Vampiric
Vampiric can claim a vampire at some point in their ancestry. Often this manifests in pale features with dark hair and some will believe that they are vampires due to the physical appearance of a Vampiric.
Skills: Hide, Move Silently, Bluff, Sense motive,
Abilities: Strength Dexterity Charisma
Level
Minor
Intermediate
Major
1 Hide +2
2 Hide +2 Night Sight
3 Charisma +1
4 Hide +2 Night Sight Ascent of the Vampire
5 Undead affinity +2
6 Charisma +1 Undeath’s Foul Friend
7 Move Silently +2
8 Night Sight Ascent of the Vampire Bite of the Vampire
9 Dexterity +1
10 Undead affinity +2 Form of the Vampire
11 Indead affinity +4
12 Charisma +1 Undeath’s Foul Friend Fast Healing
13 bluff +2
14 Move Silently +2 Damage Reduction
15 Stength +1
16 Ascent og the Vampire Bite of the Vampire No rest for the wicked
17 Undead Affinity +6
18 Dexterity +1 Gaze of the Night
19 Sense motive +2
20 Undead Affinity +2 Form of the Vampire Breath of Undeath

Night Sight: The Vampiric gains darkvision out to 60’ or its previous increases by 30’.

Ascent of the Vampire: The Vampiric can climb sheer surfaces as if under the effects of a spider climb spell.

Undead Affinity: As the vampiric gets closer and closer to its undead heritage they deal better with undead, gaining the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks dealing with undead.

Undeath’s Foul Friend: You gain Undead Empathy1 as a bonus feat.

Bite of the Vampire: The vampiric possesses the ability to drink blood like a vampire. If it pins the foe it drains blood, dealing 1d4 points of Constituition per round the victim is pinned. For every (1 for major, 2 for intermediate, 4 for minor) point(s) of damage the vampiric gains 5 temporary Hit points. These last for 1 minute per level (every two for intermediate, every four for minor). The DC is 10+Charisma modifier+(½ for major, ¼ for intermediate and ⅛ for minor) level.

Form of the Vampire: When the Vampiric gains this ability they must choose bat, dire bat, wolf, or dire wolf. This takes a standard action, but otherwise works as the polymorph spell (except they do not regain HP)

Fast Healing: The Vampiric gains fast healing equal to ¼ their level depending on bloodline strength.

Damage Reduction: The Vampiric gains DR overcome by silver and magic items. This DR is equal to ¼ their level depending on bloodline strength.

No Rest for the Wicked: The Vampiric gains immunity to fatigue and exhaustion.

Gaze of the Night: By using a standard action the vampiric can chain another to its will. This works as the dominate monster spell as a caster of ½ or ¼ their level depending on bloodline strength. The range for this gaze is 30’ and the DC.

Breath of Undeath: A Vampiric gains many of the traits that undead have. They have an immunity to death from massive damage, nonlethal damage, abilitty drain/damage to physical ability scores, and do not need to eat, breathe, or sleep. In addition if a vampiric that has reached this stage dies it automatically comes back as a vampire one week later.

1Ebberon Campaign Setting