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  1. - Top - End - #121
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    d20 Re: My webcomic "Thieves can't"

    Thieves Can't Read the Setting Summary


    PCs... in... spaaaaaaace.


    Also, Reynauldo STILL has his face hidden.
    Last edited by Max_Killjoy; 2019-10-02 at 01:04 PM.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  2. - Top - End - #122
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    Default Re: My webcomic "Thieves can't"

    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  3. - Top - End - #123
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    Default Re: My webcomic "Thieves can't"

    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  4. - Top - End - #124
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    Default Re: My webcomic "Thieves can't"

    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  5. - Top - End - #125
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    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  6. - Top - End - #126
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    Default Re: My webcomic "Thieves can't"

    "Thieves Can't not make good comics"
    An explanation of why MitD being any larger than Huge is implausible.

    See my extended signature here! May contain wit, candor, and somewhere from 52 to 8127 walruses.

    Purple is humorous descriptions made up on the fly
    Green is serious talk about hypothetical
    Blue is irony and sarcasm


    "I think, therefore I am,
    I walk, therefore I stand,
    I sleep, therefore I dream;
    I joke, therefore I meme."
    -Squire Doodad

  7. - Top - End - #127
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    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  8. - Top - End - #128
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    Default Re: My webcomic "Thieves can't"

    Thieves Can't Stir The Pot

    I'm tired, my puns suck today.

    Also, for Bart, please read the notes under the comic.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  9. - Top - End - #129
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    Default Re: My webcomic "Thieves can't"

    Quote Originally Posted by Max_Killjoy View Post
    Thieves Can't Stir The Pot

    I'm tired, my puns suck today.

    Also, for Bart, please read the notes under the comic.
    I appreciate the work you put into keeping the updates going. They've yet to not make me chuckle and/or grin.

  10. - Top - End - #130
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    Default Re: My webcomic "Thieves can't"

    Quote Originally Posted by Mith View Post
    I appreciate the work you put into keeping the updates going. They've yet to not make me chuckle and/or grin.
    Happy holidays.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  11. - Top - End - #131
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    Default Re: My webcomic "Thieves can't"

    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  12. - Top - End - #132
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    Default Re: My webcomic "Thieves can't"

    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  13. - Top - End - #133
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    Default Re: My webcomic "Thieves can't"

    Thieves Can't Leave the Map.


    Plus some notes in the artist comments below the comic.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  14. - Top - End - #134
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    Default Re: My webcomic "Thieves can't"

    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  15. - Top - End - #135
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    Default Re: My webcomic "Thieves can't"

    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  16. - Top - End - #136
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    Default Re: My webcomic "Thieves can't"

    Keep up the good work! This has become my favorite tabletop gaming comic after OotS.

  17. - Top - End - #137
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    Default Re: My webcomic "Thieves can't"

    Quote Originally Posted by Anarchic Fox View Post
    Keep up the good work! This has become my favorite tabletop gaming comic after OotS.
    If you get a chance, put that comment under the latest update so that the writer and artist are certain to see it.

    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  18. - Top - End - #138
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    Default Re: My webcomic "Thieves can't"

    I thought they were on this forum, didn't one of them start this thread (although you're right, I haven't heard from them on here very much)
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  19. - Top - End - #139
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    Default Re: My webcomic "Thieves can't"

    Quote Originally Posted by Bohandas View Post
    I thought they were on this forum, didn't one of them start this thread (although you're right, I haven't heard from them on here very much)
    They started this thread and posted a few times, but they're not regulars.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  20. - Top - End - #140
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    Default Re: My webcomic "Thieves can't"

    Quote Originally Posted by Max_Killjoy View Post
    They started this thread and posted a few times, but they're not regulars.
    Oops, thanks for the correction.

  21. - Top - End - #141
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    Default Re: My webcomic "Thieves can't"

    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  22. - Top - End - #142
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    Default Re: My webcomic "Thieves can't"

    "The easiest way to get players on board for future plot hooks is to make them regret the ones they've already screwed up."
    An explanation of why MitD being any larger than Huge is implausible.

    See my extended signature here! May contain wit, candor, and somewhere from 52 to 8127 walruses.

    Purple is humorous descriptions made up on the fly
    Green is serious talk about hypothetical
    Blue is irony and sarcasm


    "I think, therefore I am,
    I walk, therefore I stand,
    I sleep, therefore I dream;
    I joke, therefore I meme."
    -Squire Doodad

  23. - Top - End - #143
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    Default Re: My webcomic "Thieves can't"

    That moment when you realise the guys you're working for are evil...
    "If it lives it can be killed.
    If it is dead it can be eaten."

    Ronkong Coma "the way of the bookhunter" III Catacombium
    (Walter Moers "Die Stadt der träumenden Bücher")



  24. - Top - End - #144
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    Default Re: My webcomic "Thieves can't"

    Quote Originally Posted by Kantaki View Post
    That moment when you realise the guys you're working for are evil...
    Yeah, "let's torture the local sheriff because we think his story doesn't add up" pretty much leaps to "EVIL".
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  25. - Top - End - #145
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    Default Re: My webcomic "Thieves can't"

    Quote Originally Posted by Max_Killjoy View Post
    Yeah, "let's torture the local sheriff because we think his story doesn't add up" pretty much leaps to "EVIL".
    Or aggressively Neutral, but yeah ten quatloos says Evil
    Last edited by Squire Doodad; 2020-05-07 at 08:55 PM.
    An explanation of why MitD being any larger than Huge is implausible.

    See my extended signature here! May contain wit, candor, and somewhere from 52 to 8127 walruses.

    Purple is humorous descriptions made up on the fly
    Green is serious talk about hypothetical
    Blue is irony and sarcasm


    "I think, therefore I am,
    I walk, therefore I stand,
    I sleep, therefore I dream;
    I joke, therefore I meme."
    -Squire Doodad

  26. - Top - End - #146
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    Default Re: My webcomic "Thieves can't"

    Quote Originally Posted by Squire Doodad View Post
    Or aggressively Neutral, but yeah ten quatloos says Evil
    That look in the new last panel always says "not Neutral".

    https://www.yesthievescan.com/thieve...c/starfall-20/
    Last edited by Max_Killjoy; 2020-05-20 at 08:41 AM.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  27. - Top - End - #147
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    Default Re: My webcomic "Thieves can't"

    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  28. - Top - End - #148
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    Default Re: My webcomic "Thieves can't"

    Poor armor.
    I think those priorities are a bit off though.
    Deal with the evil empire goon first, mourn the awesome loot later.

    Also, doesn't the robot work for those guys?
    Might complicate things a bit.
    "If it lives it can be killed.
    If it is dead it can be eaten."

    Ronkong Coma "the way of the bookhunter" III Catacombium
    (Walter Moers "Die Stadt der träumenden Bücher")



  29. - Top - End - #149
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    Default Re: My webcomic "Thieves can't"

    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  30. - Top - End - #150
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    Default Re: My webcomic "Thieves can't"

    Quote Originally Posted by Max_Killjoy View Post
    That look in the new last panel always says "not Neutral".

    https://www.yesthievescan.com/thieve...c/starfall-20/
    10 quatloos for you then, my good sir!
    An explanation of why MitD being any larger than Huge is implausible.

    See my extended signature here! May contain wit, candor, and somewhere from 52 to 8127 walruses.

    Purple is humorous descriptions made up on the fly
    Green is serious talk about hypothetical
    Blue is irony and sarcasm


    "I think, therefore I am,
    I walk, therefore I stand,
    I sleep, therefore I dream;
    I joke, therefore I meme."
    -Squire Doodad

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