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2017-03-25, 04:53 PM (ISO 8601)
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- Jan 2007
Re: Irhtos Sauriv's guide to front line druidism
Not who you asked, but here's how I feel about it:
If ignoring a rule makes the game run better? Screw the rule. If you have a solid character concept that requires wriggle room for its core concept to work? Give your players that wriggle room. If there's some sort of valuable or fun idea that you could gain just from bending the rules, a little, that should be encouraged.
But it's not the rules as written. What got me to enter this thread is dismay at the sheer sort of mental gymnastics it would take for people to equate "will not" in an explicit rules section to somehow translate to "maybe". You can get DM permission to bend the rules, but you're still bending the rules.
What's worse, essentially what this "guide" inadvertantly shows is that a druid just gains AC from allowing them to wear metal. It's like a Fighter saying "I want to be able to wield a shield while swinging a great sword." It's just a power increase for no reason.
In short, if your DM gives you permission to wear metal, go for it, but this isn't something that required a guide, nor is it rules as written anymore.
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2017-03-25, 05:04 PM (ISO 8601)
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- Aug 2011
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- ICU, under a cherry tree.
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Re: Irhtos Sauriv's guide to front line druidism
But Busterswd, it isn't a rule like how most rules are. This is specifically a taboo. In a game where you can play a drow that has renounced his people and lives on the surface. Or a tiefling that fights against the very nature of his soul to try and do good in the world. Or a dwarf that shaves off his beard and fights with a longbow.
You can play to stereotypes, or you can buck them. This rule that they simply will not wear metal armor is strange because it defies that. It is telling you what your character will decide to do in game. I'm not arguing that it isn't a rule. But it's a weird rule, and it isn't mental gymnastics to say maybe. Because maybe druids in general won't wear metal armor. But druids in general also won't reach level 12. Druids in general also don't have a 20 wisdom score. But guess what? I'm a PC, and I'm different and special. Druids in general aren't adventurers. But I am.
The game is telling me that my character would never even be *interested* in wearing metal armor. I can't even think it. That's just bizarre and nonsensical. It's an overreach honestly.
And I'm not using that to argue that it should be allowed. For me, the developer saying it's ok to ask your DM because it won't break anything is enough for me. I'm just sharing that personally, this "rule" is different enough from other rules that this type of discussion is not surprising at all. Especially given that there is no penalty associated with breaking "the rule" and that it isn't even that they can't. It's that they won't. It's like saying "Druids won't shake hands with people". Um.. ok?
If we're having an honest discussion here, that language really shouldn't exist that way.Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
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Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
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2017-03-25, 05:36 PM (ISO 8601)
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- Jan 2007
Re: Irhtos Sauriv's guide to front line druidism
Right, but these are basically non mechanical examples.
You can play to stereotypes, or you can buck them. This rule that they simply will not wear metal armor is strange because it defies that. It is telling you what your character will decide to do in game. I'm not arguing that it isn't a rule. But it's a weird rule, and it isn't mental gymnastics to say maybe. Because maybe druids in general won't wear metal armor. But druids in general also won't reach level 12. Druids in general also don't have a 20 wisdom score. But guess what? I'm a PC, and I'm different and special. Druids in general aren't adventurers. But I am.
And I'm not using that to argue that it should be allowed. For me, the developer saying it's ok to ask your DM because it won't break anything is enough for me. I'm just sharing that personally, this "rule" is different enough from other rules that this type of discussion is not surprising at all. Especially given that there is no penalty associated with breaking "the rule" and that it isn't even that they can't. It's that they won't. It's like saying "Druids won't shake hands with people". Um.. ok?
#2, he uses it when an idea seems innocuous enough, but not quite kosher by the written rules.
The game is telling me that my character would never even be *interested* in wearing metal armor. I can't even think it. That's just bizarre and nonsensical. It's an overreach honestly.
If we're having an honest discussion here, that language really shouldn't exist that way.
And while I love the 5e druid, whoever was behind the design and language was not on the same boat as the rest of the designers.
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2017-03-25, 06:28 PM (ISO 8601)
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- Aug 2011
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- ICU, under a cherry tree.
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Re: Irhtos Sauriv's guide to front line druidism
{scrubbed}
Last edited by Peelee; 2019-10-11 at 02:22 PM.
Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
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2017-03-25, 06:45 PM (ISO 8601)
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- Aug 2016
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Re: Irhtos Sauriv's guide to front line druidism
Not familiar with the orc double axe in 5e, please elaborate.
Also the difference is fluff vs LISTED IN THE PROFICIENCIES. As was pointed out earlier, it is even in the SRD which forgoes the vast majority of fluff.
And as many have said before, feel free to houserule differently. DBZ might have not said that first post here but they have said it in prior discussions. However we are talking RAW.
And like I have said to the OP, I don't agree with the notion of a guide playing off expected houserules.Last edited by Peelee; 2019-10-11 at 02:23 PM.
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2017-03-25, 06:46 PM (ISO 8601)
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- Jan 2017
Re: Irhtos Sauriv's guide to front line druidism
{scrubbed}
Last edited by Peelee; 2019-10-11 at 02:23 PM.
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2017-03-25, 06:57 PM (ISO 8601)
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- Aug 2011
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- ICU, under a cherry tree.
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Re: Irhtos Sauriv's guide to front line druidism
{scrubbed}
Last edited by Peelee; 2019-10-11 at 02:25 PM.
Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
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2017-03-25, 07:08 PM (ISO 8601)
- Join Date
- Aug 2011
- Location
- ICU, under a cherry tree.
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Re: Irhtos Sauriv's guide to front line druidism
It's not. Except one was made a rule for no reason. The whole point is that they are the same thing. All of these examples should be fluff, but one was made a rule.
{scrub the post, scrub the quote}Last edited by Peelee; 2019-10-11 at 02:26 PM.
Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
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2017-03-25, 07:21 PM (ISO 8601)
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- Oct 2008
- Location
- Xin-Shalast
- Gender
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2017-03-25, 07:27 PM (ISO 8601)
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- Jan 2017
Re: Irhtos Sauriv's guide to front line druidism
{scrubbed}
Last edited by Peelee; 2019-10-11 at 02:27 PM.
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2017-03-25, 07:33 PM (ISO 8601)
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- Feb 2017
Re: Irhtos Sauriv's guide to front line druidism
Last edited by Peelee; 2019-10-11 at 02:28 PM.
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2017-03-25, 07:48 PM (ISO 8601)
- Join Date
- May 2015
Re: Irhtos Sauriv's guide to front line druidism
If you quote me and ask me questions,
and I continue to not respond,
it's probably because I have
you on my Ignore list.
Congratulations.
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2017-03-25, 08:35 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Irhtos Sauriv's guide to front line druidism
The OP actually said to "go to another thread if you want to argue that point" so I think we're done here.
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2017-03-25, 08:59 PM (ISO 8601)
- Join Date
- May 2015
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2017-03-25, 09:15 PM (ISO 8601)
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- Aug 2016
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2017-03-25, 09:23 PM (ISO 8601)
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- May 2015
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2017-03-25, 09:26 PM (ISO 8601)
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- Aug 2010
Re: Irhtos Sauriv's guide to front line druidism
{scrubbed}
Last edited by Peelee; 2019-10-11 at 03:53 PM.
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2017-03-25, 09:49 PM (ISO 8601)
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- Aug 2016
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Re: Irhtos Sauriv's guide to front line druidism
And I am talking strictly in this one as I am talking about the guide. I'd like to quote myself just to show that: To expand on 2, a guide is something anyone might stumble upon. As such people will critique. Also getting into an argument is hardly harassment, I'd argue suggesting one urinates on others in any capacity is closer to such a thing.
Last edited by Peelee; 2019-10-11 at 02:35 PM.
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2017-03-25, 10:21 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Irhtos Sauriv's guide to front line druidism
The guide is based on an assumption. If you don't like that assumption, state it, but it doesn't invalidate the guide. The OP is pretty blunt about it, but that isn't what the guide is about.
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2017-03-26, 12:58 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Irhtos Sauriv's guide to front line druidism
{scrubbed}
Last edited by Peelee; 2019-10-11 at 02:36 PM.
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2017-03-26, 04:46 AM (ISO 8601)
- Join Date
- Aug 2010
Re: Irhtos Sauriv's guide to front line druidism
{scrubbed}
Last edited by Peelee; 2019-10-11 at 03:52 PM.
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2017-03-26, 07:24 AM (ISO 8601)
- Join Date
- Mar 2011
Re: Irhtos Sauriv's guide to front line druidism
Hold Person allows a save every round, and last only one minute regardless. No way you can sneak a group of farmers past those guards, much less an entire village.
Charm Person is a highly circumstantial spell that is generally useless in combat, but like most Charm spells and magical effects it carries a rider effect in addition to the charmed condition -- for Charm Person the charmed creature "regards you (the caster) as a friendly acquaintance", which may be helpful in convincing a guard to look the other way for an hour (this is highly DM dependent, but at least it has a chance in doing something that Hold Person cannot do under that circumstance).
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2017-03-26, 08:16 AM (ISO 8601)
- Join Date
- Aug 2010
Re: Irhtos Sauriv's guide to front line druidism
Yea, charm is a pretty bad spell that got rated "Bad. It will be extremely rare that it's useful at all." I agree. It won't help you with the villagers that were not mentioned; but it can help you & your buds get sprung so you can go get the farmers. Hold person scales at higher level slots by adding extra targets & even at first level it could help you keep the guards from sounding the alarm & that was my intent; but I can see how the simple situation example to show a hypothetical utility in the spell could be overly simplistic in a problematic way
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2017-03-26, 09:12 AM (ISO 8601)
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- Apr 2013
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Re: Irhtos Sauriv's guide to front line druidism
I was hoping for an actual guide. I was thinking of having my druid take sentinal, wildshape into a brown bear while having my fighter with protector mounted on my druid so we can be the ultimate team of destruction but apparently wild shape and sentinal are not even considered.
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2017-03-26, 12:57 PM (ISO 8601)
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- May 2011
- Location
- Below sea level
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Last edited by Peelee; 2019-10-11 at 02:38 PM.
Warlock Poetry?
Or ways to use me in game?
Better grab a drink...
Currently ruining Strahd's day - Avatar by the Outstanding Smuchsmuch
First Ordained Jr. Tormlet by LoyalPaladin
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2017-03-26, 01:08 PM (ISO 8601)
- Join Date
- Oct 2015
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2017-03-26, 01:16 PM (ISO 8601)
- Join Date
- May 2011
- Location
- Below sea level
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Re: Irhtos Sauriv's guide to front line druidism
Warlock Poetry?
Or ways to use me in game?
Better grab a drink...
Currently ruining Strahd's day - Avatar by the Outstanding Smuchsmuch
First Ordained Jr. Tormlet by LoyalPaladin
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2017-03-26, 03:00 PM (ISO 8601)
- Join Date
- Oct 2015
Re: Irhtos Sauriv's guide to front line druidism
Moon Druid would be more durable, certainly, but Land Druid may be able to eke out more damage at higher levels. With a level of Arcana Cleric to combine Shillelagh with Booming and Green-Flame Blade, the druid could get quite the damage output without having to boost Dexterity beyond 14.
Come to think of it, it would be very good to establish just which way a DM swings on whether animals' natural weapons count as unarmed strikes or not. If they are considered weapons, then you can (at level 18/19, unfortunately) use Booming Blade in animal form. If not, then rock the Monk dip! One obviously is better than the other, but they both have uses and I don't think there is a way to argue that the natural weapons fit one but don't fit the other. Frankly the idea of a flea dealing a massive amount of damage because of Booming Blade is hilarious.Originally Posted by krugaan
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2017-03-26, 03:13 PM (ISO 8601)
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- Aug 2011
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- ICU, under a cherry tree.
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Re: Irhtos Sauriv's guide to front line druidism
{scrubbed}
Last edited by Peelee; 2019-10-11 at 02:40 PM.
Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
-
2017-03-26, 03:58 PM (ISO 8601)
- Join Date
- May 2011
- Location
- Below sea level
- Gender
Re: Irhtos Sauriv's guide to front line druidism
Last edited by Peelee; 2019-10-11 at 02:39 PM.
Warlock Poetry?
Or ways to use me in game?
Better grab a drink...
Currently ruining Strahd's day - Avatar by the Outstanding Smuchsmuch
First Ordained Jr. Tormlet by LoyalPaladin