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  1. - Top - End - #1
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Dec 2016
    Location
    Hawaii

    Default [OoC] Imperial Warlords - Star Wars Saga Edition

    Star Wars: Imperial Warlords





    The Emperor is dead! The Galactic
    Empire is fragmenting and the galaxy
    is plunging into chaos. Rebel forces are
    over-extended trying to hunt down the
    remaining imperial forces while
    restoring order to the chaos.

    Evading the still-dangerous Imperial
    Fleet, a force of rebels have
    established a naval base orbiting
    the volcanic world MUSTAFAR while
    they consolidate and plan.

    But a new dark force rises in
    the fractured Empire. Ambitious
    and resourceful, they break away
    from an imperial fleet and close
    in on the rebel naval base, intent
    on crushing them and establishing to the
    galaxy that the Empire may have
    new leadership...


    __________________________________________________ _________________


    Hello all,

    In this game, the players command an imperial faction centered around an imperial star destroyer that has broken away and set out on its own. The players are heavy-hitters that have pooled our resources and fly about the galaxy, "persuading" planets and factions to join us, and engaging in battles with Rebels, pirates and other Imperials that won't fall in line.

    Characters:
    - Imperial lord - Talia Vesa, played by Banaphone
    - Imperial admiral - Veesha Halcoor, played by RandomLunatic
    - Imperial inquisitor - Rol Kru, played by Cybric
    - Imperial scientist and technician - Dr. Vandar Espana



    Spoiler: Departed Characters
    Show

    - Erzi Barrett, by RivlisDrake. Life moved on.
    - Jen Arard, by OracleofSilence. New job.
    - Lyn Vess, by Lentrax. Ghosted out.
    - Dekki, by Gunhaven. Ghosted out.
    Last edited by robnar; 2018-07-26 at 03:57 AM.

  2. - Top - End - #2
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Dec 2016
    Location
    Hawaii

    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    ORDER OF BATTLE

    ISD Panthac
    - a battle hardened and veteran star destroyer
    - Crew
    -HQ- Command Staff (The admiral's fleet control staff)
    -HQ- Battle Staff (the staff that runs the ship in combat)
    --- Engines
    --- Weapons
    --- Life Support
    --- Counterintelligence (ISB)
    --- Crew Services (Political (COMPNOR), medical, administrative, sustainment, laundry, cooks, etc...)

    - 420th Strike Wing
    - the ship's fighter detachment
    -HQ- Wing Headquarters
    --- Blood Squadron (12x TIE fighters)

    --- Bone Squadron (12x TIE fighters)
    --- Bile Squadron (12x TIE fighters)
    --- Knife Squadron (10x TIE Interceptors) (2x interceptors lost in the battle for Mustafar)
    --- Dagger Squadron
    (12x TIE Interceptors)
    --- Hammer Squadron (12x TIE Bombers)
    - 9th Support Wing - the ship's support vessel forces
    -HQ- Wing Headquarters
    --- Duke Okhrana (Imperial landing Craft)
    --- Duchess Orlov
    (Imperial Landing Craft, optimized for the 101st legion main command post)
    --- 323rd Transportation Squadron (8x Lambdas)

    101st Stormtrooper Legion
    - an understrength Stormtrooper legion with two regiments and a heavy support squadron.
    -HQ- Legion Headquarters
    - 502nd Stormtrooper Regiment
    -HQ- Regiment Headquarters
    --- 1st Battalion
    --- 2nd Battalion
    --- 3rd Battalion
    --- 4th Battalion
    --- Weapons Company (spacetroopers)

    - 506th Stormtrooper Regiment -
    a stormtrooper regiment full of relatively new replacements
    -HQ- Regiment Headquarters
    --- 1st Battalion
    --- 2nd Battalion
    --- 3rd Battalion
    --- 4th Battalion

    --- Weapons Company (spacetroopers)
    - 401st Armored Squadron


    7th SPECNAV Group
    - an Imperial Special operations group commanded by Captain Kano
    - 4-7th SPECNAV Transportation Squadron - 4x heavily customized thetas

    Unorganized Forces
    - One Rebel Space Station
    - 12 X-Wing Fighters
    - 24 B-Wing Bombers
    - 12 Gozanti Cruisers
    - 4 Medium Transports
    - 1 MedStar Frigate
    - 1 YT-1300 Transport

    Spoiler: Headquarters
    Show
    Each entry marked with an -HQ indicates that the unit has a staff for its commander. A staff includes the following sections, and mostly focuses on administration.
    - Administrative (personnel support & medical)
    - Intelligence (analysis, not collection)
    - Operations (the guys who come up with day to day tasks)
    - Logistics (support requirements, maintenance)
    - Plans
    - Communication

    Assume each staff is about ~100 people, including 25 officers and 75 enlisted.
    Last edited by robnar; 2018-03-09 at 08:15 PM.

  3. - Top - End - #3
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Dec 2016
    Location
    Hawaii

    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Reserved for GM Use.

    This post will show the system map and known enemy forces.

    System map
    https://docs.google.com/drawings/d/1...it?usp=sharing


    Known Forces
    * indicates that I need a name that doesn't suck
    Rebel
    *1st Rebel Fleet
    *2nd Rebel Fleet
    *3rd Rebel Fleet
    *4th Rebel Fleet
    *5th Rebel Fleet

    Imperial
    *Emperor's Fleet
    Battlegroup Leviathan
    Spoiler: Leviathan Composition
    Show
    Commander - Fleet Admiral Bandar
    Erinar Group
    - The Leviathan - one of the earliest, maybe even the first, Super Star Destroyer
    - 2 Interdictor Cruisers - note, the Admiral personally manages these, because he thinks they're key to his ability to deliver a decisive blow.
    - 2 ISD-IIs - The only two functional primary assault ships in sector.
    - 1 ISD-I - one of the earlier model star destroyers, an old relic pulled back into service. Under repairs at Eriadu

    Assault Group, currently located at Tarastra
    - 3 Venator class star destroyers - old ships used to support the Acclamators One crippled
    - 2 Acclamator Assault Ships - He uses these for planetary assault and troop landings.

    Currently unaccounted for, likely at Eriadu
    - 5 Victory II star destroyers - Necessity has forced Leviathan to pull these in from outer rim postings to form the bulk of the battle line.
    - 4 Gladiator class star destroyers

    *2nd Imperial
    *3rd Imperial
    *4th Imperial
    *5th Imperial

    Zsinj
    *Zsinj's Fleet

    Other
    *Fleet of the Hapan Consortium
    Last edited by robnar; 2018-06-07 at 07:58 AM.

  4. - Top - End - #4
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Dec 2016
    Location
    Hawaii

    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Assets & Income
    Projected Income, Month 1
    Current Wealth:
    20,000,000 Credits
    Projected Income: 150,000,000 Credits
    Projected Expenses: 70,000,000 Credits
    Projected at End-Of-Month:
    100,000,000 Credits

    Spoiler: Income & Expenses
    Show

    Item Sold* Bought* Value Per Your Cut Revenue
    Food 1 20M 100% -20M
    Payroll & Expenses -50M
    Metal, Precious 1 1,000M 10% 100M
    Metal, Semi Precious 2 200M 10% 40M
    Metal, Common 10 10M 10% 10M

    *Sold/Bought in units of heavy freighter cargo capacity - 100,000 tons.



    Assets

    Spoiler: Mines & Transportation
    Show


    Operating at full capacity, the mines you control can currently produce:
    - 2.5 freighterfuls precious metals
    - 20 freighterfuls semi-precious
    - 200 freighterfuls common

    The space elevator can get 120 freighterfuls of cargo into orbit from groundside per month.

    The civilian starport currently has the capacity to load/unload 30 heavy freighters per month.



    Spoiler: Factories
    Show

    Factory Location Capital Production Factor Daily Production Requirements
    Droid, Tier 1 Mustafar 10M .02% 20,000 .05 FF Droid Parts
    Starfighter, Tier 1* Mustafar 10 M .02% 20,000 .05 FF Droid Parts

    * Will need 5M investment to retool and repair before it comes online


    Spoiler: Workshops
    Show


    Workshop Location Workforce Quality
    Starship Design Panthac 1 Unique (character)
    Starfighter Panthac 100 Skilled
    Capital Ship Panthac 150 Normal
    Land Craft Panthac 50 Normal
    Weapons & Armor Panthac 50 Normal
    Capital Ship Mustafar Mil. Station Untrained

    Last edited by robnar; 2018-01-26 at 10:53 PM.

  5. - Top - End - #5
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Dec 2016
    Location
    Hawaii

    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Dramatis Personae

    Spoiler: Warlords
    Show
    Moff Talia Vesa
    Admiral Veesha Halcoor
    Inquisitor Rol Kru
    Brigadier General (Brevet) Lyn Vess
    Commander Jen Arard
    Lieutenant Commander Dekki
    Major (Dr.) Espana
    Spoiler: Panthac Crew
    Show

    Intelligence
    Captain Roland Grenn - Panthac Intelligence Chief
    Lieutenant Aisa Ashro - Day Shift Intel Watch Commander

    Gunnery
    Lieutenant Bile Gridley - Battery Grek Commander

    101st Stormtrooper Legion
    502nd Commander
    506th Commander
    420th Commander

    7th SPECNAV

    Major Blad Kano - 7th SPECNAV Ground Commander

    Moff Vesa's Security Force
    Imperial Sergeant Cassius Harix - Master-At-Arms



    Records

    Spoiler: Current Situation
    Show
    WIP - about to drop from hyperspace into Mustafar local space.


    Spoiler: History
    Show
    Historical, going from most recent to furthest past.

    WIP - Breaking away from Battlegroup Eriadu

    WIP - Group Backstory


    Spoiler: Houserules
    Show

    Athletics Skill
    ISD launch capacity
    Last edited by robnar; 2018-01-26 at 10:51 PM.

  6. - Top - End - #6
    Ogre in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2011
    Location
    California

    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Capt. Jen Arard
    Human Noble 7/Officer 2/Crimelord 2/Gunslinger 1/Officer 1
    Condition Normal
    Damage Threshold
    Defenses: Fort 24, Ref 29, Will 28

    Still need to finish gear.
    Last edited by OracleofSilence; 2017-06-07 at 09:04 PM.

  7. - Top - End - #7
    Firbolg in the Playground
    Join Date
    Apr 2012

    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Moff Talia Vesa

    Spoiler
    Show




    Name: Moff Talia Vesa
    Species: Near-human
    Age: 25.
    Height: 6'5"
    Birthdate: ??
    Profession: Moff
    Titles: Moff, Princess
    Class: Sol 2/Jedi 6/JK 4/Jedi Master 1
    Sheet: Here,

    Reputation:

    Talia has a reputation, for those who know about the Reconquest of Sector Alpha. Sector Alpha was a majority human group of systems on the Outer Rim that was overseen by the Royal Family of House Vesa. Taking advantage of the Clone Wars, the reptilian Ka'lesh conquered the sector, murdered most of the royal family, enslaved most of the population and begun terraforming the various planets to suit their own climate. Fleeing when she was a child, Talia would return decades later and was known to have been the prime architect behind the recapture of the sector at the helm of an Imperial battleforce. She was frequently seen on the front lines of the conflict. Her reputation darkens in the post-campaign when she, in a combination of revenge and "making an example", thoroughly cleansed the Ka'lesh from the sector and took a squadron of Star Destroyers to their home world and reduced its surface to glass. The Ka'lesh are now an extinct species, and Moff Vesa a hero and liberator.

    To some, Talia is a liberator, freedom fighter and the epitome of human brilliance of brains, tactics and technology over brute force, having liberated her families kingdom and subjects from the savage Ka'lesh. To others she's a cold monster with a smile.


    Personality:
    Talia declared herself a "Master" upon a foundation of skill, raw power and accomplishments, rather than the acknowledged elevation of others. Indeed, by a Jedi's standards, she is quite young, but has already mastered not just one, but two forms of saber combat - the two most demanding on rare to boot. As such, she is extremely confident in her own abilities, but having successfully led a revolution against a superior enemy, she's clever enough to know her limits.

    Indeed, this is manifested in her master of two forms of lightsaber combat: Juyo and Vaapad. Considered dead, but lethal forms who's extreme demands were too much for most, Talia maintains an extremely disciplined core beneath her more...eccentric exterior. Capable of synthesising her rage and her discipline into one encompassing and overwhelming whole, Talia's will, skill and strength is underestimated only by the foolish. For her, winning is everything; it is an intoxicating drug that should be drawn in wherever it can be seized.

    In more mundane matters, as one would expect of a Dark Jedi Master and a Moff, Talia is calculating, driven and very aware of her surroundings. Having been raised to rule only to watch a kingdom disintegrate before hr eyes, Talia's fatalistic view of the galaxy holds little place for the concerns of individual inclinations. Indeed, those unfortunate to be her enemies often bring out a slightly sadistic side the Dark Jedi hides isn't shy from bringing out.


    History:

    - Born into the Royal Family of the Sector Alpha on the Outer Rim. A bloodline that had administered a wealthy cluster of stars, House Vesa's longevity produced its first Force user in Talia. Though conceived in wealth and privilege, Talia exhibited qualities that hinted at her future personal magnetism when she would often mingle with the "normal" children, played sports and showed little inclinations towards propriety of class of social position. As the oldest of several children and the heir to the throne, she was inducted into military training at a young age, as the Vesa's were the sword and shield of Sector Alpha. Being the first Force user in a wealthy and powerful family had its perks, as her parents drew in the services of a mystic and seer that took the girl under his wing. Lorso Olric, an enigmatic, weathered man from the Unknown Regions, educated the girl in the eldritch and arcane.

    - The peace was not long to last, as the alien Ka'lesh came from the Unknown Regions, with serpentine, half-biological ships. Vicious and warlike, they defeated a weakeaned Sector Alpha, exterminated most of the royal family and imprisoned into camps those subjects who couldn't flee. Streams of refugee's poured out of the Sector Alpha, with Talia among them.

    - Separated by Stars and Space from her family, Talia fell in with a resistance group that used the girls smaller stature to plant explosives and sneak into places taller folk couldn't. Already glib with the tongue, she grew harder under the rigors of guerrilla warfare - skilled and used to the demands of war. Until Lorso Olric somehow found her.

    - Drawing the girl back into his eye, Lorso resumed her arcane education, even including lightsaber sword-play to which she took to with a natural affinity. But as Lorso advanced into his twilight years, Talia's sense of remembrance and desire for "the old days" of her family and her system was stoked by the mystic, and it wasn't long until he re-united her with her family in exile.

    - Returning into the fold of her family legacy and responsibility towards her system and subjects, however dispersed and distressed they were. Accepting her position and assuming the duties of the heir to the throne, Talia used her knowledge, wits and her social know-how of the sleazier side of the galaxy to establish a base from which to re-take Sector Alpha.

    - Pouring the remnants of her family wealth into a used, Lucrehulk-class capital ship, renovating it and buying an enormous amount of battledroids and starfighters, Talia embarked on a campaign to retake her sector from the Ka'lesh. First trying to obtain the Emperor's blessing, Palpatine indulged her efforts, but only did so as an amusement - in truth he didn't expect anything to come from it. Nevertheless, Talia persisted. Recruiting a ramshackle group of mercenary ships and pirates who would gain legitimacy in her kingdom should they win, Talia launched her campaign to retake Sector Alpha from the vile alien Ka'lesh.

    - Initially, Talia encountered great success; having consolidated and remained relatively isolated, the Ka'lesh had not expected such a fierce attempt at taking what they believed was now rightfully theirs. Talia's motely fleet destroyed defensive positions and broke a Ka'leshi fleet in the stars above Nebula Armada, a heavily populated trading asteroid-belt-turned-slave-mining-camp. Pushing in deeper and giving the Ka'lesh no time to recover, Talia's key to success was rapid advancement - she gave the Ka'lesh no time to recover and rally their forces. Using the tireless nature of her battle droids to her advantage, Talia pressed deep into Sector Alpha space where she met her first, organised resistance. Known as the Battle of Three Stars, the tri-star system of Corona Prime, the three, heavily industrial planets formed a manufacturing triangle that the Ka'lesh had converted into breeding grounds for their ships, weapons and troops, and which was, naturally, heavily defended by their home fleet, at the centre of which was the massive Ka'la's Spear; an enormous, heavily armored vessel named after the Ka'lesh's deity of war. During the back-and-forth of the bloody engagement, Talia and her guard used her custom starship to board the Ka'la's Spear where she engaged in combat with the Ka'lesh Warmaster, Koba the Invincible, and decapitated him after a fifteen minute duel. Taking control of the Ka'la's Spear, Talia set the huge ship to hyperspace jump into the centre of the Ka'lesh fleet - the ensuing explosion taking out the entirety of the Ka'lesh' remaining space forces and thousands of droid starfighters.

    - In the wake of the costly, but victorious Battle of the Three Stars, Talia had her forces mop up the remaining Ka'leshi forces - both in space and on the ground. The Ka'lesh had invaded Sector Alpha not just as a means of conquest, but as a means of expansion, as they had expended the meager resources of their own system to do so. In other words, they'd gone all in. Though initially this had paid off for them, when Talia retook the Sector Alpha she didn't have to travel anywhere else to find the Ka'lesh - they were all right there. Herding the rest of the species into camps, Talia starved and worked what remained of their species to death while she was publicly hailed a hero. Subjects returned, colonists arrived, and her father was appointed Moff of Sector Alpha. Meanwhile, Talia slipped away into the Unknown, drawn by an unseen forces.

    - Taking her ship, The Dauntless, to the Outter Rim, Talia was drawn to a hellish jungle world of Vexar 8. Littered with crumbling buildings, there she uncovered the residue of a temple formed by Jedi Exiles. Though a blasted ruin, the monastary was a nexus of the Dark Side that seemed to seep and flow from the planet itself. There, she studied what remained of the Exiles and plundered what little treasures there were left. But as the months passed, her attention drew out the the guardian of the planet - a wyrm of immense proportions. Cast against the ruins several times and her body almost broken beyond repair, Talia drew upon the Dark Side fully to bring the temple crashing down upon the great beast. Exhausted and barely able to walk, Talia severed the monstrous creatures head, gathered up what she could, and returned to Sector Alpha.

    - Upon arriving, Talia learned of her fathers ailing health. A Moff in his senior years and with most of her siblings lost during the Ka'leth war, King Ulrich Vesa appointed Talia as his successor as Moff. Upon his passing, his wife and Talia's mother, Rhiana Vesa, ascended the throne, while Talia became the new Moff.


    - Consolidating her rule over Sector Alpha and its surrounding systems. A naturally charismatic and supreme physical specimen, Vesa established a pyramidical hierarchy throughout her system with herself as the Top Dog of the region: her rule was firm, but relatively fair. Though dissidence was not tolerated and penalties were harsh, she allowed her subjects relative freedom to go about their day with no meddling on her behalf. This method of rule, combined with her status as a liberator during the Ka'lesh War, cemented her image as that of a liberator and hero. She was an untouchable figure who's powerful personality, status as a war hero and legendary deeds fostered a cult of personality that made her a dangerous political animal.

    - When the Empire suffered its stunning defeat at the Battle of Endor, along with the demise of the Emperor himself and Darth Vader, Talia knew her time was on the horizon. Though loyal to the Emperor, with him out of the picture she had little such compunction to work with what she saw as a nest of vipers in the core worlds. Thus, she moved to draw Imperial forces into her purview as a piece of her ultimate design to establish a New Order. Gathering military, trading and intelligence personnel and material to her domain, Talia set about destroying the rebel network within her region of space for a two-fold demonstration: that the rebellion was far from victorious and she was the future. To this end she has so far been successful, but the future is fluid...



    Ships:

    The Dauntless

    Spoiler: The Dauntless
    Show

    Dauntless





    The Dauntless is an upgraded Sentinel-class landing craft, customised to Talia's specifications. It was the ship that she piloted onto the Ka'lesh flagship during the climactic Battle of the Three Stars. With increased durability, weapon systems and speed, it's presence if a harbinger for the Moff herself.


    Sentinel-class Landing Shuttle
    Gargantuan starfighter
    Init +8, Senses: Perception +5

    Defenses Ref 24, Fort 26; +11 armor
    HP: 156, DR 10, SR: 50
    Threshold 49

    Speed: Fly 16 squares (1,312 mph velocity), Fly 6 squares (starship scale)

    Ranged:
    2 advanced heavy quad laser cannons +4
    4 linked sets of advanced quad medium laser cannons +4
    Ion cannon +4
    2 medium concussion missiles +4
    2 repeating blaster cannons -1

    Fighting Space: 4x4 or 1 square (starship scale)
    Cover total
    Base Atk +2, Grp +33
    Atk Option autofire (heavy laser cannons,
    medium laser cannons, repeating blaster
    cannons)

    Abilities:
    Str 42, Dex 26, Con -, Int 20
    Skills: Initiative +8, MEchanics +9, Perception +6, Pilot +8
    Use Computer +9

    Crew: 6 (skilled), Passengers: 54 (troops)
    Cargo: 54 tons, Consumables: 1 month
    Carried carft: Up to 36 light ground vehicles
    Payload 8 medium concussion missiles
    Hyperdrive x.75 (backup x10), advanced navicomputer
    Availability: Not available for sale

    Advanced quad Laser Cannons (1 gunner)
    Atk +4 (-1 autofire); damage 10d10x2

    Heavy quad advanced laser cannons (1 gunner)
    Atk +4 (-1 autofire); damage 9d10x2

    Ion cannon (copilot)
    Atk +4, Dmg 4d10x2 ion

    Medium concussion missiles (2 gunners)
    Atk +4, Dmg 8d10x2 2-square splash

    Repeating blaster cannons (2 gunners)
    Atk -1 (autofire only), Dmg 3d8x2


    Removed or Added Upgrades:

    Spoiler: Upgrades
    Show
    Removed:
    126 cargo tons - +63 EP
    5 sublight square engines - +6
    Navicomputer - +1ep
    Hyperdrive x1 - +3 ep

    Added:
    Maneuvering Jets +6 - -4ep
    advanced navicomputer - -2ep
    sublight drive (speed 6) - -7ep
    advanced atmospheric thrusters - -5ep
    Regenerating Shields - -2ep
    Reinforced Bulkheads +30% - 10ep
    hyperdrive x75 - -4 ep

    2 heavy quad advanced enhanced laser cannons - -10ep
    Each fire-linked laser cannon quad advanced upgrade - -24ep

    Hypertranceiver - -1ep
    Sensor Array computer +6 - -3ep
    Advanced slave circuits - -1ep
    slave circuits recall - -0 ep

    Total: 63 ep used




    Last edited by BananaPhone; 2018-07-12 at 11:59 PM.
    My Homebrew:
    Pathfinder - The Demonologist
    Pathfinder - The Runeseer

  8. - Top - End - #8
    Dwarf in the Playground
     
    Kobold

    Join Date
    Sep 2014
    Gender
    Male

    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition


  9. - Top - End - #9
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Sep 2012
    Location
    GMT -7
    Gender
    Male

    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Reserved Char.

    https://www.myth-weavers.com/sheet.html#id=1181515

    ideas
    Spoiler: ideas
    Show
    +use current enemy locations and supply depot to calculate probable locations of other bases and supply depot
    +est. bounty program to target rebel leadership
    +establish underworld contacts
    +investigate rebel comm network
    +investigate rebel supply line syeat.
    +contact information brokers
    +set policy of active/ aggressive counter intelligence
    +create pirate Corp to run ship acquisition ops
    +find weapon and equipment vendors
    +develop cyber attack/ slicing capablity
    +develop scout/ ranger trooper school
    +training schools in general
    +assemble information brokerage division
    +develop KPIs for planet operations and sector wide management
    +develop chemical weapon torpedo to clear ships
    +recruit force sensitive individuals
    +establish SM chaplain/commissary role at command regiment level
    Last edited by cybric; 2018-04-26 at 12:00 PM.
    I check Giantitp at least once or twice a day

    Current Games:
    Colony Upstarts IC | OOC
    Imperial Warlords ACT I | ACT II| OOC | Admin

  10. - Top - End - #10
    Ettin in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jan 2008

    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Cleaned up the sheet some.

    https://www.myth-weavers.com/sheet.html#id=322559

    The only piece of equipment I really need is the memory implant. Really, if Veesha's in a position where she's making attack rolls, somebody's screwed up.

    Well, OK, she does have one other major piece of equipment. I ran the stats for the Panthac operating under all her buff talents.

    Spoiler: Look on me, and despair!
    Show


    Panthac (with buffs)
    Colossal (Cruiser) capital ship
    Init +1, Perception +9, Use Computer +14

    Ref 23 (FF 21), Fort 56; +16 armor (+13 Level), Vehicular Combat
    HP 2,100, DR 20, SR 125, DT 256

    Speed fly 3 squares (starship scale)
    Ranged 5 heavy turbolaser batteries +24* (see below), and
    Ranged 5 turbolaser batteries +24* (see below), and
    Ranged 4 ion cannon batteries +24* (see below), and
    Ranged 2 tractor beam batteries +24* (see below)
    Fighting Space 2x2 (starship scale), Cover Total
    BaB +5; Grp +71

    Abilities STR 103, DEX 14, INT 20
    Skills Initiative +1, Mechanics +9, Perception +9, Pilot +1, Use Computer +14


    Crew 37,085 (expert)
    Cargo 36,000 tons, Consumables 6 years
    Carried Craft 72 TIE fighters, 8 Lambda-class shuttles, 20 AT-ATs, 20 AT-STs, various support craft
    Hyperdrive x2 (backup x8), navicomputer

    Heavy turbolaser battery (5 gunners)
    Attack +24 (+4 against targets smaller than colossal), Dmg (11d10+6)*5


    Turbolaser battery (5 gunners)
    Attack +24 (+4 against targets smaller than colossal), Dmg (8d10+6)*5


    Heavy ion cannon battery (5 gunners)
    Attack +24 (+4 against targets smaller than colossal), Dmg (3d10+6)*5


    Tractor beam battery (5 gunners)
    Attack +24 (+4 against targets smaller than colossal), Dmg - (Grapple +71)


    Speaking of star destroyers, would the crew quality upgrade of Legendary Commander extend to the TIE pilots? And what's the composition? The standard ISD wing as of Endor is three squadrons of TIE/lns, two TIE/in Interceptor squadrons, and one squadron of TIE/sa bombers.
    I am not crazy! I prefer "reality impaired".

  11. - Top - End - #11
    Ettin in the Playground
     
    Gunhaven's Avatar

    Join Date
    Mar 2014
    Location
    Ozarks, Missouri
    Gender
    Male

    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Did someone call for a medic!?! 'cause Dekki here, Dekki will keep you people alive.

    As for the concerns of what Dekki will be doing: If the ship is participating in combat then Dekki will be busy sending out teams of medics to gather up the wounded if it's the odd place here or there. If there's a concentrated spot where some rebel scum has actually boarded then Dekki will do his best to get to the action so that he can yank the soldiers back from the brink.

    If we're invading a planet then Dekki will prefer to go with at least one force user to steal borrow force powers to use. Otherwise his Standard Operating Procedure is to do Tyia Adept on the person most likely to get injured, then Treat Injury/Vital Transfer/Dark Transfer the party. If we end up in a situation where combat isn't guaranteed but likely (I'm looking at you, current Saga game) then he'll use Mind Trick to try and force everyone to comply. If I'm going to get attacked then Force Shield, if the enemy is using energy weapons then Drain Energy. Maybe mess around with the whole temp force point business if necessary.

    As for gear: I really only want a medkit. I'll scour the books today/tomorrow as I try and find some version that's awesome besides requesting some sort of "I gather medicinal herbs from the planet/my little garden I sometimes let stormtroopers work in for therapy purposes and don't have to track uses." I can't carry diddly so I may just have a droid that I have set to be my personal pack mule. Or maybe an actual pack mule since that +13 Life Sciences and +12 Survival should see some use.
    Back on my normal work schedule. Updates will happen when I can finangle them at work or on my nights off on Monday and Friday (unless I get caught up doing something else).

    Your understanding is appreciated.

  12. - Top - End - #12
    Firbolg in the Playground
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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    *hums Imperial March*
    My Homebrew:
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    Pathfinder - The Runeseer

  13. - Top - End - #13
    Bugbear in the Playground
     
    MindFlayer

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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Quote Originally Posted by RandomLunatic View Post
    Speaking of star destroyers, would the crew quality upgrade of Legendary Commander extend to the TIE pilots? And what's the composition? The standard ISD wing as of Endor is three squadrons of TIE/lns, two TIE/in Interceptor squadrons, and one squadron of TIE/sa bombers.
    Let's do that for the TIE wing's composition.

    I'm houseruling that the crew quality upgrade does not extend to the TIE squadrons. It would work if there was a named elite squadron commander, as a PC or NPC.

    OH, and by the way, I think revolutionary rhetoric is a scoundrel talent.

  14. - Top - End - #14
    Firbolg in the Playground
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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Character Finalize. Need to get gear. Focus on the stuff your character carries and that is important to the character. You can have one personal item that is 'unlimited modified' - i.e., get whatever you want, including superior tech or whatever. Anything else that is important to your character can have tech specialist mods, but not superior tech or rare upgrades. For example, BP - your Katarn class commando armor is really rare. You can have a badass set of armor and a good lightsaber, or a badass lightsaber and good armor. Pick one.

    Just wanted to check whether this was talking about something that exists or just using my char for a hypothetical example. I checked my sheet thinking oO(Did I give her a superior tech lightsaber?) but she's got a couple that are just self-made with the regular +1 to hit synthetic crystal - so about as bargain basement as you can get.

    Just wanted to make sure!
    Last edited by BananaPhone; 2017-06-07 at 05:25 PM.
    My Homebrew:
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    Pathfinder - The Runeseer

  15. - Top - End - #15
    Bugbear in the Playground
     
    MindFlayer

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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Quote Originally Posted by BananaPhone View Post
    Just wanted to check whether this was talking about something that exists or just using my char for a hypothetical example. I checked my sheet thinking oO(Did I give her a superior tech lightsaber?) but she's got a couple that are just self-made with the regular +1 to hit synthetic crystal - so about as bargain basement as you can get.

    Just wanted to make sure!
    What is your question?

  16. - Top - End - #16
    Firbolg in the Playground
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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Whether you were referring to my char as something that needs to be done (I need to decide between a saber and the armor) or whether you were just using it as an example. Cos at the moment she's got the badass armor part, but her saber is pretty run-of-the-mill.
    My Homebrew:
    Pathfinder - The Demonologist
    Pathfinder - The Runeseer

  17. - Top - End - #17
    Bugbear in the Playground
     
    MindFlayer

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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Quote Originally Posted by BananaPhone View Post
    Whether you were referring to my char as something that needs to be done (I need to decide between a saber and the armor) or whether you were just using it as an example. Cos at the moment she's got the badass armor part, but her saber is pretty run-of-the-mill.
    Yes, I was referring to your character. Either your saber or your armor can be awesome. Decide!

  18. - Top - End - #18
    Firbolg in the Playground
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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    I already have - her armor is awesome. Her saber is just normal self-made with a +1 to hit crystal, which is the most basic crystal available .
    My Homebrew:
    Pathfinder - The Demonologist
    Pathfinder - The Runeseer

  19. - Top - End - #19
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Quote Originally Posted by robnar View Post
    OH, and by the way, I think revolutionary rhetoric is a scoundrel talent.
    Hey, you're right.

    Cool, free feat! Now what to take... I don't suppose you'd allow adaptable talent (wealth), would you?

    Also, after some cinsideration, I've decided to swap exploit weakness out for tactical edge. Simply out of logistics-weapon batteries deal damage based on how much you beat the reflex by. Introducing something that steadily but inconsistently reduces the target's reflex will make rolling out damage that much harder.
    Last edited by RandomLunatic; 2017-06-07 at 10:04 PM.
    I am not crazy! I prefer "reality impaired".

  20. - Top - End - #20
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Just clarifying btw. I saw that there is an alternative rule to make Force Points a Daily resource instead of a level resource.

    Are we playing with that rule or do Force Points renew only when we level?
    I check Giantitp at least once or twice a day

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  21. - Top - End - #21
    Ettin in the Playground
     
    Gunhaven's Avatar

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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Quote Originally Posted by cybric View Post
    Just clarifying btw. I saw that there is an alternative rule to make Force Points a Daily resource instead of a level resource.

    Are we playing with that rule or do Force Points renew only when we level?
    This also interests me simply because I have a couple ways to get temporary force points just so I can never actually touch the ones I get through level. If I don't have to do the whole "Swift action, move down condition track, get force point. Swift Action, move down condition track, get force point. Standard action, use Force Power and both Force Points." "Swift action, move down condition track, get force point. Swift action, spend force point, go back up condition track. Standard Action use Force Power without modifications (or medpac, or move around some)." nonsense every time then that'd be great.
    Back on my normal work schedule. Updates will happen when I can finangle them at work or on my nights off on Monday and Friday (unless I get caught up doing something else).

    Your understanding is appreciated.

  22. - Top - End - #22
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Just a heads up, but normally you can only spend one force point per turn. So don't get go burning yourself out too fast.
    I am not crazy! I prefer "reality impaired".

  23. - Top - End - #23
    Bugbear in the Playground
     
    MindFlayer

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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    An IC prelude thread is up, to start planning this operation. BP and RivlisDrake, for IC reasons, get first posts, but all can use this to open a discussion on how to conduct the attack on Mustafar.

  24. - Top - End - #24
    Firbolg in the Playground
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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    A post will be up within 24 hours.
    My Homebrew:
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    Pathfinder - The Runeseer

  25. - Top - End - #25
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    GreenSorcererElf

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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Any updates?

  26. - Top - End - #26
    Firbolg in the Playground
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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    I'm posting. The above estimate was made in the optimistic belief I could get some time away from my gf. (she had me the whole weekend)
    My Homebrew:
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    Pathfinder - The Runeseer

  27. - Top - End - #27
    Bugbear in the Playground
     
    MindFlayer

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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Aight, neither Deadguy or Sahe have reported in, so we will move on without them.

    I will leave the 'prelude' thread as the focus for a little while, while we see how the conversation and planning will go.

    A couple random thoughts:
    1. I have never RP'd a star wars saga space battle of this size. I have no idea if this is an appropriate challenge, if you guys will get steamrolled, or if they will steamroll you. Be prepared for some silliness as I learn the ropes.
    2. As of yet, the only people 'read in' to the plot are the PCs (including deadguy and sahe's characters) and C4-LBN. The members of the crew who know where we're headed think we're off to Mustafar for repairs. Think about this when you start issuing instructions to the crew.
    3. You will have a few hours between when you make the decisions and when you drop into local space to give people time to prepare.

  28. - Top - End - #28
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    So no ground force commander. Goodie.

    The capital ship battle should be fine as long as we keep the range open. But if those stations are at full fighter complement, the TIEs are going to get wiped out.
    I am not crazy! I prefer "reality impaired".

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    NecromancerGuy

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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    Quote Originally Posted by RandomLunatic View Post
    So no ground force commander. Goodie.

    The capital ship battle should be fine as long as we keep the range open. But if those stations are at full fighter complement, the TIEs are going to get wiped out.
    Sorry we not have a groud force commander?

    Edit: if we're lacking there I can step in potientially since I'm already leading spec ops Rol could handle it until we find ourselves a proper general
    Last edited by cybric; 2017-06-13 at 04:53 PM.
    I check Giantitp at least once or twice a day

    Current Games:
    Colony Upstarts IC | OOC
    Imperial Warlords ACT I | ACT II| OOC | Admin

  30. - Top - End - #30
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: [OoC] Imperial Warlords - Star Wars Saga Edition

    It's about 10 years too early for K-wings. They were the New Republic's shiny new toy during the Black Fleet Crisis trilogy. And then promptly forgotten by the rest of the EU. B-wings are the current heavy assault fighter of the Republic.

    Speaking of fighters, could one one extrapolate a probable number of fighters in the system based on the observed numbers, enemy doctrine, and known logistical hurdles (pilot/craft downtime)?
    I am not crazy! I prefer "reality impaired".

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