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  1. - Top - End - #1
    Dwarf in the Playground
    Join Date
    Jan 2016

    Default Help with a Tiefling Cavalier|Warlock

    I've been scourning the interwebz for a complete build ... strangely to no avail. Even the old WotC 'boards' Crimson Legion build has evaded my search.

    In any event, I've cobbled this together based on what I could find (including some advice from MWaO to a poster on reddit or somewhere) but can't help but feel like I've mucked it up a bit.

    Input would be appreciated if you would be so kind! Primary objectives: serving as the group's sole defender while still packing some off-striker punch!

    EDIT: SPECIFIC QUESTIONS: Would Flail Expertise be better than DPE? What do you make of the two MC Fighter feats? Right now they are space filler as I'm not making use of Avernian Knight, but do you think that would be a better option?

    EDIT TO EDIT: Could easily switch to ki focus or go Versatile Expertise. How would one deal with the Avernian Knight's STR based powers? Reserve Maneuver? Seems a waste....

    EDIT THE THIRD: Would a Disrupting Alhaluk and Flail Expertise (and, eventually Lashing Flail) be superior to DPE?

    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Amnon, level 11
    Tiefling, Paladin (Cavalier)/Warlock, Champion of Order
    Virtue: Virtue of Valor
    Hybrid Paladin (Cavalier) Option: Hybrid Cavalier Fortitude
    Eldritch Pact (Hybrid) Option: Star Pact (Hybrid)
    Hybrid Warlock Option: Hybrid Warlock Will
    Hybrid Talent Option: Paladin Armor Proficiency
    Eldritch Strike Option: Eldritch Strike Charisma
    Tymanther (Tymanther Benefit)
    Theme: Elemental Initiate

    FINAL ABILITY SCORES
    STR 13, CON 21, DEX 9, INT 11, WIS 13, CHA 21

    STARTING ABILITY SCORES
    STR 12, CON 16, DEX 8, INT 10, WIS 12, CHA 16


    AC: 30 Fort: 25 Ref: 21 Will: 26
    HP: 84 Surges: 13 Surge Value: 23

    TRAINED SKILLS
    Athletics +9, Bluff +17, Endurance +14, Intimidate +15, Nature +11, Streetwise +15

    UNTRAINED SKILLS
    Acrobatics +0, Arcana +5, Diplomacy +10, Dungeoneering +6, Heal +6, History +5, Insight +6, Perception +6, Religion +5, Stealth +2, Thievery +0

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Elemental Initiate Attack: Disciplined Counter
    Multiple Class Utility: Defender Aura
    Paladin Attack: Righteous Radiance
    Warlock's Curse Power: Warlock's Curse
    Feat Utility: Paladin's Wrath
    Warlock Attack 1: Eldritch Strike
    Paladin Attack 1: Ardent Strike
    Paladin Attack 1: Valorous Smite
    Warlock Attack 1: Decree of Khirad
    Paladin Utility 2: Call of Challenge
    Paladin Utility 2: Virtue
    Warlock Attack 3: Delban's Deadly Attention
    Paladin Attack 5: Unyielding Faith
    Warlock Utility 6: Chaos Armor
    Warlock Attack 7: Touch of Command
    Paladin Attack 9: Ray of Reprisal
    Champion of Order Attack 11: Certain Justice

    FEATS
    Level 1: Hybrid Talent
    Level 2: Imperious Majesty
    Level 4: Devout Protector Expertise
    Level 6: Wrath of the Crimson Legion
    Level 8: Improved Defenses
    Level 10: Wrathful Warrior
    Level 11: Battle Awareness

    ITEMS
    Vigilant Blade Longsword +3 x1
    Dwarven Plate Armor +3 x1
    Heavy Shield x1
    Steadfast Amulet +2 x1
    Iron Armbands of Power (heroic tier) x1
    Magic Holy Symbol +3 x1
    ====== End ======
    Last edited by darkbard; 2017-02-23 at 06:34 PM.
    Through a series of unfortunate events, my handle on the WotC boards was darkwarlock.

  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Jan 2016

    Default Re: Help with a Tiefling Cavalier|Warlock

    I should really go starting 13 16 8 11 13 18 post racial and do Battle Awareness at L10, then go Avernian Knight, shouldn't I? And stick with DPE. Still have the problem of the AK e11, though. Can't have everything?
    Through a series of unfortunate events, my handle on the WotC boards was darkwarlock.

  3. - Top - End - #3
    Orc in the Playground
     
    Pramxnim's Avatar

    Join Date
    Dec 2008
    Location
    Burnaby, BC
    Gender
    Male

    Default Re: Help with a Tiefling Cavalier|Warlock

    Why do you want to go Avernian Knight? Is it just for using your melee weapon as a Warlock implement? If you're not using a Flail then taking Blade Initiate (with 13 Int) to MC Swordmage grants you the ability to use Heavy Blades and Light Blades as Implements without sacrificing your paragon path.

    I can only give some general build opinions since I don't know what you're aiming for with this build specifically other than being a Defender|Striker hybrid.

    1. If you have Wrath of the Crimson Legion already, Eldritch Strike is sort of redundant unless you want to trigger Warlock's Curse on an OA (which won't happen very often). You could pick up Hellish Rebuke instead for the good old Catch-22 vs. creatures you've marked with Sanction. Throw in White Lotus Riposte for some more shenanigans. If you're worried about provoking OAs, you can Hellish Rebuke from afar and switch to Ardent Strike when in melee range.
    2. Here is an old thread about a Paladin|Warlock hybrid. One advice was to abuse Ethereal Stride to re-position in melee and Evermeet Warlock to leave your enemies confused. They can't see you and therefore suffer a huge penalty to attack you, so they either miss or go after your allies, at which point you get to Eldritch Strike them or punish them with your Defender's Aura.
    3. If you don't mind a lower Con score (since that only gives you hp and surges), you could pump Int to get some sweet Warlock riders on their powers. You can also take the Long Night Scion paragon path if the campaign is slated to go to level 16 and above. Throw in Wintertouched + Lasting Frost for the good old frostcheese combo using a Frost weapon (also opens up Siberys Shard of Merciless Cold to pump all your damage).
    My current homebrews

    The gods play with dice and parchment!

  4. - Top - End - #4
    Dwarf in the Playground
    Join Date
    Jan 2016

    Default Re: Help with a Tiefling Cavalier|Warlock

    Thanks for the feedback!

    Quote Originally Posted by Pramxnim View Post
    Why do you want to go Avernian Knight? Is it just for using your melee weapon as a Warlock implement? If you're not using a Flail then taking Blade Initiate (with 13 Int) to MC Swordmage grants you the ability to use Heavy Blades and Light Blades as Implements without sacrificing your paragon path.
    Avernian Knight would be for the bonus fire damage and the f16, which is additional mark punishment. Unless I'm mistaken, I don't need the PP for using a melee weapon as a Warlock implement, so long as I use a weapon enchant that allows the weapon to function as an implement (like a Disrupting weapon (in this case, Disrupting alhulak, I guess, for the +3 proficiency bonus).

    Basically, I've been playing with the idea of a 3 person party lately and want to see if I can put together an interesting Defender that also brings some Striker heat, and so I thought AK works well in that it helps add damage via already existing character elements. I'm open to other suggestions, though.

    If you have Wrath of the Crimson Legion already, Eldritch Strike is sort of redundant unless you want to trigger Warlock's Curse on an OA (which won't happen very often). You could pick up Hellish Rebuke instead for the good old Catch-22 vs. creatures you've marked with Sanction. Throw in White Lotus Riposte for some more shenanigans. If you're worried about provoking OAs, you can Hellish Rebuke from afar and switch to Ardent Strike when in melee range.
    Yeah, this was kind of a bonehead call on my part. In fact, I wouldn't even be able to qualify for Avernian Knight and get Hellish Rebuke unless I swap out ES for HR and take Virtuous Strike for the MBA.

    I don't see an easy way of avoiding the OA with a feasible set up, however (the usual routes, Staff Expertise, Shadowdance/Shimmering armor, Mighty Crusader Expertise, don't work with this set up).

    One advice was to abuse Ethereal Stride to re-position in melee and Evermeet Warlock to leave your enemies confused. They can't see you and therefore suffer a huge penalty to attack you, so they either miss or go after your allies, at which point you get to Eldritch Strike them or punish them with your Defender's Aura.
    An interesting possibility. I'll need to look it over more closely.


    If you don't mind a lower Con score (since that only gives you hp and surges), you could pump Int to get some sweet Warlock riders on their powers. You can also take the Long Night Scion paragon path if the campaign is slated to go to level 16 and above. Throw in Wintertouched + Lasting Frost for the good old frostcheese combo using a Frost weapon (also opens up Siberys Shard of Merciless Cold to pump all your damage).
    I'm definitely going to rearrange the ability scores as per post 2 and lose Wrathful Warrior. I'm not sure there's much I could/should do with regard to Warlock INT riders, though. Correct me if you see something I don't!

    Thanks again.
    Through a series of unfortunate events, my handle on the WotC boards was darkwarlock.

  5. - Top - End - #5
    Barbarian in the Playground
    Join Date
    Dec 2015

    Default Re: Help with a Tiefling Cavalier|Warlock

    Notes:
    Champion of Order is kind of a lousy paragon path for a Con/Cha Cavalier|Warlock as opposed to a Str/Cha Paladin|Warlock You both don't have a str score for the E11 and don't have Divine Challenge for the F11. Con is more for if you're going Avernian Knight or want a lot of implement Warlock options.

    You're mainly picking up Con as a second source of Warlock options, not because you actually have to do that.

    Also, in particular, Avernian Knight should be very much about this catch-22:
    Curse your target
    Mark your target(being a Cavalier, moving adjacent works reasonably well and makes sure you curse the right target)
    Hellish Rebuke them(no provoking if using a melee weapon due to F11)
    When they try to shift away(to avoid the OA from ranged attacks), make an MBA with slide attached for Battle Awareness
    Use Flail Expertise to prone them

    Now they either can attack you and take the rebuke or attack someone else and take another MBA.

  6. - Top - End - #6
    Dwarf in the Playground
    Join Date
    Jan 2016

    Default Re: Help with a Tiefling Cavalier|Warlock

    Thanks, Mommy! My brain has been less than half functional as I've been mired in a cold or allergy attack or whatever assails my sinuses and throat at the moment.

    In any event, it's allowed me the (relatively) guilt-free indulgence to play around with builds for a few days in lieu of other pressing responsibilities. I've tinkered around some more, and here's the latest iteration:

    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Amnon, level 11
    Tiefling, Paladin (Cavalier)/Warlock, Avernian Knight
    Virtue: Virtue of Valor
    Hybrid Paladin (Cavalier) Option: Hybrid Cavalier Fortitude
    Eldritch Pact (Hybrid) Option: Infernal Pact (Hybrid)
    Hybrid Warlock Option: Hybrid Warlock Will
    Hybrid Talent Option: Paladin Armor Proficiency
    Tarmalune (Tarmalune Benefit)
    Theme: Infernal Prince

    FINAL ABILITY SCORES
    STR 15, CON 19, DEX 9, INT 11, WIS 14, CHA 21

    STARTING ABILITY SCORES
    STR 14, CON 14, DEX 8, INT 10, WIS 13, CHA 16


    AC: 30 Fort: 24 Ref: 21 Will: 25
    HP: 82 Surges: 12 Surge Value: 22

    TRAINED SKILLS
    Bluff +19, Endurance +13, Intimidate +15, Streetwise +15

    UNTRAINED SKILLS
    Acrobatics +0, Arcana +5, Athletics +3, Diplomacy +14, Dungeoneering +7, Heal +7, History +5, Insight +7, Nature +7, Perception +7, Religion +5, Stealth +2, Thievery +0

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Infernal Prince Attack: Hellfire Heart
    Multiple Class Utility: Defender Aura
    Paladin Attack: Righteous Radiance
    Warlock's Curse Power: Warlock's Curse
    Feat Utility: Paladin's Wrath
    Warlock Attack 1: Hellish Rebuke
    Paladin Attack 1: Valorous Smite
    Warlock Attack 1: Decree of Khirad
    Paladin Attack 1: Majestic Halo [L5 choice for Daily]
    Paladin Attack 1: Ardent Strike [retrained from Virtuous Strike at L6]
    Paladin Utility 2: Call of Challenge
    Paladin Utility 2: Virtue [taken at L10]
    Warlock Attack 3: Delban's Deadly Attention
    Warlock Utility 6: Life Siphon
    Warlock Attack 7: Touch of Command
    Paladin Attack 9: Ray of Reprisal
    Avernian Knight Attack 11: Curse Strike

    FEATS
    Flail Expertise [retrained from Devout Protector Expertise at L11]
    Level 1: Hybrid Talent
    Level 2: Imperious Majesty
    Level 6: Wrath of the Crimson Legion
    Level 8: Improved Defenses
    Level 10: Battle Awareness
    Level 11: Lashing Flail

    ITEMS
    Dwarven Plate Armor +3 x1
    Heavy Shield x1
    Steadfast Amulet +2 x1
    Disrupting Alhulak +3 x1
    ====== End ======
    Last edited by darkbard; 2017-02-24 at 02:48 PM.
    Through a series of unfortunate events, my handle on the WotC boards was darkwarlock.

  7. - Top - End - #7
    Barbarian in the Playground
    Join Date
    Dec 2015

    Default Re: Help with a Tiefling Cavalier|Warlock

    I think I might go Human actually. Something like this:
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Cavalier|Warlock, level 11
    Human, Warlock/Paladin (Cavalier), Avernian Knight
    Virtue: Virtue of Valor
    Twofold Pact Option: Infernal Pact
    Eldritch Pact (Hybrid) Option: Sorcerer-King Pact (Hybrid)
    Hybrid Warlock Option: Hybrid Warlock Will
    Hybrid Paladin (Cavalier) Option: Hybrid Cavalier Fortitude
    Hybrid Talent Option: Paladin Armor Proficiency
    Human Power Selection Option: Heroic Effort
    Proficiency: Implement Proficiency (Orb)
    Chessenta (Chessenta Benefit)
    Theme: Elemental Initiate

    FINAL ABILITY SCORES
    STR 14, CON 21, DEX 11, INT 9, WIS 14, CHA 18

    STARTING ABILITY SCORES
    STR 13, CON 16, DEX 10, INT 8, WIS 13, CHA 15


    AC: 28 Fort: 27 Ref: 21 Will: 27
    HP: 84 Surges: 13 Surge Value: 23

    TRAINED SKILLS
    Bluff +14, Diplomacy +14, Endurance +13, Insight +12, Intimidate +14, Nature +12

    UNTRAINED SKILLS
    Acrobatics +3, Arcana +4, Athletics +5, Dungeoneering +7, Heal +7, History +4, Perception +7, Religion +4, Stealth +3, Streetwise +9, Thievery +3

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Elemental Initiate Attack: Disciplined Counter
    Human Racial Power: Heroic Effort
    Warlock's Curse Power: Warlock's Curse
    Multiple Class Utility: Defender Aura
    Paladin Attack: Righteous Radiance
    Paladin Attack 1: Ardent Strike
    Warlock Attack 1: Hellish Rebuke
    Warlock Attack 1: Arms of Hadar
    Warlock Attack 1: Decree of Khirad
    Paladin Attack 1: Valorous Smite
    Paladin Attack 1: Majestic Halo
    Warlock Attack 1: Eldritch Strike
    Warlock Pact Boon 1: Dark One's Blessing
    Paladin Utility 2: Call of Challenge
    Warlock Utility 6: Mirror Darkly
    Warlock Attack 7: Elder Constellation
    Warlock Attack 9: Vestige of the Onyx Queen
    Diplomacy Utility 10: Cry for Mercy
    Avernian Knight Attack 11: Curse Strike

    FEATS
    Level 1: White Lotus Dueling Expertise
    Level 1: Hybrid Talent
    Level 2: Mindbite Scorn
    Level 4: Battle Awareness
    Level 6: Improved Defenses
    Level 10: Flail Expertise
    Level 11: Twofold Pact
    Level 11: Arcane Familiar

    ITEMS
    Magic Gith Plate Armor +3 x1
    Magic Alhulak +3 x1
    Magic Cloak +3 x1
    Symbol of Victory +2 x1
    Rain of Hammers Ki Focus +1
    Orb of Nimble Thoughts +1 x1
    ====== End ======

    There's some weird retraining in there - at 1st level, you have Hellish Rebuke and at 10th level precisely, you retrain it to be Eldritch Strike. At 11th, you retrain a feat to be Twofold Pact - which gets you Hellish Rebuke back and qualifies you for your Paragon Path. And I probably missed something, but it saves a feat and works faster at lower levels...

  8. - Top - End - #8
    Dwarf in the Playground
    Join Date
    Jan 2016

    Default Re: Help with a Tiefling Cavalier|Warlock

    Yes, that does get there more quickly and is probably the overall "better" build. Nevertheless, sticking with tiefling (and infernal prince) for the concept, which is central to this exercise, and taking some of your choices into account I tweaked my build to what follows. Also, sometimes I forget just how awesome Cry for Justice is. I wonder if you have any inclination to make an addendum to your Poachable Powers guide that identifies such amazing skill powers that should often be worthy of consideration. To my knowledge, indicators to such skill powers are spread out across a few guides only, if they exist at all.

    A question for you on your build: Why Mirror Darkly on this build specifically, beyond just the general utility of the power? I mean, I guess it allows Hellish Rebuke without provoking at L6-10.



    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Amnon, level 11
    Tiefling, Paladin (Cavalier)/Warlock, Avernian Knight
    Virtue: Virtue of Valor
    Hybrid Paladin (Cavalier) Option: Hybrid Cavalier Fortitude
    Eldritch Pact (Hybrid) Option: Infernal Pact (Hybrid)
    Hybrid Warlock Option: Hybrid Warlock Will
    Hybrid Talent Option: Paladin Armor Proficiency
    Tarmalune (Tarmalune Benefit)
    Theme: Infernal Prince

    FINAL ABILITY SCORES
    STR 15, CON 19, DEX 9, INT 11, WIS 14, CHA 21

    STARTING ABILITY SCORES
    STR 14, CON 14, DEX 8, INT 10, WIS 13, CHA 16


    AC: 30 Fort: 26 Ref: 20 Will: 27
    HP: 82 Surges: 12 Surge Value: 22

    TRAINED SKILLS
    Diplomacy +19, Endurance +13, Intimidate +15, Streetwise +15

    UNTRAINED SKILLS
    Acrobatics +0, Arcana +5, Athletics +3, Bluff +14, Dungeoneering +7, Heal +7, History +5, Insight +7, Nature +7, Perception +7, Religion +5, Stealth +2, Thievery +0

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Infernal Prince Attack: Hellfire Heart
    Multiple Class Utility: Defender Aura
    Paladin Attack: Righteous Radiance
    Warlock's Curse Power: Warlock's Curse
    Feat Utility: Paladin's Wrath
    Warlock Attack 1: Hellish Rebuke
    Paladin Attack 1: Valorous Smite
    Warlock Attack 1: Decree of Khirad
    Paladin Attack 1: Majestic Halo
    Paladin Attack 1: Ardent Strike
    Paladin Utility 2: Call of Challenge
    Warlock Attack 3: Delban's Deadly Attention
    Warlock Attack 3: Lure of Loyalty
    Warlock Utility 6: Life Siphon
    Warlock Attack 9: Vestige of the Onyx Queen
    Diplomacy Utility 10: Cry for Mercy
    Avernian Knight Attack 11: Curse Strike

    FEATS
    Level 1: Hybrid Talent
    Level 2: Imperious Majesty
    Level 4: Devout Protector Expertise
    Level 6: Wrath of the Crimson Legion
    Level 10: Battle Awareness
    Level 11: Superior Will
    Level 11: Superior Fortitude

    ITEMS
    Dwarven Plate Armor +3 x1
    Heavy Shield x1
    Disrupting Alhulak +3 x1
    Amulet of Protection +3 x1
    ====== End ======
    Through a series of unfortunate events, my handle on the WotC boards was darkwarlock.

  9. - Top - End - #9
    Barbarian in the Playground
    Join Date
    Dec 2015

    Default Re: Help with a Tiefling Cavalier|Warlock

    Quote Originally Posted by darkbard View Post
    Yes, that does get there more quickly and is probably the overall "better" build. Nevertheless, sticking with tiefling (and infernal prince) for the concept, which is central to this exercise, and taking some of your choices into account I tweaked my build to what follows. Also, sometimes I forget just how awesome Cry for Justice is. I wonder if you have any inclination to make an addendum to your Poachable Powers guide that identifies such amazing skill powers that should often be worthy of consideration. To my knowledge, indicators to such skill powers are spread out across a few guides only, if they exist at all.

    A question for you on your build: Why Mirror Darkly on this build specifically, beyond just the general utility of the power? I mean, I guess it allows Hellish Rebuke without provoking at L6-10.
    Probably at some point with skill powers/poachable. There's not quite the feedback mechanism that there was at CharOp, so that makes it harder.

    Mirror Darkly is awesome on a Defender - they don't attack the shade, you as Defender have Insubstantial. In order to destroy it, they have to attack it. Which isn't you. Meaning it triggers Divine Sanction, because they're making an attack which doesn't include you.

    Even if the DM doesn't agree with that - it is an attack that's not targeting you and has your defenses. At worst, you forced someone to waste an attack.

  10. - Top - End - #10
    Dwarf in the Playground
    Join Date
    Jan 2016

    Default Re: Help with a Tiefling Cavalier|Warlock

    Here's a version wherein I give up on the Avernian Knight PP as too expensive and instead aim for Questing Knight. I hate to give up the MC Fighter (that OA and trained Streetwise on a CHA primary character), but this has less problems overall, I think.

    EDIT NOTE: Virtous Strike should likely be swapped out for something better after L8 when I pick up a CHA based MBA.

    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Amnon, level 11
    Tiefling, Paladin (Cavalier)/Warlock, Questing Knight
    Virtue: Virtue of Valor
    Hybrid Paladin (Cavalier) Option: Hybrid Cavalier Fortitude
    Eldritch Pact (Hybrid) Option: Sorcerer-King Pact (Hybrid)
    Hybrid Warlock Option: Hybrid Warlock Will
    Hybrid Talent Option: Paladin Armor Proficiency
    Twofold Pact Option: Infernal Pact
    Tarmalune (Tarmalune Benefit)
    Theme: Infernal Prince

    FINAL ABILITY SCORES
    STR 13, CON 21, DEX 9, INT 11, WIS 13, CHA 21

    STARTING ABILITY SCORES
    STR 12, CON 16, DEX 8, INT 10, WIS 12, CHA 16


    AC: 30 Fort: 26 Ref: 22 Will: 26
    HP: 84 Surges: 13 Surge Value: 23

    TRAINED SKILLS
    Diplomacy +19, Endurance +14, Intimidate +15

    UNTRAINED SKILLS
    Acrobatics +0, Arcana +5, Athletics +2, Bluff +14, Dungeoneering +6, Heal +6, History +5, Insight +8, Nature +6, Perception +6, Religion +5, Stealth +2, Streetwise +10, Thievery +0

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Infernal Prince Attack: Hellfire Heart
    Multiple Class Utility: Defender Aura
    Paladin Attack: Righteous Radiance
    Warlock's Curse Power: Warlock's Curse
    Feat Utility: Paladin's Wrath
    Paladin Attack 1: Virtuous Strike
    Warlock Attack 1: Echoing Dirge
    Paladin Attack 1: Valorous Smite
    Warlock Attack 1: Decree of Khirad
    Paladin Attack 1: Majestic Halo
    Warlock Attack 1: Hellish Rebuke
    Warlock Pact Boon 1: Dark One's Blessing
    Paladin Utility 2: Call of Challenge
    Warlock Attack 3: Delban's Deadly Attention
    Warlock Utility 6: Mirror Darkly
    Warlock Attack 7: Touch of Command
    Warlock Attack 9: Vestige of the Onyx Queen
    Diplomacy Utility 10: Cry for Mercy
    Questing Knight Attack 11: Strength of Ten

    FEATS
    Level 1: Hybrid Talent
    Level 2: Mindbite Scorn
    Level 4: Imperious Majesty
    Level 6: Devout Protector Expertise
    Level 8: Wrath of the Crimson Legion
    Level 10: Improved Defenses
    Level 11: Twofold Pact

    ITEMS
    Disrupting Alhulak +3 x1
    Dwarven Plate Armor +3 x1
    Heavy Shield x1
    Amulet of Protection +3 x1
    Razordark Bracers x1
    ====== End ======
    Last edited by darkbard; 2017-03-01 at 01:04 PM.
    Through a series of unfortunate events, my handle on the WotC boards was darkwarlock.

  11. - Top - End - #11
    Dwarf in the Playground
    Join Date
    Jan 2016

    Default Re: Help with a Tiefling Cavalier|Warlock

    All right, sadly I'm finding it difficult to achieve the build in the way I envision: a tiefling primary Defender with some Infernal mechanical components that help bring a bit of heat with some Striker edge. I thought the Hellock idea might fit this perfectly, but, for the reasons MwaO demonstrates, it's difficult to pull off.

    So this is an attempt to pull off the concept using MC Sorcerer. Yes, I'm fully aware Demonskin Adept is the optimal PP choice, but I want to keep Defender as the class's primary chassis, and DA tilts it too heavily towards Striker. (I'm willing to be talked out of this stance with a good argument.) This build also has a smidge of Leader healing built in, which is always a plus.

    Questions: Am I crazy in thinking Hellfire Step synergizes well with Flame Spiral? Is there a more synergistic PP than Questing Knight? Starting 20 CHA too high an investment?



    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Memnon, level 11
    Tiefling, Paladin, Questing Knight
    Tarmalune (Tarmalune Benefit)
    Theme: Infernal Slave

    FINAL ABILITY SCORES
    STR 11, CON 18, DEX 9, INT 11, WIS 14, CHA 23

    STARTING ABILITY SCORES
    STR 10, CON 13, DEX 8, INT 10, WIS 13, CHA 18


    AC: 29 Fort: 25 Ref: 23 Will: 28
    HP: 93 Surges: 14 Surge Value: 23

    TRAINED SKILLS
    Arcana +10, Diplomacy +18, Endurance +13, Intimidate +16, Religion +10

    UNTRAINED SKILLS
    Acrobatics +0, Athletics +1, Bluff +13, Dungeoneering +7, Heal +7, History +5, Insight +9, Nature +7, Perception +7, Stealth +2, Streetwise +11, Thievery +0

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Infernal Slave Attack: Hellfire Touch
    Paladin Feature: Divine Mettle
    Paladin Feature: Divine Strength
    Paladin Feature: Divine Challenge
    Paladin Feature: Lay on Hands
    Feat Utility: Paladin's Wrath
    Paladin Attack 1: Enfeebling Strike
    Paladin Attack 1: Valorous Smite
    Paladin Attack 1: Majestic Halo
    Paladin Attack 1: Ardent Strike [retrained from Virtous Strike at L6]
    Paladin Utility 2: Call of Challenge
    Sorcerer Attack 3: Flame Spiral
    Paladin Attack 5: Name of Might
    Infernal Slave Utility 6: Hellfire Step
    Paladin Attack 7: Price of Cowardice
    Paladin Attack 9: Ray of Reprisal
    Diplomacy Utility 10: Cry for Mercy
    Questing Knight Attack 11: Strength of Ten

    FEATS
    Level 1: Imperious Majesty
    Level 2: Arcane Prodigy
    Level 4: Novice Power
    Level 6: Wrath of the Crimson Legion
    Level 8: Devout Protector Expertise
    Level 10: Improved Defenses
    Level 11: Superior Will

    ITEMS
    Disrupting Alhulak +3 x1
    Dwarven Layered Plate Armor +3 x1
    Heavy Shield x1
    Amulet of Protection +3 x1
    Iron Armbands of Power (heroic tier) x1
    Boots of the Fencing Master x1
    ====== End ======
    Through a series of unfortunate events, my handle on the WotC boards was darkwarlock.

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