Results 1 to 2 of 2
Thread: Fighter Martial master advice
- Join Date
- May 2017
- US GA
Fighter Martial master advice
I'm playing a human fighter (martial master archetype) in a sword and board. With martial flexibility at level 5 leaves me with imagination is the limit. So after level six I'm drawing a blank to fill feats in. Most say must get combat expertise, power attack, and weapon focus for having enormous feat to flex . what other feats help branch out. Here be two questions
1. If continue to sword and board. What are the beast feats
2. If leave sword and board / what make a great build for martial master with these stats below.
(got really lucky on the score rolls.)
Human Fighter 6;
Neutral Good Medium
Senses: perception 13
Defense AC: 21
Base Atk: 6
Lvl 1 feats
Improved shield bash
Weapon focused (bastard sword)
Level 2 feat
Level 3 feat
Level 4 feat
Weapon speciation (consider retraining for something else)
Level 5 feat
Two weapon fighting
Level 6 feat
Shield master if continuing sword and board.
- Join Date
- Jan 2017
Re: Fighter Martial master advice
Wrong forum. You want over in Roleplaying Games, 3.5e subforum. Report your own post to get a mod to move it.My one piece of homebrew: The Shaman. A Druid replacement with more powerlevel control.
The bargain bin- malfunctioning, missing, and broken magic items.
Spirit Barbarian: The Barbarian, with heavy elements from the Shaman. Complete up to level 17.
The Priest: A cleric reword which ran out of steam. Still a fun prestige class suitable for E6.
The Coward: Not every hero can fight.