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2017-06-13, 04:25 PM (ISO 8601)
- Join Date
- Nov 2012
Disabilities - Flaws from 3.5 to 5e
So in Unearthed Arcana, a 3.5 supplement, they brought about the option of Flaws. They acted like Negative Feats that would detract in some form but allow you to gain an extra Feat. Couldn't find it anywhere else so i thought i'd get some input for it here.
Same as before, 2 Disabilities unless your DM says otherwise. The Disabilities chosen have to be cleared by your DM as well before usage. Thats to prevent super munchkinness
Disabilities; Flaws for 5e
Missing Limb
You are missing an otherwise dominant upper limb. You cant duel wield, use Two-Handed weapons, or have a shield equipped in an offhand. You can perform sematic components while holding material components and are otherwise unrestricted by your missing limb in terms of weapon usage (i.e. you can reload a one handed ranged weapon without difficulty).
You take a disadvantage on all skill rolls that would require or benefit from the use of two arms without the use of specialized equipment. This includes but not restricted to the following: Grappling with Athletics, Climb rolls without climbing gear fitted for your use, Sleight of Hand rolls that would benefit from the usage of two limbs and other such things.
Pathetic Figure You are born with a weak body and have to work harder to compensate for it. You roll with a disadvantage on all skill rolls for Strength and Constitution and you receive one less bonus Health point gained from High Constitution to a minimum of 0 per hit die.
Murky-Eyed You are either born with bad vision or your vision had deteriorated severely in life. Everyone else is always treated as Lightly Obscured (PHB 183) and if they are in a Lightly obscured area, they are treated as Invisible.
Slow You are exceptionally slow for some poor reason. You halve your movement speed for all forms of movement to a minimum of 15ft for any movement speed you naturally have.
Required: you must have a minimum base speed greater then 20ft.
Unreactive and Vulnerable You move too slowly and react a step behind your attackers due to some old injury or minor disability that you carry. You roll with a Disadvantage on all Initiative Checks and take a -1 Penalty to your Armor Class.
Noncombatant You have a disadvantage on all melee attack rolls.
Shaky You have a disadvantage on all ranged attack rolls.
Inattentive You roll with a disadvantage on all Perception checks (including the -5 on passive checks) and attackers have an advantage on all attacks against you, should you be caught in a surprise attack, till your first turn.
Phobia you have a severe fear to something. For as long as you are within the presence, area, or belief, you start are Frightened (Appendix A) and can roll once a round to negate those effects for your turn with anywhere between a Moderate and Very Hard DC Wisdom Save
DMs note, this should be something that is encountered with moderate to low frequency, Such as Claustrophobia in an open world with hidden small crypts or such.Last edited by BRKNdevil; 2017-06-13 at 11:39 PM.
I would really like some input on this 5e Homebrew
http://www.giantitp.com/forums/showt...mebrew-on-GitP
Help Rebuild my Friend's Shop Goblin Games!
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2017-06-13, 04:26 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Disabilities - Flaws from 3.5 to 5e
made some edits
Last edited by BRKNdevil; 2017-06-13 at 11:55 PM.
I would really like some input on this 5e Homebrew
http://www.giantitp.com/forums/showt...mebrew-on-GitP
Help Rebuild my Friend's Shop Goblin Games!
https://www.gofundme.com/rebuild-goblin-games
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2017-06-13, 04:34 PM (ISO 8601)
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- Feb 2006
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- NYC
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Re: Disabilities - Flaws from 3.5 to 5e
I want you to PEACH me as hard as you can.
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2017-06-13, 05:55 PM (ISO 8601)
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- Apr 2014
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- Cleveland
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Re: Disabilities - Flaws from 3.5 to 5e
So having one hand nerfs melee types but not casters or missile attacks? I'd change to "you can not use spells with a somatic component," or "you may not cast spells with both a somatic and material component." Probably the former.
Again, you are singling out characters that use Str and Con. Why would Dex or mental stat focused builds NOT take this? A caster getting a free feat for this would be terrible for game balance.
I think you mean "your targets/foes/something else is treated as..." Aside from that, nice flaw. That is worth a feat.
Why not just reduce speed by 10' or 15' or some other arbitrary number. All the 30' speed races get this for a lower cost than faster races? Also, ranged attackers and spell casters are again affected at a lower significance. This might work with some tweaks, but it's probably not worth a 5.0 feat.
Ok. I think it's a little weak, but I'd probably allow this one.
Once again, it has no consequence for a huge chunk of characters. Perhaps, "all your attacks and spells deal minimum damage."
No. See previous comments.
Wow! This one sucks. In a good way. This is a great flaw.
Phobia- (noun) way to cause intensely un-fun gaming session. No. Never. And anytime someone brings this to your table, ban them.
You have a couple solid starting points here, but I'm not sure you can make a diverse list of flaws that have enough relevance to offset feats in the 5.0 system. Remember, these feats aren't Weapon Focus. They actually matter. Balancing that with flaws that will ADD to the gaming experience is going to be really tough. If you really want more feats in your game, just add bonus feats. It's not unbalanced if everyone gets them.
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2017-06-13, 10:40 PM (ISO 8601)
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- Dec 2016
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- Back home
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2017-06-14, 12:03 AM (ISO 8601)
- Join Date
- Nov 2012
Re: Disabilities - Flaws from 3.5 to 5e
To Potato Priest
Your right on that, originally i thought blinded then, but then what about creatures that are in lightly obscured areas hiding from target? So went with they are treated as invisible for the character
To Red Wizard
thus the GM caveat for most of your arguments
For the huge physical focus on these feats. Couldn't think of good names and pairings for mental stats
was thinking Uneducated and Uncouth for Int and Char as two separate Disabilities since they have so many skills attached those stats as well
the Strength and constitution are rolled up into one because they have to few things tied to them. Was thinking about a disadvantage on Death saves but that seemed to cruel
that attack roll ones i was thinking that you wouldn't be able to make a disengage action, but it doesn't really work well with Shaky
To Nifft
agreeing on Frightened and made edits to the otherI would really like some input on this 5e Homebrew
http://www.giantitp.com/forums/showt...mebrew-on-GitP
Help Rebuild my Friend's Shop Goblin Games!
https://www.gofundme.com/rebuild-goblin-games
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2017-06-18, 03:48 PM (ISO 8601)
- Join Date
- Jun 2017
Re: Disabilities - Flaws from 3.5 to 5e
Maybe choose some existing 5e feats and make a polar opposite.
Take Athlete for example. +1 to STR or DEX; prone takes only 5ft of movement; climbing doesn't half your speed; and jumping takes half the distance to get a running start
Then what if we made an exact opposite to this. Call it something offensive, like gimp, if you want, or maybe just limp, or out-of-shape. -1 to STR or DEX; prone takes a full turn and a DC 10 acrobatics or athletics saving throw; climbing quarters your speed; need 20ft to take a running jump.
You get the idea? make it really seem like anti-feats.
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2017-06-18, 05:08 PM (ISO 8601)
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- Apr 2014
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- Cleveland
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