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  1. - Top - End - #1
    Pixie in the Playground
     
    Lizardfolk

    Join Date
    Apr 2016

    Default Barbarian Archetype: Path Of The Hunter/Serial Killer

    This is a barbarian archetype for people interested in stalking and killing their prey. It's made in a way to be great for a villainous serial killer or for a PC of any kind that wants that kind of play style.

    Marked Prey
    When you choose this archetype at third level, you may use a bonus action to mark a target that you can see as your prey. For the duration, you have advantage on any Perception or Survival checks you make to find them. If you are raging, you deal additional damage to them equal to your proficiency bonus. This effect ends after a number of hours equal to your Constitution modifier, but ends if a rage you enter ends during the duration. If you drop the target to 0 hit points before the ability ends, you regain the ability to use it.

    Stalker
    At 6th level, You have proficiency in Stealth, if you don’t have it already. If you do, you may choose proficiency in Athletics, Deception, Intimidation, or Survival. In addition, you have advantage on Stealth checks against your Marked Prey, and may bonus action dash if you end it closer to your Marked Prey than you were before. Dashing this way does not affect your stealth.

    Terrifying Presence
    At 10th level, You emanate a supernatural aura of terror. As an action, all creatures within 30 feet of you except those of your choosing must make a Wisdom saving throw against 8 + your Strength Modifier + your Proficiency bonus. If they fail, they are frightened for 1 minute, re-rolling the saves at the end of their turns. On a success, they cannot be frightened by this ability until your next long rest. While raging, you can see any creature that is frightened of you within 60 feet, even through obstacles. (Creatures that cannot see you must also make this save)

    Satisfaction Of The Kill
    At 14th level, Murdering your foes fills you with strength. When you reduce a Marked Prey to 0 HP, you are resistant to all damage until the start of your next turn, or you may choose to expend the ability to re-use marked prey to be immune to all damage until the start of your next turn.


    Please post comments on your opinions of the archetype, as I want it to be playable. I think it's good as it grants combative bonuses, and adds a play-style to barbarians to be stealthy and scary people. Barbarians, after all, are the best serial killer class :P
    I plan to play test this with a chaotic good character, who was a bounty hunter and uses his knowledge to eliminate those that get in his way of doing what's right.

  2. - Top - End - #2
    Pixie in the Playground
     
    Lizardfolk

    Join Date
    Apr 2016

    Default Re: Barbarian Archetype: Path Of The Hunter/Serial Killer

    Bump, any opinions? anything :o

  3. - Top - End - #3
    Pixie in the Playground
     
    Lizardfolk

    Join Date
    Apr 2016

    Default Re: Barbarian Archetype: Path Of The Hunter/Serial Killer

    another bump, probably the last one.

  4. - Top - End - #4
    Pixie in the Playground
     
    AssassinGuy

    Join Date
    May 2017

    Default Re: Barbarian Archetype: Path Of The Hunter/Serial Killer

    Quote Originally Posted by Deviantheart View Post
    Marked Prey
    When you choose this archetype at third level, you may use a bonus action to mark a target that you can see as your prey. For the duration, you have advantage on any Perception or Survival checks you make to find them. If you are raging, you deal additional damage to them equal to your proficiency bonus. This effect ends after a number of hours equal to your Constitution modifier, but ends if a rage you enter ends during the duration. If you drop the target to 0 hit points before the ability ends, you regain the ability to use it.
    I'd take a look at the ranger's hunters mark spell and use it as a base for this ability with a level increment to mimic casting at a higher level.

    Quote Originally Posted by Deviantheart View Post
    Stalker
    At 6th level, You have proficiency in Stealth, if you don’t have it already. If you do, you may choose proficiency in Athletics, Deception, Intimidation, or Survival. In addition, you have advantage on Stealth checks against your Marked Prey, and may bonus action dash if you end it closer to your Marked Prey than you were before. Dashing this way does not affect your stealth.
    Advantage on stealth checks against your marked prey seems a bit weak. Maybe make it so that you get advantages on stealth checks when you're hunting/tracking?

    Quote Originally Posted by Deviantheart View Post
    Terrifying Presence
    At 10th level, You emanate a supernatural aura of terror. As an action, all creatures within 30 feet of you except those of your choosing must make a Wisdom saving throw against 8 + your Strength Modifier + your Proficiency bonus. If they fail, they are frightened for 1 minute, re-rolling the saves at the end of their turns. On a success, they cannot be frightened by this ability until your next long rest. While raging, you can see any creature that is frightened of you within 60 feet, even through obstacles. (Creatures that cannot see you must also make this save)
    Take a look at Intimidating Presence and adjust accordingly

    Quote Originally Posted by Deviantheart View Post
    Satisfaction Of The Kill
    At 14th level, Murdering your foes fills you with strength. When you reduce a Marked Prey to 0 HP, you are resistant to all damage until the start of your next turn, or you may choose to expend the ability to re-use marked prey to be immune to all damage until the start of your next turn.
    How about when you reduce a Marked Prey to 0 HP you get temporary hit points equal to 12 + con modifier?

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