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Thread: Spirit Domain Cleric Subclass
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2017-01-29, 02:24 AM (ISO 8601)
- Join Date
- Dec 2016
Spirit Domain Cleric Subclass
This domain is designed to serve as a kind of shaman. These clerics don't serve a god but rather the spirits that surround us. I tried to add in abilities that evoked that theme.
Domain Spells
1st: Sanctuary, Unseen Servant
3rd: Augury, See Invisibility
5th: Revivify, Spirit Guardians
7th: Banishment, Death Ward
9th: Commune, Hallow
Meditation
At 1st level once per long rest when you finish a short rest you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your cleric level (rounded up), and none of the slots can be 6th level or higher.
Channel Divinity: Ethereal Projection
At 2nd level you can use your channel divinity to perform a 10 minute ritual you can separate your spirit from your body. Your body falls unconscious and your spirit enters the border ethereal plane for an hour. Your spirit shares the same stats and has the same abilities as your normal form. If your body takes damage your spirit takes damage and any other effects on your body also apply to your spirit and vice versa. After an hour passes, a creature use their action to wake you up, or you use a free action to awaken your spirit instantly returns to your body and you wake up.
Awakened
At 6th level you can cast any cleric spell with the ritual tag as a ritual even if you haven't prepared it. In addition you can see into the ethereal plane for 30 feet.
Potent Spellcasting
At 8th level you add your wisdom modifier to the damage you deal with any cleric cantrip.
Enlightenment
At 17th the number of spells you can prepare after taking a long rest equal your cleric level + your wisdom modifier + 5, and for every 10 years that pass your body only ages one.
Anyway I'd love some feedback on it. If you like it feel free to use it in your game.Last edited by FishBot; 2017-01-30 at 03:13 PM. Reason: Forgot to add domain spells, Changed capstone
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2017-01-29, 07:54 AM (ISO 8601)
- Join Date
- Dec 2009
Re: Spirit Domain Cleric Subclass
Seems good, except there is one issue with the 6th level feature: clerics already can cast their spells as rituals. They have ritual caster, just like a wizard or bard, as a part of their class. So they kinda need a bit more at 6th level unless I'm reading the ability wrong and it instead lets them cast all cleric [ritual] spells as rituals without having to prepare them, in which case the wording should be corrected to make this more clear.
Other than that, looks pretty solid, and a nice "caster" domain for clerics, which we always need.78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine started at a dinner party in the BBEG's estate.
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2017-01-29, 03:26 PM (ISO 8601)
- Join Date
- Dec 2016
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2017-01-29, 08:51 PM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Back home
- Gender
Re: Spirit Domain Cleric Subclass
This is very minor, but this feature should say that you expend your channel divinity to perform the ritual. You could edit the text to say this:
Channel Divinity: Ethereal Projection
Starting at 2nd level, you can use your channel divinity to perform a 10 minute ritual that separates your spirit from your body. Your body falls unconscious and your spirit enters the border ethereal plane for an hour. Your spirit shares the same stats and has the same abilities as your normal form. If your body takes damage your spirit takes damage and any other effects on your body also apply to your spirit and vice versa. After an hour passes, a creature use their action to wake you up, or you use a free action to awaken your spirit instantly returns to your body and you wake up.
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2017-01-29, 10:51 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: Spirit Domain Cleric Subclass
All flavorful, but might I suggest Divination in place of Death Ward and Reincarnate in place of Scrying? Of course, there's also Phantom Steed, Awaken, Animate Objects, and Dream that fit the theme.
Meditation
At 1st level once per long rest when you finish a short rest you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your cleric level (rounded up), and none of the slots can be 6th level or higher.
Channel Divinity: Ethereal Projection
At 2nd level as a 10 minute ritual you can separate your spirit from your body. Your body falls unconscious and your spirit enters the border ethereal plane for an hour. Your spirit shares the same stats and has the same abilities as your normal form. If your body takes damage your spirit takes damage and any other effects on your body also apply to your spirit and vice versa. After an hour passes, a creature use their action to wake you up, or you use a free action to awaken your spirit instantly returns to your body and you wake up.
Awakened
At 6th level you can cast any cleric spell with the ritual tag as a ritual even if you haven't prepared it. In addition you can see into the ethereal plane for 30 feet.
Potent Spellcasting
At 8th level you add your wisdom modifier to the damage you deal with any cleric cantrip.
Enlightenment
At 17th level you have advantage on death saving throws and for every 10 years that pass your body only ages one.Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
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2017-01-30, 11:37 AM (ISO 8601)
- Join Date
- Dec 2016
Re: Spirit Domain Cleric Subclass
Reincarnate does seem better than scrying. I'll switch that up.
I designed the channel divinity to be scouting tool since you can still see the material plane from the border ethereal, your body still being present on the material plane means that it isn't just an automatic escape button like spells such as blink.
I might make it so they can cast ritual spells from some other spell lists but like you said it's probably fine. The ethereal sight is just flavorful and occasionally useful when fighting ghosts and the like
Yeah I wasn't really to sure about this final feature but I would disagree that advantage on all death saving throws makes you pretty survivable. I'll check out other spellcasting classes for inspiration.