New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 2 of 3 FirstFirst 123 LastLast
Results 31 to 60 of 72
  1. - Top - End - #31
    Orc in the Playground
     
    DrowGuy

    Join Date
    Feb 2017

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by LordVonDerp View Post
    Every creature is capable of having an AC.





    It certainly COULD be made of metal and wood. It worked for the T-800.
    The use of it isn't based off of whether something has an AC, it's based off of whether a thing can use armor.
    The Dungeon Master
    The Producer of GitP
    Senior Production Executive at Ceaseless Argument Studios
    Manufactured to fit 181 demographics

  2. - Top - End - #32
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    May 2015

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by GPS View Post
    The use of it isn't based off of whether something has an AC, it's based off of whether a thing can use armor.
    The use of it isn't based off of whether something has an AC, it's based off of whether a thing <is made of composite plating which provides the racial +1 to AC>, which a natural beast such as a bear is not.

    FIFY
    If you quote me and ask me questions,
    and I continue to not respond,
    it's probably because I have
    you on my Ignore list.
    Congratulations.

  3. - Top - End - #33
    Banned
     
    WolfInSheepsClothing

    Join Date
    Aug 2010

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by GPS View Post
    The use of it isn't based off of whether something has an AC, it's based off of whether a thing can use armor.

    So... a wizard with no armor proficiency that is not willing to wear armor they can't use can't use a ring of protection? How strange, I don't see anything about that in my DMG where it says
    Quote Originally Posted by DMG191
    RING OF PROTECTION
    Ring, rare (requires attunement)
    You gain a +1 bonus to AC and saving throws while wearing this ring.
    Do you think one of us could have a misprint?... or are you just trying to pretend your own houserule is covered by RAW rather than accept responsibility for choosing to create that houserule you chose to create?

  4. - Top - End - #34
    Barbarian in the Playground
     
    LordVonDerp's Avatar

    Join Date
    Mar 2013

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by SilverStud View Post
    I'm pretty sure that the "magic items meant to be worn resize to fit the wearer" is a general rule, and "the DM decides if your Wildshape can wear it" is a specific rule. I think this because the former statement applies to all magic items that are meant to be worn (with exceptions), while the latter rule applies only to Druid Wildshapes.

    So by the argument of "specific trumps general," "DM chooses whether they fit" is the winner.

    EDIT: I took so long to write this post it doesn't even count as being ninja'd......
    Equipment would be General, Magic Items would be Specific.

  5. - Top - End - #35
    Barbarian in the Playground
     
    LordVonDerp's Avatar

    Join Date
    Mar 2013

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by DivisibleByZero View Post
    The use of it isn't based off of whether something has an AC, it's based off of whether a thing <is made of composite plating which provides the racial +1 to AC>, which a natural beast such as a bear is not.

    FIFY
    The exact words are that the bonus comes from the construction of the warforged, not it's exterior.

  6. - Top - End - #36
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    May 2015

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by LordVonDerp View Post
    Equipment would be General, Magic Items would be Specific.
    "These magic items change shape to fit the wearer" would be general
    When you stop being an humanoid and turn into an octopus or something, "Your equipment doesn’t change size or shape to match the new form" would be specific.
    The former is a general rule regarding worn magic items. The latter is an exception to that rule when a specific class feature is used. The exception is the specific, not the general.
    Wild Shape equipment rules trump general rules.

    Quote Originally Posted by LordVonDerp View Post
    The exact words are that the bonus comes from the construction of the warforged, not it's exterior.
    So now are you trying to argue that your beast is constructed?
    You can't turn into a construct, you can turn into a beast. Beasts have natural armor of their own sometimes. Assuming that your DM is going to allow you to stack construct racial abilities onto the beast is a mistake.
    Last edited by DivisibleByZero; 2017-03-31 at 12:00 PM.
    If you quote me and ask me questions,
    and I continue to not respond,
    it's probably because I have
    you on my Ignore list.
    Congratulations.

  7. - Top - End - #37
    Troll in the Playground
     
    jaappleton's Avatar

    Join Date
    Jul 2016

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by DivisibleByZero View Post
    "These magic items change shape to fit the wearer" would be general
    When you stop being an humanoid and turn into an octopus or something, "Your equipment doesn’t change size or shape to match the new form" would be specific.
    The former is a general rule. The latter is an exception to that rule. The exception is the specific, not the general.



    So now are you trying to argue that your beast is constructed?
    You can't turn into a construct, you can turn into a beast. Beasts have natural armor of their own sometimes. Assuming that your DM is going to allow you to stack construct racial abilities onto the beast is a mistake.
    I clarified this earlier, perhaps you missed it.

    Warforged is simply what mechanically fits best. The character itself is a golem created as a defense mechanism, created magically by an ancient Druidic circle that's been forgotten.

    Given that, do you still take issue with the +1 to AC?

  8. - Top - End - #38
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    May 2015

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by jaappleton View Post
    I clarified this earlier, perhaps you missed it.

    Warforged is simply what mechanically fits best. The character itself is a golem created as a defense mechanism, created magically by an ancient Druidic circle that's been forgotten.

    Given that, do you still take issue with the +1 to AC?
    Why does this golem have that +1 AC? What prompts that bonus? Where does that bonus come from?
    If you quote me and ask me questions,
    and I continue to not respond,
    it's probably because I have
    you on my Ignore list.
    Congratulations.

  9. - Top - End - #39
    Troll in the Playground
     
    jaappleton's Avatar

    Join Date
    Jul 2016

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by DivisibleByZero View Post
    Why does this golem have that +1 AC? What prompts that bonus? Where does that bonus come from?
    Because.... I want to maximize the ever loving crap out of Wild Shape since I've had 3 characters die in the last 5 sessions?

    That's where it comes from?

  10. - Top - End - #40
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    May 2015

    Default Re: Quick Druid - Wild Shape questions

    I think you l know how I'm going to answer your previous question.
    If you quote me and ask me questions,
    and I continue to not respond,
    it's probably because I have
    you on my Ignore list.
    Congratulations.

  11. - Top - End - #41
    Banned
     
    WolfInSheepsClothing

    Join Date
    Aug 2010

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by DivisibleByZero View Post
    "These magic items change shape to fit the wearer" would be general
    When you stop being an humanoid and turn into an octopus or something, "Your equipment doesn’t change size or shape to match the new form" would be specific.
    The former is a general rule regarding worn magic items. The latter is an exception to that rule when a specific class feature is used. The exception is the specific, not the general.
    Wild Shape equipment rules trump general rules.
    I can't help but notice you keep misquoting raw when trying to make a point about raw. the actual text from DMG140 is
    In most cases, a magic item that's meant to be worn
    can fit a creature regardless of size or build. Many
    magic garments are made to be easily adjustable, or the:
    magically adjust themselves to the wearer.
    Regardless of weather or not
    You donb't have away from books as an excuse considering I quoted the entire section on the first page including the bit talking about why "rare exceptions" might not.

    What I don't understand is why you are so set on blaming the rules rather than accepting responsibility for choosing to apply wildshape's override clause of "DM decides whether it is practical for the new form to wear a piece of equipment" in a reasonable manner. Could it be that you know that you are trying to take an unreasonable stance & subconscious guilt encourages you to suggest others share your guilt rather than taking the harder road & simply accepting it?

  12. - Top - End - #42
    Orc in the Playground
     
    SwashbucklerGuy

    Join Date
    Dec 2015

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by LordVonDerp View Post
    Equipment would be General, Magic Items would be Specific.
    You know, I'm not really sure we can count magic items as different from equipment. After all, you equip them, don't you?

    Probably the source of this whole argument is whether equipment is different from magic items.

    I think equipment refers to anything you can equip. If it meant either magic or mundane, it would say so. Since it only says "equipment," we have to assume it means all equip-able things.
    Last edited by SilverStud; 2017-03-31 at 12:21 PM.

  13. - Top - End - #43
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    May 2015

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by Tetrasodium View Post
    What I don't understand is why you are so set on blaming the rules rather than accepting responsibility for choosing to apply wildshape's override clause of "DM decides whether it is practical for the new form to wear a piece of equipment" in a reasonable manner. Could it be that you know that you are trying to take an unreasonable stance & subconscious guilt encourages you to suggest others share your guilt rather than taking the harder road & simply accepting it?
    Are you kidding me?

    Go ahead and tweet JC about it. I don't have to, because I already know the answer. Mainly because we've had this discussion before and have already heard an official ruling, and I'm just to lazy to bother looking it up to prove you wrong yet again.
    You're wrong. I'm not going to spout a bunch of pseudo-psychology at you. I'm simply going to tell you that you are, once again, completely and utterly wrong.

    Or better yet, I'll be nice and stop being lazy.
    http://www.sageadvice.eu/2017/02/24/...and-retain-ac/

    Richard A Weeks @weeksra
    ---- Druid wildshape: Does magical armor shape with the new animal form and retain AC?

    Jeremy Crawford @JeremyECrawford
    ---- The rules assume that wearable magic items are made for humanoids. See "Wearing and Wielding Items" (DMG, 140).

    The rules assume that wearable magic items are made for humanoids. See "Wearing and Wielding Items" (DMG, 140).

    And in case you're wondering, DMG 140(141) says:
    A magic item meant to be worn must be donned in the intended fashion: boots go on the feet gloves on the hands, hats and helmets on the head, and rings on the finger. Magic armor must be donned, a shield strapped to the arm, a cloak fastened about the shoulders. A weapon must be held in hand.
    <snip>
    When a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended. A ring placed on a tentacle might work, but a yuan-ti with a snakelike tail instead of legs can't wear boots.

    So we've come full circle, and even under the magic items entry it tells us that this is going to be the DM's decision as to whether or not you can wear it in wild shape. That's what "use your discretion" means, as this is the DMG, the DM will use his or her discretion. Just like it says in the wild shape description.
    DM's call.
    Period.
    Deal with it. I know you hate it when the DM gets to make calls about anything, but deal with it.

    Incidentally, your entire post (not just the part I quoted here, but the whole thing) is particularly hilarious to me considering the garbage you just posted a minute ago.
    I love how you quote pg140 for me, and conveniently leave out the relevant parts regarding actually WEARING the things....
    Last edited by DivisibleByZero; 2017-03-31 at 01:27 PM.
    If you quote me and ask me questions,
    and I continue to not respond,
    it's probably because I have
    you on my Ignore list.
    Congratulations.

  14. - Top - End - #44
    Ettin in the Playground
     
    PirateWench

    Join Date
    Oct 2015

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by SilverStud View Post
    You know, I'm not really sure we can count magic items as different from equipment. After all, you equip them, don't you?

    Probably the source of this whole argument is whether equipment is different from magic items.

    I think equipment refers to anything you can equip. If it meant either magic or mundane, it would say so. Since it only says "equipment," we have to assume it means all equip-able things.
    I would say that magic items are a specific subset of equipment. I am basing this from Chapter 5: Equipment, which contains potions of healing, which are a magic item according to the DMG, under adventuring gear. So magic items are equipment, just equipment with additional rules.
    Quote Originally Posted by krugaan
    All it takes is once:

    "Grandpa, tells us that story about the Ricalison the Great again!"

    Hours later...

    "... and that, kids, is how he conquered the world with dancing lights."

  15. - Top - End - #45
    Orc in the Playground
     
    SwashbucklerGuy

    Join Date
    Dec 2015

    Default Re: Quick Druid - Wild Shape questions

    You said it better than I did, but that's my line of thinking too. I follow it from there to say that if it says "equipment" it is referring to all subsets.

  16. - Top - End - #46
    Troll in the Playground
     
    jaappleton's Avatar

    Join Date
    Jul 2016

    Default Re: Quick Druid - Wild Shape questions

    So if a Beast can feasibly wear it, yes?

    And if I could reflavor it (And of course get the DM to agree to it) as a 'Collar of Protection', or even a 'Medallion of Protection' instead of it being a 'Cloak of Protection', more Beasts can feasibly wear such a thing... Correct?

  17. - Top - End - #47
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    May 2015

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by jaappleton View Post
    So if a Beast can feasibly wear it, yes?

    And if I could reflavor it (And of course get the DM to agree to it) as a 'Collar of Protection', or even a 'Medallion of Protection' instead of it being a 'Cloak of Protection', more Beasts can feasibly wear such a thing... Correct?
    That's between you and your DM.
    Just like it always has been.
    If you quote me and ask me questions,
    and I continue to not respond,
    it's probably because I have
    you on my Ignore list.
    Congratulations.

  18. - Top - End - #48
    Troll in the Playground
     
    jaappleton's Avatar

    Join Date
    Jul 2016

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by DivisibleByZero View Post
    That's between you and your DM.
    Just like it always has been.
    .....Not the answer I was hoping for. Though admittedly, it is one I agree with.

  19. - Top - End - #49
    Ettin in the Playground
     
    PirateWench

    Join Date
    Oct 2015

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by DivisibleByZero View Post
    That's between you and your DM.
    Just like it always has been.
    Always keeping in mind that some magic items should ALWAYS work. Ioun stones just float around your head regardless of it being humanoid or snake. An amulet may not work on a snake or bug (no neck, slips off head or way too big, etc.), but those mammalian forms shouldn't have much trouble. The only problem comes with gloves, boots, rings, and similar items that have incompatible anatomy. Rings may fit onto other parts of a form, but it is entirely reasonable that sticking it on a snake's tail would have no more of an effect than putting it on a chain and wearing it around the neck, they aren't being used like they should for the magic to work (and octopus should work given that the arms serve the same function as the fingers, but that is a corner case and shouldn't be taken to apply on all forms).

    Some restrictions on items may really be the sign of a tyrannical DM. But not the Bracers of Defense, not any boots or gloves, not a ring stuck on a tail. Who knows how cloaks work, and hats are potentially incompatible as well. The items that you should be able to claim simply work while transformed are the exception rather than the rule.
    Quote Originally Posted by krugaan
    All it takes is once:

    "Grandpa, tells us that story about the Ricalison the Great again!"

    Hours later...

    "... and that, kids, is how he conquered the world with dancing lights."

  20. - Top - End - #50
    Troll in the Playground
     
    jaappleton's Avatar

    Join Date
    Jul 2016

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by RickAllison View Post
    Always keeping in mind that some magic items should ALWAYS work. Ioun stones just float around your head regardless of it being humanoid or snake. An amulet may not work on a snake or bug (no neck, slips off head or way too big, etc.), but those mammalian forms shouldn't have much trouble. The only problem comes with gloves, boots, rings, and similar items that have incompatible anatomy. Rings may fit onto other parts of a form, but it is entirely reasonable that sticking it on a snake's tail would have no more of an effect than putting it on a chain and wearing it around the neck, they aren't being used like they should for the magic to work (and octopus should work given that the arms serve the same function as the fingers, but that is a corner case and shouldn't be taken to apply on all forms).

    Some restrictions on items may really be the sign of a tyrannical DM. But not the Bracers of Defense, not any boots or gloves, not a ring stuck on a tail. Who knows how cloaks work, and hats are potentially incompatible as well. The items that you should be able to claim simply work while transformed are the exception rather than the rule.
    I'm allowed to start with two Uncommon magic items. I figure Warforged's +1 to AC and Cloak of Protection's +1 essentially allow me to add +2 to all forms I'd typically use in combat. So with Barkskin on a Dire Wolf and these two items, that makes me a Dire Wolf with 18 AC. 16 without Barkskin, 14 normally with no items.

    I was going to start with a... 'Medallion of Protection' (with DMs permission) and the... Oh darn it, whats the item from one of the adventures? +1 to attack rolls and damage with unarmed strikes and natural weapons. It's from STK or HotDQ. WHAT IS ITS NAME?! I'm totally blanking!

    EDIT: INSIGNIA OF CLAWS!!!
    Last edited by jaappleton; 2017-03-31 at 01:51 PM.

  21. - Top - End - #51
    Ettin in the Playground
     
    SolithKnightGuy

    Join Date
    Nov 2015
    Location
    Finland
    Gender
    Male

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by jaappleton View Post
    And a Warforged Druid always retains its bonus +1 to AC, even in Wild Shape, right?
    Quote Originally Posted by RickAllison View Post
    As for Warforged, I imagine that is dependent on how you and the DM handle his transformation. If the PC becomes a robotic, Warforged version of the beast a la Transformers, then it should work but he will not be able to pass for the creatures on close inspection without something like an illusion. If it is magically becoming that form and so being biological, you certainly couldn't benefit from it as you have lost the source.
    This is slightly off-topic, but this gave me an idea. I've been heavily restricting some classes (mostly spellcasting classes) to certain races in the campaign i've been occasionally babbling about, and currently I've allowed druids (moon circle only) for Shifters, because, well, they have a racial shapeshift-esque ability anyway. Now, with this idea I began to consider allowing warforged to be druids as well, only that they'd have to be "transformer-like" xD
    Last edited by Arkhios; 2017-03-31 at 01:29 PM.
    Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
    My Homebrew:
    Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage


    Quote Originally Posted by Anon von Zilch View Post
    Words actually mean things, people!


    Ongoing game & character:
    Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)


    D&D/Pathfinder CV of sorts
    3.0 since 2002
    3.5 since 2003
    4e since 2008
    Pathfinder 1e since 2008
    5e since 2014

  22. - Top - End - #52
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    May 2015

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by jaappleton View Post
    I'm allowed to start with two Uncommon magic items. I figure Warforged's +1 to AC and Cloak of Protection's +1 essentially allow me to add +2 to all forms I'd typically use in combat. So with Barkskin on a Dire Wolf and these two items, that makes me a Dire Wolf with 18 AC. 16 without Barkskin, 14 normally with no items.

    I was going to start with a... 'Medallion of Protection' (with DMs permission) and the... Oh darn it, whats the item from one of the adventures? +1 to attack rolls and damage with unarmed strikes and natural weapons. It's from STK or HotDQ. WHAT IS ITS NAME?! I'm totally blanking!
    Hate to break it to ya, but that isn't how barkskin works.
    Barkskin doesn't set your AC to 16. It makes 16 the floor. Your AC is whatever your AC is, and 16 is the minimum. So it isn't 16+2=18.
    It's 13+x= <16 = 16
    If you quote me and ask me questions,
    and I continue to not respond,
    it's probably because I have
    you on my Ignore list.
    Congratulations.

  23. - Top - End - #53
    Troll in the Playground
     
    jaappleton's Avatar

    Join Date
    Jul 2016

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by DivisibleByZero View Post
    Hate to break it to ya, but that isn't how barkskin works.
    Barkskin doesn't set your AC to 16. It makes 16 the floor. Your AC is whatever your AC is, and 16 is the minimum. So it isn't 16+2=18.
    It's 13+x= <16 = 16
    F--- you're right. Damn it.

    I should've seen that, that was an obvious one.

    -head desk-

  24. - Top - End - #54
    Ettin in the Playground
     
    PirateWench

    Join Date
    Oct 2015

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by jaappleton View Post
    F--- you're right. Damn it.

    I should've seen that, that was an obvious one.

    -head desk-
    Sorry. Curse of the druids. On the plus-side, Druids tend to be rather good at evading danger when they wish, so bad AC isn't so terrible as it it is for a Barbarian or Sorcerer.
    Quote Originally Posted by krugaan
    All it takes is once:

    "Grandpa, tells us that story about the Ricalison the Great again!"

    Hours later...

    "... and that, kids, is how he conquered the world with dancing lights."

  25. - Top - End - #55
    Troll in the Playground
     
    jaappleton's Avatar

    Join Date
    Jul 2016

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by RickAllison View Post
    Sorry. Curse of the druids. On the plus-side, Druids tend to be rather good at evading danger when they wish, so bad AC isn't so terrible as it it is for a Barbarian or Sorcerer.
    Its not just that. I pride myself on being fairly knowledgeable on 5E in general terms, and to have missed something so incredibly obvious bugs the crap out of me.

  26. - Top - End - #56
    Banned
     
    WolfInSheepsClothing

    Join Date
    Aug 2010

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by RickAllison View Post
    Sorry. Curse of the druids. On the plus-side, Druids tend to be rather good at evading danger when they wish, so bad AC isn't so terrible as it it is for a Barbarian or Sorcerer.
    Yea, barkskin is pretty awful b/c of the concentration requirement instead of a flat duration. The fact that druids can trivially get 16 ac outside of wildshape when they might choose to cast nonconcentrate spells. being only 3 ac better than mage armor's 13AC & 8 hour duration from a first level slot in exchange for being a second level spell that needs concentration pretty much murders the justifications for it. Druids having so many other concentration spells that are likely to be better options for things to maintain concentration on instead while wildshaped doesn't help it much either.

  27. - Top - End - #57
    Barbarian in the Playground
     
    LordVonDerp's Avatar

    Join Date
    Mar 2013

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by DivisibleByZero View Post
    "These magic items change shape to fit the wearer" would be general
    When you stop being an humanoid and turn into an octopus or something, "Your equipment doesn’t change size or shape to match the new form" would be specific.
    The former is a general rule regarding worn magic items. The latter is an exception to that rule when a specific class feature is used. The exception is the specific, not the general.
    Wild Shape equipment rules trump general rules.
    Other way around. Equipment not changing shape is a general rule, Druid Wild shape is a general rule. Magic items are a specific type of equipment that can specifically change shape.


    Quote Originally Posted by DivisibleByZero View Post
    So now are you trying to argue that your beast is constructed?
    You can't turn into a construct, you can turn into a beast. Beasts have natural armor of their own sometimes. Assuming that your DM is going to allow you to stack construct racial abilities onto the beast is a mistake.
    Except that none of that actually matters. Warforged have their racial bonuses, and they get to keep them when transformed. RAW.

  28. - Top - End - #58
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    May 2015

    Default Re: Quick Druid - Wild Shape questions

    You didn't bother with finishing the thread before posting that, did you?
    Because the PHB, DMG, & JC all disagree with you, as I showed above.
    If you quote me and ask me questions,
    and I continue to not respond,
    it's probably because I have
    you on my Ignore list.
    Congratulations.

  29. - Top - End - #59
    Dwarf in the Playground
     
    ElfWarriorGuy

    Join Date
    Dec 2016
    Location
    Earth, Milky Way
    Gender
    Male

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by LordVonDerp View Post
    Except that none of that actually matters. Warforged have their racial bonuses, and they get to keep them when transformed. RAW.
    I disagree.

    Quote Originally Posted by Wild Shape
    You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.
    Quote Originally Posted by Composite Plating
    Your construction incorporates wood and metal, granting you a +1 bonus to Armor Class
    Relevant sections bolded for clarity, but a beast is not constructed of wood and metal. Since the +1 to AC is dependent on the incorporation of the wood and metal in the body of the Warforged and the beast is not made of wood or metal we can infer that the beast is not physically capable of gaining that +1 to AC.

  30. - Top - End - #60
    Barbarian in the Playground
     
    LordVonDerp's Avatar

    Join Date
    Mar 2013

    Default Re: Quick Druid - Wild Shape questions

    Quote Originally Posted by Solunaris View Post
    I disagree.




    Relevant sections bolded for clarity, but a beast is not constructed of wood and metal. Since the +1 to AC is dependent on the incorporation of the wood and metal in the body of the Warforged and the beast is not made of wood or metal we can infer that the beast is not physically capable of gaining that +1 to AC.
    That depends on both the warforged and the player. Some players will have theirs wildshape into a normal beast and others will wildshape into something more mechanical. If you feel like penalizing players based on fluff choices then you are free to do so, but it goes against the spirit of 5e.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •