A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Fighter feat synergies

    A few feats to improve fighters skill- and save-wise. Martial Talents is a compressed version of the improved fighter feats that were posted here a while back (where each feat was buffed and granted a class skill to fighters as well); my version also ensures you won't need too many skill points to make use of the skills as well.

    Martial Talents
    Over the course of your adventuring career, your fighting talents have revealed applications outside of pure combat .

    Prerequisites
    Fighter level 2nd.

    Benefit
    You may use all of your fighter class skills untrained. You gain a bonus on all your fighter class skills equal to one-half your fighter level, except for Craft.

    For each of the following feats you possess, add the corresponding skills to your fighter class skills.
    Spoiler: Feats, Skills
    Show

    Feat Skills
    Blind-Fight Listen, Spot
    Combat Expertise Diplomacy, Sense Motive
    Exotic Weapon Proficiency Appraise, Knowledge (geography)*
    Improved Critical Heal
    Improved Feint Bluff, Disguise, Perform (comedy)
    Dodge Hide, Move Silently
    Mobility Balance, Escape Artist, Tumble
    Mounted Combat Knowledge (nature), Survival
    Point Blank Shot Search
    Power Attack Concentration
    Quick Draw Sleight of Hand, Use Rope
    Spell Resistance Knowledge (Arcana), Spellcraft
    Whirlwind Attack Perform (dance)
    *Also Knowledge (history, local) as appropriate for the selected weapon's place of origin


    Special: If you invest skill points in a cross-class skill that later becomes a class skill for you by virtue of this feat, you regain all the spent skill points. You are free to invest them in this skill again (now at a 1-point-for-1-rank basis) and/or other skills.

    Martial Grace
    Your mind and body have been tempered by your many battles, and you now move with a deadly and indomitable grace both on and off the battlefield.

    Prerequisites
    Fighter level 6th.

    Benefits
    You add one-half your number of fighter bonus feats as a bonus on all your saving throws and your Armor Class.

    Special
    A fighter may select Martial Grace as one of his fighter bonus feats.

    Professional Adventurer
    You are adept at seeking out quests and dealing with the beasts that would prevent you from finishing them.

    Benefits
    Add Gather Information and Knowledge (dungeoneering) to your list of class skills. You may use these skills untrained.

    Special
    A fighter may select Professional Adventurer as one of his fighter bonus feats.
    Last edited by rferries; 2017-05-02 at 06:04 AM.

  2. - Top - End - #2
    Ogre in the Playground
     
    nonsi's Avatar

    Join Date
    Apr 2010

    Default Re: Fighter feat synergies

    .
    How does this affect previously invested skill points in cross-class skills that have become class skills via Martial Talents / Professional Adventurer?
    Do you reclaim skill points retroactively, or just gain more for your money's worth from the point of acquiring a new class skill?

  3. - Top - End - #3
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Re: Fighter feat synergies

    Quote Originally Posted by nonsi View Post
    .
    How does this affect previously invested skill points in cross-class skills that have become class skills via Martial Talents / Professional Adventurer?
    Do you reclaim skill points retroactively, or just gain more for your money's worth from the point of acquiring a new class skill?
    I'm in favour of the most generous possible interpretation so I'd say yes, you get them back. Edited to reflect that above.

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