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  1. - Top - End - #751
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Colonial Upstarts II IC

    Eldrith squints his eyes and tilts his head trying to place the admiral in his memory

    Where had he seen him? It was on the tip of his tongue.

    Listen, admiral I get it you just met us. But if we're going to get through this we need to work together yeah?

    Plus believe me I've no love for the imperials.

    But then again I think we might have that in common here yeah?
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  2. - Top - End - #752
    Barbarian in the Playground
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    "Oh, I fully understand how you are no friends of the Empire, more than you know," the Admiral answers Eldrith, perhaps ominously. "But I'll reiterate the question I asked your anx friend: what do you plan to do once you are back in your ship?"

  3. - Top - End - #753
    Ogre in the Playground
     
    NecromancerGuy

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    Quote Originally Posted by PetrifiedWalnut View Post
    "Oh, I fully understand how you are no friends of the Empire, more than you know," the Admiral answers Eldrith, perhaps ominously. "But I'll reiterate the question I asked your anx friend: what do you plan to do once you are back in your ship?"
    Eldriths shoulders sagged and his face went blank with the sincere look of someone exhausted and at a near break point.

    Probably fly fast, talk faster, do something incredibly clever and hope something good comes of it I suppose.
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  4. - Top - End - #754
    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Zo sighs.

    "It used to be an Imperial shuttle. That would lend some additional credence to our spoofs, and if we can convince them to send shuttles down, maybe we can hide amongst the others and sow chaos."

    He chuckles nervously.

    "I mean, if we didn't look like the most ragtag bunch of misfits I'd suggest using our shuttle to try and sneak aboard once they've sent some of their own ships out and disable the ship from within. But really. Where would we get uniforms, and who'd believe a Gand and an Anx would work on an Imperial ship?"

    He breathes deeply and works to centre himself.

    "Cards on the table, it wouldnt hurt to have one more ship available, and unless your guys back there are very good, it'll take them too long to disable the access codes. We're all over a barrel together here. We need to work together to solve it, but you're not giving us a lot to work with. I feel it's been all give our end and you've been very vague and noncommittal. Let us know what there is to work with and maybe we can come up with something that doesn't get us blown out the sky, or impaled on a crimson lightsaber."

    Spoiler: OOC
    Show


    There we go. Sorry, delay was due to mixture of lack of inspiration and real life getting in the way.

    Will try and be a bit more reliable moving forward.

    Let me know if I need to roll anything.


  5. - Top - End - #755
    Barbarian in the Playground
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    Spoiler: ooc
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    Sorry for my own delay - busy week last week


    "Inquisitors have crimson lightsabers, then?" says the Admiral. He folds his arms, closes his eyes for a moment, then reopens them while smirking. "Well, perhaps I should let you back to your ship. After all, it would be the generous thing to do," he adds. "I was afraid you were just going to take the opportunity to run away, but you wouldn't do that, now, would you?" he says. There is no mistaking the menace in his voice.

    Then he turns more business-like, more like a military commander than a pirate lord. "Since you don't seem to have a plan, I do. The only ship they have that my forces here can't easily take down is the star destroyer herself, and she is not very maneuverable. I am going to give your computer specialist access to more of our transmitters. You are going to have them display false radio contacts all over the planet, taking off and landing. Meanwhile, I will have actual ships, flying circuit routes across the planet. You will be flying your ship as one of these. This will give us time to load the artifacts of greatest interest to the Inquisitor onto many different ships."

    "The Inquisitor can't be everywhere at once, and if she comes down to the planet, her fighters will be at a tactical disadvantage due to not knowing which radar contacts are real and which are fake. By now she no doubt knows that we can create spurious contacts, and while she may be able to sense which are real and which are not, but her TIE pilots can't. If she is wise, she will stay in orbit. Then, when we are ready, all critical ships flee to hyperspace. The star destroyer will not be maneuverable enough to pursue small freighters. They can still invade the planet if they like. I will have more traps waiting for them if they try."

    "When I give the order to flee to hyperspace, you will return to Sidarin. You will go to a set of coordinates that I give you, and warn my remaining enclave there that we are moving our main base. I will give you the coordinates. I also have a profile of your ship and scanner-transmitters on Sidarin that will tell me if you disobey these orders, so do not try."

    "Do you understand your new orders?"
    Last edited by PetrifiedWalnut; 2018-11-11 at 09:38 PM.

  6. - Top - End - #756
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Colonial Upstarts II IC

    Nodoa stand, her coat shifting as she finishes her hack and looks to the captain "I have already sent a phantom squadran of fighters after her ship. It should seperate some of there ships She already begins walking toward the exit, awaiting the time for them to reboard there ship "I will do my part to interfere with there ships. I'll be attaching teh ships communications to my nerual network to try and act against there ship in a more personal matter"

  7. - Top - End - #757
    Orc in the Playground
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    He looks at Zo and nods then does the same to the pirate. He shrugs his shoulders unsure if he should push more. He relents.

    Yijz salutes the pirate. Happy the planning is over and "za doingz" have begun. It had started to hurt his head.

  8. - Top - End - #758
    Barbarian in the Playground
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    The ship that our unfortunate protagonists have been being taken on toward the Admiral's base now instead turns around and returns to the small settlement where the ship was being left behind. There the ship is, but clearly the married pirate couple who had been left with it have been busy. For one thing, the ship has a new paint job, albeit partially done, now giving the ship the same battleship gray that the Imperial fleet uses for its Lambdas, but it's still possible to see part of the Seinar Fleet Systems logo on the tail fin. It also looks like they're still working to patch up the dents in the hull left by the transport car's cannons the day before.

    As the transport ship lands, the captain ushers the group back toward their own ship. The mission is to take off immediately. Preliminary scans show that the pirate ships crisscrossing the planet are already moving, and the star destroyer is still hovering above what is presumed to be the Admiral's main base, some hundred-odd kilometers into the sky.

  9. - Top - End - #759
    Bugbear in the Playground
     
    NecromancerGuy

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    Nodoa calmly stands, awaiting their current ship to land. once it does, she steps out, making her way towards the Ship. She takes a seat by the communications taking a cord from the Lamba shuttle, She attaches it to her neural implant, sitting back in her chair as she lets her body go slack. Full power moving toward her brain to shape it to better control the computer. She begins to try and send the phantom signal's of the ships taking off and landing

    Spoiler: OOC and Rolling!
    Show

    Using OverCharge to Boost my Inteligence by one, to a total of five!

    Computes:
    : 4eA+1eP 2 successes, 5 advantage


    Mechanics For Overcharge:
    : 3eP+1eA+3eD 1 success, 3 advantage


    And, thats enough advantage on the Overcharge to allow for Nodoa to take an aditional action...not too sure how that might help though.



  10. - Top - End - #760
    Ogre in the Playground
     
    NecromancerGuy

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    Coming down from their encounter with the admiral Eldrith got a hold of his senses.

    While the ship turns around to return to the base Eldrith uses the opportunity to chat with the ships captain. Eldrith is no stranger to criminals and scoundrels and so uses his experience to establish better relations with the captain "yeah yeah I actually hopped around trading my skills as ship doctor for travel but I never worked on a pirate ship. Now that I see it I imagine I actually wouldnt mind signing up someday. The admiral seems intense but some of that's good in your life sometimes yeah? Haha" Eldrith spends time strengthening his relationship with the captain.

    While he's doing that he's also looking around the ship for anything worth taking or anything of worth/ value. He's also taking in details of the ship to try and gleam any information he can.

    As eldrith looks at the ships new paint job his shoulders sag. He was a fan of the look the ship had and was saddened to see it go.

    As Eldrith gets on the ship he turns and stealthy winks at Yijz as if to say follow my lead. Wait wait wait where's the artifacts? We cant be a good decoy without those to lure off the inquisitor right? You've got to have some here you can part with and the admiral knows where we're going so no problem yeah? Also our ship seems a light right Yijz?


    [/COLOR]
    Spoiler: rolls
    Show


    Charm roll: 1eP+2eA 4 successes


    Perception roll: 1eP+2eA 2 successes, 3 advantage


    Skullduggery roll: 3eA 1 success, 5 advantage


    Skullduggery roll: 3eA 1 success, 5 advantage


    Streetwise roll: 2eP+1eA 2 successes


    Deception roll: 2eP+1eA 1 success, 3 advantage, 1 Triumph

    Last edited by cybric; 2018-11-16 at 11:08 PM.
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  11. - Top - End - #761
    Orc in the Playground
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    Default Re: Colonial Upstarts II IC

    He would wink but he has no lids so he gives you "aayyyyy" thumbs up.

    Yez mozzertainlyz wez needz it-t-t-t-to lookz likeza really realzy-zing. Nomorz foolzingz aroundz nowz! Times forzall za buizznezz to bez gettingz downz! Letzmeeez helpz youz witzat!

    He goes to grab a create.
    Last edited by Ofmossandmoose; 2018-11-17 at 06:38 PM.

  12. - Top - End - #762
    Barbarian in the Playground
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    Eldrith isn't able to steal anything off of the pirate ship. As he talks with the pirates, he notices that they get the feeling that the Admiral is impressed with Nodoa, but isn't exactly afraid, something Eldrith was picking up on himself. Factoids are dropped that again give the impression that the Admiral's operation is quite a bit larger than this one planet, but that the personnel on this planet know essentially nothing about the larger operation apart from having also picked up the fact that one exists. Additionally Eldrith does get to talk to someone else of medical stripe, and something - he isn't sure what - reminds him of the Imperial medical academy that he ran/was expelled from. Ultimately, however, he is still left with more questions than answers.

    Perhaps Eldrith and Yijz didn't catch what the Admiral's plan was - but there are no artifacts on board the shuttle. The cargo, well, the speeder bikes, have been removed, but the repairs to the ship are probably worth that cost, so it's likely a net gain monetarily. The ship also appears to have been partially refueled. The gauge is reading higher than it had been, at least.

    While Nodoa's spurious signals hit the radars, there is activity from the star destroyer. It is deploying its own wing of lambda-class assault shuttles, no doubt filled with troopers, but is holding them in orbit. This is a ground operation movement. Then, as the ships begin criss-crossing the planet, a group of the shuttles, with a sizeable TIE escort but still less than half of the star destroyer's compliment, fly down to the planet, at a location outside of the Admiral's main complex. This causes a bit of a distraction, but ships gather to surround the area, and the standoff continues.

    Meanwhile, Yijz is free to fly the ship whichever way, around the planet. He might be able to escape to space now, if he tried.

  13. - Top - End - #763
    Bugbear in the Playground
     
    SamuraiGuy

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    Cort makes his first on-board action one of inventory taking, just to be sure they haven't been pirated. While still mid action he calls out "Well mates, we betta get this lady into orbit and out. Not long before they figure out what sly Techie did."

    He then gets into his seat and straps down for the bumpy ride to come.

  14. - Top - End - #764
    Bugbear in the Playground
     
    NecromancerGuy

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    Nodoa winces. Opening her eyes as she sits up and taps her implant "It seems that they are more cautious about chasing my false leads. Perhaps the amount of false signals has been overwhelming. Yet, THe signals are sent. It's up to them to chase them. I beleive it is time for us to fly"

  15. - Top - End - #765
    Ogre in the Playground
     
    NecromancerGuy

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    Eldrith kicks himself. The admiral, the other members of the crew. They all smell of ex imperials but he cant place it. If they had more time perhaps he could have gotten to the bottom of it but time was not his friend this time around.

    He allowed himself a second to think about what it would be like to be a pirate. He pretty much stole and lied already. What more could there be to being a pirate.

    Before they leave he slips the ships captain his business card in case they needed to get in touch. Networking never hurt right.

    As he climbed in to the ship he was troubled by the fact that the admiral was so confident they could be tracked.

    He'll start running a system diagnostic on the ship for emitted signals or something that could let the admiral know they going or coming. Then he thought if he knew a away to reach the admiral if a life of piracy sounded good to him.
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  16. - Top - End - #766
    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Default Re: Colonial Upstarts II IC

    Zo looks around as he stands on the loading ramp, muttering to himself.

    "What have we got caught up in..."

    He heads in and places a hand on Tenga's shoulder, smiling wryly at her.

    "The bar feels almost like a distant memory. Hopefully we can find a way to make sure the dancers are OK. Well, assuming we survive this."

    He looks up to Eldrith and Yijz in the cockpit. "Let's put this Admiral's plan into motion then, for our best hope of making it all out in one piece. We're counting on some fancy flying. I believe in you guys. You got this!"

  17. - Top - End - #767
    Barbarian in the Playground
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    Spoiler: OOC
    Show
    Business cards... ya know, I get the feeling paper is pretty rare in the Star Wars universe!

    If you are ready to head back to Sidarin, say so and we'll go ahead!


    Eldrith isn't able to find anything that would indicate that a tracker has been planted aboard the ship, but then with a sudden chill he realizes that a tracker might be programmed to wait until after the planted ship makes a hyperspace jump, so it's possible that there still is one, biding its time.

    Tenga starts suddenly when Zo places his giant hand upon her petite - at least by Zo's standards - shoulder. Tenga shakes her head and then answers in a way that he has never heard from her. "I've been running a smuggling business for more than ten years, and captained my own ship even before that," she says. "Never have I felt so completely out of my league." She looks at Carcon, then back at Zo. "I have no idea what happened to the dancers. When did you last see the bar? ...We should try to find them. After what you've done for me, I owe them that much..." she says at last.

    Carcon gets up after leaning against a bulkhead. "After what you did for her?" he says, trying to level at Zo. "Whatever obligation you've got to Tenga, you had nothing to me, yet you rescued me, too. And yeah, we're totally out of our league. I thought this pirate gang was just a ship or two. I wonder how many other planets this Admiral controls... not to mention how many ships he has..."

    "Yeah, I wonder that, too," Tenga says, regaining a little of her composure. "I also think I've seen that Admiral before, but I don't know where." She looks at Eldrith. "From the sound of it, you're working with Hazabar. Am I right?" she asks. "We should try to get back in touch with him as soon as we get back to Sidarin, possibly before even going to this 'enclave' of the Admiral. I don't know what he has planned for us, but I'm sure he has ulterior motives."

    "I never met Hazabar, but I wouldn't bet that Haz has any more resources to keep us safe than you do, Tenga," Carcon says grimly. "Still, any allies we can have can only help us."

    Tenga stands for a moment, lost in thought, before looking back at Carcon, Zo, and Eldrith. "Now that I think about it, I have a hunch that there's more to Hazabar than meets the eye, too. He's always been a fair dealer, never deals in spice or slaves, but despite all of that manages to turn enough of a profit to keep his operation going. He may have contacts or friends that we don't know about. I doubt they'd be anything that can fight the Empire, but might help us against a pirate admiral, and who knows? I have a mixed feeling about this 'Trill', though. From what I gather, she means well, but may be more trouble than she's worth. 'Course I never met her, so that is hearsay at best." She pauses, then looks back at Carcon. "If I'm right about him, and he does help us, then we may have to go straight, well, as straight as smugglers and pirates ever get."

    "Well, let's get back to Sidarin and make sure your dancers are all right. Who knows, if distracting this Inquisitor is all that we needed, Sidarin might be getting back to normal," Carcon says. "I'm willing to set aside our strife if you are."

    "I don't think we have a choice but to set it aside," Tenga says. "Zo and Eldrith, you seem to be leading this operation if anybody can be said to lead it. You decide whether we need to placate the Admiral further, or if it's time to get back to Hazabar and this mysterious 'Trill' person."

  18. - Top - End - #768
    Bugbear in the Playground
     
    NecromancerGuy

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    Nodoa, Speaks up. Some Words of Encouragement "If You fail. We all Die. Remember that. If I survive though, i am sure I can Replace most your parts with more Useful Attachments. There will be plenty of scrap metal to create some after all."

    he taps her lip "To Think, I was Enhancing a Pirate captin and was sent to Prison. just to be broken out and become a fugitive."

  19. - Top - End - #769
    Orc in the Playground
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    Default Re: Colonial Upstarts II IC

    As Yijz takes off, the engines screaching,
    he turns around a bit perplexed. Zo arwez gonnaz juzt-t-t goz backz andzeeza piraterz anz hopez theyz dontz triez nothingz... Orz zhouldz wez bez a bit-t-t-t morez cunningzez and ztill warnzex thenz but-t-t notz in za personz? Zay wez getz cloze and dropza encryptedz mezzage? Zeen wez juzt needz to getz cloze andz zeen zoomz wez offz! Noz chanzez of zem getzing uz inzany crozzes of za doublez!

    He yanks on the flight control sending the ship into space.

  20. - Top - End - #770
    Barbarian in the Playground
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    At the appropriate time, Yijz flies the ship up into space while all of the other ships do the same. The star destroyer, as if the Inquisitor realizes what is happening, responds by powering up its hyperdrive. However, no TIEs or other Imperial craft accost Yijz. The hyperdrive launches as normal, and the ship lurches into hyperspace. Tenga and Carcon heave sighs of relief, and Chips seems to as well. The blue tunnel of hyperspace - and, with it, temporary safety - envelop the ship.

    After the voyage, feeling like an eon of relief, and at the same time all too soon, the ship re-emerges from hyperspace above Sidarin. Suddenly, a signal is emitted from the ship - there was a tracking device on board! Then, again, the signal falls silent. It looks like it was probably attached near the shuttle's wings.

    Sidarin is below. Transmissions and broadcasts from the planet are fairly quiet, but there can be no doubt that it remains under some level of Imperial control. Nodoa's Trojan should still be active, and she can access the network again if she tries. However, the specter of danger again emerges in the minds of the protagonists, Zo's especially. They now have several possible leads to chase - which one will they go to first?

  21. - Top - End - #771
    Ogre in the Playground
     
    NecromancerGuy

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    Eldrith palm hits his face when the signal registers on their sensors. He had a nagging worry that this might happen and it had come true.

    Slag it all. Well now the enclave and the admiral knows we made it. I think we should square away that first. I'm as worried about Rosy and the other dancers as everyone else but we're out of our league here with the admiral.

    Eldrith leans back over the copilot chair. Tenga yeah I swear I've seen that admiral before too and they've got a bunch of people on their team that I would bet money went through imperial training I just can't place them either and it's bugging me.
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  22. - Top - End - #772
    Bugbear in the Playground
     
    NecromancerGuy

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    Nodoa sits back at the communication's, simply watching for any oncoming signals for now. The Imperials should be busy with the pirates at the moment "We have to make it to the Pirates base here. If not we can find another blaster aimed at us. before we do anything, they should be the first prority..followed by this farm that everyone is so intrested in"

  23. - Top - End - #773
    Barbarian in the Playground
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    Spoiler: OOC
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    Invoking the go-with-the-flow rule for PCs whose players are not posting


    Taking the understanding that it would be best to appease the Admiral before heading on to anything else, Yijz guides the ship to the coordinates that the Admiral gave them. No Imperial patrols or other Imperial ships accost them, but chatter from planetary radios and radar scans reveal that the planet is being actively patrolled by Imperial forces. TIE fighters fly in small groups, generally no larger than three, across the planet between the distantly-placed settlements. There are civilian ships, too, but fewer of them than normal. It's likely the Empire is holding them down with bureaucracy. Linko Sorisa is still there, at least.

    The coordinates lead to a compound out in the desert, far from any settlements. The compound has low walls and a hangar-warehouse in the middle, but earthworks suggest that there has been digging and there may be a basement as well. No ships are visible, and the hangar doors are closed. There are blast marks in the opening courtyard, and some blaster marks around the facility, as if there may have been a scuffle here. Scanners indicate that there are life signs visible, but the buildings produce some interference and it is difficult to tell what species they are, or even if they are sentient.

    The facility is radio-silent.

  24. - Top - End - #774
    Orc in the Playground
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    Default Re: Colonial Upstarts II IC

    Arz-zeez za piratez?

    He says squinting at the scanners.

    I zinking zis iz za t-t-trap! Zhouldz we-landz?


    The gand shoots a worried look to the crew.

  25. - Top - End - #775
    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Default Re: Colonial Upstarts II IC

    "Well if they were Imperial, they definitely aren't any more."

    Zo leans over the back of the pilot's chair.

    "Let's comm this message down then, and then find somewhere to lie low for a while. Maybe catch up with Trill and the others."

  26. - Top - End - #776
    Bugbear in the Playground
     
    SamuraiGuy

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    Cort leans on the side of the port windows staring at the seemingly dead site.

    "Well, I recon we got to go do it the ole way, guns-n-boots. Doubt they will respond to our ship."

  27. - Top - End - #777
    Bugbear in the Playground
     
    NecromancerGuy

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    Nodoa, as the sight comes into view, swiftly gets to the comm channel. trying to find a signal she can use the contact the bunker..even if there is nothing obvious at first "i'll see what can be done"

  28. - Top - End - #778
    Ogre in the Playground
     
    NecromancerGuy

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    Turning to Cort Yeah I agree but this place makes me itch. Let's give tiger here a chance yeah? Then we go

    Eldrith then heads to the comm console next to Nodoa. maybe something simple yeah? "Admiral sends their regards" or something like that? We don't want to give too much away, let them come to us
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  29. - Top - End - #779
    Barbarian in the Playground
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    While still hovering over the facility, Nodoa sends the recognition codes to the compound. An automated recognition comes back - this is the place - but nothing further. No channel opens up. There is some electromagnetic activity inside of the base, but what it is, be it communications, or just a computer recording the recognition codes, is unclear.

    The hangar, next to the warehouse, is less electromagnetically shielded, and there are three life-signs moving into it, although what they could be doing is highly unclear. They look like they are most likely human, however.
    Last edited by PetrifiedWalnut; 2018-12-05 at 12:10 PM.

  30. - Top - End - #780
    Bugbear in the Playground
     
    SamuraiGuy

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    Cort takes the blaster under arm and chucks the other to Chips "Well Doc, seems we are gonna have to do it the hard way, yeah?"

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