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    Default Dragonmarks Elite: Golden Stream of Silver (OOC)

    So, welcome on board for this adventure; as usual, claim your speech colors, and... be patient!

    Before we start, I'd like to know from each of you if you want for your character to be already enlisted in the Dragonmarks Elite before or if you prefer for him/her/it to be the first mission.

    IC thread

    Player Character Race Class Class Alignment
    Griff Goodbeard Inuurasha Kalashtar Monk Psychic Warrior Lawful Good
    iTookUrNick Sgt. Jack Hammer Primordial Half-Giant Wizard Factotum Lawful Good
    rypt Sidara Kell Human Swiftblade Rage Mage Chaotic Good
    3SecondCultist Blue Warforged Psychic Warrior Juggernaut Lawful Good
    Bel Gareth Belter Dark Human Druid Shadowsmith Chaotic Neutral
    Laird Maon Zvyce Warforged Artificer Swordsage Neutral Good

    A quick reminder for all of us

    Spoiler: Campaign Hook
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    A sage of old said that when nobody seems eager to start a war, even the slightest spark can create a terrible disaster.
    After the Great War, all the new nations of Khoravar live in a self-imposed truce, trying to understand what happened in the Mourning, and building up their power if (or when?) they will have to fight another continental war.
    A joint force between the Dragonmarked houses, the Council of Twelve, took upon itself to ensure that this uneasy state of peace is mantained. To do this, they dispatched many secret agents, with the goal to control the events of Khorvaire, and inform the Council if something terrible is about to happen.
    After all, the Five nations are dangerous places: King Boranel is doing his best to ensure that Breland remains a force of development and justice, and has gone out of his way to help the Cyran refugees. But some in his court believe that the time for Kingdoms is over, and new governments must be created... In Thrane, the Silver Flame is powerful, but the legitimate heir to the throne may be an obstacle to the Church objectives... Karrn seems to be the most secure nation, but there are rumors about Kaius III, that only a few even dare to spread... in the West, Queen Aurala has many internal and external problems to work with, but many historians and journalist keep saying that if another war is going to happen she will be the one to start it.

    But even greater perils lie in wait, and even the Agents of the Twelve may not be enough for them...

    In all of this, an Agent of the Twelve, the Phiarlan Ghost Eluvan, presented a new project to the Council: the Dragonmarks Elite a group of well known and recognized heroes, the best in their field, whatever it may be. Uniting them, Eluvan d'Phiarlan and the Council of Twelve hope to create a group ready to act against the greatest threats to Khorvaire stability.



    And the Big 16 just because.

    Spoiler: Big 16
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    1. System
    2. Type of Game


    D&D 3.5, Gestalt, set in Eberron.

    3. Number of Players
    4. Location


    4-6 players, with possible alternates, on this forum.

    5. Starting Level
    6. Starting Gold


    Level 10, at 47000XP with standard WBL, pre-game crafting is allowed. The extra XPs can be used for crafting.
    7. Classes
    8. Races


    All races and classes from Eberron and non-setting specific sources are allowed; for setting specific non-Eberron stuff, see Sources below.

    Monstrous races and templates are allowed. Going with Gestalt LA/RHD takes only one side of it.

    BAB and saves are fractional.

    You can prestige on both sides of the gestalt but... If you want to use the crappy but flavorful Prestige classes nobody ever chooses (like extreme explorers, master inquisitives and the likes...) you are encouraged to do it: I like fluff over crunch and gestalt is the right place to experiment with the "no, I can't use it because it sucks!" options.

    9. Stats

    Ability scores are 32 point buy or roll two sets of seven 4d6b3 (drop worst). Hit points are max at 1st level, average after that.

    10. Alignment

    The standard Eberron take on alignment: if you can create an evil character working well with good companions, go for it. Remember that in Eberron there are no alignment restriction for worshipping a deity or being a cleric, but for religious figures Detect X works based on deity alignment. That means a CE cleric of the Silver Flame that believes his serving the greater good by burning villages of shifters will ping as LG, and a heroic cleric of the Blood of Vol that invented transfusions and works with house Jorasco to bring medicines everywhere will Ping as LE.

    12. Die Rolling

    You roll yours, I'll roll mine and some of yours (like initiative, passive perceptions, and maybe some knowledges) when it'll save time.

    13. Houserules

    Since we may play with some dragonmarked characters and the feats are never enough, at first level you can have both a free racial or dragonmarked feat, and a free flavour feat that can be taken from the list of the +some skills (Like Athletic, Negotiator, or Aereni Focus or skill focus) or the roleplaying feats (like Favored in the house and Investigator), also, favored in the house count as “favored” from cityscape for requirements

    Feats are now gained at every odd level instead of at 1st and every 3rd. (like PF progression)

    There is no multiclassing XP penalty, why should I? And multiclass as much as you want: I like original character ideas as long as they have a concept, if you think that you need to go nuts with classes to build that concept, do it.

    You can take up to 2 flaws and 2 traits. Flaws can be both from UA and Dragon Magazines, but you have to roleplay them!
    Traits can either come from the standard set, or this list of Eberron-specific traits shamelessly stolen from Pair'o'Dice Lost whom shamelessly stolen it from 3SecondCultist:

    Spoiler: Eberron traits
    Show
    Chronicler: When you can sell a story to a publication such as the Korranberg Chronicle or the Sharn Inquisitive, everything that happens around you starts to look like a story that needs to be written. You seek out adventure wherever you can find it but you sometimes act more like an observer than a participant. While in Khorvaire, you receive a +2 to all Diplomacy checks, but a -1 penalty on Bluff checks.

    Deserter: For whatever reason pacifist principles, rejection of the Last War, or a simple conflict with a commanding officer you decided that being a soldier was not your true calling, and you fled to some place where the law of your home country couldn't reach you perhaps Throneport, Q'barra, or even distant Stormreach. Add a +1 bonus on all Hide and Move Silently checks, but a -1 on Diplomacy checks.

    Devotee of the Host: Even if you're not a cleric, the deities of the Sovereign Host are important to you. You were brought up to show them proper reverence, and devotion to the ideals they represent guides your every step. You receive a +2 on all Knowledge (religion) and Knowledge (local) checks pertaining to affairs involving the Sovereign Host.

    Enlisted Soldier: Your nation needed you, and you were there. Bearing shield and spear, ensconced in ranks of like-minded individuals, you marched to the front lines, ready to face the enemy. You are no officer, no hero, but you know you did your duty. You fought for your nation, and you know you have given it all. Whenever you receive any kind of morale bonus, increase the number by +1.

    Foreign Infiltrator: You spent years, perhaps even decades, living in an enemy nation. You masqueraded as one of its citizens, worked your way into a position of knowledge or influence, all the while secretly reporting back to your true masters. It was a life fraught with risk and danger, but it has taught you much in the ways of espionage. You may establish a single cover identity, and receive a +2 bonus on Bluff, Diplomacy, and Sense Motive checks while using that cover.

    House Renegade: Sometimes being a member of a dragonmarked house means power, prestige, and influence. Sometimes it means living firmly under the thumb of a controlling relative until you can find a way to escape. Congratulations you've found a way. You gain a +4 bonus on Diplomacy checks to influence the attitudes of creatures with at least 5 Hit Dice more than yours.

    House Scion: Forget the noble families of Galifar the real power lies in the hands of the dragonmarked houses. You are a member of one of those houses, and though power comes with any number of responsibilities, you welcome your familial duties as a reasonable price to pay for the social, political, economic, and magical power to which you are heir. You may call in a favor from your house one additional time per week, but this must still come from a different house contact.

    Innocent Victim: Bad things happen to you all the time, but through a combination of amazing luck, phenomenal resourcefulness, and maybe a dash of a greater destiny, you always seem to come through. You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

    Inquisitive: As a resident of one of Khorvaire's great cities, you've spent far too much time immersed in its shadows. You've seen it all, and nothing fazes you anymore. You gain a +1 on all Sense Motive checks, and Sense Motive is always a class skill for you.

    Material Supplier: Governments need crafters and casters to provide equipment for their armies. Mercenaries call for large numbers of weapons. Dragonmarked houses must supply their guards and sell their creations to the warring governments. All of these agencies require someone who can make it happen. That’s you. Black market, legitimate, or both; smuggler, merchant, financier, arms dealer. You didn’t fight in the Last War, you just enabled everyone else to do so. You gain a +1 bonus on all Appraise and Sense Motive checks you attempt while bargaining for the price of goods. Appraise is always a class skill for you.

    Mercenary: For you, the war was never about patriotism or a higher calling; it was a job, pure and simple. You were on the front lines as often as any soldiers, but for different reasons. Let them fight for king, country, god, even honor and glory. You fought for cold, hard coin. You might come from a region that has no direct stake in the war, such as the Lhazaar Principalities, or perhaps money is simply more important to you than any other motivation. You receive a +2 bonus on Diplomacy, Intimidate, and Sense Motive checks made while negotiating payment for a quest or a service that you provide.

    Ranking Officer: Whether due to noble birth or a long and successful career working your way up through the ranks, you’ve reached the upper echelons of your nation’s military. No simple soldier on the front line, you make tactical decisions and give orders that dozens or hundreds of warriors follow—and that could mean life or death, not only for them but for the citizens of your country. Once per day, you may reroll a saving throw against a charm or compulsion effect. You must take the second result even if it is worse.

    Restless Wanderer: The world is a big place, and you have no desire to settle down until you've seen it all. You move from place to place as freely as the wind—blowing through the boring spots, lingering for a while in more interesting locations, and sometimes kicking up a storm. You gain a +1 bonus on all Knowledge (local) checks and Diplomacy checks. One of these skills (your choice) is always a class skill for you.

    Refugee: The Last War wreaked havoc on the nations and people of Khorvaire. The desolation of Cyre is only the most obvious example of the destruction and displacement of Khorvaire’s peoples. All across Khorvaire, villages were uprooted as great armies marched through and laid waste. Your home was a casualty of the war—as were your family, many of your friends, and your innocence. However, you have persevered through force of will. You gain a +2 bonus on saving throws against fear effects.

    Scholar-Adventurer: Eberron is rich in history, and equally rich in people who study history. Not content to sit in a library surrounded by dusty tomes and crumbling potsherds, you do your research in the field whether in the cyclopean ruins of Xen'drik or the ancient tunnels of Dorasharn beneath the City of Towers. You gain a +1 bonus on Spellcraft checks, and Spellcraft is always a class skill for you.

    Special Operative: You are one of the elite few, a member of one of the specially skilled groups employed throughout the war. You are, in essence, an adventurer for a cause. Whenever an objective is too difficult, too specialized, or simply too bizarre for traditional soldiers, you’re ready to step up. Of all the wartime backgrounds, this is the one that most closely resembles “traditional” adventuring. You gain a +1 bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 bonus on the attack roll.

    Streetwise Scoundrel: Not every hero is born to privilege in a noble family or a dragonmarked house. You certainly weren't, though you might hesitate to call yourself a hero. The streets are your home the gutters, truth be told and you know the back alleys and the criminals of your home city as well as you know your own gear. You gain a +1 bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.

    Survivalist: You had no interest in winning the Last War; you just wanted to survive it. Convinced that civilization would not last, you took to the outskirts and the wilds, stockpiling supplies and weapons, prepared to endure and even thrive in the chaos and anarchy to come. Your opinion hasn’t changed much since Thronehold; as far as you’re concerned, the treaty is a delay, not a reprieve. You receive a +1 bonus on all Survival checks, and Survival is always a class skill for you.


    14. Background

    Fleshed-out backgrounds are strongly encouraged, but shorter ones are fine as long as they cover a basic personality and how you would have done something interesting enough to be considered relevant people. If you like the 10 minutes background use it, if not write as you prefer.
    Remember that, considering your power level and the heroes status, you are all VIPs on your field, whether you like it or not; act accordingly.
    Furthermore, you can choose between two possibilities in charachter creation: you either are founders of the Dragonmark Elite, or you were contacted and invited into it. That's just for me to know what you prefer.

    15. Game Composition

    The game will have plenty of opportunities to role-play, a good number of battles and surely some mistery investigations; don't expect many puzzles: I'm bad at them and lazy!

    16. Sources

    All official 3e sources are fine, be it 3.5, or 3.0; I'm ok with WotC Web material and Dragon Magazines as long as you can point me up to them. Eberron specific is clearly preferred, but even other setting specific things are fine, as long as they are not too much specific or not easy to refluff accordingly (for example, no Hatran or Red Wizard Prestige Classes, but the Paragnostic Assembly is fine, and I can perfectly see a Karrnathian Fighter for the Zenth Fighter sub-levels). No homebrew, please!
    Do not be afraid to ask for anything you're not sure about.

    Additional Notes

    Concerning power levels and optimization, I don't have a banlist (but see notes on 8), just some general rules: #1, don't go for crunch over fluff (not too much, at least!) #2, anything you use or abuse on your PC will be used and abused by NPCs, #3 remember I'm very rusty on this DMing thing: be kind!

    Action points are in use!

    Clarification: Even if the group is called "Dragonmarks Elite" You don't need to be Dragonmarked characters; everything's fine
    Last edited by CozJa; 2018-02-13 at 02:42 AM.
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    Ogre in the Playground
     
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    biggrin Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Spoiler: Places
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    Sterngate: The fortress of Sterngate protects Breland from Darguun invaders. It sits at the end of Marguul Pass, and for more than six hundred years it has defended the nation from marauding goblinoids and other threats from the Seawall Mountains. Today, the militia assigned to Sterngate watches for Darguun warbands and sometimes has to drive such bands back into the mountains from which they emerge.



    Spoiler: Contacts and Friends
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    Spoiler: Contacts
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    Sterngate Captain;
    Liutenant Harod d'Deneith of the Blademarks
    Stannix d'Cannith



    Mahk'r Galash;


    Spoiler: Enemies
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    Spoiler: Dead
    Show

    Rook, deranged warforged warrior: killed by Blue.


    Spoiler: Alive
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    Still unidentified elven Volist necromancer. STATUS: Imprisoned by the King's Lantern.




    Spoiler: Extra Info
    Show


    Spoiler: Dossiers
    Show

    Spoiler: Dossiers on Sharn Attacks
    Show


    Four burned Bodies: That happened four months ago. First investigations were inconclusive, no real witness was found. The identities of two of the carriage victims were impossible to ascertain due to heavy damage to their bodies. The female shifter was a hooker, and one of the man was identified as Bradn d’Deneith, a former member of the Red Gauntlets, that was working on a parliamentary proposal regarding the reduction of executive power for the King of Breland.

    The accidents of the disappearing tower and of the wizard attack are currently related: the attacking wizard woman turned out to be Elere Unslaguel, Nirram Unslaguel’s sister, and she was a well known student of planar travels, who aided his brother in his work as cartographer. Actual investigations are still pending, especially considering the City Watch hastily closed the case of Tower 312 identifying it as an ‘arcane accident’, but is now being reopened, considering what happened at the City Hall last month.

    The terrorist attack to the tower, that happened at the beginning of the year, is the one with most informations: the City Watch excluded links with Warforged Right Now! And with other residents as well; the arcane library, after a thorough investigation, discovered that three volumes are missing and it is considered highly improbable that they were lost in the explosion; according to the City Watch, books theft is a common crime and it is difficult that it provoked such an attack to cover it; anyway, the missing books are two tomes describing the ancient history of Sharn and one regarding wild theories on the circle of souls after death.
    The inn had a couple of Karrnathian retired soldiers and priests of the Sovereigns as customers.
    Investigations on the magical auras presupposed the presence of Emerald Claw terrorists, therefore identifying the wanted victims as the two Karrnathians. Sources within the Emerald Claw declined every responsibility (“If we want people dead, we kill them, we don’t make a whole building explode” said a masked man who released an interview for the Korranberg Crhonicler the 22th of Nymm) but they are still considered the most probable culprits, especially considering the violent habits of the group.

    The Blackened Book, with the supervision of Lady Warden Maira ir'Talan, was able to ascertain the presence of the same lingering aura of faint necromancy in all those four accidents (on the corpse of Elere Unslaguel, at the base of the attacked tower, after more investigation on the place were the disappeared tower used to be and not far from the burned carriage) and the presence of strong conjurations in all the cases points toward a joint use of both kinds of magics.

    While the Emerald Claw is considered the most probable culprit, there are two other trails that the watch and the Dark Lanterns are following into Sharn: one linked to the Boromar clan, and another with a cabal of skymages. More informations will require direct investigation


    Spoiler: Dossiers on Black Roses Leadership
    Show

    Ramas Kormalek, a seasoned Veteran of the Last War, he served as a regular in the Cyran army, became leader of the 5th wand regiment only after three years of service; he entered the Blue Roses eight years before the end of the war, and rose quickly in their ranks. He became leader right after the Mourning. Respected by his soldiers, he is known for being an expert in guerrilla and a skilled tactician. Personally speaking, he as a strong reputation and is considered a man who always keeps his word.

    Elcterion Moloni
    An artificer from house Cannith and the current second in command of the Black Roses. He is an expert alchemist and a capable logistic sergeant for the Company.

    Draci Corliostor.
    A high ranking member of the Black Roses, she 'found a new faith' after the Mourning, becoming a fervent follower of the Silver Flame. She is barely tolerated by many in the Company, but Ramas keeps her around because her presence helped a lot in the deal with Flamekeep.

    The Black Roses
    The group currently resides West of Flamekeep, in a decent arable land. After the war, the group counted around 520 Men still alive, but during the first year after the Mourning and their change of name, many disgruntled war veterans joined them. By now, they count around 800 men. Considering their families and the additional followers, their presence consists of around 2,000 people; normally, such a small number of people would pass almost unnoticed in Flamekeep outskirts, but the recent problems raised public attention regarding the presence of those 'Cyran escapees'.


    Spoiler: Secret Dossiers
    Show

    ZSF dossier 1 of 2: target Eluvan d'Phiarlan
    Ghost of the Five headed Hydra. Expert spy. Worked for at least three of the five nations across the Last War's second half-century. Actual leader of the Dragonmarks Elite. House Status unconfirmed. Suspected leader of a large network of double agents active on the continent. Known ties with House Medani, the Aurum and the Sarlonan Inspired. Suspected ties with the foreign group known as Mourners of Yore. Further investigations needed.



    Action Points
    As 10th level characters, you have 10 action points (barring feats) and can spend 1 or more as a non-action to do the following:

    1 action point: roll 2d6 and add the higher value to a single d20 roll.
    1 action point: reduce the casting time of an infusion from 1 minute to 1 full round.
    1 action point: stabilize automatically when at negative hit points.
    2 action points: gain another use of an ability that has limited uses per day. The ECS specifies several secondary class features from PHB classes, but I'll allow regaining uses of pretty much anything aside from spells/day and SLAs; check with me if you're unsure.
    N action points: activate a feat or other ability that requires spending action points.


    You can spend any number of action points at once, but only once per round (unless under an unfettered heroism effect), and action point dice cannot be rerolled by any means.
    Last edited by CozJa; 2018-03-24 at 07:08 AM.
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Hey all! I'm excited to play with you all, in what I hope will be a fun Eberron game. My backstory is still WIP, but I'm thinking that Blue will be a recent addition to the Dragonmark Elite team, having been recovered from the Mournland.

    As for speech colour, I'm going with Navy.
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    I'll take Red

    Looking forward to the game!

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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Unless anyone object, and since silver is not a real color, Jack will speak like this. It is just too much hassle otherwise when typing from a mobile phone.

    I have no strong preference regarding enlistment status. Starting as already enlisted would speed things up a bot and take us right into the action, but the 'gathering of the heroes' is a staple of the genre that can help set up motivations and goals in-game.

    Game-wise, I hope we can adjust the last few things on our character sheets to better coordinate as a team, as well as discuss tactics a bit.

    For example, Jack is going to provide party-wide buffing that can include a 24h Resistance bonuses to saves, Armor to AC, and limited protection to teleporting enemies, as well as more short-lasting ones. It might also be a long time coming (depending on the pace of the game) but I do plan to add plain Armor and Weapon enhancements to the list next level. Therefore, if you spent something on these things (eg cloak of resistance +X, expensive armor, weapons +2, etc) that you'd rather spend elsewhere, it might be a good idea to do so.

    I will also take up the mantle of the primary caster in the group. If you can think of something useful that Jack might prepare, do speak your mind. Also, let me know if your characters have any immunities that we might take advantage of.
    Last edited by iTookUrNick; 2017-03-06 at 06:48 PM.
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    Barbarian in the Playground
     
    BarbarianGuy

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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    I'd probably prefer to be new to the group, but we don't all need to be new I suppose.

    Innu's role is probably geared toward the defensive. Decent AC, Con and Vigor/Body adjustment. Will focus on engaging heavy hitters and trying to draw their fire. I can also serve as a healer to some degree, between empathic transfer and wands of CLW. She doesn't have a high Cha, but I threw some SP in the social skills so she can serve as a passible face.

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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Griff is right, there's no need to be all equal, it is just for me to know how to set up the introduction.

    Speaking of which, I'll need at least a couple of days to lay down everything, so if you want to discuss possible tactics and exchange items now is the right time for doing it. And remember, all of you add identification papers on you sheets!
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Well, I designed Blue to be the epitome of a 'stone wall' character. He has some offensive capability and can lay down a pouncing charge fairly well, so he'll have good melee presence, but his specialty lies in defense. He is immune to (almost) every status condition in the game, and only fire and acid damage can actually hurt him at all. He will also never run out of PP, thanks to Psycarnum Infusion and Midnight Augmentation, so he can fight on theoretically forever.

    He will work best paired along with somebody who can hurt enemies at range, or a melee striker or caster he can defend. Beyond that, he will throw himself in front of the biggest, baddest enemy to draw their fire.
    Last edited by 3SecondCultist; 2017-03-07 at 06:19 AM.
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    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.
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    "The philosophers have only interpreted the world in various ways; the point is to change it."

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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Quote Originally Posted by 3SecondCultist View Post
    only fire and acid damage can actually hurt him at all.
    Quote Originally Posted by 3SecondCultist View Post
    he will throw himself in front of the biggest, baddest enemy to draw their fire.
    I see a problem with his tactics!
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Hey there, guys! Glad to be a part of the group.

    Sidara will speak in orange.

    As far as combat goes, she's pretty much a human wrecking ball. The Knockback feat allows her to make bull rush attempts with any attack, and given her extreme mobility, I expect to make liberal use of it in conjunction with charges and spring attacks. Shock Trooper lets her shift her Power Attack penalty to AC, so she should regularly have a bull rush modifier in the 40's (or 50's with a few buffs). Dungeon Crasher means she does huge damage when she can knock enemies into walls, and she is able to conjure a wall of chains when she would otherwise be fighting in a large open space.

    Regarding her connection to the Elite, I think this will be her first formal mission. I imagine she might have crossed paths with their agents in the past, but rebuffed their initial efforts to recruit her. With Kharrig's disappearance, and her inability to traverse the Mournland on her own, she has become far more receptive to their offers.
    Last edited by rypt; 2017-03-07 at 11:43 AM.

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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Quote Originally Posted by CozJa View Post
    I see a problem with his tactics!
    Hilarious. Simply hilarious.

    Oh, and as far as defensive buffs go, Blue will be able to continually manifest share pain on everyone in the party during combats, taking no damage from his half of things. He'll need some prep to set it up beforehand, so it won't work in ambushes, but in battles we're ready for, expect to take half damage from everything (provided you stay within 50 ft of Blue during combat).

    Edit: actually upon reflection, it might be more interesting to have Blue be a relatively experienced member of the team. After Aaren's untimely death and his own wayward wanderings, working for a concrete cause once more will have done him some good.
    Last edited by 3SecondCultist; 2017-03-07 at 12:04 PM.
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    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.
    Currently Running:
    - Tales of Neutral Ground
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Ok, we have some serous bruising potential in the melee department. Do you all have flight and/or tactical teleportation capabilities? How about ranged combat? Lockdown? Again, I ask to see what kind of spells I should be preparing.

    Fluff-wise, my character has a specific contact in house Phiarlan that might have played a role in Jack being recruited into this particular group.
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Sidara does not have any flight or teleportation capabilities beyond benign transposition, but that's by design. She is extremely fast on foot and with a running start can clear 17 ft. high jumps on a regular basis. Speed is a core element of her design and I'd rather not limit it with a lower fly speed (perhaps one day she'll pick up a Phoenix Cloak) or obviate it entirely by teleporting.

    As far as lockdown goes, she's nearly as competent a tripper as she is a bull rusher, though she lacks the Improved Trip feat, so she does run the risk of provoking attacks of opportunity. If and when we reach level 11, she'll be taking the Rampaging Bull Rush feat which will let her knock enemies prone at the end of a bull rush.

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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Ok, the IC thread is out!
    You can discuss with each other, and feel free to complete the brief introduction I gave you with whatever particulars you like. Time to start!
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Do we have any sense of how people are members of the Dragonmarks Elite?

    Also, where is Argonth at the moment? And are there windows in the great hall with views of the outside?

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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Quote Originally Posted by rypt View Post
    Do we have any sense of how people are members of the Dragonmarks Elite?
    Generally speaking, you don't get a badge declaring you a member, but missions sanctioned by the Elite have official acceptance in the Five Nations (and even some parts of Droaam, thanks to house Deneith); on how you can be recognized as working for them... more on this IC. As of now, the only one that knows for sure he is part of the Elite is Blue; considering you are all on the same fortress, you may have met before, that's your choice.

    P.S. in the case you were asking how many people are members, no, but all undisclosed documents suggest they are few, after all, the group hasn't been around before the end of 997
    Quote Originally Posted by rypt View Post
    Also, where is Argonth at the moment?
    After completing the Eastern board survey, it's traveling on the South-east side, not far from Sterngate
    Quote Originally Posted by rypt View Post
    And are there windows in the great hall with views of the outside?
    Yes, there are two decorated windows on each side, they help reflecting the golden floor's light, but it is possible to look outside.
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Okay, so I posted. I just want to say... I do plan on having my character say more than this. He's not a complete rip off of a certain Guardian of the Galaxy, I swear.
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    Quote Originally Posted by Zeno Desaqqara View Post
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Quick question: is the magic-psionic transparency rule in effect?
    And more specifically, how do psionic character register as with arcane sight?
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Yes, magic-psionic transparency is in act.
    Only thing to remember is that, since they are basically coming from the same type of energy, but worked and shaped in different ways, you need psicraft to identify psionic disciplines, Use Psionic Device to use Psionic items, and Knowledge (Psionics) is different from Knowledge (Arcana).

    Therefore, the only difference in Arcane Sight is that you need psicraft
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Apologies, folks! I didn't mean to hold us up right at the start like this, but it probably won't be until Sunday that I'm able to get a post up. These past few days have been extremely busy, and there's a lot to unpack with a Cyran veteran of the Messenger crusades (and devotee of the Kalok Shash) being introduced to two followers of the Silver Flame.

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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    No hurry! After all, time is on our side during PbP
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    I'm not familiar with the Messenger Crusade you mentioned. Can anyone tell me more, or point me to a reference book?
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    The Messengers were four Archons summoned by Thrane during the last decades of the Last War. They guided a big part of their army in conquering the eastern front (i.e. beating up Cyrans) they took Eston, that now is a bunch of monstrous ruins in Mournland, but at the time was one of the most prominent Cyran cities, being Cannith base of operations; they stole (at least that's what a Cyre citizen would say) many scrolls, books and magical trinkets, than retreated back to Flamekeep, completely disappearing from history. You can have more info on them reading The Forge of War (or probably the Eberron wiki, I suppose )
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Interesting... and quite puzzling. I've had a nice (and probably overdue) read of the year-by-year chronicle of the LW. This prompted me to make a few last-minute minor changes to my character. They are mostly previous experiences, extra plot hooks and minor corrections to make the character more embedded into the setting.

    Spoiler: DM: list of changes
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    Let me know if any of the changes do not suit you.
    • Argent Tzandra is now a half-elf rather than human. I understand this is most unusual, but it gives a reason for her to care specifically about my character in a mostly human society and church hierarchy. She also becomes a moderate member of the Chalice of Blood (5N p135). NB Tzandra was also the name of the Keeper who tried and failed to bring the Silver Flame to Xen'drik.
    • My rival, Ofejjaia of Korth, seneschal of the knights templar, is now a prominent member of the Silver Torch. The lore says he covets Cardinal Baerdren ir'Davik's position as head of the same group, so it made sense in my mind to add a bit of bigotry to his already shady figure.
    • Jack (and Jarlaxe) were brought to work as slaves to one of the warlords that later contributed to the formation of Darguun. I'm looking to see if there's any one individual warlord that I would like him to be a slave of.
    • Jack first major involvement in the LW was the Siege of Shadukar. This is one of the reasons he hates undead and has no love for Karrnath.
    • The visions connected to the flaws could be part of the whispering flame. I don't want to say one way or the other, but it is worth keeping in mind. It is also the reason he told no one.



    I also want to point out we do have archon binding capabilities available.
    Last edited by iTookUrNick; 2017-03-12 at 07:28 AM.
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    I like the changes, they fit into the setting and gives me the possibility to treat Jack as an unwitting pawn of Thrane political machinations!

    Eh... I see that the Siege of Shadukar is a thing that comes up often in Eberron games regarding Thrane/Karrnath... it was a very good idea from the authors to place something like it into history. Especially considering the bad way Thrane was served in Forge of War, being the victims of one of the most terrible acts in the war is really interesting.
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Quote Originally Posted by CozJa View Post
    I like the changes, they fit into the setting and gives me the possibility to treat Jack as an unwitting pawn of Thrane political machinations!

    Eh... I see that the Siege of Shadukar is a thing that comes up often in Eberron games regarding Thrane/Karrnath... it was a very good idea from the authors to place something like it into history. Especially considering the bad way Thrane was served in Forge of War, being the victims of one of the most terrible acts in the war is really interesting.
    As a player, I find Thrane one of the least relatable nations in the last war, mostly because their entire strategy was always "Arm a bunch of peons and send them to die in battle". Even Karrnath's methods seem better to me (except when they go too far, as always). Obviously, my character disagrees with me.

    Spoiler: DM: small addition
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    Jack has a very high opinion of Kaldor Ravalek (the Aundairian defector who in 944 moved to Sigilstar and helped Thane in developing a bit of Arcane potential, which was sorely lacking) because they are both foreigners, wizards and followers of the Silver Flame. He must be quite old now (or dead) but perhaps they met during the war. Kaldor must have been a member of the Argentum, and while Jack is not a member himself perhaps they might be a source of 'side' objectives during missions*. You know, just so we have ALL the usual plot hooks for Thrane.

    *Something like "Oh, I head you are infiltrating Dreadhold. While you are there, would you mind picking up this little magical thing? Wink wink".
    Last edited by iTookUrNick; 2017-03-12 at 11:27 AM.
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Quote Originally Posted by iTookUrNick View Post
    As a player, I find Thrane one of the least relatable nations in the last war, mostly because their entire strategy was always "Arm a bunch of peons and send them to die in battle". Even Karrnath's methods seem better to me (except when they go too far, as always). Obviously, my character disagrees with me.
    Eh, that's what I meant. In general, I liked Forge of War as a book, it fits well in some parts, adds interesting informations and has all those links with Heroes of Battle that I loved.
    But the way they described Thrane is terrible: basically, if you open ECS and Five Nations, you see a place where there are a lot of problems (like the other nations) people is actually quite racist toward warforged, but you see that the "religious zealots killer" is more propaganda than reality, they were the only nation badass enough to be surrounded by enemies but still keep almost all of his territory and even conquer something more; then you see that basically all of Thrane citizens, peasants and commoners have some kind of archery training, because using longbows is considered somewhat of a holy task that helps you focus and get in touch with the Flame. Even the Silver Pyromancer gets for free Longbows proficiency to reinforce the idea. Reading this, I see their army like "Eberron England", with a strong Yeoman tradition paired with capable knights.
    Then comes Forge of War and basically Thrane armies becomes a bunch of roving peasants who are only capable of burning people at the stake or being slaughtered in battle because they suck. And their archers are described as sub-par I'd say that with Forge of War in the mix I'm with you, Thrane is absolutely the worst nation, without considering Forge of War I'd put them after Cyre in my personal list of preferences.

    Quote Originally Posted by iTookUrNick View Post
    Spoiler: DM: small addition
    Show
    Jack has a very high opinion of Kaldor Ravalek (the Aundairian defector who in 944 moved to Sigilstar and helped Thane in developing a bit of Arcane potential, which was sorely lacking) because they are both foreigners, wizards and followers of the Silver Flame. He must be quite old now (or dead) but perhaps they met during the war. Kaldor must have been a member of the Argentum, and while Jack is not a member himself perhaps they might be a source of 'side' objectives during missions*. You know, just so we have ALL the usual plot hooks for Thrane.

    *Something like "Oh, I head you are infiltrating Dreadhold. While you are there, would you mind picking up this little magical thing? Wink wink".
    Yep, that may be used sooner or later
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Thank you, 3SC, for realizing I meant Eston. I don't what I was thinking when I wrote Korth.

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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Quote Originally Posted by rypt View Post
    Thank you, 3SC, for realizing I meant Eston. I don't what I was thinking when I wrote Korth.
    I was gonna say... I read Forge of War too, I don't remember anything in there mentioning warforged coming out of Karrnath. And yes, Blue was built in Eston (Aaren d'Cannith's workshop was there, away from the prying eyes at Whitehearth). I really have to get around to finishing up his notes.
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    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.
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    Default Re: Dragonmarks Elite: Golden Stream of Silver (OOC)

    Uhm, not to be too repetitive with my questions here but: how does Incarnum show up to Arcane sight, if at all?
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