Results 1 to 7 of 7
-
2017-05-08, 04:49 PM (ISO 8601)
- Join Date
- Apr 2017
- Location
- Vancouver <-> Dublin
- Gender
Draconian (non-Dragonlance class)
Here's the quintessential dragon class, originally named the draconic sorcerer. For balance purposes, your class traits and features are obviously better than the base sorcerer but your spellcasting progression is even slower. The plethora of bonus feats helps to make viable builds based on either natural attacks or the breath weapon.
Draconian
AlignmentSaves Spells Per Day Level BAB Fort Ref Will Special 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st +1 +1 +1 +1 Bonus feat, draconic essence — — — — — — — — — — 2nd +2 +3 +3 +3 Bonus feat, breath weapon, damage reduction — — — — — — — — — — 3rd +3 +3 +3 +3 Spells 5 3 — — — — — — — — 4th +4 +4 +4 +4 Bonus feat 6 4 — — — — — — — — 5th +5 +4 +4 +4 — 6 5 — — — — — — — — 6th +6/+1 +5 +5 +5 Bonus feat 6 6 3 — — — — — — — 7th +7/+2 +5 +5 +5 — 6 6 4 — — — — — — — 8th +8/+3 +6 +6 +6 Bonus feat 6 6 5 3 — — — — — — 9th +9/+4 +6 +6 +6 — 6 6 6 4 — — — — — — 10th +10/+5 +7 +7 +7 Bonus feat, greater draconic essence 6 6 6 5 3 — — — — — 11th +11/+6
/+1+7 +7 +7 — 6 6 6 6 4 — — — — — 12th +12/+7
/+2+8 +8 +8 Bonus feat 6 6 6 6 5 3 — — — — 13th +13/+8
/+3+8 +8 +8 — 6 6 6 6 6 4 — — — — 14th +14/+9
/+4+9 +9 +9 Bonus feat 6 6 6 6 6 5 3 — — — 15th +15/+10
/+5+9 +9 +9 — 6 6 6 6 6 6 4 — — — 16th +16/+11/+6/+1 +10 +10 +10 Bonus feat 6 6 6 6 6 6 5 3 — — 17th +17/+12/+7/+2 +10 +10 +10 — 6 6 6 6 6 6 6 4 — — 18th +18/+13/+8/+3 +11 +11 +11 Bonus feat 6 6 6 6 6 6 6 5 3 — 19th +19/+14/+9/+4 +11 +11 +11 — 6 6 6 6 6 6 6 6 4 — 20th +20/+15/+10/+5 +12 +12 +12 Bonus feat, true draconic essence 6 6 6 6 6 6 6 6 5 3
Any.
Hit Die
d12.
Class Skills
The draconian's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (any) (Int), Listen (Wis), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis) and Use Magic Device (Cha).
Skill Points at 1st Level
(6 + Int modifier) × 4.
Skill Points at Each Additional Level
6 + Int modifier.
Class Features
All of the following are class features of the draconian.
Weapon and Armor Proficiency
Draconians are proficient with all simple weapons and any natural weapons granted by their draconic feats. They are not proficient with any type of armor or shield. Armor of any type interferes with a draconian’s gestures, which can cause his spells with somatic components to fail.
Bonus Feats
At 1st level, a draconian gets a bonus dragon-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The draconian gains an additional bonus feat at 2nd level and every two draconian levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the following options: draconic feats, Eschew Material Components, Growth, Improved Breath Weapon, metabreath feats (and other appropriate feats from the Draconomicon), monster feats, and Spell Resistance. A draconian must still meet all prerequisites for a bonus feat.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A draconian is not limited to the list of draconian bonus feats when choosing these feats.
Draconic Essence (Ex)
At first level a draconian chooses a type of chromatic or metallic dragon. The type chosen determines the shape of their breath weapon and their associated energy type, and grants a set of bonus skills that are added to their list of class skills. They also gain energy resistance against their associated energy type equal to their class level.
Draconic Essence
Dragon Type
Breath Weapon Shape
Energy Type
Bonus Skills
Black Line Acid Hide, Move Silently, Swim Blue Line Electricity Bluff, Hide, Spellcraft Brass Line Fire Bluff, Gather Information, Survival Bronze Line Electricity Disguise, Swim, Survival Copper Line Acid Bluff, Hide, Jump Gold Line Fire Disguise, Heal, Swim Green Cone Acid Bluff, Hide, Move Silently Silver Cone Cold Bluff, Disguise, Jump Red Cone Fire Appraise, Bluff, Jump White Cone Cold Hide, Move Silently, Swim
Breath Weapon (Su)
At second level a draconian gains a breath weapon that deals 1d2 damage per two draconian class levels, The shape and energy type of the breath weapon is determined by their draconic essence as described above and has an area determined by the draconian's size as decribed below.
1. A line is always 5 feet high and 5 feet wide.Dragon Size Line1 (Length) Cone2 (Length) Tiny 30 ft. 15 ft. Small 40 ft. 20 ft. Medium 60 ft. 30 ft. Large 80 ft. 40 ft. Huge 100 ft. 50 ft. Gargantuan 120 ft. 60 ft. Colossal 140 ft. 70 ft.
2. A cone is as high and wide as its length.
Using a breath weapon is a standard action. Once a draconian breathes, it can’t breathe again until 1d4 rounds later. If a draconian has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at any intersection adjacent to the draconian and extends in a direction of the draconian’s choice, with an area as noted on the table above. If the breath weapon deals damage, creatures caught in the area can attempt Reflex saves to take half damage; the save DC against a breath weapon is 10 + ˝ draconians’s class level + draconian’s Con modifier. Saves against nondamaging breath weapons use the same DC; the kind of saving throw is noted in the Alternate Breath Weapon feat description.
Damage Reduction (Ex)
At 2nd level a draconian gains damage reduction/magic equal to one-half their character level. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Spells
Starting from 3rd level, a draconian gains the ability to cast spells just as a sorcerer of two levels lower would.
Greater Draconic Essence (Ex)
At 10th level a draconian becomes a creature of the dragon type, granting darkvision out to 60 feet, low-light vision, and immunity to magic sleep effects and paralysis effects.
True Draconic Essence (Ex)
At 20th level a draconian becomes a true dragon. They gain immunity to their associated energy type and blindsense out to 60 feet.Last edited by rferries; 2017-07-28 at 05:48 AM.
-
2017-05-15, 03:25 AM (ISO 8601)
- Join Date
- Apr 2017
- Location
- Vancouver <-> Dublin
- Gender
Re: Draconic Sorcerer
Draconic Feats
Many draconic feats grant natural attacks. If a draconian already possesses a natural attack of that type, they use their own natural attacks or those granted by the feat, whichever is better. Natural attacks granted by draconic feats deal damage as if the draconian were a dragon of their size (see below). The Growth feat increases a draconian's size and therefore the damage of their natural attacks, as well as the types of attacks they can gain as feats.
1. A draconian’s bite attack has reach as if the creature were one size category larger. All other attacks are made with the standard reach for the draconian’s size.Size Space/Reach1 1 Bite 2 Claws 2 Wings 1 Tail Slap 1 Crush 1 Tail Sweep Tiny 2˝ ft./0 ft. (5 ft. with bite) 1d4 1d3 — — — — Small 5 ft./5 ft. 1d6 1d4 — — — — Medium 5 ft./5 ft. 1d8 1d6 1d4 — — — Large 10 ft./5 ft. (10 ft. with bite) 2d6 1d8 1d6 1d8 — — Huge 15 ft./10 ft. (15 ft. with bite) 2d8 2d6 1d8 2d6 2d8 — Gargantuan 20 ft./15 ft. (20 ft. with bite) 4d6 2d8 2d6 2d8 4d6 2d6 Colossal 30 ft./20 ft. (30 ft. with bite) 4d8 4d6 2d8 4d6 4d8 2d8
Alternate Breath Weapon [Draconic]
Your connection to metallic dragons expands the effects of your breath weapon. .
Prerequisites
Draconic essence class feature for a metallic dragon type, Draconian level 12th.
Benefit
You gain an alternate breath weapon depending on the type of metallic dragon you selected for your draconic essence class feature. The breath weapon’s area and save DC is determined as normal as for a draconian of your size and level.
Brass: Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per two draconian class levels you possess.Dragon Type
Shape Save Effect Brass Cone Will Sleep Bronze Cone Will Repulsion Copper Cone Fortitude Slow Gold Cone Fortitude Weakness Silver Cone Fortitude Paralysis
Bronze: Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from you for 1d6 rounds plus 1 round per two draconian class levels you possess. This is a mind-affecting compulsion enchantment effect.
Copper: Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per two draconian class levels you possess.
Gold: Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per two draconian class levels you possess.
Silver: Creatures within a cone of paralyzing gas must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per two draconian class levels you possess.
Dragon’s Armor [Draconic]
You gain a dragon's scaled hide.
Prerequisites
Draconian 3rd.
Benefit
You gain a natural armor bonus equal to one-third your draconian class level.
Dragon’s Bite [Draconic]
You gain a fearsome bite.
Prerequisites
Draconian 1st.
Benefit
You gain a bite attack as a primary attack, dealing the indicated damage (1d8 for a Medium creature) plus your Strength bonus. You can also use your bite to snatch opponents if you have the Snatch feat.
The bite attack has reach as if you were one size category larger (still only 5ft for a Medium creature, but this may improve if you take the Growth feat).
Dragon’s Claws [Draconic]
You gain two sets of vicious talons.
Prerequisites
Draconian 2nd, Dragon's Bite.
Benefit
You gain two claw attacks as secondary attacks, dealing the indicated damage (1d6 for a Medium creature) plus ˝ your Strength bonus (round down). You can also use your claws to snatch opponents if you have the Snatch feat.
Dragon’s Crush [Draconic]
You can crush smaller opponents underneath your mighty weight.
Prerequisites
Draconian 15th, Dragon's Bite, Dragon's Claws, Dragon's Tail, Dragon's Wings, size Huge or larger.
Benefit
You gain the Crush (Ex) special attack. While flying or jumping you may land on opponents as a standard action, using your whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than you (though you can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under your body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of your breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless you move off them. If you choose to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.
A crush attack deals the indicated damage (2d8 for a Huge creature) plus 1˝ times your Strength bonus (round down).
Dragon’s Eyes [Draconic]
You possess a true dragon's keen senses.
Prerequisites
Draconian 10th.
Benefit
You gain the keen senses (Ex) special quality. You see four times as well as a human in shadowy illumination and twice as well in normal light. You also have darkvision out to 120 feet.
Dragon’s Presence [Draconic]
Your very presence inspires awe and terror.
Prerequisites
Draconian 6th.
Benefit
You gain the frightful presence (Ex) special attack and can unsettle foes with your mere presence. The ability takes effect automatically whenever you attack, charge, or fly overhead. Creatures within a radius of 30 feet × 1/2 your draconian class level are subject to the effect if they have fewer HD than yourself. A potentially affected creature that succeeds on a Will save (DC 10 + ˝ your draconian class level + your Cha modifier) remains immune to your frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
Special
You and true dragons ignore each others' frightful presences.
Dragon’s Sweep [Draconic]
You may use your tail to sweep opponents away like the gnats they are.
Prerequisites
Draconian 18th, Dragon's Bite, Dragon's Claws, Dragon's Sweep, Dragon's Tail, Dragon's Wings, size Gargantuan or larger.
Benefit
You gain the Tail Sweep (Ex) special attack, allowing you to sweep with your tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal creature), extending from an intersection on the edge of your space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than yourself. A tail sweep automatically deals the indicated damage (2d6 for a Gargantuan creature) plus 1˝ times your Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of your breath weapon).
Dragon’s Tail [Draconic]
You grow a long and powerful tail.
Prerequisites
Draconian 12th, Dragon's Bite, Dragon's Claws, Dragon's Wings, size Large or larger.
Benefit
You can slap one opponent each round with your tail. A tail slap deals the indicated damage (1d8 for a Large creature) plus 1˝ times your Strength bonus (round down) and is treated as a secondary attack.
Dragon’s Wings [Draconic]
You grow a mighty pair of wings.
Prerequisites
Draconian 6th, Dragon's Bite, Dragon's Claws.
Benefit
You gain two wings, granting you a fly speed of twice your base land speed with average maneuverability.
Furthermore, you can slam opponents with your wings, even when flying. Wing attacks deal the indicated damage (1d4 for a Medium creature) plus ˝ your Strength bonus (round down) and are treated as secondary attacks.
Expanded Spellcasting [Draconic]
You tap into the spellcasting prowess of your associated dragon type.
Prerequisites
Draconian 4th, dragon essence class feature for blue, brass, bronze, copper, gold, red, or silver dragons.
Benefit
Some true dragons draw spells from the cleric list and even some cleric domains, and you now share that ability. You may learn spells from the cleric list as well as certain cleric domains as shown below. Spells you learn in this way are cast as arcane spells via your draconian spellcasting.
Dragon Type
Domains
Blue Air, Evil, Law Brass Chaos, Knowledge Bronze Animal, Law, Water Copper Chaos, Earth, Trickery Gold Good, Law, Luck Red Chaos, Evil, Fire Silver Air, Good, Law, Sun
Greater Dragon’s Armor [Draconic]
Your scales are as impenetrable as those of any dragon.
Prerequisites
Draconian 18th, Dragon's Armor, Improved Dragon's Armor.
Benefit
Your natural armor bonus increases to equal your draconian class level.
Growth [Draconic] [Treefolk]
As you have adventured, your stature has grown to match your skill.
Prerequisite: Character level 12th, non-humanoid.
Benefit: You grow to the next size category. Use the rules for advancing monsters for determining your new ability scores, natural armor, slam attack damage, and size bonuses and penalties.
Special: You can gain this feat multiple times. Each time you do, increase your size to the next largest category. This may allow you to qualify for other feats with size prerequisites.
Improved Breath Weapon
Your breath weapon becomes more powerful.
Prerequisites
Breath Weapon dealing at least 1d2 damage.
Benefit
The damage die of your breath weapon is increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.
Special
This feat may be taken multiple times. It's effects stack.
Improved Dragon’s Armor [Draconic]
Your scales toughen.
Prerequisites
Draconian 6th, Dragon's Armor.
Benefit
Your natural armor bonus improves to one-half your draconian class level.Last edited by rferries; 2017-05-17 at 04:00 PM.
-
2017-05-15, 08:00 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: Draconic Sorcerer
STOP.
This should be d8 tops, bard is meant to be part melee by handbook and he has d6, fighter is exposed to melee (and suck at it) he gets d8, a d12? That is the barbarian. I strongly feel that the d12 is really too nice for them but OMV. Also, Full BAB? You went from 1/2 to full, maybe 3/4 instead? All good saves is pretty nice. Do consider an attempt at "balance" in the PHB was giving them a weak chassis.
Class Skills
The draconic sorcerer’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at 1st Level
(6 + Int modifier) × 4.
Skill Points at Each Additional Level
6 + Int modifier.
Class Features
All of the following are class features of the draconic sorcerer.
Weapon and Armor Proficiency
Draconic sorcerers are proficient with all simple weapons and their natural weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a draconic sorcerer’s gestures, which can cause his spells with somatic components to fail.
Breath Weapon (Su)
At first level a draconic sorcerer gains a breath weapon that deals 1 damage per class level, of an area and energy type determined by their draconic essence as described below. At 6th level the damage increases to 1d2 per class level, at 12th level to 1d3, and at 18th level to 1d4. The breath weapon allows a Reflex save for half (DC = 10 + 1/2 draconic sorcerer level + Con mod) and is useable every 1d4 rounds.20d4 is not bad, would not make it a base judging of the class as it is an elemental type damage (which can easily be blocked)...
Draconic Essence (Ex)
At first level a draconic sorcerer chooses a type of chromatic or metallic dragon. The type chosen determines the shape of their breath weapon and their associated energy type, and grants a bonus skill that is added to their list of class skills.
Dragon Type
Breath Weapon Shape
Energy Type
Skill
Black 60 ft. line Acid Swim Blue 60 ft. line Electricity Bluff Brass 60 ft. line Fire Gather Information Bronze 60 ft. line Electricity Disguise Copper 60 ft. line Acid Jump Gold 30 ft. line Fire Diplomacy Green 30 ft. cone Acid Hide Silver 30 ft. cone Cold Disguise Red 30 ft. cone Fire Intimidate White 30 ft. cone Cold Survival
I'm dithering over granting 2+ skills instead, and/or switching the provided ones, or compiling them all along the lines of chromatic vs. metallic. Also considering adding access to the cleric list and domains a la true dragons, but not sure how to do that without disadvantaging particular colours.[/SPOILER]
Energy Resistance (Ex)
At first level a draconic sorcerer gains energy resistance equal to their class level against the energy type of their draconic essence.
Natural Attacks (Ex)
At 1st level a draconic sorcerer gains a bite attack as a primary attack. At 7th level they gain two claw attacks as secondary attacks, at 11th level they gain two wing buffets as secondary attacks, and at 15th level they gain a tail attack as a secondary attack.
All these attacks deal damage as a dragon of the sorcerer's size.
Spoiler: NoteThese are all very powerful potential options, may need to be pushed back, trimmed down, or spaced out.
Damage Reduction (Ex)
At 2nd level a draconic sorcerer has damage reduction/magic equal to one-half her character level.
Natural Armor (Su)
At 4th level a draconic sorcerer gains a natural armor bonus of +1 (or their existing natural armor bonus improves by +1). This bonus increases by +1 every four levels.
Spells
Starting from 4th level, a draconic sorcerer gains the ability to cast spells just as a standard sorcerer of two levels lower would.
Wings (Ex)
At 6th level a draconic sorcerer grows a magnificent pair of wings, granting a flight speed of 60' with average maneuverability.
Greater Draconic Essence (Ex)
At 20th level a draconic sorcerer becomes a creature of the dragon type, granting darkvision out to 60 feet, low-light vision, and immunity to magic sleep effects and paralysis effects and their associated energy type.
All in all, not too sure on this... It has a Great chassis, (better then any core, takes monks saves and barb HD)
While the spellcasting is a pain, especially for sorcerers with limited spells known (assuming the -2 level applies for those too) but you really have so much that it does not matter... I feel that I Might put this up against a wizard.Last edited by Westhart; 2017-05-15 at 08:02 AM.
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-05-15, 08:25 PM (ISO 8601)
- Join Date
- Apr 2017
- Location
- Vancouver <-> Dublin
- Gender
Re: Draconian
Whew! Can still add feats for spell-like abilities, keen senses, blindsight, and overland movement but mostly done now. The only question is if there are too many bonus feats, especially given that Growth is an option.
NothingAbnormal -I should have explained more clearly that the HD, saves, skill points etc are all meant to reflect those of creatures of the Dragon type (specifically True Dragons). The power level of the class is going to be less than a sorcerer (due to the delayed spellcasting) but still relatively high-tier, so I'm ok with it beating out barbarians etc.
I've modified the breath weapon to be slightly more like a Warlock; you'll still want to invest in Improved Breath Weapon to make it useable though.
I took out Appraise because I was mistaken about the true dragon class skills in many ways; the class skills and bonus class skills have been edited to reflect that.
Excellent suggestion re: domains, I've made it into the Expanded Spellcasting feat.
I've turned all the natural attacks into feats, and worked them into a chain so you have to develop them in the same way as a true dragon (including the Growth feat).
Natural armor is now a feat chain, potentially giving you +20 AC (at 20th level) but costing 3 feats.
The delayed spellcasting is to ensure this isn't a tier 0 class haha :D
Thanks as always for your insights!
-
2017-05-16, 07:17 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: Draconian (non-Dragonlance class)
Missed this, should be Draconian
I would drop reflex saves to a poor save, dragons usually have a dexterity of 10, not the most nimble/dodging types.
Bonus Feats
At 1st level, a draconian gets a bonus dragon-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The draconian gains an additional bonus feat at 2nd level and every two draconian levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the following options: draconic feats, Eschew Material Components, Growth, Improved Breath Weapon, monster feats, and Spell Resistance. A draconian must still meet all prerequisites for a bonus feat.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A draconian is not limited to the list of draconian bonus feats when choosing these feats.
Draconic Essence (Ex)
At first level a draconian chooses a type of chromatic or metallic dragon. The type chosen determines the shape of their breath weapon and their associated energy type, and grants a set of bonus skills that are added to their list of class skills.
A draconian has energy resistance against their associated energy type equal to their class level.
Draconic Essence
Dragon Type
Breath Weapon Shape
Energy Type
Bonus Skills
Black Line Acid Hide, Move Silently, Swim Blue Line Electricity Bluff, Hide, Spellcraft Brass Line Fire Bluff, Gather Information, Survival Bronze Line Electricity Disguise, Swim, Survival Copper Line Acid Bluff, Hide, Jump Gold Line Fire Disguise, Heal, Swim Green Cone Acid Bluff, Hide, Move Silently Silver Cone Cold Bluff, Disguise, Jump Red Cone Fire Appraise, Bluff, Jump White Cone Cold Hide, Move Silently, Swim
Bluff (blue, Red, Silver, Green, Copper, and brass) is already a sorcerer skill.
Spellcraft (Blue) is also a sorceror skill
I forgot to check with your skill list, so that is if you did not change from the normal sorcerer's. (Spellcraft should be on there no matter what though.
I feel this should be worked in, primarily so it is not "bonus feat, new spells, bonus feat, rinse and repeat" but it works here too.
Dragon’s Sweep [Draconic]
You may use your tail to sweep opponents away like the gnats they are.
Prerequisites
Draconian 18th, Dragon's Bite, Dragon's Claws, Dragon's Sweep, Dragon's Tail, Dragon's Wings, size Gargantuan or larger.
Benefit
You gain the Tail Sweep (Ex) special attack, allowing you to sweep with your tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal creature), extending from an intersection on the edge of your space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than yourself. A tail sweep automatically deals the indicated damage (2d6 for a Gargantuan creature) plus 1˝ times your Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of your breath weapon).
Dragon’s Tail [Draconic]
You grow a long and powerful tail.
Prerequisites
Draconian 12th, Dragon's Bite, Dragon's Claws, Dragon's Wings, size Large or larger.
Benefit
You can slap one opponent each round with your tail. A tail slap deals the indicated damage (1d8 for a Large creature) plus 1˝ times your Strength bonus (round down) and is treated as a secondary attack.
Dragon’s Wings [Draconic]
You grow a mighty pair of wings.
Prerequisites
Draconian 6th, Dragon's Bite, Dragon's Claws.
Benefit
You gain two wings, granting you a fly speed of twice your base land speed with average maneuverability.
Furthermore, you can slam opponents with your wings, even when flying. Wing attacks deal the indicated damage (1d4 for a Medium creature) plus ˝ your Strength bonus (round down) and are treated as secondary attacks.
Expanded Spellcasting [Draconic]
You tap into the spellcasting prowess of your associated dragon type.
Prerequisites
Draconian 4th, dragon essence class feature for blue, brass, bronze, copper, gold, red, or silver dragons.
Benefit
Some true dragons draw spells from the cleric list and even some cleric domains, and you now share that ability. You may learn spells from the cleric list as well as certain cleric domains as shown below. Spells you learn in this way are cast as arcane spells via your draconian spellcasting.
Dragon Type
Domains
Blue Air, Evil, Law Brass Chaos, Knowledge Bronze Animal, Law, Water Copper Chaos, Earth, Trickery Gold Good, Law, Luck Red Chaos, Evil, Fire Silver Air, Good, Law, Sun
Greater Dragon’s Armor [Draconic]
Your scales are as impenetrable as those of any dragon.
Prerequisites
Draconian 18th, Dragon's Armor, Improved Dragon's Armor.
Benefit
Your natural armor bonus increases to equal your draconian class level.
Growth [Draconic] [Treefolk]
As you have adventured, your stature has grown to match your skill.
Prerequisite: Character level 12th, non-humanoid.
Benefit: You grow to the next size category. Use the rules for advancing monsters for determining your new ability scores, natural armor, slam attack damage, and size bonuses and penalties.
Special: You can gain this feat multiple times. Each time you do, increase your size to the next largest category. This may allow you to qualify for other feats with size prerequisites.except nonhumanoid... disadvantages this for most pc
Improved Breath Weapon
Your breath weapon becomes more powerful.
Prerequisites
Breath Weapon dealing at least 1d2 damage.
Benefit
The damage die of your breath weapon is increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.
Special
This feat may be taken multiple times. It's effects stack.
Improved Dragon’s Armor [Draconic]
Your scales toughen.
Prerequisites
Draconian 6th, Dragon's Armor.
Benefit
Your natural armor bonus improves to one-half your draconian class level.
NothingAbnormal -I should have explained more clearly that the HD, saves, skill points etc are all meant to reflect those of creatures of the Dragon type (specifically True Dragons). The power level of the class is going to be less than a sorcerer (due to the delayed spellcasting) but still relatively high-tier, so I'm ok with it beating out barbarians etc.
I've modified the breath weapon to be slightly more like a Warlock; you'll still want to invest in Improved Breath Weapon to make it useable though.
I took out Appraise because I was mistaken about the true dragon class skills in many ways; the class skills and bonus class skills have been edited to reflect that.
Excellent suggestion re: domains, I've made it into the Expanded Spellcasting feat.
I've turned all the natural attacks into feats, and worked them into a chain so you have to develop them in the same way as a true dragon (including the Growth feat).
Natural armor is now a feat chain, potentially giving you +20 AC (at 20th level) but costing 3 feats.
The delayed spellcasting is to ensure this isn't a tier 0 class haha :D
Thanks as always for your insights!Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-05-16, 03:48 PM (ISO 8601)
- Join Date
- Apr 2017
- Location
- Vancouver <-> Dublin
- Gender
Re: Draconian (non-Dragonlance class)
Re: Sylvan Sorcerer -whoops thanks!
Re: Saves - again, it's meant to be a Dragon class so they get all good saves, regardless of their dexterity.
Re: feats that should be class features - it was tricky deciding what to incorporate into the chassis, yep! Damage reduction for example would never be worth a feat (since DR/magic is so easy to overcome at later levels) so I gave it as a freebie. I agree that Frightening Presence could be incorporated as well, among others.
Re: metabreath feats - I forgot about the Draconomicon... added Metabreath feats as an option but I suppose they could fall under the "monster feat" umbrella anyways.
Re: bonus feats - The phrasing is all cribbed from the SRD fighter for how they get their bonus feats, I know it's awkward but it seemed the official way to do it :D
Re: Skills - the class has warped enough that I'm no longer using sorcerer as a baseline, so they don't get Bluff or Spellcraft anymore in their base class skills.
Re: Dragon's Presence -ayup!
Re: Expanded Spellcasting (boring name I know) - I felt there had to be a price for it -otherwise if you have a black, green, or white essence you're at a disadvantage.;
Re: Growth -whoops! Originally had "Draconian or Treefolk" as the prerequisites but expanded to non-humanoid, but now that means humanoid Draconians aren't eligible! Edited to "Draconian or non-humanoid". Alternatively there could be an intermediate dragon essence class feature at 10th level that turns you into the dragon type, so you qualify for the original Growth by then.
-feel free to whip up a Shrink feat :D
Re: bonus feats - I imagine people would take Improved Breath Weapon multiple times, for example. Could be abusive... plus blindsense is very powerful. I'll think on it.
Thanks again!
-
2017-05-17, 05:12 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: Draconian (non-Dragonlance class)
no time to look at all the things but please do not lose spellcraft, makes the dragons that do not give it never be chosen, especially if a campaign intends on going into Epic.... or uses spellcraft for DC's, etc.
Reflex: alright
eh, shrink would be nice, but can't think of how to justify it for a feat...
...besides if I got that I would have to throw a force dragon disguised as a pseudo at the PC's XD
Anyhow, looks good besides the spellcraft thing...Last edited by Westhart; 2017-05-17 at 07:08 AM.
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.