made to try and look like various ships. Fighters and corvettes, and if she could,a destroyer. She would make it look like the Pirates were mounting a counter attack and about to try and make orbit. Perhaps she could pull some of there fighters off at the least.

    Spoiler: Rolls for Computers! May as well try and trick the inquisitor in a new way
    Show

    : 1eP+3eA 4 successes, 3 advantage



  30. - Top - End - #750
    Barbarian in the Playground
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    Eldrith recognizes the Admiral, or thinks he does. Then he realizes that all he remembers is a familiarity - he has seen this man before, or holopictures of him, at least, and recently. Once again, the man's military demeanor makes him think of an Imperial officer, but not just any Imperial officer. He will have to double check when he gets back to civilization to figure out exactly who this is, but he should look at people who have been on the holonet news and see if any of them match.

    Creating so many spurious signals is too much strain for the equipment that Nodoa is working with. To her satisfaction, the star destroyer begins taking evasive maneuvers and setting up a battle line to engage the illusory destroyer, but suddenly Nodoa realizes that she will not be able to keep up this charade for long, or it will short out the transmitter and reveal them all as fakes!

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