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  1. - Top - End - #1
    Orc in the Playground
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    Default [OOC] The Illithid's Nightmare

    Yo, so if everybody wants to post their character sheets in this thread, pick a color, etc, that'd be swell. The general concept of the game, incidentally, is that a well-known space captain accidentally flew his spelljammer inside a gigantic, dormant Illithid's brain that's been floating out in the ether somewhere, and now he wants you to go trawl around in the brain to find the jammer and fly it back to the material plane.

    With that in mind, it would be sweet if everybody could optionally supply three little phrases hinting at the following: a recurring dream, a childhood fear (or if your character didn't have a childhood, then at least a fear that you had some time ago), and a place or time you've always wanted to visit. Oh, and one more thing: the phrases have to be one each of 3, 4 and 5 words long, you get to pick which phrase is which length. A weird little writing prompt to get our weird little game underway

  2. - Top - End - #2
    Halfling in the Playground
     
    Monolilith's Avatar

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    Anchorage, Alaska

    Default Re: [OOC] The Illithid's Nightmare

    Cool cool. Do you want us to do that here?

    Artemyst will speak in Amethyst. Well... 'speak'. Artemyst's communicative gestures will be in Amethyst, the meaning will be in Violetalics.
    Last edited by Monolilith; 2017-05-03 at 02:16 PM.
    Spoiler: A bouncy Svirfneblin mystic in scale mail, with a mace? Yeah, as if.
    Show
    Spoiler: Legends of the Living Storm: The Three Beacons
    Show

    Spoiler: The Ilithid's Nightmare
    Show
    IC ~ OoC ~ Artemyst

  3. - Top - End - #3
    Ogre in the Playground
     
    DruidGuy

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    Default Re: [OOC] The Illithid's Nightmare

    Reacurring Dream: Chasing Ethereal Sheep through mist
    Childhood Fear: Thunder and lightning
    Visit Destenation: Bronze Age Middle East

    Speaking will be in Orange
    Last edited by JbeJ275; 2017-05-03 at 02:28 PM.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Iceseer's Avatar

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    Default Re: [OOC] The Illithid's Nightmare

    The literal shadow has to speak in black.
    Spoiler: Character sheet
    Show

    Shadow- actual name(§ƕ◙Ϡ☠✦)
    There are some creatures that prefer to be hidden. They feed on the very shadows themselves and look like one to those around them. They do not show themselves because it is simple and easy for them to survive in this world. There is still some who walk around without lounging I am one of them. My name is unpronouncable in the common tongue so people call me shadow.

    •Virility 2
    •Cerebrality 3
    •Discernment 3
    •Adroitness 6
    •Wherewithal 5
    •Sociality 2

    Saves vs. poison, paralysis and trasmogrification: 4
    saves vs. illusion and confusion:1
    Flesh wounds: 2


    Shadow: Stealthy(3), hitch a ride ( can ride others by being their shadows being able to rest while others move and hide)(1), shadow Magic (Magic Words: stealthy, dark)(2), two dimensional (dodge in low light situations)(3), Notice hidden doors(4)

    wealth:0
    provisions:3
    possessions:
    Starting weapon:cursed hand crossbow(2(-2 to parry)).
    Starting armor: chain shirt(2)
    Starting possession: walking stick of trap detection(1)
    Thieve's tools of pickpocketing(1)
    Sign of magic: a smell of fresh cement permeates the area

    Childhood fear: the sun's light
    Recurring Dream: a night that never ends
    Place I want to visit: end of the universe
    Last edited by Iceseer; 2017-06-04 at 07:15 PM.
    thanks for linkele for my avatar

  5. - Top - End - #5
    Orc in the Playground
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    Apr 2017

    Default Re: [OOC] The Illithid's Nightmare

    Quote Originally Posted by Monolilith View Post
    Cool cool. Do you want us to do that here?
    That would be great!

  6. - Top - End - #6
    Halfling in the Playground
     
    Monolilith's Avatar

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    Default Re: [OOC] The Illithid's Nightmare

    All righty! Here it is.

    Childhood Fear: Void, black, endless, alone.
    Recurring Dream: Stardust bleeds into deadly life.
    Dream Vacay: Take me home.

    Spoiler: Artemyst's Sheet
    Show
    Artemyst, the Sentient Nebula

    A sentient nebula - no, really - who has shaped their 3 cubic feet of purply, shimmering, noxious material into a vague approximation of a human, so that they can don chainmail. A legendary Racontyrmidion, according to themself. The world leader in conversational pantomime.

    Stats
    • Virility: 4
    • Cerebrality: 2
    • Discernment: 1
    • Adroitness: 1
    • Wherewithal: 5
    • Sociality: 6

    Abilities
    Loreweave - Allows Artemyst to tell an enrapturing story to distract, persuade, or otherwise boon their Sociality and convey information. Are the stories true? Well... maybe.
    Hit Things with Halberds
    Cast Space Spells (Keywords luminous, cognizant)
    Hey, That's Not True! (Detect a lie regarding lore and politics)
    Virtually Massless (Float around, slowly, when not carrying a ding dang thing)

    Dice Allocations
    Loreweave: 6
    All Other Abilities: 2 Dice Each (8 Dice Total)

    Flesh Wounds: 4
    Save VS Illusion/Confusion: 1
    Save VS Poison/Paralysis/Transmogrification: 1

    Wealth: Spent - Damaged Chain Suit (3 Dice) and Dull, Cursed Halberd (2 Dice)

    Provisions: 3

    Artemyst is unable to speak, and can only sense things that their particles can reach and bounce back to them from. They have minimal awareness of things behind walls containing a nearby opening or through closed doors, but can only see about fifty feet in any direction. They have no distinct build, but could be described as attractive if you're into slick chain mail and strange-smelling, dense, violet space matter.

    Sheer force of will holds Artemyst into their shape. Their life force is intense enough to let them carry amounts of weight, but gravity still acts on that weight, and they can only generate so many newtons at once. If you asked them to flex, they'd do an acceptable impression of flexing, but they couldn't form distinct enough muscles to make it really happen. (Similarly, ask them to flip the bird and they'll just drop their armor and stuff to form a big ol' middle finger.)
    Spoiler: A bouncy Svirfneblin mystic in scale mail, with a mace? Yeah, as if.
    Show
    Spoiler: Legends of the Living Storm: The Three Beacons
    Show

    Spoiler: The Ilithid's Nightmare
    Show
    IC ~ OoC ~ Artemyst

  7. - Top - End - #7
    Dwarf in the Playground
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    Default Re: [OOC] The Illithid's Nightmare

    Max will speak in teal.
    If May speaks "out of character" through Max, it will be in navy.

    Childhood Fear: Mom... cancer... not again...
    Recurring Dream: Am I awake now? No...
    Want to Visit: Sweet home Alabama

    Spoiler: Character Sheet
    Show

    Spoiler: Then
    Show

    May couldn't even say for sure how it all had started by now. Symptoms of an accidental overdose on some prescription antihistamines? Playing an immersive RPG during a thunderstorm? Some alien experiment? Or was this really just all still a dream from which she was still waiting to wake? Whatever the case, a few details were still solid.

    She remembered entering a name... the prompt said, "20 character maximum", so she coyly went with that.

    She remembered pulling some kind of backstory for "Max" out of her rear, likely something with too many allusions to Rincewind and Abed Nadir.

    And she remembered playing. Well, at first it was playing. Exploring. Creating. Then it was a new world, with new rules. More playing. More challenges. And with every victory, every accomplishment, every solution to every puzzle, she grew more and more tired of the worn out tropes and predictable plot, and began to feel more like a trapped Sam Beckett, but nearly bored to death from her own genre-savvy, and only wanting to abandon the plots and wake up, return home, or whatever was required to be done playing.

    Then either by coincidence or in response to her frustration, her next "leap" sent her to begin anew in a strange world - one with different rules she had not before encountered, and one where all around her seemed to simultaneously embrace and defy everything she thought she knew. This time, Max awoke with a clear message in his mind: This will be the last game, and when it is finished, you will either be glorified and laughing, or you will be dead.


    Spoiler: Now
    Show

    Max is not a particularly extraordinary man and has survived in his journeys so far primarily due to May's determination, creativity, and metagaming. Though her feelings of apathy and isolation have increased during her time "playing", May nonetheless allows Max (whose bravery and individuality have correspondingly increased) to engage one of his favorite activities: adventuring with new and interesting people - especially the kinds of adventures where everyone can work together, and Max can use his magic to help his friends succeed.

    ...Even though May knows that of course, those friends don't exist, and none of this is real. ...Right?


    20 Character Maximum, AKA "Max"
    (Also, May)

    Level: 1
    XP: 2
    Race: Out-of-place Human
    Class: Sojourner 1

    •Virility 1
    •Cerebrality 6
    •Discernment 4
    •Adroitness 5
    •Wherewithal 3
    •Sociality 2

    Lucid Dreaming (Cast Spells, Magic Words: Lucky, Know, Transform, Infuse), 4
    Only Sane (Wo)man (Persuade Through Reason), 3
    Plot Armor (Dodge While at 0 Flesh Wounds), 2
    Your Magic is No Good Here (Resist Magic), 2
    Wrong Context Magic (Gather Magic boost), 3

    Flesh Wounds: 2

    Saving throws:
    Illusion/Confusion 2
    Poison/Paralysis/Transmogrification 2

    Equipment:
    Particularly Practical Pack (mundane bag/backpack)
    Expeditioner's Outfit (As DR1 Padded Armor)
    Spell Sigil Tattoo (DR1 magic damage attack, ranged or melee, but can't be used to parry)

    Wealth: 2
    Provisions: 3

    Sign of Magic: May does not belong in this world. The more of her will she channels into Max, the more he seems...out of place, compared to those around him, almost too "hi fi" to be "real".
    Spoiler: Yeah, it's kind of like that, but a little less extreme, and a lot less buff.
    Show




    Edit 6/11: typo
    Last edited by MHCD; 2017-06-11 at 05:48 PM.

  8. - Top - End - #8
    Ettin in the Playground
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    Feb 2013

    Default Re: [OOC] The Illithid's Nightmare

    Damyt can profane in indigo, because I'm royalty, dammit.

    Childhood Fear: I have a dad?
    Recurring Dream: Everything is fish.
    Take Me Away: I'll see you in Valhalla.

    Spoiler: Damyt
    Show
    Damyt, the God of Spilled Drinks, Stubbed Toes, and Other Minor Inconveniences


    Race: Little God

    Virility 1 - "Tried lifting once, but the gym ended up on fire. Funny how that happens."
    Cerebrality 4 - "I'm a clever bastard, emphasis on the bastard part."
    Discernment 6 - "You know how many times I've had to look for my keys? Practice makes perfect."
    Adroitness 3 - "You need someone to dodge a falling piano, I'm your god."
    Wherewithal 4 - "Why yes, immortals do tend to be hard to kill. Thanks for noticing."
    Sociality 2 - "No one seems to like my party tricks."

    Main: Followed by Unfortunate Circumstances 4 - "Well, unfortunate for them. Hopefully. Hey, watch out for that wheelbarrow!"
    Supporting: Find Lost Objects 4 - "This was probably a quest-relevant item for someone once. Oh well. Finders keepers."
    Supporting: Got the Godly Goss 2 - "Oh yeah, she's my cousin. Never get invited to the reunions though."
    Supporting: Contribute to Comical Misunderstandings 2 - "What? No, he definitely said—er—'frill them.' Bring on the ruffles!"
    Supporting: Play the Accordion 1 - "What? Everyone has their hobbies."

    Save vs. Illusion and Confusion 3 - "Someone's got to do the remembering around here."
    Save vs. Poison, Polymorph, and Petrefaction 1 - "Honestly, someone wants to get me a different day-job, I hardly mind."
    Flesh Wounds 3 - "This whole 'immortal' thing doesn't seem to have sunk in yet. God, Karen. Do better."

    Wealth 3 - "If only I could do some kind of protection racket, like the Mob. One day."
    Supplies 5 - "Mostly socks. But hey, you never know."

  9. - Top - End - #9
    Ogre in the Playground
     
    DruidGuy

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    Default Re: [OOC] The Illithid's Nightmare


    This but with studded armour and a monacle

    Kato

    •Virility 5
    •Cerebrality 2
    •Discernment 4
    •Adroitness 5
    •Wherewithal 5
    •Sociality 1

    Tiger: Crushing Blow (Boost to damage), 4
    Hunt smaller prey (Boost to hitting smaller creatures), 3
    Fire Magic (Magic Words: Fire, Claws), 2
    Whirling Fur and Fury (Dodge in Melee), 3
    Wilderness Stalker (Stealth in grasslands, forests, swamps and other entirely natural locations) 2

    Flesh Wounds: 3

    Saving throws:
    Illusion/Confusion 1
    Poison/Paralysis/Transmogrification 2

    Tiger claws DR 2
    Leathers Armour DR 1
    Amulet of the Jade tiger Initiative +1
    Large metal ball

    Provisions 2
    Wealth 1

    XP 2

    Sign of magic (Stripes flicker like tounges of flame)

    After years hunting in the lands of Aidni, Kato was driven out by Goblin hunters and now seeks to find strength in combat.
    Last edited by JbeJ275; 2017-06-11 at 03:08 PM.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  10. - Top - End - #10
    Orc in the Playground
    Join Date
    Apr 2017

    Default Re: [OOC] The Illithid's Nightmare

    Quote Originally Posted by JbeJ275 View Post

    This but with studded armour and a monacle

    Kato

    •Virility 5
    •Cerebrality 2
    •Discernment 4
    •Adroitness 5
    •Wherewithal 5
    •Sociality 1

    Tiger: Crushing Blow (Boost to damage), 4
    Hunt smaller prey (Boost to hitting smaller creatures), 3
    Fire Magic (Magic Words: Fire, Claws), 2
    Whirling Fur and Fury (Dodge in Melee), 3
    Wilderness Stalker (Stealth in grasslands, forests and swamps) 2

    Flesh Wounds: 3

    Saving throws:
    Illusion/Confusion 1
    Poison/Paralysis/Transmogrification 2

    Tiger claws DR 2
    Studded Leather Armour DR 2
    Monocle of Monement detection +1
    Amulet of the Jade tiger Initiative+1

    Provisions 3
    Wealth 2

    Sign of magic (Stripes flicker like tounges of flame)

    After years hunting in the lands of Aidni, Kato was driven out by Goblin hunters and now seeks to find strength in combat.
    Perfect, except your items total to 7 Worth currently. Tiger Claws and Leather Armor are each 2 Worth (even though your claws are technically engrained in your character and not, like, a buyable weapon, you still have to "buy", them in your crunch at least), Monocle of Movement Detection is a specific magic ability so it's 1 Worth per die of bonus (so 1 worth), but Initiative is a general magic ability and is therefore 2 Worth per die of bonus (so 2 worth). 2+2+1+2=7. So you'll have to fix that.

    Iceseer, you have the same issue with possessions totalling to something higher than 5 Worth.

    There seems to be some confusion as to item costs, which is fair, because the rules on magic items in the book are f***ing terribly written. If you item gives you a bonus to something a main ability would ("Dodge"), it's 2 worth per die. If it gives you a bonus to something a supporting ability would ("Dodge flame"), it's one worth per die. If you want to make an item cheaper, add curse die to it at a rate of -1 worth per curse die.

    Here, again, are the rules on magic items link.


    The 3-5-word prompts you folks are sending this way are sweeeet! I'll give Moondoggy a chance to jump onto the thread if they still want to, and then boom, we're off!
    Last edited by thenewflesh; 2017-05-04 at 11:24 AM.

  11. - Top - End - #11
    Ogre in the Playground
     
    DruidGuy

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    Default Re: [OOC] The Illithid's Nightmare

    I'll find better armour and a fancy monacle later then.
    Last edited by JbeJ275; 2017-05-04 at 02:18 PM.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  12. - Top - End - #12
    Bugbear in the Playground
     
    Iceseer's Avatar

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    Default Re: [OOC] The Illithid's Nightmare

    Fixed it got confused by other people's submissions.

    Edit:deleted the accidental copy
    So what would an artifact of resurrection cost?
    Last edited by Iceseer; 2017-05-04 at 01:59 PM.
    thanks for linkele for my avatar

  13. - Top - End - #13
    Ogre in the Playground
     
    DruidGuy

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    Default Re: [OOC] The Illithid's Nightmare

    So just to clarify for every enemy we take down and I'm the first to search him, I have a chance of finding the monacle if I say that's what I'm searching for, right?
    Last edited by JbeJ275; 2017-05-04 at 04:17 PM.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  14. - Top - End - #14
    Bugbear in the Playground
     
    moondoggy's Avatar

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    Default Re: [OOC] The Illithid's Nightmare

    Alright, I've done some thinking and this is what I've come up with so far.

    Fathom and its Host

    •Virility 1
    •Cerebrality 6
    •Discernment 5
    •Adroitness 2
    •Wherewithal 3
    •Sociality 4

    Natural Psionic (Overflow, Devour, Thoughts, Decrypt): 4
    Cerebral Reservoir (Add to Spellcasting Checks): 3
    Implant a Suggestion: 3
    Telekinesis: 3
    Read Surface Thoughts: 2


    Flesh Wounds: 2

    Saving throws:
    Illusion/Confusion 3
    Poison/Paralysis/Transmogrification 1

    Provisions ?
    Wealth ?

    Still working out how character generation works with this system. Any suggestions?

  15. - Top - End - #15
    Ogre in the Playground
     
    DruidGuy

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    Default Re: [OOC] The Illithid's Nightmare

    You get 3 and 5 in provisions and wealth but you choose which goes in which category, It's GM fiat but Cerebral Reservoir seems like a sneaky way to take Natural Psionic really high, not sure what Overflow or Decrypt mean in context, you could switch one out for a more general word with more utility, like for example healing fluffed as being a symbiotic parasite and so helping to maintain health.

    Still this is your character and I'm certainly not the GM.

    Sorry if it sounded like I was complaining to much.
    Last edited by JbeJ275; 2017-05-04 at 05:16 PM.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  16. - Top - End - #16
    Bugbear in the Playground
     
    Iceseer's Avatar

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    Default Re: [OOC] The Illithid's Nightmare

    I reccomend to Get the heaviest armor and weapon you can afford. For a Virility 1 character I would say something like a short sword (2)and leather armor(1) for a cost of 3 wealth. If you want better defense go for something like a dagger(1), shield(1), and leather armor(1) also for 3 and get two items granting you two more abilities if you have 5 wealth. Lose the items if you are going for 3 wealth. This preps you for combat based on your abilities. You could also go for a ranged weapon in that case you can't have a shield and would also have to go for a thrown weapon.
    Last edited by Iceseer; 2017-05-04 at 06:14 PM.
    thanks for linkele for my avatar

  17. - Top - End - #17
    Dwarf in the Playground
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    Default Re: [OOC] The Illithid's Nightmare

    Quote Originally Posted by moondoggy View Post
    Alright, I've done some thinking and this is what I've come up with so far.
    Still working out how character generation works with this system. Any suggestions?
    Quote Originally Posted by JbeJ275 View Post
    You get 3 and 5 in provisions and wealth but you choose which goes in which category, It's GM fiat but Cerebral Reservoir seems like a sneaky way to take Natural Psionic really high
    If that's what you're going for (a supporting ability that boosts your main ability), you could probably just do what I did:
    Wrong Context Magic (Gather Magic boost), 2
    only call it "Cerebral Reservoir". Then it's only a bonus to one limited activity (that still supports your main ability), and you might think it fits with the fluff of drawing psionic power from a large mental reservoir anyway. Or whatever - I'm neither the GM nor the expert.

    Also, it looks like your abilities, saving throws, and flesh wounds add up to 21 instead of 20. Or maybe I'm just having a brain fart.

    Quote Originally Posted by Iceseer View Post
    ...For a Virility 1 character I would say something like a short sword (2)and leather armor(1) for a cost of 3 wealth. If you want better defense go for something like a dagger(1), shield(1), and leather armor(1) also for 3 and get two items granting you two more abilities if you have 5 wealth.
    I think with a virility of 1, a short sword (2) might be more of a hindrance, since it looks like you would have to wield it in both hands and also take a penalty to damage. A DR 1 staff would require two hands, but give you no penalty.

    Or you could get fancy with it and do something like take a DR0 dagger as a base, say it's made of sharp crystal (+1DR) and that the crystal is psychically resonant, becoming more accurate when you maintain psionic focus. The cost would then be the base [0] plus 1 die to mundane damage [1] plus 1 specific bonus die (+1 attack rolls with the weapon when holding magic) [1] for a total of [2]. And you could wield the blade in one hand (leaving room for a shield or something else or just a free hand), with either 1 or 3 Wealth left over for defensive gear or whatever.

    Just an example to show you can take random fluffy ideas and make it work with the flexible crunch. And of course, the above pricing is only according to my understanding of the rules, and carries no authoritative weight.

    If you're looking for more brainstorming ideas for offensive gear, thenewflesh helped me work out something magic-based for my character in the recruitment thread, and that conversation might give some inspiration.

  18. - Top - End - #18
    Orc in the Playground
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    Default Re: [OOC] The Illithid's Nightmare

    MHCD is right on the money right across the board!

    Your magic words are great! If anything, maybe make "thoughts" more specific, like, maybe pick a certain type of thought or something. "Anger" or "fear" (or "anger" or "fright"), maybe, or something along those lines, whatever makes sense for you. Or maybe something like "brainwave".

    Really, the more specific and flavorful the word, the better. This isn't a balance thing: you'll just find, in practice, really super specific words tend to be the most useful and cool.


    Oh, on the topic of magic. Clinton R Nixon gave a sort of unofficial forum-board errata that magic checks are actually medium challenges, not easy ones. Otherwise, you'll rapidly discover, a curiously D&D-like thing happens: spellcasters sort of blow everyone away.

    As for amulets of resurrection: they're not necessary, pinkie promise. As a PC, it's very, very difficult to die in this game. Freakishly difficult. (Now if you wanted an amulet that, like, temporarily resurrects an NPC or something, then, by all means, be my guest )
    Last edited by thenewflesh; 2017-05-04 at 10:48 PM.

  19. - Top - End - #19
    Ogre in the Playground
     
    DruidGuy

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    Default Re: [OOC] The Illithid's Nightmare

    So any idea when the IC is starting?

    EDIT: Also with the change in the magic rules and my overall low celerity I might change my supporting ability, anyone have any ideas?
    Last edited by JbeJ275; 2017-05-05 at 06:02 AM.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  20. - Top - End - #20
    Bugbear in the Playground
     
    Iceseer's Avatar

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    Default Re: [OOC] The Illithid's Nightmare

    I'm sorry your right I was incorrect on my understanding of the weapons weight.so he can't have a shield and be effective in combat.

    Yep an amulet to temporarily resurrect npc's would work with what I wanted it for.
    EDit: so how much would that cost?
    Last edited by Iceseer; 2017-05-05 at 09:35 AM.
    thanks for linkele for my avatar

  21. - Top - End - #21
    Bugbear in the Playground
     
    moondoggy's Avatar

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    Default Re: [OOC] The Illithid's Nightmare

    I like MHCD's idea of a psychically resonant crystal dagger. If that costs two Wealth then maybe I could follow the tiger's route and "buy" some extras that would be inherent to my character. Something to either restore health or boost defense when I use the [Devour] spell-word and then a bonus to Implant Suggestion or Read Surface Thoughts. Not sure yet. Also I made [Thoughts] more specific. Fathom is now a being that can eat peoples' [Memory].

    Quote Originally Posted by moondoggy View Post
    Fathom and its Host

    •Virility 1
    •Cerebrality 6
    •Discernment 5
    •Adroitness 2
    •Wherewithal 3
    •Sociality 4

    Natural Psionic (Overflow, Devour, Memory, Decrypt): 4
    Cerebral Reservoir (Add to Spellcasting Checks): 3
    Implant a Suggestion: 2
    Telekinesis: 3
    Read Surface Thoughts: 3


    Flesh Wounds: 2

    Saving throws:
    Illusion/Confusion 3
    Poison/Paralysis/Transmogrification 1

    Provisions 3
    Wealth 0
    Last edited by moondoggy; 2017-05-05 at 11:46 AM.

  22. - Top - End - #22
    Orc in the Playground
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    Default Re: [OOC] The Illithid's Nightmare

    I think what you have is still more than enough to be an effective spellcaster, Jbe. Especially because of how you can use successes from past rolls to give bonuses to your current checks: so before you roll to gather magic you can "charge it up" by rolling something easier and using the successes from that roll to add to your gather magic roll. Spells are also very versatile and don't necessarily have to be used in combat. But hey, your character, your call!

    I feel like an item with the magic bonus "Resurrect someone +X" sounds like a general magic bonus, so it would cost 2 Worth/die. But Resurrecting someone sounds like a really difficult task, so you'd better expect to be coming into your Resurrect someone checks with a pretty hefty bonus.

    Anyway, without further ado, here's the IC!

  23. - Top - End - #23
    Ogre in the Playground
     
    DruidGuy

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    Default Re: [OOC] The Illithid's Nightmare

    Making my first roll, tell me if I do it right
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  24. - Top - End - #24
    Orc in the Playground
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    Default Re: [OOC] The Illithid's Nightmare

    Kato: so you're rolling, what, "Look for observers"? Hokay, then, let's say that's an easy task since there's not much to hide behind in this cavern, so that's 0 dice plus the dungeon level, which is 1. I'm rolling one die: (1d20)[14](14).
    Your best roll is 17 and mine is 14, so you succeed! You do indeed find an observer. Since you only have the one die that beats my 14, you only one success. You can spend it on giving me a fact about this observer ("It's a goblin", or "there's two of them", or "it's wearing blue" or whatever), or you can use the success as a bonus die on a future related roll. Either way, since I failed the check, I get to narrate the result (incorporating your fact, if you decide to give me one).

    Damyt: Finding lost objects in a weird mucusy wall seems like a medium task to me, so that's 3 dice plus dungeon level 1: (4d20)[4][17][3][17](41).
    Again, you only rolled a single die better than mine, so one success. You do find a lost object. How are you spending your success?
    Last edited by thenewflesh; 2017-05-05 at 06:35 PM.

  25. - Top - End - #25
    Bugbear in the Playground
     
    Iceseer's Avatar

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    Default Re: [OOC] The Illithid's Nightmare

    Now how do you roll to get all the individual rolls shown? Eh I'm just going to fiddle with the ic till it works.

    Edit:figured it out.
    Last edited by Iceseer; 2017-05-05 at 08:26 PM.
    thanks for linkele for my avatar

  26. - Top - End - #26
    Ettin in the Playground
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    Default Re: [OOC] The Illithid's Nightmare

    Quote Originally Posted by thenewflesh View Post
    Kato: so you're rolling, what, "Look for observers"? Hokay, then, let's say that's an easy task since there's not much to hide behind in this cavern, so that's 0 dice plus the dungeon level, which is 1. I'm rolling one die: [roll0].
    Your best roll is 17 and mine is 14, so you succeed! You do indeed find an observer. Since you only have the one die that beats my 14, you only one success. You can spend it on giving me a fact about this observer ("It's a goblin", or "there's two of them", or "it's wearing blue" or whatever), or you can use the success as a bonus die on a future related roll. Either way, since I failed the check, I get to narrate the result (incorporating your fact, if you decide to give me one).

    Damyt: Finding lost objects in a weird mucusy wall seems like a medium task to me, so that's 3 dice plus dungeon level 1: [roll1].
    Again, you only rolled a single die better than mine, so one success. You do find a lost object. How are you spending your success?
    Fact: Damyt withdraws a telephone receiver from the wall. He's going to put it up to his ear, so you can narrate that as well if you'd like.

  27. - Top - End - #27
    Dwarf in the Playground
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    Default Re: [OOC] The Illithid's Nightmare

    Quote Originally Posted by thenewflesh View Post
    As for amulets of resurrection: they're not necessary, pinkie promise. As a PC, it's very, very difficult to die in this game. Freakishly difficult. (Now if you wanted an amulet that, like, temporarily resurrects an NPC or something, then, by all means, be my guest )
    If that's the case, then I'll make one last tweak (shuffle a couple numbers with lessened paranoia and add the tattoo) and be done, I promise.

    Hooray for the IC, too.
    Last edited by MHCD; 2017-05-06 at 12:42 AM.

  28. - Top - End - #28
    Ogre in the Playground
     
    DruidGuy

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    Default Re: [OOC] The Illithid's Nightmare

    Let's go with 'It's a dog sized parasite' Would that be an OK fact?
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  29. - Top - End - #29
    Orc in the Playground
    Join Date
    Apr 2017

    Default Re: [OOC] The Illithid's Nightmare

    Yup! Usually that'd be two facts ("it's dog-sized" and "it's a parasite") but because I really like that and it's your first fact, I'll let it fly. It's on the house.

    Cool! I feel like finding a hidden door would be a medium task, let's say it's medium. Plus one die for donjon level, again: (4d20)[4][10][11][2](27)
    You had three dice above the 11, so there's a secret door, and plus you get 3 successes you get to spend on facts and/or bonus die on future related rolls.
    Last edited by thenewflesh; 2017-05-06 at 01:19 AM.

  30. - Top - End - #30
    Bugbear in the Playground
     
    Iceseer's Avatar

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    Default Re: [OOC] The Illithid's Nightmare

    There is a combination of factors in why I chose these three facts.
    Fact 1:the key is in the lock
    Fact 2: it's not trapped
    Fact 3: the door is made of adamantium.
    Last edited by Iceseer; 2017-05-06 at 09:48 AM.
    thanks for linkele for my avatar

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