Results 331 to 360 of 1485
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2017-06-02, 06:25 AM (ISO 8601)
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- Aug 2005
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- Ēast Seaxna rīc
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Biovores are amazing. They're no exocrines but they do something unique rather than just being less points efficient versions of their big brothers.
Venomthropes weren't nerfed, cover was. They'll be worse in some situations but better in a lot of them.
under venomthrope cloud=
old edition
bolt gun vs termagant in open =0.296 average damage
bolt gun vs termagant in cover =0.148 average damage
bolt gun vs termagant in ruin= 0.074 average damage
new edition
bolt gun vs termagant in open= 0.277 average damage
bolt gun vs termagant in cover= 0.222 average damage
bolt gun vs termagant in ruin (cityfight only) = 0.166 average damage
old edition
bolt gun vs warrior in open= 0.166 average damage
bolt gun vs warrior in cover= 0.111 average damage
bolt gun vs warrior in ruin= 0.055 average damage
new edition
bolt gun vs warrior in open =0.125 average damage
bolt gun vs warrior in cover = 0.083 average damage
bolt gun vs warrior in ruin (cityfight only) = 0.041 average damage
old edition
krak missile vs termagant in open 0.370 = average damage
krak missile vs termagant in cover = 0.148 average damage
krak missile vs termagant in ruin = 0.092 average damage
new edition
krak missile vs termagant in open = 0.416 average damage
krak missile vs termagant in cover = 0.416 average damage
krak missile vs termagant in ruin (cityfight only) = 0.347 average damage
old edition
krak missile vs warrior in open = 0.370 average damage
krak missile vs warrior in cover = 0.148 average damage
krak missile vs warrior in ruin = 0.092 average damage
new edition
krak missile vs warrior in open = 0.347 average damage
krak missile vs warrior in cover = 0.277 average damage
krak missile vs warrior in ruin (cityfight only) = 0.208 average damage
On a random note tyranids under venomthropes are now immune to quad guns. This is a moot point since venomthropes fly and are therefore not immune to quad guns at all."that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2017-06-02, 06:46 AM (ISO 8601)
- Join Date
- Apr 2013
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
I'm not so convinced. Yes, dealing MW is good but they lost their anti-infantry capacity. Some of that is the loss of templates, but rather than being able to hit multiple infantry now they.....don't. Whether trading the capacity of potentially more wounds for MW is worth the trade......maybe against heavy elite armies.
Venomthropes weren't nerfed, cover was. They'll be worse in some situations but better in a lot of them.
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2017-06-02, 07:18 AM (ISO 8601)
- Join Date
- Mar 2009
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
So, I'm pretty sure I know the answer to this question, but I thought I'd ask anyway.
Why is there no Sisters of Battle Army Building Guide?
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2017-06-02, 07:20 AM (ISO 8601)
- Join Date
- Jan 2008
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2017-06-02, 07:29 AM (ISO 8601)
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- Feb 2007
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Was that for the Adeptus Custodes or the Sisters of Silence? We saw flying Rhinos for the Custodes in Collected Visions and for the Sisters in the The Beast Arises series. Same tech applied to Land Raiders maybe?
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2017-06-02, 07:31 AM (ISO 8601)
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- Apr 2013
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2017-06-02, 07:34 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
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2017-06-02, 08:05 AM (ISO 8601)
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- Jul 2014
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Hazama avatar by me. Other avatars that I've made:
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2017-06-02, 09:01 AM (ISO 8601)
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- Oct 2012
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Do note that 2000 points only allows 3 Detachments per the Matched Play section, so you can do the same build but with 1 less Point. Other than that, looks good. Is that many Pathfinders enough?
Oh noes, people might actually get to play pickup games without a prebuilt list in a reasonable time! The humanity!
Power and Points are both fine systems with their own place and I'm glad GW put both in. I'm expecting there to be OP stuff in both, of course.
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2017-06-02, 09:35 AM (ISO 8601)
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- May 2009
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Whoops. Didn't notice that detachment limit.
I think it's enough Pathfinders, since now Markerlights don't get removed so 5 hits is enough to shoot a unit with any number of yours. If there's a larger number of small units that need targeting, I think it's more efficient to get a single hit with markers and have more shooting than to try and get 5 hits on a ton of targets.
The changes also mean that markerlights benefit from each other, so I can get the first ML hit with Darkstrider or the Fireblade on a 2+, then be able to reroll 1s with a Pathfinder unit's shots meaning a single unit has reasonable odds of bringing my markerlight counter all the way up from 1 to 5.
If the pathfinders have been shot up lategame, or I really need a good load of shooting for a turn, I can always use one of the commanders to reroll shots with the Mont'ka / Kauyon thing.
Looking at the maths, 5 markerlights increases your BS4+ hits from 50% to ~78% (4+ -> 3+ with rerolling 1s)
You're spending about 80 points for those markerlight hits (either 10 Pathfinders, or one BS2+ markerlight user and ~7 Pathfinders, but the BS2+ guys do other stuff too).
You're spending 80 points to increase your hit numbers by 64%, so you need to be shooting with more than 80/0.64 = 125 points worth of guns for it to break even in points. Below that points level you'd gain more wounds per point firing more guns than you would shooting markerlights.
Interestingly a single markerlight hit increases your hits from 50% to ~58% (so a 16% increase) for 16 points, meaning you need to be shooting more than ~100 points of guns to be worth it. Interestingly this means that markerlighting with pathfinders for small units is often less effective than just shooting the carbines - if you've got 6 pathfinders and 12 fire warriors, markerlighting increases the FWs' hits from 12 to 14 on average (with rapid fire), whereas just shooting carbines gives 6 additional hits with the same profile for a way better increase.
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2017-06-02, 10:00 AM (ISO 8601)
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- Jul 2005
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- WI, USA
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Trying to decide how to build my Rust Stalkers, since I think Infiltrate is gonna be a big deal.......
Taser Goad vs Power Sword. Does the potential 3 hits and strength 6 win out against AP-3 but less strength?
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2017-06-02, 11:01 AM (ISO 8601)
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- Jun 2010
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- Lima, Peru
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2017-06-02, 11:01 AM (ISO 8601)
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- May 2009
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
They're strength 4 base, right?
Strength 4 -> 6 is pretty much a +1 to wound, except against T5 (where it's +2) or T7 (where it does nothing). You're increasing the number of wounds you get by (0.17 x save odds x attacks)
AP-3 increases your expected wounds inflicted by (wound odds x 0.5 x attacks) against anything with a 4+ save or better.
The additional hits from the Goad give you an extra 0.33 hits per attack (17% odds x 2 additional hits).
For example, against a Terminator (where you're think the Sword would be good):
Sword: 0.5 (hits per attack) x 0.5 (wounds per hit) x 0.66 (failed saves per wound) = 0.083 failed saves per attack
Goad: 0.88 (hits per attack) x 0.66 (wounds per hit) x 0.17 (failed saves per wound) = 0.098 failed saves per attack
The Taser also is negated less, since it still works against things with invulnerables or bad saves. I'd only go for the power swords if you expect to be fighting a lot of vehicles - tanks are very frequently toughness 7 where the additional strength does nothing, and there the swords win out.
If I got the numbers wrong and they're strength 5 base, then forget everything I said - strength 5 and 6 are the same against everything that isn't toughness 3, 5 or 6, so it depends on what you're fighting against.
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2017-06-02, 11:04 AM (ISO 8601)
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- Jun 2007
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- Oxford, England
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Three biovores is 108pts, and deal MWs at 48" range. Instead of missing they leave behind bombs that get in the way of enemy movement, and either deal more MWs later or use up enemy firepower to remove. They're great. Anti-horde has never been a problem for Tyranids, everything they have can do it in CC if they need to.
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2017-06-02, 11:11 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
I'm thinking Doomsday Arks might be the big hit for Necron lists. Long range multi damage, resistant to multi damage with QS, able to shoot down blobs or big targets with relatively equal prowess.
The downside may be the durability. T6 14W 4+ is relatively squishy, since it can be plinked down with high strength low damage quite easily, but with Living Metal you can reduce that a bit.
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2017-06-02, 11:20 AM (ISO 8601)
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- May 2009
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
High damage weapons (particularly at range) seem to be very much the hardest thing to come by in this edition, at least for a low number of points. I think it's partially because big guns often only come on relatively tough platforms, and vehicles and big units went up in points a lot. I could see a squad of Marine Devastators or AM heavy weapons teams being very effective monster killers now, just because all the other lascannon carriers cost so many more points.
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2017-06-02, 01:12 PM (ISO 8601)
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- Jan 2013
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
So that repulsor tank wasn't in the leaked army books. Is that evidence that the leaked books are not the final ones, or just that they made the repulsor too late to add it in?
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2017-06-02, 01:18 PM (ISO 8601)
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- Oct 2012
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2017-06-02, 01:21 PM (ISO 8601)
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- Jun 2007
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- Oxford, England
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
The Indexes are merely starters, to get every army vaguely playable in the new system. You might notice they don't have unique warlord traits, relics, chapter-tactics, or indeed much of anything beyond basic unit profiles. Consider it a giant beta-test. Actual Codexes are coming down the pipe. Reliable rumors have slated that the first two will be Angels of Death, detailing all your Marine chapters and where this new hover-tank is likely to be, and Chaos Legions for all the different forms of heresy.
Also, it means GW gets to sell you the same rules twice.
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2017-06-02, 01:27 PM (ISO 8601)
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- Oct 2009
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
The article introducing it implies that it won't be part of the initial release, but rather show up at some point in the future. They've confirmed that Chapter Approved is coming back as a periodical release to give rules to everything they release. Presumably, the Repulsor will have rules in the first Chapter Approved book. Speaking of the Repulsor... I don't know what's up with that thing. It looks like somebody kitbashed a Land Raider with two Land Speeders and a Predator turret.
Avatar by the wonderful SubLimePie. Former avatar by Andraste.
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2017-06-02, 01:30 PM (ISO 8601)
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- Jul 2008
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Yup. Though some are going to be around for much longer than others, I think. Imperium 2's probably not going to be fully supplanted for a few years, as are the Xenos ones most likely.
I'd bet Angels of Death's not going to have the full rules for every possible power-armoured Space Marine army (Grey Knights, Deathwatch, etc.) and Daemon players probably will get a lot of use from their index as well.
I'd rather think they're going to use it for other sorts of additional supplements; new campaign rules, supplements etc. Things that normally wouldn't merit a full release on their own, that sort of thing. The Community page says 'expanding your gaming options' not 'give you all the rules we published previous'.Last edited by Theodoric; 2017-06-02 at 01:35 PM.
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2017-06-02, 01:35 PM (ISO 8601)
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- Apr 2007
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- England
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
There *was* one, but it was from two editions ago when the Sisters of Battle Codex was given away for free over two issues of White Dwarf. So much has changed since then, and so few people play as that army (I'm not aware of anyone on GitP who does as their primary - or even secondary, or tertiary? - army, except perhaps Zorg?) that it's hard to give a "professional" opinion of their tactics.
UNOFFICIALLY, their tactics are so simple ("spam Exorcists and cram in as many Inquisitors from an Allied codex as you can") that it really didn't warrant a full update, even if someone was willing to go out and drop $500 on thirty metal minis.~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
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2017-06-02, 02:03 PM (ISO 8601)
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- Apr 2013
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Facts is facts, though leaving behind mines isn't new and we get less of them now (the loss of scatter rules wont be missed). However nid anti-horde killing at range is pretty weak, especially w/ the change to the Mawloc (depending how you considered them before). I don't know what to tell you here, I would rather have retained more of an anti-infantry capacity for biovores, other people may prefer the MW. But w/ hive commander & Trygon it may be that the MW are in fact a better capacity. We'll see.
Pretty sure Blackhawk has a secondary, and doesn't Darius have about 1k points in them?
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2017-06-02, 02:16 PM (ISO 8601)
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- Oct 2006
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2017-06-02, 03:06 PM (ISO 8601)
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- Feb 2007
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2017-06-02, 04:43 PM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Thats rather dumb, as Chimeras are supposed to be mobile bunkers, though i guess they still kinda can be.
Also the way disembarkation works now is weird and makes me glad i was always infantry heavy.
The worst part is, is that Orks have been using Roks as drop pods in fluff for years and still nothing. Though i guess its not as bad as Chaos loosing all their Razobacks and Land Speeders somewhere.
I usually hate the "may kill you when you use it" stuff, but if it was dirt cheap id be all for it, mostly cuz i could kill the enemy with it too
Wut.... GW I TOLD YOU TO STOP SMOKING CRACK!!!
SoB are my secondary army, hell technically Primary now, cuz the Orks and Tzeentch Daemons have been retired for near the eniterty of 7th, my Death Guard where for Heralds of Ruin only, and im a lazy bastard and havent finished putting my Ad Mech army together
My Dude.
I feel for you, i'll need to see but im fairly certain Orks still can, which is a freakin blessing.
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2017-06-02, 05:41 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
The worst part is, is that Orks have been using Roks as drop pods in fluff for years and still nothing. Though i guess its not as bad as Chaos loosing all their Razobacks and Land Speeders somewhere.
Wut.... GW I TOLD YOU TO STOP SMOKING CRACK!!!thnx to Starwoof for the fine avatar
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2017-06-02, 05:56 PM (ISO 8601)
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- Nov 2014
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
I mean, technically I can see where it could come from, fluffwise. I remember reading in the White Dwarf announcing the plastic Land Raider kit (so, yes, old) that both the Land Raider and Land Speeder were invented by the tech-magos Arkhos Land (yes, I know, retro-justification naming ). So, in theory, I could see someone combining both his designs.
Of course, that sort of justification would make entirely too much sense.
Rules-wise, yeah, it is annoying. The whole shtick of Eldar and Tau vehicles is "hover", and they've got nothing near the strength/durability of a Land Raider (especially with the whole Lance thing meaning that they would never have one before, since why have Armour above 12 when it was negated by their own technology? Speed and/or forcefields all the way). And who wants to bet that it'll be faster than a Monolith?The stars predict tomorrow you'll wake up, do a bunch of stuff, and then go back to sleep.~ That's your horoscope for today.
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2017-06-02, 08:34 PM (ISO 8601)
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- Aug 2008
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- Malaysia
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Re: Repulsor.
I think the logic is that some kid picking up Space Marines might see that other factions have hover tanks and gets all whiny about his army not having any so GW decides that's simply not acceptable my £riend$
Whatever. Best we can hope for is points balance at this point. Which by the sounds of it seems doubtfulAwesome OOTS-style Fallout New Vegas avatar by Ceika. Or it was, before Photobucket started charging money.
General nerd person. Mostly computer games and manga.
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2017-06-02, 08:54 PM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark