A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Ogre in the Playground
     
    OldWizardGuy

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    Default Revamped basic feats

    EDIT: I'll use this thread to collect the improved versions of feats I homebrew.

    Ability-score enhancers (for now just the two "God-stat" scores, helpful for any class). Now they're more useful throughout your adventuring career, rather than at just level 1. I'm debating making them give a scaling bonus as well, similar to an innate enhancement-bonus item. Yes they're better than the epic feats but who in their right mind would blow an epic feat on one of those? :D

    Dodge [General]
    Benefit
    You gain +2 Dexterity.
    Special
    A fighter may select Dodge as one of his fighter bonus feats.

    Toughness [General]
    Benefit
    You gain +2 Constitution.
    Special
    A fighter may select Toughness as one of his fighter bonus feats.

    Improved versions of the vanilla save-boosting feats, to help out multiclass characters especially. They have the same net effect as the originals for characters with good saving throws, but are much improved for the characters who actually need them. Note using these for monsters may substantially alter their difficulty due to monster HD inflation.

    Great Fortitude [General]
    Benefit

    Your base Fortitude saving throw increases to one-half your character level +2. You get an additional +2 bonus on all Fortitude saving throws.

    Special
    A fighter may select Great Fortitude as one of his fighter bonus feats.

    Iron Will [General]
    Benefit

    Your base Will saving throw increases to one-half your character level +2. You get an additional +2 bonus on all Will saving throws.

    Special
    A fighter may select Iron Will as one of his fighter bonus feats.

    Lightning Reflexes [General]
    Benefit

    Your base Reflex saving throw increases to one-half your character level +2. You get an additional +2 bonus on all Reflex saving throws.

    Special
    A fighter may select Lightning Reflexes as one of his fighter bonus feats.
    Last edited by rferries; 2017-08-09 at 01:08 PM.

  2. - Top - End - #2
    Orc in the Playground
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    Default Re: Revamped vanilla feats

    Love this variant! Offering characters the opportunity to improve their saves in such a drastic way should have been incorporated years ago!

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    OldWizardGuy

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    Default Re: Revamped vanilla feats

    Quote Originally Posted by AOKost View Post
    Love this variant! Offering characters the opportunity to improve their saves in such a drastic way should have been incorporated years ago!
    Thanks! A feat is a big investment, so I've always felt it should noticeably alter your build (within reason of course).

  4. - Top - End - #4
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    Deepbluediver's Avatar

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    Default Re: Revamped vanilla feats

    Personally I kind of wish we could do away with passive feats, or at least enhance them some how. People take them because the "always on" stuff is at least useful, whereas a lot of active feats where way to weak and situational, but they're just so boring IMO.

    What about something like...well have you ever heard of the 5th edition mechanic "advantage"? What if you could pick 1 save per day (or once per day per 4 levels or whatever) and gain advantage on it, in addition to the passive bonus? That way it maintains it's usefulness but also can get players more involved.
    Quote Originally Posted by Rater202 View Post
    It's not called common because the sense is common, it's called common because it's about common things.
    Homebrew Extended Signature!

  5. - Top - End - #5
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    OldWizardGuy

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    Default Re: Revamped vanilla feats

    Quote Originally Posted by Deepbluediver View Post
    Personally I kind of wish we could do away with passive feats, or at least enhance them some how. People take them because the "always on" stuff is at least useful, whereas a lot of active feats where way to weak and situational, but they're just so boring IMO.

    What about something like...well have you ever heard of the 5th edition mechanic "advantage"? What if you could pick 1 save per day (or once per day per 4 levels or whatever) and gain advantage on it, in addition to the passive bonus? That way it maintains it's usefulness but also can get players more involved.
    Sorry for the delay! I'm definitely more in favour of static bonuses myself but your idea is neat too. Maybe "once per day gain a +X bonus" or somesuch on a save.

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    Mystic Muse's Avatar

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    Default Re: Revamped vanilla feats

    Honestly, for how precious feats are, I think it should almost be more like 5e's legendary resistance, where you can choose to succeed on any save you fail a certain number of times per day. In the case of say, an ancient blue dragon, they can choose to succeed on a save they failed 3 times per day.

    So, something like

    "Great Fortitude: Your base fortitude saving throw increases to half your character level +4. Additionally, once a day you may choose to succeed on any fortitude save you would otherwise fail."

    (Might be a little over the top obviously, just going with what has previously been posted.)
    Last edited by Mystic Muse; 2017-04-29 at 05:49 PM.
    Avatar by Moss. Myself as a unicorn in a Megaman-esque setting.

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  7. - Top - End - #7
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    OldWizardGuy

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    Default Re: Revamped vanilla feats

    Quote Originally Posted by Mystic Muse View Post
    Honestly, for how precious feats are, I think it should almost be more like 5e's legendary resistance, where you can choose to succeed on any save you fail a certain number of times per day. In the case of say, an ancient blue dragon, they can choose to succeed on a save they failed 3 times per day.

    So, something like

    "Great Fortitude: Your base fortitude saving throw increases to half your character level +4. Additionally, once a day you may choose to succeed on any fortitude save you would otherwise fail."

    (Might be a little over the top obviously, just going with what has previously been posted.)
    That's probably a little too powerful but it just plain FEELS right... overcoming the attack in your hour of need through sheer force of will.

  8. - Top - End - #8
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    Mystic Muse's Avatar

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    Default Re: Revamped vanilla feats

    Quote Originally Posted by rferries View Post
    That's probably a little too powerful but it just plain FEELS right... overcoming the attack in your hour of need through sheer force of will.
    Honestly, looking it over again, it really isn't.

    It gives you one good save +2, and you can only use it against an effect that targets the save, not any save.

    Imagine that you only get 6 feats. Is this even good enough you would spend one of your 6 feats on?
    Avatar by Moss. Myself as a unicorn in a Megaman-esque setting.

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  9. - Top - End - #9
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    OldWizardGuy

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    Default Re: Revamped vanilla feats

    Quote Originally Posted by Mystic Muse View Post
    Honestly, looking it over again, it really isn't.

    It gives you one good save +2, and you can only use it against an effect that targets the save, not any save.

    Imagine that you only get 6 feats. Is this even good enough you would spend one of your 6 feats on?
    I'm really just playing devil's advocate (I agree that feats should be radically more powerful than they often are - Alertness, anyone? :D), in another game I might say such a feat would be unfair to your opponent but in PvE it's probably fine.

  10. - Top - End - #10
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    Jane_Smith's Avatar

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    Default Re: Revamped vanilla feats

    I absolutely love this kinda feat: I found this online a few months ago,

    https://sites.google.com/site/triomegazero/kirthfinder

    While I do not agree with a lot of his homebrew (he added a 4th save, etc), you and him both have the same idea on the 3 save feats. Basically Great Fortitude, Iron Will, Lightning Reflexes made your save good progression regardless of class levels like what you got here. But he also made Improved Great Fortitude, Iron Will, and Lightning Reflexes that give +2 to that save and a 1/day reroll on a failed save of that type. The "Improved" Versions treat you as having the original versions if you have a good save progression of that save already. So a rogue can just grab Improved Lightning Reflexes for +2 reflex save and 1/day reroll. But a fighter needs both.
    Last edited by Jane_Smith; 2017-05-01 at 01:36 AM.

  11. - Top - End - #11
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    OldWizardGuy

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    Default Re: Revamped vanilla feats

    Quote Originally Posted by Jane_Smith View Post
    I absolutely love this kinda feat: I found this online a few months ago,

    https://sites.google.com/site/triomegazero/kirthfinder

    While I do not agree with a lot of his homebrew (he added a 4th save, etc), you and him both have the same idea on the 3 save feats. Basically Great Fortitude, Iron Will, Lightning Reflexes made your save good progression regardless of class levels like what you got here. But he also made Improved Great Fortitude, Iron Will, and Lightning Reflexes that give +2 to that save and a 1/day reroll on a failed save of that type. The "Improved" Versions treat you as having the original versions if you have a good save progression of that save already. So a rogue can just grab Improved Lightning Reflexes for +2 reflex save and 1/day reroll. But a fighter needs both.
    Aha, the best of both worlds!

  12. - Top - End - #12
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    OldWizardGuy

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    Default Re: Revamped basic feats

    Edited to add Dodge and Toughness (saw the resurrected Toughness thread and inspiration struck!).

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