Results 1 to 30 of 49
Thread: Proficiency in every skill
-
2017-04-11, 07:38 AM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Italy
- Gender
Proficiency in every skill
Long stories short:
8th level proficiency master
Half elf Bard (Lore) 4/ Rogue1/ Warlock2/ Cleric (Knowledge) 1
2 skills from the race
2 from the background
3 from the Bard + 3 from the college = 6
3 because of Skilled feat
1 because of Rogue multiclass
2 from the Knowledge Domain
2 from the warlock's Beguiling Influence invocation
For a total of 18 (all) skills in which you add your proficiency bonus, you also double the bonus on 4 skills of your choice because of various experteses and on the four knowledge skills: Arcana, Nature, Religion, History.
At level 20 you can reach 10th level in Bard for another expertise and 6th level in Rogue (possibly Arcane Trickster for spell slots progression) for yet more expertise, so that you'll end with adding double your proficiency bonus in 12 skills.
This character has only 3 ASIs and one of them is spent on the Skilled feat, but has medium armor and shields proficiency so maybe with tough and war caster he could stand a chance even in the frontline.
Just some useless thoughts that I wanted to share, do you have more efficient ways to achieve such a skilled character? And how would you (if you would) play it? Personally I see the 8th level proficiency master as primarly a support caster which basically handles all the social encounters by himself.Last edited by Lombra; 2017-04-11 at 07:53 AM.
-
2017-04-11, 07:48 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
Re: Proficiency in every skill
V Human (skilled) Rogue 1/Bard (Lore) 3/Cleric (Knowledge) 1/Warlock 2 (beguiling influence) does it at 7...
if we add UA material we can do it at 6th I think (V Human (skilled) Rogue (scout) 3/Mystic (nomad) 1/Cleric (knowledge) 1/Ranger (revised) 1) with all skills and a beefy 'wilderness warrior' chassis
In practice though, jack of all trades as a bard covers a lot of ground with medicine, animal handling, etc... a half-Elf Lore Bard with one level of Knowlege Cleric really does everything a 'skill master' needs to do for me in playLast edited by Naanomi; 2017-04-11 at 07:56 AM.
-
2017-04-11, 07:51 AM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Italy
- Gender
Re: Proficiency in every skill
Last edited by Lombra; 2017-04-11 at 07:54 AM.
-
2017-04-11, 07:56 AM (ISO 8601)
- Join Date
- Jun 2015
Re: Proficiency in every skill
With eldritch blast as your at-will damage he'll stay perfectly competitive with most other PCs throughout his career.
Buffing and controlling as a bard fits well too for using the slots. I wouldn't put him on the front line though.
-
2017-04-11, 07:57 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
-
2017-04-11, 08:02 AM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Italy
- Gender
-
2017-04-11, 08:15 AM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Missouri
- Gender
Re: Proficiency in every skill
If UA is allowed...
Rogue (Scout) 6/Bard (Lore) 3/Wizard (Lore) 2/Cleric (Knowledge) 1/Psion (v2) 1
TOTAL = 13th level
Half-Elf: 2 skills
Background: 2 skills
(Base) Rogue: 4 skills
(M/C) Bard: 1 skill
(Lore) Bard: 3 skills
(Know.) Cleric: 2 skills
Psion: 2 skills
Skilled Feat: 3 skills
=18 skills
Bard 3: 2 expertise
Rogue 1: 2 expertise
(Scout) Rogue 3: 2 expertise
Rogue 6: 2 expertise
(Know.) Cleric 1: 2 expertise
Psion 1: 2 expertise
Wizard 2: 4 expertise
=16 expertise
tl;dr by 13th level, you have proficiency in all skills and expertise in 16/18 of themLast edited by Pichu; 2017-04-11 at 08:15 AM.
Extended Signature
Co-Creator of the Fastest Character in 5e at Mach 3.175 (SR-71)!
(Maybe 6.5 (X-15), or even 12.7 (1.33 saturn V's)! It's still debatable)
-
2017-04-11, 08:32 AM (ISO 8601)
- Join Date
- May 2015
Re: Proficiency in every skill
I really don't see the need for all of the multiclassing.
If you want to be a skill monkey, and still be able to contribute, Warlock 2 / Lore Bard X is your best bet.
Jack of All Trades covers any skills you aren't proficient with.
Warlock 2 gets you reliable at-will damage.
Primarility Bard levels means you aren't hurting much on your casting, like all that multiclassing will do.
All of that multiclassing is just wasted, IMNSHO. It's a gimmick.Last edited by DivisibleByZero; 2017-04-11 at 08:34 AM.
If you quote me and ask me questions,
and I continue to not respond,
it's probably because I have
you on my Ignore list.
Congratulations.
-
2017-04-11, 08:37 AM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Italy
- Gender
Re: Proficiency in every skill
Last edited by Lombra; 2017-04-11 at 08:39 AM.
-
2017-04-11, 08:40 AM (ISO 8601)
- Join Date
- May 2015
Re: Proficiency in every skill
If you quote me and ask me questions,
and I continue to not respond,
it's probably because I have
you on my Ignore list.
Congratulations.
-
2017-04-11, 08:46 AM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Italy
- Gender
Re: Proficiency in every skill
-
2017-04-11, 08:50 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
-
2017-04-11, 09:01 AM (ISO 8601)
- Join Date
- Feb 2016
Re: Proficiency in every skill
So in my campaign, I've banned vhumans but fixed the standard human with "one simple trick:" players can swap out any (or none...or all) of their +1 ability bumps for proficiency in any skill of their choice. They can therefore start with no ability +1s, but 6 skill proficiencies, before even getting to backgrounds and classes. Therefore, a player in my campaign could max out all proficiencies by level 5 as a human:
Six from racial
Two from background
Four from rogue
Two from knowledge cleric
One from bard...then three more upon joining the college of lore
Optimal build for combat would be a lightning arrow master. Comes fully online at CL 17: AT 6/Lore bard 10/knowledge cleric 1.
-
2017-04-11, 09:05 AM (ISO 8601)
- Join Date
- May 2015
Re: Proficiency in every skill
Last edited by DivisibleByZero; 2017-04-11 at 09:06 AM.
If you quote me and ask me questions,
and I continue to not respond,
it's probably because I have
you on my Ignore list.
Congratulations.
-
2017-04-11, 09:29 AM (ISO 8601)
- Join Date
- Jul 2013
- Location
- New York
- Gender
Re: Proficiency in every skill
It's more of a thought experiment for most people, but not every game starts at level 1. Some DMs might occasionally want to run a high level campaign, and it's nice to have cool builds ready for if they do that.
Or, if you're a DM, they can be cool NPCs that exist in your world, that form the stuff of legends that your players might hear about, or even someday meet, whether as friends or foes.Last edited by erok0809; 2017-04-11 at 09:30 AM.
-
2017-04-11, 12:00 PM (ISO 8601)
- Join Date
- Jan 2017
- Gender
Re: Proficiency in every skill
Wow, Zero. Why are you shooting down a thread you're clearly not interested in participating in? Is it fun to show disdain? They do it for fun, and apparently they haven't gotten their fills after doing it for the last 50 times. Just like you pretend to be a vengeful half-elf rogue that kills goblins (I don't actually know the characters you play, but D&D as a game asks for child-like fantasy), so do they make their own characters.
As for my contribution to the thread:
Half-Elf -> 2 Skills
Guild Artisan -> +2 Skills, +1 Tool Proficiency
Artificer (Gunsmith) 2 -> +3 Skills, +4 Tool Proficiencies with Expertise
Cleric (Knowledge) 1 -> +2 Skills with Expertise
Rogue (Scout) 6 -> +3 Skills, +4 Expertise, +1 Tool Proficiency
Bard (Lore) 10 -> +4 Skills, +4 Expertise, +1 Tool Proficiency
Skilled Feat: +2 Skills, +1 Tool
For a total of: 18 proficient skills (8 with Expertise), and 8 Tools (4 with Expertise)Last edited by LeonBH; 2017-04-11 at 12:03 PM.
-
2017-04-11, 12:07 PM (ISO 8601)
- Join Date
- Feb 2016
-
2017-04-11, 12:28 PM (ISO 8601)
- Join Date
- May 2015
- Location
- San Jose, California
- Gender
-
2017-04-11, 12:41 PM (ISO 8601)
- Join Date
- May 2015
Re: Proficiency in every skill
I wasn't referring to games never getting to that level.
I was referring to the build, that comes on-line at level 17, and the fact that most games never get to that level.
Do people actually play characters, at a real table, when that character isn't going to come "on-line" until level 17?If you quote me and ask me questions,
and I continue to not respond,
it's probably because I have
you on my Ignore list.
Congratulations.
-
2017-04-11, 12:53 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Euphonistan
- Gender
Re: Proficiency in every skill
Not completely useless remember that Jack of all trades apllies to all ability checks and not just skills. This means it applies to generic checks (like initiative) and tools (which this character is not fully proficient in unless he spends a LOT of money and time to pick them all up).
One less intensive method but yields almost as good results in skill use is rogue11/bard2. You get half prof bonus to all ability checks and treat the minimum roll (yes this checks out by strict RAW and per Sage clarification believe it or not).
Yes the max check will not be quite as high but it will be better in many ways and you will be a very solid character in general.A vestige for me "Pyro火gnus Friend of Meepo" by Zaydos.
http://www.giantitp.com/forums/shows...5&postcount=26
-
2017-04-11, 01:12 PM (ISO 8601)
- Join Date
- Oct 2016
Re: Proficiency in every skill
This is pretty cool. Still room in the OP's build (and most of the suggested builds) to then take Rogue to 11 for Reliable Talent. Which means not only are you proficient in every skill, half-proficient in every ability check (including initiative) and tool check, expertised in a good percentage, and can guidance for small additional boost on top of that; but you also can't roll below a 10 in any of them.
I'm actually playing a variant on this right now. Inspired by TYP's focus on dungeon-crawling: Character concept is a dungeoneer trap specialist and artifact hunter, indiana jones-ish, who's been training his whole life, perfecting his dungeoneering skills. I wanted him to have proficiency and/or expertise in history + arcana (because he's been studying lost treasures and ancient relics), thieves' tools (of course), stealth, perception and investigation (to find those traps). Probably navigator's tools as well, and maybe religion. If he really wanted to be the best in the biz, he'd also need guidance, a way to gain advantage on skill checks (I settled on Enhance Ability), and the ability to disarm traps from a distance (mage hand legerdemain). As I started thinking about how to accomplish this, I realized he'd need to follow a bit of a skill monkey build. Right now he's Rogue 1 / Knowledge Cleric 1 / Bard 1, and he's a blast to play. The plan is to take him to Bard 3 (for expertise and Enhance Ability), then Arcane Trickster 3 (for remote trap disarming). After that I'm not sure, but will probably continue in Rogue to 11 for Reliable Talent, then Knowledge Cleric 2, then finishing up (if he makes it that high) in Bard. Picking up the Lucky and Dungeon Delver feats ASAP.
-
2017-04-11, 01:28 PM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Missouri
- Gender
Re: Proficiency in every skill
AHA! I HAVE RETURNED! I bring with me two builds: One for 18 expertise and one for 4 tool expertise. Both give you all 18 skill proficiencies.
WARNING! 2 HIGH LEVEL BUILDS AHEAD! PROCEED WITH CAUTION!
#1: All 18 expertises @ 20
Bard (Lore) 10/Rogue (Scout) 6/Wizard (Lore) 2/ Cleric (Knowledge) 1/Psion v2 1
-Same build as this except you go Bard 10 for an additional 2 expertises, two feats (Alchemist, Burglar, Gourmand, and Master of Disguise) for 2 tool expertise, and choose Charlatan for 2 tool proficiencies.
TOTAL: 18 skill proficiencies, 18 skill expertises, 3 tool proficiency, and 2 tool expertise
#2: Tool expertises @ 20
Rogue (Scout) 6/Bard (Lore) 4/Artificer (Gunsmith) 2 or 4/Warlock (GOO) 2 or 4/Wizard (Lore) 2 or 4/Cleric (Knowledge) 1/Psion v2 1
-Half-elf, Charlatan, and skilled feat (Rogue 6) give 7 skill proficiencies & 2 tool proficiencies
-Start Artificer: 4 tool proficiencies & expertise in them
-Rogue: 6 expertise
-Bard: 4 skills (one from M/C) and 2 expertise
-Warlock: You get 4 proficiencies (Beguiling Influence & Caiphon's Beacon)
-Wizard: 4 expertise
-Cleric: 2 skills and 2 expertise
-Psion: 2 skills and 2 expertise
-Level 4 in Bard and Wizard, Artificer, or Warlock: 2 feats from Alchemist, Burglar, Gourmand, and Master of Disguise
TOTAL: 18 (19, but one goes to tools) skill proficiencies, 16 skill expertises, 7 tool proficiencies, and 6 tool expertises (2 from feats)
NOTE: (Somewhere) its says that if you have the same proficiency twice, you can choose another iirc
Disclaimer: I may have messed up the additions thereLast edited by Pichu; 2017-04-11 at 01:36 PM.
Extended Signature
Co-Creator of the Fastest Character in 5e at Mach 3.175 (SR-71)!
(Maybe 6.5 (X-15), or even 12.7 (1.33 saturn V's)! It's still debatable)
-
2017-04-11, 01:31 PM (ISO 8601)
- Join Date
- May 2011
Re: Proficiency in every skill
I'm actually playing the Rogue 3 (Scout)/Cleric 1 (Knowledge)/Bard 3 (Lore) build and just hit level 7 with it. Every skill proficiency, eight Expertise (Survival, Nature, two other knowledge skills, four free, which I think are in Stealth, Insight, and two social skills), and three tool proficiencies (thieves' tools, plus disguise kit and forgery kit from Charlatan), plus Guidance from the Cleric to add 1d4 whenever humanly possible.
I made the conscious choice to avoid Warlock early, because it was really out of character for... Well... My character, to pursue those avenues. Ironically, as of the very last session we had, that is no longer the case, so I might look at Warlock to round out the build soon.
Lore Wizard overlaps with Knowledge Cleric and Scout Rogue, with no provision that you can change the subject of your expertise. This build caps at 15 Expertise unless the DM specifically allows you to shift Expertise around (resulting in either the Lore Wizard or the Knowledge Cleric to give you expertise in something like Athletics or Sleight of Hand).
I know the rule which lets you select an open proficiency if you are already proficient in something a class ability gives you, but I don't believe this extends to expertise.Last edited by Lonely Tylenol; 2017-04-11 at 01:40 PM.
Homebrew!
5e: Expanded Inspiration Uses
Spoiler: 3.5/P Stuff. Warning: OLDBase Classes: Blood Mage
Prestige Classes: Trophy Hunter / Spellshatterer
Miscellany: Permanency Support
Resources:
Alchemical Items/Special Materials List / E6 Magic Item List
-
2017-04-11, 01:46 PM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Missouri
- Gender
Re: Proficiency in every skill
Ehhh, I just assumed it was the same. 'Cause I'm lazy
I did ask this question on r/dndnext just recently though...Last edited by Pichu; 2017-04-11 at 01:49 PM.
Extended Signature
Co-Creator of the Fastest Character in 5e at Mach 3.175 (SR-71)!
(Maybe 6.5 (X-15), or even 12.7 (1.33 saturn V's)! It's still debatable)
-
2017-04-11, 02:07 PM (ISO 8601)
- Join Date
- Apr 2015
Re: Proficiency in every skill
A mystic with nomadic mind seems to cover this slightly faster. Sure they aren't proficient all at once, but they can be as an action.
-
2017-04-11, 04:36 PM (ISO 8601)
- Join Date
- Jan 2017
Re: Proficiency in every skill
The earliest I can get all 18 skills is level 6 with this:
V. Human: 1 Skill
Skilled Feat: 3 Skills
Background: 2 Skills
1 Rogue: 4 Skills
3 Lore Bard: 4 Skills
1 Knowledge Cleric: 2 Skills
1 Nomad Mystic: 2 Skills
1+3+2+4+4+2+2= 18 skills
6 of the skills are with Expertise. Also with the Charlatan background we would have proficiency in Thieves Tools, Disguise Kit, Forgery Kit, a musical instrument, light and medium armor, and shields. Are stats aren't great at 8/14/14/13/13/14 after racial bonuses, but that's the price you pay.
-
2017-04-12, 07:25 AM (ISO 8601)
- Join Date
- May 2009
- Location
- Earth
- Gender
Re: Proficiency in every skill
I mean with enough cash and a permissive DM you can do it at level 1, any class.
You can use downtime to train skills, after all, and that's DMG (or players handbook, I can't remember) material, no UA required.
-
2017-04-12, 07:33 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
-
2017-04-12, 07:41 AM (ISO 8601)
- Join Date
- May 2015
Re: Proficiency in every skill
I combined the two, and only have one version of humans.
+2 to one stat of your choice
+1 to three different stats of your choice
any one (half) feat which offers a +1 to a stat, but does not gain that +1
one skill of your choice
Limiting the feats to half-feats only alleviates the strain of a 1st level character obtaining one of the best feats, which are always a huge pain to balance at low levels.Last edited by DivisibleByZero; 2017-04-12 at 07:43 AM.
If you quote me and ask me questions,
and I continue to not respond,
it's probably because I have
you on my Ignore list.
Congratulations.
-
2017-04-12, 08:06 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender