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  1. - Top - End - #1
    Dwarf in the Playground
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    Default Don't be silly, its (undead) turtles; all the way down!

    So, this question popped into my head last weekend.

    Corporeal and Non-Corporeal Undead. Lots of types and flavors here. Sizes too. I figure a giant's ghost is the same rough size as a giant zombie. My question is though: Can you layer them?

    I'm not talking about combining undead, or anything abhorrent and awesome like that. But, assuming you control a small handful of undead, is their anything stopping you from placing your incorporeal undead inside their more substantive brothers?
    I guess most see-throughs are intelligent, not exactly duck walked puppetstyle; but I figure they know a necromancer's will at least, so keeping in tune with a meatsack's movements shouldn't be entirely difficult. And if it is possibly, or even easily done, would a medium size zombie be enough of a shelter for, say, a medium sized wraith? Protecting them from sunlight and all while on the move? (I'm just going to roll with the assumption that skeletons wont be much use here.

    I dunno, I just really enjoy the image of a party of adventurers taking on a small appetite of zombies, and then SURPRISE! Shadows all up in the FACE!!!! Shade throwin' Zombie mofos.

    So yeah, gimme your input.


    Post Scripte: I apologize to anyone who came here under the assumption I would be discussing turtles. Its a religious geographical reference.
    Last edited by Dappershire; 2017-04-06 at 02:45 AM. Reason: ps

  2. - Top - End - #2
    Titan in the Playground
     
    Yora's Avatar

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    Default Re: Don't be silly, its (undead) turtles; all the way down!

    I would simply give those ghosts the ability to possess corpses. No need for those corpses to already be zombies.
    We are not standing on the shoulders of giants, but on very tall tower of other dwarves.

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  3. - Top - End - #3
    Firbolg in the Playground
     
    TheCountAlucard's Avatar

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    Default Re: Don't be silly, its (undead) turtles; all the way down!

    Assuming you're talking about 3.5, incorporeal critters such as ghosts can pass through substantial materials, but they can't just squat in an occupied space.

    The operative keywords there being "pass through."

    So no, no layering zombies and ghosts in the same squares during combat.
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

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  4. - Top - End - #4
    Firbolg in the Playground
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    Default Re: Don't be silly, its (undead) turtles; all the way down!

    Well, you cleatly understand how my necromancers operate.

    If you're being picky, there are a few issues with this plan, however. Attempting to choreograph movements perfectly is, realistically, all but impossible, even ignoring turn-based movement. So it would be trivially easy to spot the incorporeal undead constantly sticking out while the duo is in motion. While they are standing still, however, they can be all but undetectable.

    The real trick is to give the incorporeal undead things to hold onto, at which point it's actually quite trivial to transport them unseen. Simply imbed Jade at key locations in/on your intended transport undead, and let the incorporeal undead ride along effortlessly.
    Last edited by Quertus; 2017-04-06 at 07:56 AM. Reason: Autocorrect

  5. - Top - End - #5
    Dwarf in the Playground
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    Default Re: Don't be silly, its (undead) turtles; all the way down!

    Quote Originally Posted by TheCountAlucard View Post
    Assuming you're talking about 3.5, incorporeal critters such as ghosts can pass through substantial materials, but they can't just squat in an occupied space.

    .
    Well, drat. Keelhaul all lawyers, but if others can't ruleslawyer the opposite, that might be that.

    Quote Originally Posted by Quertus View Post
    Well, you cleatly understand how my necromancers operate.

    If you're being picky, there are a few issues with this plan, however. Attempting to choreograph movements perfectly is, realistically, all but impossible, even ignoring turn-based movement. So it would be trivially easy to spot the incorporeal undead constantly sticking out while the duo is in motion. While they are standing still, however, they can be all but undetectable.
    .
    Yeah, but, at worst, wouldn't it just look like wisps of fog, shadow, and necromantic energy; pooling off their flesh as the incorporeal pokes out of the corporeal? (Actually, that's a really cool image...)


    Actually, assuming the first law was wrong for a moment, aren't incorporeal undead emaciated in shape? Super thin plasmatic beings. Don't need to match the arm and legs movement, just curl up and float in the chest. Even better if the zombie wears armor....or at the least, a thick hooded cloak (as they all should. How can we expect adventurers to take our armies seriously if we don't take proper care of them?)
    Last edited by Dappershire; 2017-04-06 at 08:13 AM. Reason: new thought

  6. - Top - End - #6
    Titan in the Playground
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    Default Re: Don't be silly, its (undead) turtles; all the way down!

    They don't need to be inside them, other than momentarily.

    DM: Eight creatures are coming towards you, in two ranks of four. The zombies are preparing to attack.
    PC: Zombies? Yawn. OK, let's kill the zombies. This shouldn't take long.
    DM: As they approach, the back rank comes through the front rank of zombies and attack. Now that they are in front, you can see that they are wraiths.

  7. - Top - End - #7
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: Don't be silly, its (undead) turtles; all the way down!

    Quote Originally Posted by Jay R View Post
    They don't need to be inside them, other than momentarily.

    DM: Eight creatures are coming towards you, in two ranks of four. The zombies are preparing to attack.
    PC: Zombies? Yawn. OK, let's kill the zombies. This shouldn't take long.
    DM: As they approach, the back rank comes through the front rank of zombies and attack. Now that they are in front, you can see that they are wraiths.
    Most of Party: "Cleric!"
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    Monk: I can turn undead...
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    *Horde stops.*
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  8. - Top - End - #8
    Spamalot in the Playground
     
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    Default Re: Don't be silly, its (undead) turtles; all the way down!

    Short answer: You need smaller wraiths.

    Longer answer comes from Rules Compendium 65:

    An incorporeal creature can occupy the same space as a corporeal creature, unless the corporeal creature is entirely surrounded by a force effect. An incorporeal creature entering a corporeal creature’s space (or vice versa) provokes attacks of opportunity as normal for moving into another creature’s space. The entering creature must then succeed on a touch attack against the target to share the same physical space. If the target is helpless or doesn’t resist, no attack is necessary. If the attack succeeds, the entering creature moves into the target’s space. This attack deals no damage, even if the entering creature’s touch attack normally deals damage. If the attack fails, the entering creature returns to the space it occupied before entering the target’s space.

    An incorporeal creature occupying the space of a corporeal creature might gain cover, while the corporeal creature might gain concealment. See the Sharing Spaces table. For example, a shadow sharing the space of an ogre gains cover, but the ogre gains no benefit. A shadow sharing the space of a halfling grants the halfling concealment, but gains no benefit itself. A shadow sharing the space of a human gains cover, and the human gains concealment. This cover or concealment affects even attacks made by the other creature sharing the space.
    In other words, they can share each other's space (even if they're the exact same size), but the wraiths won't be totally safe from the sun. Per the table, same size or one size down = cover for the incorporeal creature, while two sizes down or more = total cover.

    For the Wraith to be safe from the sun, they would need Total Cover, which requires that they be two size categories or more smaller than the creature they're hiding "inside." Anything closer than that, and the wraith is being repeatedly exposed to sunlight.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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  9. - Top - End - #9
    Dwarf in the Playground
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    Default Re: Don't be silly, its (undead) turtles; all the way down!

    Quote Originally Posted by Psyren View Post
    Snip
    That is exactly what I was looking for. Permission granted to drop the mic. Lawyered.

    and...um...wow.
    So there is massive benefit to putting, say, 4 shadows inside of 4 human zombies. So long as they don't move squares, anyone engaging a square would be taking attacks from both sources? And would only be able to attack the zombie, with it's concealment, until the zombie expired? That sounds amazing. Quick, hide this from the DMs.

  10. - Top - End - #10
    Ogre in the Playground
     
    Doorhandle's Avatar

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    Default Re: Don't be silly, its (undead) turtles; all the way down!

    Quote Originally Posted by Dappershire View Post
    That is exactly what I was looking for. Permission granted to drop the mic. Lawyered.

    and...um...wow.
    So there is massive benefit to putting, say, 4 shadows inside of 4 human zombies. So long as they don't move squares, anyone engaging a square would be taking attacks from both sources? And would only be able to attack the zombie, with it's concealment, until the zombie expired? That sounds amazing. Quick, hide this from the DMs.
    Too late:

    It might be fun to do: my group is fairly low-op, but due to the particularities of how I run games they generally get about 1 or two big encounters a day, rather than the smattering of weaker enemies. Then again, that last part is in part a reaction to the absence of a cleric...
    Last edited by Doorhandle; 2017-04-08 at 01:45 AM.
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