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Thread: Roleplaying Rules
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2017-03-15, 03:06 PM (ISO 8601)
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Re: Roleplaying Rules
I stand corrected, the cleric of any non-evil Deity can indeed take the Life domain, on the basis of it being the archtypical 'good holy domain'. I still would maintain that it is probably this way because of Life Domain's inclusion in the 'basic rules'.
Edit: (also this is something I would houserule away in my own setting, the Goddess of Life needs her niche)Last edited by Naanomi; 2017-03-15 at 03:32 PM.
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2017-03-15, 03:31 PM (ISO 8601)
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Re: Roleplaying Rules
I'm looking at Appendix B: Gods of the multiverse section, and I don't see anywhere that you must pick a domain based on the ones avialbe to your deity.
Instead, there's a section on the gods tab that says: "Suggested Domains". It also references that you should consult with your DM. To me that says that it isn't a requirement, but what domain that god typically embodies.
Maybe you can find the exact reference, because that's what I found digging through my book.
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2017-03-15, 03:56 PM (ISO 8601)
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2017-03-15, 04:00 PM (ISO 8601)
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2017-03-15, 04:04 PM (ISO 8601)
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2017-03-15, 04:13 PM (ISO 8601)
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2017-03-15, 05:51 PM (ISO 8601)
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Re: Roleplaying Rules
Don't get me wrong, I agree with this philosophy, but...
Problems arise when one character's actions become irreconcilable with another party member, with the rest of the group, or with the story. If one character decides to commit immoral acts in front of the others, who have decided to play good heroes, then the game degenerates into PVP, which may be disagreeable to one or more players. If one player wants to abandon the adventuring life to rule a kingdom, then they are essentially requesting that table time be devoted to a personal side-project when everyone else is expecting to adventure for the whole time. If one player decides to focus on taking over the major city of the campaign, then he may be up against an impossible task, because of the sheer number of high-level, organized power groups who will simply not let it happen, and the player may feel like they've been "cheated" out of a fair game by a DM who doesn't play properly because "anything should be possible."
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2017-03-15, 05:59 PM (ISO 8601)
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Re: Roleplaying Rules
Another way to read this is to put the context of suggested domain next to the "Any non - evil deity also has access to the Life Domain" part of the cleric description.
Suggested Domain for Mask is Trickery. But since Mask is not an Evil Deity (unlike some earlier editions), the Life Domain is also an acceptable choice.
(Which is the choice I made in picking a Life Domain Cleric of Mask with the criminal background.)
Alternately, they could be leaving flexibility so that they can create more Domains in future supplements, which could be added to the Deity's portfolio or supplant the current Domain.
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2017-03-15, 06:10 PM (ISO 8601)
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2017-03-15, 07:39 PM (ISO 8601)
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Re: Roleplaying Rules
Seems there's another way to interpret the part about life domaine.
Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).
Seems they are more talking about the setting and the actual gods then the player. They are saying a lot of portfolios can match the domain, even if the deity is not a "life deity" per say. Seems they are more saying "we know there's no link between Life and Selune goddess of the moon, but Selune claimed the domain anyway" then "your cleric of mystra can choose life cause he wants to".
That doesn't fit the side bar though.
With the way everything is written though, you could pick Life for Auril, cause the list is technically just suggestion and she's linked with endurance (her followers have to endure winter without protection in rituals to be worthy).
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2017-03-15, 10:08 PM (ISO 8601)
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Re: Roleplaying Rules
See, I wouldn't mind it as much if they just picked a side, tell us all necromancy is evil (then we laugh as the life cleric commits evil by revivifying party members ) or allow it to be neutral.
Instead they say it is only evil if you do it "frequently" which is a meaninglessly vague middle ground. And they put it in a section that most players aren't going to read (the school descriptions in the back of the book) instead of where they will definitely see it (the description for the necromancer class).
It just feels wishy-washy.
I don't know why, but I would love if that character either is or was at some point a "mob doctor" that would just end up being too perfect I think
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2017-03-15, 11:37 PM (ISO 8601)
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Re: Roleplaying Rules
You are incorrect.
ad_hoc was NOT talking about "his table". He was addressing the public (all of us here on the forums). He explicitly said "your Barbarian character feels uncomfortable when hedged in by walls". He explicitly said-ver batim-that people saying that "your character and their beliefs and actions are completely up to you" is "false". Check out his first post if you don't believe me. I copy/pasted it so I didn't misquote him.
So don't defend him as just talking about "his houserules", because he is ABSOLUTELY saying that everyone else is having badwrongfun, and worse, attacking the creativity of anyone who doesn't ONLY play characters inside the most common tropes/stereotypes. He REALLY IS that bad.
I wholeheartedly defend ANY DM's right to houserule whatever at their own table. You will never see me tell someone they're playing the game "wrong" as long as they and their players are enjoying the game and having fun. You will see me vehemently discussing what is or is not true regarding the RAW (especially on the 3.5e forums), but even that is not telling someone "don't houserule this thing". More like "houserule what you like, but the RAW say X". Which is either an addendum, in case they care, or an argument, when they are claiming the RAW says "Y". As a matter of principle, I do not tell people that they are having "badwrongfun", and on that same principle, I object to anyone with the unmitigated gall to come and say that to others.
ad_hoc needs to see that he is wrong.
Not has a different opinion. He can keep his opinions, and run his own game however he likes. I have no desire to alter or change how he and his players enjoy their ElfDragonFantasy Game. Even if it means playing solely with prescribed default tropes. Those tropes can be a great deal of fun.
But he should see that his assertion that there is only "One True Way", ESPECIALLY as far as telling an individual player "No, you don't decide what your character thinks or feels". Is 100%, flat-out, no-exceptions, WRONG.
Play how he likes, but don't tell others his way is "the only right way to play".
I do agree about "clerics must have deities" being fine, because that is a setting choice. But he ACTUALLY SAID in the OP that players do NOT get to decide that "[their] characetr's beliefs and actions are up to [them]". So "completely" is NOT an overreach, and you are defending him on grounds that he somehow "did not say" the very words that I can read with my own eyes in the OP.
Especially since he has now come after YOU, attacking your very statements which you said while defending him, you may want to reconsider your stance on his argument.
If I ever had a DM tell me "your character and their beliefs and actions are not completely up to you". I would have some choice profanity for him before I packed up my dice and walked out on my own.
Your statement is entirely non-sequitur. You know that, right?
I, personally, enjoy the classic tropes. One of my longest-running, and highest-level characters I ever played was a Sun Elf Wizard.SpoilerAt low levels, he was full of typical Sun Elf racial disdain and superiority. He grew as a character, from adventuring in mixed company, and began to see that other races had much to offer the world that his ethnocentric view would have not conceived of. He started off as True Neutral, being a pure scholar, caring only for more magical secrets and mysteries to explore. As they faced foes seeking to twist magic itself and the world to their vision (the Shadovar), he began to feel more empathy for others and seeking to stop them for the sake of doing what was RIGHT. I even had a talk with my DM, that I felt his growth was starting to reflect an alignment change to Neutral Good, as that was the direction he was going.
He was a fun and creative character in line with typical tropes. My home campaign setting is also home to most things falling withing "default" tropes of D&D, because I want players comfortable with those tropes to have the kinds of characters that they want there. Most of my own characters tend to be me being creative "inside the box".
But I also enjoy when people "break the mold". I've seen some GREAT concepts that turn the default fluff on its ear. Fiend-pact Warlocks who did NOT sell their soul, Shamans who didn't come from a tribe and are just starting to view their power to speak with spirits as something other than a sign on encroaching madness, and more. here is a thread I made years ago about the matter.
You're way too dismissive of people having concepts outside the "default fluff" of classic tropes. "We've seen it all before" is incredibly condescending and rude. It's also inherently ignorant, as you never know when someone is going to come up with something radical and unique that has not been seen by you or your table before. That doesn't mean every character is going to a "special rainbow ultra-edgy snowflake", but some might be. And even having one or two at a table can be fun and NOT disruptive to the idiom of that particular group.
And there's nothing wrong with telling a player "Hey, that concept is unique and cool, but it's not going to mesh well with this particular group unless I make the whole story all about you. As a DM, I need to try and make sure everyone is having fun. I don't want to take the wind out of your sails because I enjoy your creativity, but could you make a less disruptive character concept?". That is TOTALLY FINE when a player comes to you with their character idea.
Telling them "you don't decide what your character believes, only what I say the rules say determines your character's personality" seems heavy-handed to me. But hey, it's your group, as long as everyone enjoys playing like that, it's totally fine (side note, I LITERALLY once had a gaming group who was paralyzed with indecision when given total agency of action, ask me to give them a railroad plotline).
When you come to the forums and tell all of US that your idea is the "One True Way", that it is supported by the rules, and that we're all "wrong" for believing otherwise...then you're just being a jerk.
Feel however you like. Play however you like. But I personally feel that you should amend your stance to "this is how I like to play" and retract your "this is the only right way to play" stance, and apologize for telling everyone that they were playing "incorrectly".
I bolded some words here that emphasize that you are only expressing your preference. Sometimes players can be different and creative without disrupting the group.
My last 5e game had a player who made a dragonborn fey-pact warlock. He loved the idea of a Faerie Dragon dragonborn. We went with poison as his breath weapon, and fluffed it as a hallucinogenic gas like a faerie dragon. For fluff, his scales changed through the various colors of the rainbow like an old 2e faerie dragon, and his eldritch blast was a bright and colorful beam of energy. Such a concept is no more disruptive to a group dynamic or idiom than a bog-standard fluff Fey Pact Warlock. But it was creative and different. And the player had an immense amount of fun.
Point is, new and creative concepts are not always as disruptive as you claim. Can they be? Yes. And one last time, as long as your players are having a good time and feeling like they are playing their characters how THEY want to, carry right on.
But your opinions are not objective facts.
So much this. All of this.
+1 MadBear. Bravo.Red Mage avatar by Aedilred.
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Best advice I've ever heard one DM give another:
"Remember that it is both a game and a story. If the two conflict, err on the side of cool, your players will thank you for it."
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2017-03-16, 12:05 AM (ISO 8601)
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Re: Roleplaying Rules
Had to give it some thought, but I can really see how your interpretation of the Life Domain also matches the text.
I had read it to mean that any non evil Deity may have followers of the Life Domain, but the ones listed will have a greater number of Life Domain followers. All the listed Dieties do have the Life Domain in their portfolio.
If it was not for the Life and Death Domains sidebar on page 293, I would say that either of our interpretations could be valid, and it would be up to each table to decide what the intended rule was supposed to be.
But, as you noted, that does not fit the sidebar, which explitictly says that any cleric of a non evil Diety may chose the Life Domain. So yes, that player can choose to be a Life Cleric of Mystra because he wants to. That is what the rules are saying, and what was intended.
Of course, that does not preclude any table from deciding that is not how they want the Life Domain to work in their group. The book rule may be [x], but houserule [y] may fit better for a particular group.
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2017-03-16, 01:15 AM (ISO 8601)
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Re: Roleplaying Rules
Lets look at this.
I'm not saying Mad Max is a barbarian, I'm just using his character as an example of someone who for whatever reason cannot be apart of society or civilization.
We have all seen the Mad Max movies. Every time at the end he always turn from civilization... back to the road.
Its part of his character, perhaps he cannot let go of his past and his losses, his wife and kid(s) dying.
Perhaps a barbarian longs for the freedom of the natural word, away from civilization.
Perhaps its too complicated or lacks the danger of living on the frontier. The simple beauty of just surviving.
Often veterans of wars will re-up, to go again. Professional athletes will come out of retirement. Kings longing for the road, for adventure.
There are many stories like this out there. Why?
Perhaps once you have tasted something so "real", anything else pales in comparison.
I don't think ad_hoc is telling us how to behave, but I think there has to be something more to selecting barbarian than just grabbing reckless attack and rage.
For some players the game is more than just accumulating powers and items, for some it is once a week for 3-4 hours really playing a "barbarian".
So hedged in by walls... its a psychological state, a metaphor
Its not that they battlerager barbarian doesn't like fighting in tunnels... on the contrary, perhaps it is "not" fighting in tunnels that are his walls, his prison. Peace for him is a prison.
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2017-03-16, 01:33 AM (ISO 8601)
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Re: Roleplaying Rules
I love your metaphor. It's fantastic.
But ad_hoc LITERALLY said that what a character believes, how he feels and what actions he takes are NOT up to the player to decide.
If I want to play a samurai character modeled after the Crab Clan bushi from Legend of the Five Rings (specifically a Dead-Eyes Berserker). I want to make a Barbarian and go Path of the Berserker. My skill proficiencies are Athletics and Perception. I take the Noble background, and my character was raised in a noble family, and is quite comfortable in cities, inside buildings, and about as comfortable in court as any crab bushi (not great, he prefers enemies with weapons in hands, instead of false smiles on their faces, but not about to bolt, either). My character is exquisitely polite (until weapons are drawn), genteel, educated (prefers military history, but still proficient in History), and yet still an absolute terror on the battlefield.
ad_hoc thinks I'm "breaking the rules".
He is wrong. This character is 100% rules-legal with no houserules necessary.
Best proof he is wrong: backgrounds aren't limited to specific classes.Red Mage avatar by Aedilred.
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Best advice I've ever heard one DM give another:
"Remember that it is both a game and a story. If the two conflict, err on the side of cool, your players will thank you for it."
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2017-03-16, 01:46 AM (ISO 8601)
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Re: Roleplaying Rules
Did he LITERALLY say that? I must've missed it. I thought he said "your Barbarian character feels uncomfortable when hedged in by walls."
He didn't say anything close to this hyperbolic nonsense.
There is: "I will control your character while you watch."
There is: "There are some limits to the extent of control you have over your character, and some of the choices you make will impose some limits on your character."
And there's a vast gulf between them, filled with varying degrees of interference by the DM.
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2017-03-16, 01:56 AM (ISO 8601)
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Re: Roleplaying Rules
Before the awful Samurai archetype, I used the barbarian wolf totem as my samurai and just re-fluffed rage and all into bushido. Oath of ancestors, whatever, sounds cool
But you have to admit there are some silly combos out there... that do not make much sense and outrageous backstories as to why you are an OoA paladin/ assassin/ bladelock (which sounds really cool)
Its tough to weigh the players enjoyment out of developing something they truly wish to play... and not just power gaming.
I mean how does a totem warrior have an urchin background? It might be a reach.
So instead of making a PC reach, just tell me what skills you want. And then we will come up with a new background instead... and... you can get a deer mouse or a voleLast edited by djreynolds; 2017-03-16 at 01:57 AM.
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2017-03-16, 07:50 AM (ISO 8601)
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2017-03-16, 08:06 AM (ISO 8601)
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Re: Roleplaying Rules
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2017-03-16, 08:14 AM (ISO 8601)
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Re: Roleplaying Rules
Yes, he kinda did Take this one where someone talks about a hypothetical barbarian that comes fron a large tribe or the trobes have a yearly gathering where he takes issue with it
http://www.giantitp.com/forums/shows...&postcount=402
Or this one where someone mentions knowing vegetarians who will eat meat if served accidentally by mistake or out of situational politeness & he does the same
http://www.giantitp.com/forums/shows...&postcount=381
and more peppered through in the thread. That thread is really kind of required reading for this one since it's been a continuation from the thread title on down...
Of course, then again, in case there was any doubt, there is the first line of the opening post in this very thread where he said "It came up in another thread that people thought I was joking when I said that Barbarians are uncomfortable when hedged in by walls, and so your Barbarian character feels uncomfortable when hedged in by walls."
But dob't take my word for it...
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2017-03-16, 09:29 AM (ISO 8601)
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Re: Roleplaying Rules
Thank you for your response, I see where we crossed wires on a couple of points. I don't think you are correct on the necessarily adversarial relationship between DM and player when it comes to where the bounds are, but I think that is usually worked out between player and DM at any given table. I think we agree that it if can't be, then the player/table is a poor fit and another table would be a better one.
There is: "There are some limits to the extent of control you have over your character, and some of the choices you make will impose some limits on your character."Last edited by KorvinStarmast; 2017-03-16 at 09:34 AM.
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2017-03-16, 09:33 AM (ISO 8601)
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2017-03-16, 10:41 AM (ISO 8601)
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Re: Roleplaying Rules
Tetrasodium covered this nicely. It was in the OP for this thread. He even bolded the exact words.
Do you not know what a strawman is? A strawman means I have claimed something false about your point and am attacking that.
YOU SAID THOSE THINGS. Ergo, no strawman.
And to the point, you are wrong because you are claiming that your OPINIONS are somehow "objective truth" of how to play the game, and everyone else is having "BadWrongFun" when they play different from you. I've even said I am not trying to alter your OPINIONS, or how you play YOUR game. If I was doing that, I would be a total jerkbag.
Please ACTUALLY respond to what I directed at you in that post.
I don't think the relationship is adversarial at all. I think ad_hoc makes it adversarial. But I have never had such contention between any DM I've ever had, nor any player. So I don't know why you think I am somehow advocating an "adversarial relationship". In fact, I don't know what I said that gave you that impression.
No one's bear baiting anything. And BurgerBeast was already proven to be wrong in the thing you quoted. Tetrasodium did so excellently. The OP didn't just say "there's some limits". He said "what your character believes is not up to you", along with the groundless claim that the rules somehow DO say what your character believes.
And I don't think you're going to get your response. I'm starting to get the impression that the OP may be trolling us.Red Mage avatar by Aedilred.
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Best advice I've ever heard one DM give another:
"Remember that it is both a game and a story. If the two conflict, err on the side of cool, your players will thank you for it."
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2017-03-16, 10:47 AM (ISO 8601)
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Re: Roleplaying Rules
Well, let's check it, shall we:
Thanks Tetrasodium for finding the quote.
So, yes, ad_hoc is literally saying this hyperbolic nonsense and telling us a Barbarian must behave like that according to RAW.
This and the rest you've talked about was pretty great, but sadly it's not what OP was talking about.
There was no strawman made in the post you're responding to.
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2017-03-16, 11:00 AM (ISO 8601)
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Re: Roleplaying Rules
We appear to read differently. It's clear to me that he is not saying this at all. I'm not sure if we disagree over what literally means or if there is an underlying logical disagreement, or both. I emphasized LITERALLY for a reason. These are not literally the same, any more than:
(1) Vegans can not eat meat
(2) Vegans must only eat exactly what I say at any given time
...are LITERALLY the same. My point in my previous post remains.
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2017-03-16, 11:13 AM (ISO 8601)
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Re: Roleplaying Rules
He's literally saying that the Barbarian IS like that according to RAW, no discussion.
If you're arguing that ad_hoc didn't use the word "must", then you are correct. However, the intent of their statement is clear: a Barbarian must be roleplayed as behaving like this to follow the game's rules.
So, yes, ad_hoc did say the hyperbolic nonsense.Last edited by Unoriginal; 2017-03-16 at 11:14 AM.
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2017-03-16, 11:16 AM (ISO 8601)
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Re: Roleplaying Rules
Red Mage avatar by Aedilred.
Where do you fit in? (link fixed)
RedMage Prestige Class!
Best advice I've ever heard one DM give another:
"Remember that it is both a game and a story. If the two conflict, err on the side of cool, your players will thank you for it."
Second Eternal Foe of the Draconic Lord, battling him across the multiverse in whatever shapes and forms he may take.
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2017-03-16, 11:22 AM (ISO 8601)
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Re: Roleplaying Rules
That is the bear baiting element I was referring to, particularly regarding the last three paragraphs of the OP. The reason I felt you were assuming an adversarial stance, besides the amount of vitriol in your posts to ad_hoc (but not to me, thank you), is that your reply came off as "any" infringement on your ideas would result in a "toys tossed out of the pram and I leave" response from you ... though in other exchanges with me I got the message that you and I agree on the collaborative approach I pointed out earlier in the thread. That tells me that you agree that there are some limits to getting all of what you want, and I don't think anyone disagrees that at a given table there's going to be some compromise.
From post #109 of this overly long series of rants and discussion ...
Originally Posted by me
Bottom Line: I am pretty sure I could have fun at ad_hoc's table, and at yours.Last edited by KorvinStarmast; 2017-03-16 at 11:27 AM.
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2017-03-16, 11:26 AM (ISO 8601)
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Re: Roleplaying Rules
No, he didn't. I've read it. If you think these are the same, then I'm afraid that you are making a logical error. I explained it earlier and I'm sorry that you haven't understood it, but I see little point in repeating myself over and over again.
[edit: I hope this next bit helps, added after the fact.]
I never claimed that the OP (edit: never) said: "What your character believes in and what they do are not completely up to you." As far as I am concerned he is right.
I claimed that "What your character believes in and what they do are not completely up to you" does not mean what some people seem to think it means.
"You are not completely free" is not the same as "You have no freedom whatsoever and I control you."Last edited by BurgerBeast; 2017-03-16 at 11:32 AM.
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