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  1. - Top - End - #1
    Pixie in the Playground
     
    BlueWizardGirl

    Join Date
    Jan 2017
    Gender
    Male2Female

    Default Wellcaster - PEACH

    The Wellcaster


    "You know, just because I am a spontaneous caster doesn't mean that because I don't have the spell right now doesn't mean that I can't get us out of here." Many, many Well casters throughout all of history, speaking to fellow adventurers who are used to the limitations of sorcerers

    Why I made this class: This class gives a few things to spontaneous casters: a generalized casting class with a unique gimmick (the spontaneous clerics always seem to just be cleric clones without anything new, and the favored soul tricks lacks coherence and significance), and a limitation for spontaneous casters. Furthermore, I wanted to create a spontaneous archivist.
    Description: Many people who go on the path to spell point sorcery describe casting as drawing from a wellspring of power deep within there souls, developing there skills is upgrading the basket and winch system, and going up levels is expanding it. However, Wellcasters take an entirely different approach, despite the fact that they talk in very similar approaches to the philosphy of magic.
    Wellcasters gain there magical power from a innate connection to Mimir's well, and they use this connection to siphon divine magic and knowledge.
    Sages speculate that the gods accept the presence of well casters because of the faith that they give, as well as the possibility that the gods can... manipulate the information coming from the well, allowing them to serve as champions of there cause.

    Making a Wellcaster: You have a large array of skills and spells that allows you to preform a wide variety of functions that can make you very versatile member of a party. You can function well as a primary caster, as you possess a wide variety of utility. It is quite important that you make sure you have a solid selection of permanently learned spells.
    Races Races that prominently worship the norse gods are the most likely to become a part of this class, as well as races that are typically associated with the stufy of magic, such as elves and gnomes.

    Alignment: Since the Well is associated almost exclusively with good deities, wellcasters tend to be good in alignment, though a number of wellcasters learn the tricks of the class much as a ur-priest learns the tricks of a cleric.
    GAME RULE INFORMATION
    Wellcasters have the following game statistics.
    Abilities: Intellegence is the defining ability score for a member of this class, as it dictates directly how well you are able to use the tools of the trade. As a frail caster, Con and Dex are important to mitigate your low hit die and poor saves.
    Alignment: Any
    Hit Die: d4
    Starting Age: As wizard
    Starting Gold: As wizard

    Class Skills
    The Sublime Champion's class skills: Concentration, Craft, Decipher script, knowledge (all skills, taken individually), Profession, Spellcraft and survival.
    Skill Points at First Level: (4 + Int modifier) x 4
    Skill Points at Each Additional Level: 4 + Int modifier
    Saves Spells Per Day
    Level BAB Fort Ref Will Special 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st +0 +0 +0 +2 Initiate of the well, Spell casting 5 3
    2nd +1 +0 +0 +3 Knowledge of the runes 1/day 6 4
    3rd +1 +1 +1 +3 6 5
    4th +2 +1 +1 +4 Knowledge of the runes 2/day 4 3 2
    5th +3 +1 +1 +4 Studious Devotion 6 6 4 -
    6th +3 +2 +2 +5 6 6 5 3
    7th +3 +2 +2 +5 Grant Sip 1 creature/time 6 6 6 4 -
    8th +4 +2 +2 +6 Knowledge of the runes 3/day 6 6 6 5 3
    9th +4 +3 +3 +6 6 6 6 6 5 -
    10th +7 +3 +3 +7 Knowledge of the wild 6 6 6 6 5 3
    11th +5 +3 +3 +7 6 6 6 6 6 4 -
    12th +6 +4 +4 +8 Knowledge of the runes 4/day 6 6 6 6 6 5 3
    13th +6 +4 +4 +8 6 6 6 6 6 6 4 -
    14th +7 +4 +4 +9 Grant Sip 2 creatures/time, Huge gulp 6 6 6 6 6 6 6 4
    15th +7 +5 +5 +9 6 6 6 6 6 6 6 4 -
    16th +8 +5 +5 +10 Knowledge of the Runes 5/day 6 6 6 6 6 6 6 5 3
    17th +8 +5 +5 +10 6 6 6 6 6 6 6 6 4 -
    18th +9 +6 +6 +11 6 6 6 6 6 6 6 6 5 3
    19th +9 +6 +6 +11 6 6 6 6 6 6 6 6 6 4
    20th +10 +6 +6 +12 Ultimate knowledge, Knowledge of the Runes 6/day 6 6 6 6 6 6 6 6 6 6
    Weapon and armor proficiency: You are proficient with all simple weapons, and light armor.
    Spellcasting: You gain spellcasting much as a sorcerer, gaining a list of spontaneous spells to cast.
    Your spellcasting operates off of your intelligence score, dictating maximum spell level, bonus spells and save DCs. Your spell list works much like the archivists, with you only gaining cleric spells on level up but getting the ability to obtain any divine spell.
    You gain spells known as a sorcerer.
    Initiate of the Well (Su): Upon entry into the class, you gain a number of benefits. You gain a reservoir of spells known. In order to add a cleric spell to your reservoir of magic, you must have heard of or seen the spell, then you must pass a spellcraft check as if you were deciphering an unfamiliar spellbook. If you suceed, you may learn the spell by either making a sacrifice to your cause or by donating charitably the sum of money that would be required for a wizard to scribe the spell. To add a non-cleric spell to your reservoir, you must have heard of or seen the spell, and must undergo a long ritual. The ritual takes one day per spell level, and cost as many EXP as it would to make a scroll of it (1, 6, 15, 28, 45, 66, 91, 120, 153 respectively) to add to your reservoir. However, on any given day, you may only have so many spells memorized. This is represented by your 'bucket' size, which has the same spells known progression as your normal spells known. Unfortunately, usage of the 'bucket' takes one hour of prayer and meditation to set up, and a the ritual drinking from a chalice that cost 100 GP. The ritual also summons the water of the well of Mimir, which is treated as holy water for all purposes other than for drinking by the well caster who conjured it.
    Spoiler: Basically
    Show

    This means that you can 'know' any number of spells, but may only have so many spells available.

    Knowledge of the runes(Su): At second level, your connection to the well becomes stronger still, allowing you to draw knowledge from the well in the form of skills. Once a day, you may make a skill check as if you had maximum ranks in any skill, though you are still limited by cross-class penalties. At fourth level, this limitation is removed. You gain an additional usage of this ability at fourth level and every four levels thereafter.
    Spoiler: Further info
    Show
    The idea of this is to make the Minstrel almost entirely Cha independent. The study of stories and performance can give you a purely intellectual understanding of many social ideas, which reflects sense motive as a skill covered by this feature.

    Studious devotion (Su): As an academic, your magical focus is... variable. Each day, you may take one of the following limitations. All limitations come with the limitation that you may not use your 'bucket' (you only have as many spells 'known' as a sorcerer, not sorcerer *2):
    Druidic Devotion: You summon from the well knowledge of the wilderness and its magic, and gain some additional power. You may only cast spells on the druid list (though if they are available at a lower level elsewhere, you may cast it at the lower level), and must avoid using metal as a druid would. For these restrictions, you gain animal companion and wild shape as druid of your level - 2, and are treated as a druid for the purpose of magic item activation. When you are not using this feature, Your animal companion is considered to be a NPC that starts with an indifferent attitude towards you and your allies. They also lose the benefit of link, share spells and devotion features, though
    Clerical Devotion: You summon from the well knowledge about the gods, and there magic. You may only cast spells from Cleric or domain spell lists. The benefit you gain from this drawback is turning as a cleric half your level.
    Grant Sip (Su): At seventh level, your ability to invest some of your magical power in other people. at a cost of caster level * Spell level * 50 (with the customary 1/25th GP cost in XP) you may sacrifice your knowledge and ability to cast a spell. This ritual takes Spell level days to complete or an hour at double the cost, and leaves you with one less spell known (the spell you gave away) and one less spell slot of the level of the spell. The creature who gains the spell may cast it once a day, and if they have a casting capability, they gain the ability to cast it normally. You may reabsorb the ability at will as a standard action with a touch range, and may give the same person the same ability with a standard action without any cost later. At seventh level, you may only invest casting ability in one creature, and at fourteenth level it may be two.
    Huge Gulp (Su): At fourteenth level, you may invest any number (up to your ability to cast) of spells in other people. The cost is as the highest level spell given to the creature.
    Spell Mastery: You gain the feat of the same name as a bonus feat.
    Diversified learning (Ex): At third level and every four level thereafter, you add a wizard spell to your spellbook and spell list. You learn it at the same level as a wizard would.
    knowledge of the wild (Su): Your animal companions connection to you grows, giving them the benefit of the 'awaken' spell, making them a NPC in there own right (you may even treat them as a cohort for XP gain purposes) and making them not count towards your capacity for number of people you can bestow spells to.
    [B]Ultimate knowledge (Su):/B] At twentieth level, you have reached to absolute apotheosis of knowledge. Once a day for a (intellegence modifier) rounds, you can draw on the knowledge of the well, giving you the ability to cast any spell on the archivist spell list as if you had it 'known', and gain the benefits of Druidic and Clerical devotion without the drawbacks. You may use this feature freely even if you have already used the studious devotion feature.
    Last edited by Jirachi; 2017-04-17 at 11:31 AM.

  2. - Top - End - #2
    Ettin in the Playground
    Join Date
    Jun 2015

    Default Re: Wellcaster - PEACH

    I have a question: why do you lose a bunch of spell slots at level 20.
    Also how many spells are you able to pseudoprepare?
    It looks a lot like pathfinder Arcanist but with all the spells instead of just the sorc/wiz spells.

  3. - Top - End - #3
    Pixie in the Playground
     
    BlueWizardGirl

    Join Date
    Jan 2017
    Gender
    Male2Female

    Default Re: Wellcaster - PEACH

    You can psuedoprepare as many spells as a sorcerer of your level can, and can know as a sorcerer as many spells as a sorcerer of your level.

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