Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 1 of 1
  1. - Top - End - #1
    Pixie in the Playground

    Join Date
    Jun 2016
    Seattle, WA

    Default Dagger of The Apocalypse - weapon ideas

    Hello all, i want to make a weapon that hearkens back to the Acquisitions Inc. Dagger of The Apocalypse. I want to make it something that scales well with the group but still be super powerful when it goes off.

    Here is what i came up with.

    Dagger of the Apocalypse
    On a natural roll of a 20 with this dagger the air compresses around the dagger. on the following turn the dagger releases a shockwave of necrotic energy.
    X=Level of the character using it.
    Range: 25+5x feet
    Target: each creature within range
    Save: DC 14 Dex or DC 14 Con
    Damage: Xd10 Necrotic
    Recharge: X Days
    Note: Advantage on Saving throws in soft cover. Hard cover blocks all damage.

    Their you have it. I feel like it could use more damage because i want the dagger to be something they dont use all the time because it might kill themselves. i debated making it 2x their level (Level 3 would be 6d10 damage) but that seemed like a awful lot. the other option was to make it a static amount per level (say 10 dmg). The round delay would give them a round to try and find cover. could also be used to justify doing more damage.

    Another option i thought of doing for the save was the DC 14 dex if they fail they have to take a DC 14 Con to take half damage (fail both and you take full).

    I know its a little convoluted but any thoughts or improvements?

    Cheers, Ice
    Last edited by Ice; 2017-05-22 at 05:26 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts