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  1. - Top - End - #1
    Dwarf in the Playground
     
    OldWizardGuy

    Join Date
    Jan 2017
    Location
    Venya, Celestia
    Gender
    Male

    Default The Murk - A New Monster/Race (PEACH)

    I had the idea of inventing a race who is to darkness as aasimar are to good, and would appreciate constructive criticism. (I copied the idea of a lesser version of the murk from the aasimar, too.)


    Spoiler: Murk
    Show
    Murk, 1st-Level Rogue
    Medium Outsider (Darkness, Native)
    Hit Dice: 1d6+1 (4 hp)
    Initiative: +7
    Speed: 30 ft.
    Armor Class: 15 (+3 Dex, +2 armor)
    Base Attack/Grapple: +0/-1
    Attack: Dagger +4 (1d4+3/18-20)
    Full Attack: Dagger +4 (1d4+3/18-20)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Darkness, sneak attack +1d6
    Special Qualities: DR 4/+1, resistance cold 5, trapfinding
    Saves: Fort +1, Ref +5, Will -1
    Abilities: Str 9, Dex 17, Con 12, Int 10, Wis 8, Cha 9
    Skills: Disable Device +4, Hide +12, Move Silently +12, Open Lock +8, Read Lips +3, Search +4, Sleight of Hand +7, Use Magic Device +2, Use Rope +4
    Feats: Weapon Finesse (dagger), Improved Initiative
    Environment: Any
    Organization: Solitary or pair
    Challenge Rating: 2
    Treasure: Gear only
    Alignment: Usually any neutral
    Advancement: By character class
    Level Adjustment: +1
    The murk, lesser cousin of the gloom, is a creature native to shadows. Murks look like humans with slightly pointed ears, but have dark gray skin and hair, owing to their extraplanar nature; they are often mistaken for drow, much to their annoyance. They are masters of stealth and silence, and often become rogues or assassins.

    Murks as PCs
    • -2 Strength, +4 Dexterity.
    • Outsider (Darkness, Native)
    • Medium size.
    • A murk’s base land speed is 30 feet.
    • Darkvision: Murks can see in the dark up to 60 feet.
    • Weapon and Armor Proficiency: A murk is automatically proficient with all light weapons.
    • Damage Reduction: Murks have DR 4/+1.
    • Resistance to cold 5.
    • Spell-Like Abilities: 1/day – darkness. Caster level equals 1st or the murk’s class levels, whichever is higher.
    • +4 racial bonus on Hide and Move Silently checks.
    • Automatic Languages: Common. Bonus Languages: All.
    • Favored Class: Rogue.
    • Level Adjustment: +1.

    Spoiler: Lesser Murk
    Show
    Lesser Murk, 1st-Level Rogue
    Medium Monstrous Humanoid (Darkness)
    Hit Dice: 1d6+1 (4 hp)
    Initiative: +7
    Speed: 30 ft.
    Armor Class: 15 (+3 Dex, +2 armor)
    Base Attack/Grapple: +0/-1
    Attack: Dagger +4 (1d4+3/18-20)
    Full Attack: Dagger +4 (1d4+3/18-20)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: No light, sneak attack +1d6
    Special Qualities: Resistance cold 5, trapfinding
    Saves: Fort +1, Ref +5, Will -1
    Abilities: Str 9, Dex 17, Con 12, Int 10, Wis 8, Cha 9
    Skills: Disable Device +4, Hide +12, Move Silently +12, Open Lock +8, Read Lips +3, Search +4, Sleight of Hand +7, Use Magic Device +2, Use Rope +4
    Feats: Weapon Finesse (dagger), Improved Initiative
    Environment: Any
    Organization: Solitary or pair
    Challenge Rating: 1
    Treasure: Gear only
    Alignment: Usually any neutral
    Advancement: By character class
    Level Adjustment: +0
    The lesser murk is a descendant of the murk, the weaker version of the gloom. They share, to a lesser extent, the connection to the Shadowfell the murks possess. Their skin, although grayish in hue, lacks the same blackness of that of their darker cousins.

    Lesser Murks as PCs
    • -2 Strength, +4 Dexterity.
    • Monstrous Humanoid (Darkness)
    • Medium size.
    • A lesser murk’s base land speed is 30 feet.
    • Darkvision: Lesser murks can see in the dark up to 60 feet.
    • Weapon and Armor Proficiency: A lesser murk is automatically proficient with all light weapons.
    • Resistance to cold 5.
    • Spell-Like Abilities: 1/day – no light. Caster level equals 1st or the lesser murk’s class levels, whichever is higher.
    • +4 racial bonus on Hide and Move Silently checks.
    • Automatic Languages: Common. Bonus Languages: All.
    • Favored Class: Rogue.
    • Level Adjustment: +0.

    Thanks in advance!
    Last edited by lbuttitta; 2017-03-31 at 08:07 AM.
    Spoiler: My Homebrew
    Show

  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Jan 2017

    Default Re: The Murk - A New Monster/Race (PEACH)

    Simple and straightforward. Balance / LA looks good for both the regular and lesser versions. Good job!

  3. - Top - End - #3
    Barbarian in the Playground
    Join Date
    Mar 2013
    Gender
    Male

    Default Re: The Murk - A New Monster/Race (PEACH)

    I can only approve of this.

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