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  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Jun 2016

    Post 9 Subclasses inspired by Team Fortress 2

    Here are 9 subclasses, all for different classes, based on the characters in Team Fortress 2. This is a homebrewery link, so please be aware that if you don't use Chrome there may be formatting issues. All feedback is appreciated and will be responded to. :)
    Custom Sig by myself. Am available if someone wants a custom sig for themselves.

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Dec 2006
    Location
    Brazil
    Gender
    Male

    Default Re: 9 Subclasses inspired by Team Fortress 2

    I rushed through it, but at the most part, I loved it, even if some subclasses werent what I expected (like Medic being a Sorcerer), but the adaptation of most abilities to D&D mechanics works fine to me.

    Btw, I died at the Jarate thing. lol

    My only real critiques is that Heavy's cap sounds a bit weird to me, dunno why yet.
    Demoman seems more focused on Demoknight than explosive stuff.
    Medic's ubercharge should be just action, not bonus or reaction. It already affects the whole group, unlike the original game, so it's not much a downgrade.

    Member of the Hinjo fan club. Go Hinjo!
    "In Soviet Russia, the Darkness attacks you."
    "Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."

  3. - Top - End - #3
    Pixie in the Playground
    Join Date
    Jun 2016

    Default Re: 9 Subclasses inspired by Team Fortress 2

    Quote Originally Posted by Roderick_BR View Post
    I rushed through it, but at the most part, I loved it, even if some subclasses werent what I expected (like Medic being a Sorcerer), but the adaptation of most abilities to D&D mechanics works fine to me.

    Btw, I died at the Jarate thing. lol

    My only real critiques is that Heavy's cap sounds a bit weird to me, dunno why yet.
    Demoman seems more focused on Demoknight than explosive stuff.
    Medic's ubercharge should be just action, not bonus or reaction. It already affects the whole group, unlike the original game, so it's not much a downgrade.
    Thank you for your feedback! If you ever figure out why the Heavy's capstone feels weird please let me know. :)

    Demoman is definitely more focused on demoknight, it's true. Through an invocation included after his entry however, is an eldritch blast modification that mimics his sticky launcher. I'm not sure how to expand beyond that without making anything too overpowered. If you have ideas I'm open to them.

    The Medic's ubercharge only affects him and one ally, not the whole group.

    "When you reach 14th level, you can choose to give yourself and one of your allies within 30 ft. immunity to all damage until the beginning of your next turn."
    Custom Sig by myself. Am available if someone wants a custom sig for themselves.

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