Results 931 to 960 of 1485
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2017-06-25, 09:19 PM (ISO 8601)
- Join Date
- Feb 2017
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Mind you, even if they are always going to look slightly odd in a Ultramarine or Salamander's army, they do make abundant sense in, say, a Raven Guard force. I can't comment on the relative similarities or lack thereof to certain video game characters, but I always thought that the SM tactic of getting your newest recruits to run spec-ops was slightly bizarre. At least this way makes some sense. If they might not be the fluffiest in some chapter's armies, they will fit in nicely in others. That has always been the way with just about every special unit (e.g. Salamander's not taking assault marines).
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2017-06-25, 09:35 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
All the new loyalist muhreens (except the basic bolter boys) have been severely underwhelming and these reivers are no different. Since the new jump troops were actually assault marines with the firepower of devastators, these look like the other half - devastators with the firepower of an assault marine. I'm not sure what or who thought it would be a good idea though. Tacs have always been pretty bad at combat, giving them a pistol and ccw doesn't change that, it just makes them ASM without jump packs or access to a drop pod. Even with the second wound, they're still going to get shredded.
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2017-06-25, 09:49 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
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2017-06-25, 10:06 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
I like the look of flying Centurions. They look cool. Except I've used them in two games at this point, and they are certainly not 'flying Centurions' and both times they've been extremely underwhelming. Especially after yesterday when I started using Death Company with Boltguns. Hopefully when a Codex gets dropped, Inceptors will gain some upgrades so make them not terrible. I wouldn't mind at all, if Inceptors carried Multi-Meltas instead of Heavy Bolters.
But, Reivers, are indicative of the 'Gulliman problem'. Where the hyper-stylisation of a model just makes it look stupid.
During the Great Crusade, there was even a 'necessary evil' squad, Destroyer Marines. You'll notice how stupid they don't look. Even the crazy-guy Moritats, look fine.
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2017-06-25, 11:32 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- UK
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Reiver is a word. Much like heir, weir, sleigh, vein...
Last edited by LCP; 2017-06-25 at 11:35 PM.
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2017-06-26, 12:34 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Last edited by hamishspence; 2017-06-26 at 01:03 AM.
Marut-2 Avatar by Serpentine
New Marut Avatar by Linkele
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2017-06-26, 01:08 AM (ISO 8601)
- Join Date
- Feb 2011
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Funny thing is, GW claims they wear skull faces to inspire terror on their enemies.
What enemies exactly? Are necrons gonna get scared of humie skulls? Tau? Orks? Daemons? Eldar that enjoy seeing Death Jesters performances? Those Khorne Berzekers that are looking for more skulls for the skull throne?
No, only normal humies would be afraid of humie skull motiffs. Those new reivers are indeed there to do the same job as the Night Lords when the emperor recruited them-terrorize normal humies into obeying the imperium.
Hilarity shall ensue when those guardsmen squads see the skull-faced bolt pistol+close combat weapon units pop out of nowhere and shoots the crap out of them.Last edited by deuterio12; 2017-06-26 at 01:16 AM.
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2017-06-26, 01:19 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Keep in mind that a large part of Chaos's armies is likely to be human - if a little mutated in some cases.
Marut-2 Avatar by Serpentine
New Marut Avatar by Linkele
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2017-06-26, 01:44 AM (ISO 8601)
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- Jul 2011
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- Oxford, UK
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
I quite like the new characters though. I think I saw a variant of the captain with Storm Bolter instead of sword, so hopefully these guys have actual options.
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2017-06-26, 02:28 AM (ISO 8601)
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- Jun 2009
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- Somewhere lost in dream.
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
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2017-06-26, 05:30 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Yeah, but have you seen the number of skulls on the average chaos model?thnx to Starwoof for the fine avatar
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2017-06-26, 05:52 AM (ISO 8601)
- Join Date
- Oct 2012
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- Tharggy, on Tellene
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
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2017-06-26, 06:35 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Das Kapital
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2017-06-26, 08:21 AM (ISO 8601)
- Join Date
- Mar 2009
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Well, no more recasts. Lack of instructions is actually a problem.
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2017-06-26, 08:27 AM (ISO 8601)
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- Jul 2005
- Location
- WI, USA
- Gender
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2017-06-26, 08:31 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Oxford, UK
- Gender
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2017-06-26, 08:38 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- WI, USA
- Gender
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2017-06-26, 12:26 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
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2017-06-26, 04:40 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
The guy I sold my Scions to is looking to sell them himself (he's one of those ADD players who'll buy an army and sell it within a month). I'm thinking about buying it back, but there are rumors that they're going to nerf them, though maybe just Command Squads?
Still, would be interesting to pick them up and then snag some AM artillery/infantry pieces. Maybe not the "50 Conscripts + Yarrick + Scions" netlist, but a nice thematic force.
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2017-06-26, 04:52 PM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Dude, they're amazing. I played a game of Maelstrom yesterday, and had three squads and a Prime in deep strike reserve, and I would just draw an objective card and drop a squad on it, and then plasma something to death. Worked like a charm.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2017-06-26, 08:04 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
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2017-06-26, 10:34 PM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop XXX: Imperium After Dark
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2017-06-26, 11:01 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
If they're planning to do 'hot fixes' or 'living Errata' like they said they would, it wouldn't matter. Then you go the slippery slope of MOBAs where you release a broken character to make everyone buy it, then nerf them a month later after you've made all your sales. That said, they said they would do that for Age of Sigmar, and they didn't, because it would ultimately mean less hard-copy book sales because why would you buy a book if they're just going to change it (quoth from GW Blackshirt)? GW released everything AoS online and said they'd fix it if it was broke, but they never did and just went straight into forcing people to buy books if they really wanted to play with their army properly.
We already know General's Handbook II is reducing - nearly? - all Fyreslayers' stuff by 20 Points. So maybe it's something like that? Anyway, rumours are that MTs are being nerfed (because everybody has already figured out that they're broke and GW is actually maybe listening). When that's happening or if it's even true is anybody's guess. After all, in order to nerf them, you only have to increase their PR/Points. That's all it takes. A single line in a .pdf to hot fix PR/Points and that's all you need to do.
The deciding factor to whether a unit is broken or not, is points cost, and whether or not a unit is worth paying for. What is the max points that people would be willing to pay for MTs? Make it that - or slightly more expensive - and suddenly they're not so broken anymore.
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2017-06-26, 11:08 PM (ISO 8601)
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- Jul 2005
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- WI, USA
- Gender
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2017-06-27, 12:12 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Yeah the FLG guys have heavily hinted that Scion Command Squads in particular may get an adjustment. Which isn't a big deal, I like the army anyway - thematically, tactically, and the models. Plus they mesh well with a variety of Imperial armies if I want to go more for a soup style.
I just sold all my outstanding Chaos stuff (farewell Be'lakor, we shared some good memories) so I can afford to get it back. Basically it's between that and a Necron FW spending binge.
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2017-06-27, 04:41 AM (ISO 8601)
- Join Date
- Jul 2009
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
Does the Tau Early Warning Overide ability trigger when a psychic ability allows you to teleport a troop around the battlefield such as the Ork or Gray Knight Psychic powers?
Both Orc and GK abilities say to remove the unit and reset up using exactly the same terms as the deepstrike abilities, which to me would allow the Tau EWO to trigger off them.Last edited by Parra; 2017-06-27 at 04:43 AM.
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2017-06-27, 05:54 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
The EWO says nothing about models that were already on the table. The EWO only talks about units 'arriving mid-battle'. Except Orks and Grey Knights were already there. Orks and Grey Knights don't arrive mid-battle. So it probably doesn't count, RAW.
For a complex question like that, that actually could be ruled the other way (IMO), you'd have to ask GW's Facebook.
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2017-06-27, 06:10 AM (ISO 8601)
- Join Date
- Jul 2009
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
thats the problem, in my group some are arguing one way others the other. As you rightly point out it could be read either way.
The crux of the argument is that both GK/Ork abilities say to 'Remove' the unit from the battle field and then goes on to describe how to re-set up, which is word perfect for the various deep strike abilities set up. To me it seem clear that the GK/Ork ability was to allow an already deployed unit to deepstrike mid-battle and so should trigger the Tau's EWO (and the Necrons Etheral Interception)
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2017-06-27, 06:19 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
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2017-06-27, 06:49 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Das Kapital
Re: Warhammer 40K Tabletop XXX: Imperium After Dark
So I noticed that the Sisters of Battle only get, what, a single half-paragraph of text and a single character in a larger splash in the entire Advanced Rules book. What are the chances that they're just being discontinued altogether?