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2017-02-22, 03:06 AM (ISO 8601)
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Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2017-02-22, 03:06 AM (ISO 8601)
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Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
I mean. Eclectic Learning. *shrug*
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2017-02-22, 03:11 AM (ISO 8601)
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- Feb 2017
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Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
The suggested spell list for the Mailman doesn't have much at all besides Blasting and Going First.
With the exact same feats, the Warmage isn't going first quite as often to be sure... (again, Anyspell & Greater Anyspell can help with that, as well as eclectic learning) but he's still going to be doing as much or more damage and it will be damage that targets any vulnerabilities that the enemies have as well. Thus, not needing as much metamagic/higher level spell slots.
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2017-02-22, 03:17 AM (ISO 8601)
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- Dec 2009
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Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
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2017-02-22, 03:24 AM (ISO 8601)
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- Mar 2011
Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2017-02-22, 04:10 AM (ISO 8601)
- Join Date
- Nov 2010
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2017-02-22, 04:38 AM (ISO 8601)
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- Nov 2010
Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
Ah, yes, here we are... By the power of the Wayback machine, I summon the old WoTC thread:
https://web.archive.org/web/20080221...d.php?t=963854
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2017-02-22, 04:51 AM (ISO 8601)
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- Jan 2014
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- California
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Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2017-02-22, 05:00 AM (ISO 8601)
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- Dec 2009
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Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
Yeah, I don't disagree with all of that analysis, but that element is just bad.
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2017-02-22, 05:10 AM (ISO 8601)
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- Mar 2011
Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2017-02-22, 05:11 AM (ISO 8601)
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- Dec 2009
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Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
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2017-02-22, 07:49 AM (ISO 8601)
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- Jun 2013
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- Sweden
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Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
I'm a bit bored right now, so I guess I'll just go through this. I'll try to stick primarily to the base class features, so some stuff can be solved easier if you have more feats and prestige classes. Oh, and I'll also try to stick strictly to the level given rather than go up a level to get access to the new spell level.
A lot of this is just having a hammer and seeing everything as nails, mind you.
Spoiler* The ability to prevent enemy chargers from charging by level ~3
Blowing your Advanced Learning to fight this could work, I suppose - skimming through stuff alphabetically, you could even just use Bigby's Tripping Hand (PHB2) to trip someone with a +11 bonus at 130ft.
Or just try to position Tenser's Floating Disc between you and the charger to throw off their charge by forcing them to make a DC10 "hop up" check (that also costs 10ft of movement).
* The ability to kill a burrowing creature by level ~9, if the burrowing creature never surfaces
From some googling it looks like the Stronghold Builder's Guide puts packed earth at 2 hardness / (5/6ths)hp/inch, so... well, the Lightning Bolt eats through 20.7 inches. That's 1' 8.7". You can do the same damage to the floor with Fireball, but it's less focused.
You can also Advanced Learning for Rainbow Blast's 8+2d10+(2d10/2+1d10/4)-3*hardness damage against objects - an average 25.875 before hardness, which beats Fireball/Lightning Bolt's 19.75 if the hardness is lower than 3.
It's not perfect by any means, but the Warmage does have the ability to (somewhat slowly) dig through mass amounts of dirt if necessary. Getting feats to mindslave a burrower is probably superior, though, and native to the other two classes being compared here.
* The ability to destroy a fortification, or kill all its inhabitants without entering, by level ~11
Avanced Learning rears its head again: Channeled Sound Blast does 10d10+INT damage, which eats through half the suggested hit points for a one-foot masonry wall. You can cast it four times. Or you can Sudden Empower it - 15d10+8 has a decent chance of eating straight through the 90hp wall, after all. By which I mean a 53.55% chance.
* The ability to devastate an enemy army with far more low level soldiers than he has spell slots by level ~13
Circle of Death kills 13d4HD of enemies, Chain Lightning fries fourteen, Blade Barrier stops anyone from trying to get close to you (and its +4AC combined with Armored Mage (Medium) means you don't need to worry about non-siege ranged weapons much), and if you're really bored you could try your luck with Tenser's Transformation.
Just make sure to target the archers first.
Also, you just have forty spell slots? That's not much of an army.
* Some way to not lose a fight to "enemy wins initiative and hits you with Finger of Death" by level ~ 13
You don't get access to Contingency until level 16 with Advanced Learning, so you're kind of out in the cold here. You don't have that much in the way of buffs.
* The ability to ignore large amounts of incoming damage at level 20, or buff someone to ignore that damage
You've got some debuff spells, and since offense is the best defense in 3E you might as well try your hand at that side of the equation instead? Maybe?
Or just summon a bunch of meatshields with Elemental Swarm. There's not really that many good defensive options here.
Oh wait, never mind, just have Contingency set to defensively Acid Fog anyone who looks at you funny. That'll work, right? (It probably won't work.)
tl;dr: the Warmage can technically eek it out in some of these, but doesn't have the defensive power to avoid incoming death effects or massive damage. In-class, at least. If you can nab some non-Evocation spells somehow you're better off, but for the most part you're just trying to rely on winning the damage race.
It's also not that great at the ones it succeeds at, although the AoE nature of it makes it more useful for them than the more mundane classes. A Fighter can also punch through dirt to hit the Ankheg beneath, but can't do so in a 20-foot radius. Opening a five-foot hole in a wall is less useful than a 120-foot one. (Channelled Sound Blast is kind of nuts.)
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2017-02-22, 08:23 AM (ISO 8601)
- Join Date
- Oct 2016
Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
The Warmage from what has been discussed sounds like it also falls into the Tier 3.5 category, unless its ability to expand its competence to other fields of expertise has been downplayed, in which case it would be Tier 3.
Eggynack, how are you handling Tier 3.5? I, of course, have my preference with the tiers I visually described in the Home Base thread...
Oh, I guess I'll throw my vote in for Beguiler and Dread Necromancer as Tier 2; obvious reasons given my presence in Jormengand's thread, but mostly its down to overall problem-solving ability being similar to other Tier 2s when you look at all three pillars of gameplay.Last edited by Aimeryan; 2017-02-22 at 08:28 AM.
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2017-02-22, 08:43 AM (ISO 8601)
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- Dec 2009
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Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
The class can expand its competence pretty well. Just not necessarily with the spell domain, and not enough to get it into tier two. Make good use of learning (perhaps eclectic learning), add in arcane disciple, maybe toss on a bloodline feat, and you're moving from two niches to a whole bunch.
Eggynack, how are you handling Tier 3.5? I, of course, have my preference with the tiers I visually described in the Home Base thread...
The construction of such a tier also has the problem that the gap between tiers three and four is kinda awkwardly narrow as is. Like, you're standing there saying that the warmage could fall into tier three, or it could fall into tier four, and that means tier 3.5. But what that really means is that the two tiers suffer at least somewhat from indistinguishability. Adding a seventh tier in this area could actually serve to exacerbate the problem. Say we add tier 3.5. Is the warmage at the bottom of tier three, the middle of tier 3.5, or the top of tier four? Same problem exists for the warblade. If you can't figure out which of two tiers something falls in, then putting an extra tier in the middle just means that you have three tiers to choose from instead of two.
For that reason, my thinking is no. Seems liable to generate more problems than it solves. Really, classes falling awkwardly on the line between three and four would mean deleting a tier before it'd mean adding one. I think the gap between the two tiers is wide enough that it's not in my current plans. The gap between a barbarian and a bard strikes me as a broad one. I want to be able to say that a paladin is better than a fighter without having to say that a paladin is as good as a warmage.
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2017-02-22, 10:06 AM (ISO 8601)
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- Jun 2009
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- Atlanta, Georgia
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Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
While I agree, you snipped the part of my post that discussed other stuff I expect the Tier 2 to be able to handle. I don't think Beguiler is T2 because trapfinding. I think trapfinding is a part of a suite of abilities that help to make it T2 along with all the other stuff I mentioned. The fact that a warmage is worse at it than a sorcerer or Dread Necro is a mark against it.
Also, re the discussion where the warmage solved all the combat challenges with boom it's dead, let me point out that Haste generally does more damage than blasty spells and it's right there on the Beguiler list. Beguilers, before list expansion or things like shadowcraft gnomes which they also do excellently, can still more than pull their weight in the slugfest game with their nice selection of level 2-4 buffs and BFC. D&D is a team game, and pretending that blasting is a combat power but buffing isn't also radically distorts actual class power. And here I'm just talking about buffing your party melee. It ramps up quickly when you are hasting the warblade and half a dozen minions.
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2017-02-22, 10:43 AM (ISO 8601)
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- Oct 2016
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2017-03-04, 09:26 PM (ISO 8601)
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- May 2012
Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
Beguiler being in tier 3 is my 2nd biggest gripe with the tier system (first being that I don't think tier 1 and 2 are so different that they warrant separate tiers...you can destroy a game with 10 nukes, even if someone else has 200). they're so blatantly belonging in tier 2, They have a great spell list, can outright replace the rogue, and anything they're missing they can make up for with UMD and/or a runestaff and eternal wands.
So I'm glad to see the OP put them where they belong. Yes, it's weaker than Sorcerer, but Sorc w/ all its splat love is the pinnacle or tier 2 and IMO on par or better than some tier 1 classes, so that doesn't mean much.
Warmage...I guess low tier 3. It's not even that strong at killing things past the first few levels (where Warmage Edge actually makes a difference) compared to a good ToB or charger build, and it can't do much else besides damage and some battlefield control. Eternal Wands and PrCs to expand spell lists are what keeps it in tier 3, otherwise it might even slip to upper tier 4.
I really don't have much experience with Dread Necro, but from what I've seen they can easily make Shadow (as in the creature, which creates loyal shadow underlings from those they slay) Pyramid Schemes and such infinite undead army abuse, so probably low tier 2 for that alone.
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2017-03-04, 09:32 PM (ISO 8601)
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- Dec 2009
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Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
Yeah, it was always a core issue with the game breaker model of high tier tiering. The extreme example of it is this weird idea of primarily 20th level analysis you see sometimes, where one 9th and five are pretty much the same thing anyway. I think there is a meaningful difference, however, between a 6th or 8th level wizard and sorcerer. There's value in versatility when the area you're versatile in isn't strictly the application of more nukes. My feeling is that there's a place in the tier model for tier two if you focus on the generalized notion of versatility/power growth. I think that what I have got away from that issue at least somewhat, though the various divisions are always more or less hazy.
Last edited by eggynack; 2018-09-12 at 02:43 PM.
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2017-03-04, 09:39 PM (ISO 8601)
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- May 2012
Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
I don't think ranking classes primarily on how much they break a game is the best model in the first place, since any actual DM is going to just ban obvious abuses like infinite loops. But if you are going to rank on there...having multiple ways to completely shatter game balance, it quickly ceases to matter how many more nukes are in your arsenal. "Tier 2" could just be merged into Tier 1 and placed on the low end, and the meaning of the tier listings wouldn't change at all.
It's like actual nukes...The U.S. and Russia may have thousands, but honestly only a small fraction of that would be enough to end humanity. Once you have several dozen of the things, there's really not much appreciable difference between you and the guy w/ 10x as many, from anyone else's perspective.
EDIT: Also, how often do you see games that advertise "Tier 3 or lower only"? I do plenty. How many do you see games that *only* ban tier 1? I've never seen that.
Everyone inherently knows the distinction between the first two tiers is trivial.Last edited by StreamOfTheSky; 2017-03-04 at 09:41 PM.
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2017-03-04, 11:03 PM (ISO 8601)
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- Jul 2009
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Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
It depends on what break the game means. Using planar binding for multiple spell casters above your level is breaking the game in a different way than using it for wishes. Then their is things like alterself giving abilities that shouldn't readily appear for a few levels.
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2017-03-04, 11:11 PM (ISO 8601)
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- Dec 2009
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Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
That's not the metric I'm using though. Kinda my point, that I think I've partially, if not entirely, avoided this issue you're citing. I mean, we're very likely to put mystic into tier two as well. That's really far off of something like a wizard.
EDIT: Also, how often do you see games that advertise "Tier 3 or lower only"? I do plenty. How many do you see games that *only* ban tier 1? I've never seen that.
Pretty much this. At 6th level, the sorcerer gets to pick a single 3rd level spell. The wizard is running up to something like four completely different ones. That strikes me as a substantial difference, even if the sorcerer still boasts a hefty stack of power.
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2017-03-05, 05:50 AM (ISO 8601)
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- Oct 2016
Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
This is true; the descriptions you use talk about losing/gaining power and versatility in order to move down/up tiers, not requiring such specifics as the ability to break the game. There is enough space via power-versatility to have six tiers and all be meaningfully different in their ability to solve various different problems, i.e., the problem space.
That aside, I agree with everything else StreamOfTheSky wrote. In particular in regard for this thread's topic, I am going to put my vote in at last for Beguiler and Dread Necromancer as being Tier 2 for all the reasons that have been discussed.
I'm less certain for Warmage. I think they fit around the same tiering as the gishes, so Tier 3 in the tiers we are using, but I don't know quite enough about their versatility to say that with conviction. If they are only strong in solving one sort of problem (that of which you apply damage towards) then, in the same way Barbarian is Tier 4, they might be Tier 4. Since it has been stated that this is not quite the case I will vote for Tier 3, but I would like to explore their possible versatility in more detail.Last edited by Aimeryan; 2017-03-05 at 06:02 AM.
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2017-03-05, 10:45 AM (ISO 8601)
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- Nov 2006
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- Wisconsin
Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
I feel lie while I'm reading these responses that I have a very different style of running than most people. Maybe it's just too much value on Knowledge (history), but the warmages I've DMed for have always been able to contribute to interaction scenes fairly well.
That said, I still put them in Tier 3, with dread necromancer and beguiler in T2.
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2017-03-09, 02:59 PM (ISO 8601)
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- Apr 2007
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Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
Beguiler: T2
Dread Necromancer: T2.5
Warmage: T3.5
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2017-03-09, 03:03 PM (ISO 8601)
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- Oct 2012
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- Anatevka, USA
Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
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2017-03-09, 03:29 PM (ISO 8601)
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- Nov 2008
Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
With the 'new' tier system, I think Warmage probably makes it to tier 3 on sheer power.
The gnomes once had many mines, but now they have gnome ore.
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2017-03-09, 03:52 PM (ISO 8601)
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- Sep 2010
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2017-03-09, 03:59 PM (ISO 8601)
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- Dec 2009
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Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
I'd tend a lot towards this one. The other factors are nice and all, but it's really the beguiler's diverse and powerful list of spells that aren't mind affecting at all that gives them their power. If it were just the features and stat, I'd consider them more likely equal in power level. As is, I think beguilers are more powerful, but not by even half a tier.
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2017-03-09, 04:08 PM (ISO 8601)
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- Jan 2014
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Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2017-03-09, 07:07 PM (ISO 8601)
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- Apr 2007
- Gender
Re: Retiering the Classes: Beguiler, Dread Necromancer, and Warmage