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  1. - Top - End - #1
    Ogre in the Playground
     
    RedKnightGirl

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    Default (D&D 3.5 Core Only) The Return Of Magic

    That? No. It can't be. Those are only in legends!

    This is set in my own world: http://www.giantitp.com/forums/showthread.php?527593-Harzoon-The-Sought-Prize&goto=newpost

    Level One

    Core only but with some restrictions: No elves, however Kobolds, Goblins and Orcs are possible. No wizards or bards. Sorcerors must be Kobolds or Gnomes, and Druids must be Half-Elves. Clerics can be any race, but if noty high-up in a church, or on track to be high-up in a church people would find that to be very odd.

    Characters will start off seperated with an adventure based on the background as a precautionary measure so that early dropping doesn't affect those that don't drop, or that could cause a snowballing effect.

    Spoiler: Big 16
    Show


    1.) What game system are you running?
    Dungeons and Dragons 3.5


    2.) What 'type' or variant of game will it be?
    Exploration and adventure leading up to saving the world.


    3.)How many Players are you looking for? Will you be taking alternates, and if so, how many?
    I'm thinking five, but that's not set in stone.


    4.) What's the gaming medium (OOTS, chat, e-mail etc.)?
    OOTS


    5.) What is the characters' starting status (i.e. experience level)?
    Level 1.


    6.) How much gold or other starting funds will the characters begin with?
    The average starting gold for a character of your class, save that monks get 200gp instead.


    7.) Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
    Core only - no wizards or bards and some race limitations on druids and sorecrors.


    8.) What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
    Humans, Dwarves, Orcs, Half-Orcs, Half-Elves, Halflings, Gnomes, Kobolds, Goblins


    9.) By what method should Players generate their attributes/ability scores and Hit Points?
    Roll. Abilities are traditional 4d6b3.


    10.) Does your game use alignment? What are your restrictions, if so?
    No restrictions.


    11.) Do you allow multi-classing, or have any particular rules in regards to it?
    No particular rules around it.


    12.) Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
    Players will roll rolls that they initiate, including Sense Motives or Sports while I will roll passive ones or prompted ones - save for some saves that will be rolled by the players (tell me if you have a preference on that - its a trade-off between time and 'owner'-ship.)

    13.) Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
    No


    14.) Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
    The background needs to make clear your place in the world. A decent-sized paragraph would probably be enough.


    15.) Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
    Probably a combination. Exploration is likely to be the big one.


    16.) Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
    Core Only
    Last edited by Emperor Demonking; 2017-06-17 at 01:13 PM.

  2. - Top - End - #2
    Ogre in the Playground
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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    It sounds very nice. I'll have to look into the fluff, but I'm definitely interested

    Let's see what the rolls give me:

    (4d6b3)[16]
    (4d6b3)[8]
    (4d6b3)[16]
    (4d6b3)[11]
    (4d6b3)[14]
    (4d6b3)[13]

    16/16/14/13/11/8... what's this? Paladin? Cleric? Fighter? Barbarian? Ranger? Maybe Rogue? Not going Sorcerer or Monk. Bard and Wizard are out anyways.

    Does core mean SRD or just PHB/DMG/MM?

    And here's your fixed link: http://www.giantitp.com/forums/showt...ize&p=22103889
    Last edited by wkwkwkwk1; 2017-06-17 at 12:17 PM.
    Avatar by yours truly

    Spoiler: GitP Quotes
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    Quote Originally Posted by fyleisch View Post
    It's come to my attention that some people don't know how to pronounce the name of the deity Fharlanghn. It's simple though - you begin with a Ff- sound, then flap your mouth at random as sounds come out. Continue for 2-90 seconds, depending on devoutness and saliva levels.
    Quote Originally Posted by Dark Shadow View Post
    I think this is the most civil battle between Good and Evil I've ever seen...
    10 Commandments of Op./Practical Op.
    3.5 WBL/GP
    Cleric Domains

  3. - Top - End - #3
    Ogre in the Playground
     
    MindFlayer

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Does Core Only mean the SRD, or just the Big Three (MMI, PHB, DMG)?

    You have a space included in your link, by the way. A quick copy/paste can ignore that, but you may want to fix it anyway.

    I'll roll and check out the setting before deciding on anything, I think.

    Spoiler: Rolls
    Show
    (4d6b3)[15]
    (4d6b3)[11]
    (4d6b3)[11]
    (4d6b3)[16]
    (4d6b3)[12]
    (4d6b3)[16]

  4. - Top - End - #4
    Ogre in the Playground
     
    RedKnightGirl

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Quote Originally Posted by JBarca View Post
    Does Core Only mean the SRD, or just the Big Three (MMI, PHB, DMG)?

    You have a space included in your link, by the way. A quick copy/paste can ignore that, but you may want to fix it anyway.

    I'll roll and check out the setting before deciding on anything, I think.

    Spoiler: Rolls
    Show
    [roll0]
    [roll1]
    [roll2]
    [roll3]
    [roll4]
    [roll5]
    Big three.

    Thanks, wkwkwkwk1, for fixing the link.

  5. - Top - End - #5
    Ogre in the Playground
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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Quote Originally Posted by Emperor Demonking View Post
    Big three.

    Thanks, wkwkwkwk1, for fixing the link.
    You're welcome, and thanks for the info
    Avatar by yours truly

    Spoiler: GitP Quotes
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    Quote Originally Posted by fyleisch View Post
    It's come to my attention that some people don't know how to pronounce the name of the deity Fharlanghn. It's simple though - you begin with a Ff- sound, then flap your mouth at random as sounds come out. Continue for 2-90 seconds, depending on devoutness and saliva levels.
    Quote Originally Posted by Dark Shadow View Post
    I think this is the most civil battle between Good and Evil I've ever seen...
    10 Commandments of Op./Practical Op.
    3.5 WBL/GP
    Cleric Domains

  6. - Top - End - #6
    Troll in the Playground
     
    PallentisLunam's Avatar

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Posting interest as Human wharf-rat (rogue) of Portskeep

    Rolls, details, and sheet to come in the next day or two when I'm not at work

  7. - Top - End - #7
    Dwarf in the Playground
     
    Devil

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    I'm thinking a fighter at the moment, but that might change.

    (4d6b3)[12]
    (4d6b3)[13]
    (4d6b3)[13]
    (4d6b3)[11]
    (4d6b3)[13]
    (4d6b3)[16]

  8. - Top - End - #8
    Titan in the Playground
     
    AvatarVecna's Avatar

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    I'll always roll.

    (4d6b3)[10]
    (4d6b3)[13]
    (4d6b3)[16]
    (4d6b3)[16]
    (4d6b3)[9]
    (4d6b3)[10]


    Currently Recruiting: Nothing currently. Maybe come sign up?

    Avatar by AsteriskAmp

  9. - Top - End - #9
    Barbarian in the Playground
     
    Centaurion's Avatar

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    (4d6b3)[9]
    (4d6b3)[10]
    (4d6b3)[8]
    (4d6b3)[11]
    (4d6b3)[16]
    (4d6b3)[15]

    Yay, a 24 Point Buy, well, that's how it goes sometimes

    I think I could go either:

    Half-Elf druid
    STR 09
    DEX 11
    CON 15
    INT 10
    WIS 16
    CHA 08

    or

    Gnome Sorcerer
    STR 07
    DEX 15
    CON 13
    INT 10
    WIS 08
    CHA 16

    Or would anyone have another idea what you could play with two good scores?
    Last edited by Centaurion; 2017-06-17 at 04:57 PM.

  10. - Top - End - #10
    Troll in the Playground
     
    PallentisLunam's Avatar

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    ROLLÉ!!!

    (4d6b3)[16]
    (4d6b3)[13]
    (4d6b3)[15]
    (4d6b3)[9]
    (4d6b3)[12]
    (4d6b3)[10]

    Edit: Hmm, quite workable!

    So without further reading as yet, I will tailor this when I can, I'm thinking bad guy who does bad things and looks out of his own skin first and foremost but ends up saving the world because **** you I'll be famous and untouchable after something like that. Currently planning Neutral Evil and going Assassin at 6th.
    Last edited by PallentisLunam; 2017-06-17 at 08:26 PM.

  11. - Top - End - #11
    Halfling in the Playground
     
    RedWizardGuy

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Hmm I am a fan of Core low level. I also like odd trope inversion. So a greedy Human Monk of Hark.

    (4d6b3)[13]
    (4d6b3)[9]
    (4d6b3)[10]
    (4d6b3)[9]
    (4d6b3)[11]
    (4d6b3)[17]

  12. - Top - End - #12
    Ogre in the Playground
     
    Kvard51's Avatar

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    I always have trouble saying no to core.

    Spoiler: Rolls
    Show


    (4d6b3)[3][6][2][6](17)
    (4d6b3)[4][6][6][1](17)
    (4d6b3)[2][5][5][1](13)
    (4d6b3)[4][2][5][1](12)
    (4d6b3)[3][4][6][3](16)
    (4d6b3)[6][4][2][6](18)

    “It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”
    ― Kvothe, The Name of the Wind

    Spoiler: personality test results
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  13. - Top - End - #13
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    PallentisLunam's Avatar

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    WIP Sheet missing a bit of crunch, gear, and backstory at the moment.

    In relation to that last one I would like to most humbly request either more information about the criminal elements of Portskeep, and the larger setting in general, or licence to imagine and present such for consideration.

  14. - Top - End - #14
    Ogre in the Playground
     
    RedKnightGirl

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Quote Originally Posted by PallentisLunam View Post
    WIP Sheet missing a bit of crunch, gear, and backstory at the moment.

    In relation to that last one I would like to most humbly request either more information about the criminal elements of Portskeep, and the larger setting in general, or licence to imagine and present such for consideration.
    I grant you licence.

  15. - Top - End - #15
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    PallentisLunam's Avatar

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    For the Emperah's consideration:

    Beneath the posh veneer of Portskeep lies a thriving underworld full of shady characters. There are dozens of small time gangs in the city but most are either controlled by, or at least allied with, one of the three major syndicates. These struggle directly with each other and are constantly shifting bits of territory and "business portfolios" around. The balance of power is such that no one group can claim a monopoly on the city or even on an industry, although each group is specialized in a few areas. If ever one of the big three gets into a position to permanently establish a serious advantage the other two groups set aside their rivalry just long enough to knock the strong one down a peg. The three major syndicates are: The Crowns, The Waves, and The Masks

    The Crowns power base is located in the rich districts. Although the other syndicates deride them as wealthy children playing at crime they are every bit as dangerous and cunning as their adversaries. The Crowns are funded via gambling dens and pleasure houses in the upper-class areas of the city. They also deal in illicit substances. They protect their territory just as fiercely as any other group, but they stay away from committing violent crimes on their own streets. Individual chapters of The Crowns tend to add a metal to the name (e.g. The Lead Crowns or The Iron Crowns). Periodically chapters will go to war over a particular name, especially precious metals. Only if the fighting gets particularly bloody does the master gang step in to arbitrate.

    The Waves power base is located in the docks and the warehouse districts. They are made up primarily of day laborers and ex-sailors. It is a poorly kept secret that the Shipping Guild is incredibly corrupt and serves as a direct recruitment tool for the Waves. The syndicate maintains protection rackets and contraband rings in order to fill its coffers. By smuggling even normally legal goods past the city's much reviled tariff enforcement agents they can move product at a lower price. Individual chapters of The Waves tend to describe what their wave does in their name (e.g. The Rolling Wave or The Crashing Wave). The Waves are the most coherent of the syndicates and have little in fighting besides personal disputes between individual members.

    The Masks power base is much more spread out than either of the other syndicates. They control a wide variety of territory all over the city including residential areas, artisan districts, and market hubs. The masks take all comers, provided the individual can pass a series of entrance exams, and they finance their activities via networks of pick pockets, information brokers, and the occasional high profile heist. Individual chapters of The Masks are described as being a mask of something (e.g. The Masks of Comedy or the Masks of Death). The Mask's diffuse organizational structure is one of its greatest strengths but it can also lead to chapters working at cross purposes.

    Injury and death are facts of life among the gangs and the greater syndicates but none of the big three sanction direct assassinations. There are rumors of a shadowy organization that holds dominion over that line of work, and gangs which try to move in on it often experience freak "accidents" which scare them straight in a hurry. The Assassin's Guild is a single organization that spans the width and breadth of Manykeep. Its entire roster is known only to the Grand Master but most guess that the number of full members never rises above a few dozen.



    Also how do you feel about a quasi-universal Thieves' Cant language?

  16. - Top - End - #16
    Ogre in the Playground
     
    RedKnightGirl

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    That seems very good.

  17. - Top - End - #17
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    PallentisLunam's Avatar

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Done. Well, except that I have some extra gold lying around and I need a name.

  18. - Top - End - #18
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    Rizban's Avatar

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Hmm...

    (4d6b3)[14]
    (4d6b3)[14]
    (4d6b3)[7]
    (4d6b3)[14]
    (4d6b3)[13]
    (4d6b3)[15]
    Spoiler: Links to my content threads
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    Quod tibi vis fieri, facias.

  19. - Top - End - #19
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Rollin, rollin, rollin... Maybe a caster. Haven't played 3.5 before, so should be fun!

    (4d6b3)[16]
    (4d6b3)[12]
    (4d6b3)[14]
    (4d6b3)[15]
    (4d6b3)[13]
    (4d6b3)[14]
    Gender: Non-binary (They/them)

    Spoiler: Quotes in the Playground!
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    Quote Originally Posted by JumboWheat01 View Post
    Quote Originally Posted by Red Fel View Post
    Welcome to the Dark Side. We have scented hand towels.
    I thought you were supposed to have cookies. I was promised cookies.
    Quote Originally Posted by Segev View Post
    Speaking as a necromancer, I just don't get why people can't leave a guy to raise a family in peace.

    And they get all offended when I take some commonly-given advice and go out to make new friends.





  20. - Top - End - #20
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Lets roll

    (4d6b3)[4]
    (4d6b3)[11]
    (4d6b3)[12]
    (4d6b3)[5]
    (4d6b3)[15]
    (4d6b3)[13]

  21. - Top - End - #21
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    PallentisLunam's Avatar

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Quote Originally Posted by King539 View Post
    Rollin, rollin, rollin...
    To whom did you sell your soul?

    Quote Originally Posted by ODM View Post
    Lets roll
    Who did you piss off
    Last edited by PallentisLunam; 2017-06-19 at 02:57 PM.

  22. - Top - End - #22
    Ettin in the Playground
     
    danielxcutter's Avatar

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Well, I haven't really played that much, I've spent plenty of time on the char-op forums... And a core-only game seems like a decent start.

    (4d6b3)[15]

    (4d6b3)[14]

    (4d6b3)[12]

    (4d6b3)[15]

    (4d6b3)[12]

    (4d6b3)[10]

    Hmm, nothing particularly high... No Wizards or Bards? Hmm... I think I'll be a Ranger. Is TWFing with a two-handed weapon and unarmed strikes permissible?
    Last edited by danielxcutter; 2017-06-20 at 03:33 AM.
    Cool elan (no not that kind) Illithid Slayer by linkele.


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  23. - Top - End - #23
    Ogre in the Playground
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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Does core-only extend to alternate class features and/or racial substitution levels? Because a dire-weasel-riding kobold would be awesome, except it can only be done with said ACFs.

    If that's not open, then I'll go for a human druid or ranger (although ACFs would help here, too)
    Last edited by wkwkwkwk1; 2017-06-20 at 05:13 AM.
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    Quote Originally Posted by fyleisch View Post
    It's come to my attention that some people don't know how to pronounce the name of the deity Fharlanghn. It's simple though - you begin with a Ff- sound, then flap your mouth at random as sounds come out. Continue for 2-90 seconds, depending on devoutness and saliva levels.
    Quote Originally Posted by Dark Shadow View Post
    I think this is the most civil battle between Good and Evil I've ever seen...
    10 Commandments of Op./Practical Op.
    3.5 WBL/GP
    Cleric Domains

  24. - Top - End - #24
    Ogre in the Playground
     
    RedKnightGirl

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Quote Originally Posted by danielxcutter View Post
    Well, I haven't really played that much, I've spent plenty of time on the char-op forums... And a core-only game seems like a decent start.

    [roll0]

    [roll1]

    [roll2]

    [roll3]

    [roll4]

    [roll5]

    Hmm, nothing particularly high... No Wizards or Bards? Hmm... I think I'll be a Ranger. Is TWFing with a two-handed weapon and unarmed strikes permissible?
    Yes, it is.

    Quote Originally Posted by wkwkwkwk1 View Post
    Does core-only extend to alternate class features and/or racial substitution levels? Because a dire-weasel-riding kobold would be awesome, except it can only be done with said ACFs.

    If that's not open, then I'll go for a human druid or ranger (although ACFs would help here, too)
    core-only does not extend to those. Remember also that only half-elves may be Druids in this setting.

    PallentisLunam:

    Sorry, I didn't notice your question about the cant before. That's fine.

    I like your character, and have started developing its first solo adventure.

  25. - Top - End - #25
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    danielxcutter's Avatar

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Sweet! Unarmed strikes can be used for Power Attacks, so damage won't be a gigantic problem.

    I'm going with human Ranger. Stats are 12/15/15/12/14/10. Character sheet will follow soon.

    Edit: Actually I might change those stats. It depends.
    Last edited by danielxcutter; 2017-06-20 at 06:02 AM.
    Cool elan (no not that kind) Illithid Slayer by linkele.


    Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Archive Of Our Own FanFiction.net DeviantArt
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    Extended signature here.

  26. - Top - End - #26
    Ogre in the Playground
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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Quote Originally Posted by Emperor Demonking View Post
    core-only does not extend to those. Remember also that only half-elves may be Druids in this setting.
    Awesome! Also, are non-core sub-races allowed? I was thinking desert kobold specifically. It's better than the average kobold (which is nice, since they are severely underpowered), but since I won't be optimizing much, I figure it's okay to ask
    Avatar by yours truly

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    Quote Originally Posted by fyleisch View Post
    It's come to my attention that some people don't know how to pronounce the name of the deity Fharlanghn. It's simple though - you begin with a Ff- sound, then flap your mouth at random as sounds come out. Continue for 2-90 seconds, depending on devoutness and saliva levels.
    Quote Originally Posted by Dark Shadow View Post
    I think this is the most civil battle between Good and Evil I've ever seen...
    10 Commandments of Op./Practical Op.
    3.5 WBL/GP
    Cleric Domains

  27. - Top - End - #27
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    danielxcutter's Avatar

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Rolling for starting gold.

    (6d4)[13] x 10

    Edit: 130 gp? Sounds nice.
    Last edited by danielxcutter; 2017-06-20 at 06:35 AM.
    Cool elan (no not that kind) Illithid Slayer by linkele.


    Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Archive Of Our Own FanFiction.net DeviantArt
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    Extended signature here.

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    danielxcutter's Avatar

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Quote Originally Posted by wkwkwkwk1 View Post
    Awesome! Also, are non-core sub-races allowed? I was thinking desert kobold specifically. It's better than the average kobold (which is nice, since they are severely underpowered), but since I won't be optimizing much, I figure it's okay to ask
    He said that the ACFs are non-core and weren't allowed.
    Cool elan (no not that kind) Illithid Slayer by linkele.


    Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Archive Of Our Own FanFiction.net DeviantArt
    We also have a TvTropes page!


    Extended signature here.

  29. - Top - End - #29
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    RedKnightGirl

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Quote Originally Posted by wkwkwkwk1 View Post
    Awesome! Also, are non-core sub-races allowed? I was thinking desert kobold specifically. It's better than the average kobold (which is nice, since they are severely underpowered), but since I won't be optimizing much, I figure it's okay to ask
    As said, I'm not allowing ACFs or racial substitution levels. The desert kobold changes however seem basic enough that I don't see any reason not to allow it. And I'll allow anyone who want to pick a light-sensitive class to instead pick the Desert variant should they wish to.

    Quote Originally Posted by danielxcutter View Post
    Rolling for starting gold.

    [roll0] x 10

    Edit: 130 gp? Sounds nice.
    Average for gold. Fortunately, you didn't roll that well and I think the result is an extra twenty gold.

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    Default Re: (D&D 3.5 Core Only) The Return Of Magic

    Quote Originally Posted by Emperor Demonking View Post
    As said, I'm not allowing ACFs or racial substitution levels. The desert kobold changes however seem basic enough that I don't see any reason not to allow it. And I'll allow anyone who want to pick a light-sensitive class to instead pick the Desert variant should they wish to.
    Ah, I see. I misinterpreted your answer. Thanks!
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    Quote Originally Posted by fyleisch View Post
    It's come to my attention that some people don't know how to pronounce the name of the deity Fharlanghn. It's simple though - you begin with a Ff- sound, then flap your mouth at random as sounds come out. Continue for 2-90 seconds, depending on devoutness and saliva levels.
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    I think this is the most civil battle between Good and Evil I've ever seen...
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